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Modeldef.Decorations.txt
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Modeldef.Decorations.txt
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Model BDECDestroyedCar // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "junkcar.md3" // Model index, model file
Skin 0 "junkcar.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.3 1.3 1.3 // Scale values
ZOffset 0.1
FrameIndex ELEC C 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECDestroyedCarRed // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "junkcar.md3" // Model index, model file
Skin 0 "junkcar.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.3 1.3 1.3 // Scale values
ZOffset 0.1
FrameIndex ELEC C 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECDestroyedCarBlue // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "junkcar.md3" // Model index, model file
Skin 0 "junkcar.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.3 1.3 1.3 // Scale values
ZOffset 0.1
FrameIndex ELEC C 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECDestroyedCarGray // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "junkcar.md3" // Model index, model file
Skin 0 "junkcar.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.3 1.3 1.3 // Scale values
ZOffset 0.1
FrameIndex ELEC C 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECBed1 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "bed1.md3" // Model index, model file
Skin 0 "bed2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.3 1.6 1.6 // Scale values
ZOffset 0.0
FrameIndex SPDE M 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECBed2 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "bed2.md3" // Model index, model file
Skin 0 "bed1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.3 1.6 1.6 // Scale values
ZOffset 0.0
FrameIndex SPDE N 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECLargeBlood // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "DECBLOD.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 10.0 // Scale values
ZOffset 0.1
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECSmallShaft1Red // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "flatspriteceil.md3" // Model index, model file
Skin 0 "redlamp.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 54.0 54.0 1.0 // Scale values
ZOffset 0.9
//Offset 2 0 0.9
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECSmallShaft1Orange // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "flatspriteceil.md3" // Model index, model file
Skin 0 "orangelamp.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 54.0 54.0 1.0 // Scale values
ZOffset 0.9
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BigShaftOrange1 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "flatspriteceil.md3" // Model index, model file
Skin 0 "largeorangelamp.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 70.0 70.0 1.0 // Scale values
ZOffset 0.9
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model DestroyedCeilLampBig // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "flatspriteceil.md3" // Model index, model file
Skin 0 "largebrokelamp.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 70.0 70.0 1.0 // Scale values
ZOffset 0.9
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model DestroyedCeilLamp // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "flatspriteceil.md3" // Model index, model file
Skin 0 "brokenlamp.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 54.0 54.0 1.0 // Scale values
ZOffset 0.9
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDecMap16SecretExit // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "flatspriteceil.md3" // Model index, model file
Skin 0 "HOLEXI3.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 32.0 32.0 32.0 // Scale values
ZOffset 0.9
FrameIndex SPDF D 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECExitHoleMap13 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "flatspriteceil.md3" // Model index, model file
Skin 0 "HOLEXI1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 44.0 44.0 44.0 // Scale values
ZOffset 0.9
FrameIndex SPDF E 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECExitHoleMap13 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "flatspriteceil.md3" // Model index, model file
Skin 0 "HOLEXI2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 44.0 44.0 44.0 // Scale values
ZOffset 0.9
FrameIndex SPDF F 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECWIndowFrame1 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "glass.md2" // Model index, model file
Skin 0 "window1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 44.0 44.0 44.0 // Scale values
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECWIndowGlass1 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "glass.md2" // Model index, model file
Skin 0 "window2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 44.0 44.0 44.0 // Scale values
FrameIndex BRGL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECWIndowGlass1 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "glass.md2" // Model index, model file
Skin 0 "window3.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 44.0 44.0 44.0 // Scale values
FrameIndex XXX1 B 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECWIndowFrame2 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "glass.md2" // Model index, model file
Skin 0 "window1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 44.0 44.0 44.0 // Scale values
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECWIndowGlass2 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "glass.md2" // Model index, model file
Skin 0 "window2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 44.0 44.0 44.0 // Scale values
FrameIndex BRGL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECWIndowGlass2 // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "glass.md2" // Model index, model file
Skin 0 "window3.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 44.0 44.0 44.0 // Scale values
FrameIndex XXX1 B 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model PlutoniaBridge // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "flatsprite.md3" // Model index, model file
Skin 0 "bridge1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 65.0 65.0 1.0 // Scale values
ZOffset 0.2
//Offset 2 0 0.9
FrameIndex SPDF V 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model BDECPentagram // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "PNTGB0.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 200.0 200.0 1.0 // Scale values
ZOffset 0.7
FrameIndex PNTG B 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex PNTG C 0 0
}
Model BDECHellKeep // Name of actor in DECORATE
{
Path "models/decoration" // Path to model in PK3
Model 0 "hellkeep.md3" // Model index, model file
Skin 0 "hellkeep.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 22.0 22.0 35.0 // Scale values
FrameIndex XXXX H 0 0 // The sprite lump, sprite frame, model index, frame number
}