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MAPINFO
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MAPINFO
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Gameinfo
{
StatusBarClass = "BDP_HUD"
AddEventHandlers = "DoxBDHandler"
AddEventHandlers = "SalInvisHandler"
AddEventHandlers = "WeaponSpawnHandler"
AddEventHandlers = "RollHandler"
AddEventHandlers = "TiltPlusPlusHandler"
AddEventHandlers = "BDPModifier_Events", "BDPMenuSwitcher"
AddEventHandlers = "WeatherHandler"
quitmessages = "$EXITMSG1","$EXITMSG2","$EXITMSG3","$EXITMSG4","$EXITMSG5","$EXITMSG6","$EXITMSG7","$EXITMSG8",
"$EXITMSG9","$EXITMSG10","$EXITMSG11","$EXITMSG12","$EXITMSG13","$EXITMSG14","$EXITMSG15","$EXITMSG16","$EXITMSG17","$EXITMSG18",
"$EXITMSG19","$EXITMSG20","$EXITMSG21","$EXITMSG22","$EXITMSG23","$EXITMSG24","$EXITMSG25","$EXITMSG26","$EXITMSG27","$EXITMSG28",
"$EXITMSG29","$EXITMSG30","$EXITMSG31","$EXITMSG32","$EXITMSG33","$EXITMSG34","$EXITMSG35","$EXITMSG36","$EXITMSG37","$EXITMSG38",
"$EXITMSG39","$EXITMSG40","$EXITMSG41","$EXITMSG42","$EXITMSG43","$EXITMSG44","$EXITMSG45","$EXITMSG46","$EXITMSG47","$EXITMSG48",
"$EXITMSG49","$EXITMSG50","$EXITMSG51","$EXITMSG52","$EXITMSG53","$EXITMSG54","$EXITMSG55","$EXITMSG56","$EXITMSG57","$EXITMSG58",
"$EXITMSG59","$EXITMSG60","$EXITMSG61"
}
DoomEdNums
{
2552 = Railgun
7265 = BDPBike
25871 = mjolnirpickup
26012 = bleedingsky
26015 = JungleRain
}
episode EDAY01
{
optional
name = "Extermination Day"
}
/*
episode BDM01
{
name = "Brutal Deathmatch"
}
*/
episode test
{
Name = "Testing Map"
}
map BDM01 "Re-Entryway"
{
next = "BDM02"
secretnext = "BDM02"
sky1 = "SKYEAR1", 0.1
music = D_RUNNIN
cluster = 1
}
map BDM02 "Dead Simpler"
{
next = "BDM03"
secretnext = "BDM03"
sky1 = "SKYEAR1", 0.1
music = D_SHAWN
cluster = 1
}
map BDM03 "Nuclear Ashes"
{
next = "BDM04"
secretnext = "BDM04"
sky1 = "SKYCIT1"
music = D_ADRIAN
cluster = 1
}
map BDM04 "Hangarmageddon"
{
next = "BDM05"
secretnext = "BDM05"
sky1 = "SKYPHO"
music = D_E1M1
cluster = 1
}
map BDM05 "Sandstorm"
{
next = "BDM06"
secretnext = "BDM06"
sky1 = "SKYEAR1", 0.1
music = D_DM05
cluster = 1
}
map BDM06 "Another One Bites De Dust"
{
next = "BDM07"
secretnext = "BDM07"
sky1 = "SKYEAR1", 0.1
music = D_DM06
cluster = 1
}
map BDM07 "Pyramid"
{
next = "BDM09"
secretnext = "BDM09"
sky1 = "SKYEAR1", 0.1
music = D_DM07
cluster = 1
}
map BDM08 "Storage Center"
{
next = "BDM09"
secretnext = "BDM09"
sky1 = "SKYEAR1"
music = D_DM08
cluster = 1
}
map BDM09 "Cathedral"
{
next = "BDM10"
secretnext = "BDM10"
sky1 = "SKYDEI"
music = D_DM09
cluster = 1
}
map BDM10 "Tower of Babel"
{
next = "BDM01"
secretnext = "BDM01"
sky1 = "SKYDEI"
music = D_dM10
cluster = 1
}
map TEST "UAC Testing Center"
{
next = "MAP02"
secretnext = "MAP02"
sky1 = "SKYEAR6", 0.1
cluster = 1
//par = 60
music = ORB
}
map PSMAP58 "The Mansion"
{
next = "MAP17"
secretnext = "PSMAP59"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = D_ROMERO
}
map PSMAP59 "Club Doom"
{
next = "MAP17"
sky1 = "SKYCITH"
cluster = 1
par = 60
music = D_STALKS
}
map PSMAP29 "Twilight Descends"
{
next = "MAP15"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = d_in_cit
}
map PSMAP57 "The Marshes"
{
next = "MAP15"
secretnext = "MAP15"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 1
//par = 60
music = d_shawn
}
map PSMAP16 "Hellgate"
{
next = "PSMAP17"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYHELF"
cluster = 1
//par = 60
music = d_dead
}
map PSMAP17 "Blood Citadel"
{
next = "MAP21"
secretnext = "MAP21"
//sky1 = "SKYCIT1"
sky1 = "SKYHELF"
cluster = 1
//par = 60
music = d_doom
}
clearskills
skill easyhard
{
AutoUseHealth
AmmoFactor = 1
DamageFactor = 0.25
EasyBossBrain
SpawnFilter = hard
SpawnMulti
name = "I Just Want To Kill"
mustconfirm = "Plenty of enemies, 75% less damage. Press Enter to Confirm"
}
skill normal
{
AmmoFactor = 1
DamageFactor = 1.0
SpawnFilter = normal
name = "Hurt Me Plenty!"
}
skill Hard
{
AmmoFactor = 1
DamageFactor = 1.0
SpawnFilter = Hard
name = "Ultra Violence"
defaultskill
}
skill HardPlus
{
AmmoFactor = 1
FastMonsters
DamageFactor = 1.0
SpawnFilter = Hard
name = "Watch Me Die"
SpawnMulti
mustconfirm = "This enables multiplayer monsters and weapons, are you sure?"
}
skill HyperHard
{
AmmoFactor = 1
FastMonsters
DisableCheats
RespawnTime = 20
SpawnFilter = Nightmare
name = "Nightmare!"
mustconfirm = "Enemies are much more aggressive, and respawn after 20 seconds. Press Enter to Confirm"
}
//6
skill Realism
{
DamageFactor = 7.0
MonsterHealth = 0.5
FriendlyHealth = 0.5
ACSReturn = 32
//FastMonsters
//DisableCheats
SpawnFilter = hard
name = "Realism"
ReplaceActor = "ClipBox", "Clip"
ReplaceActor = "RocketBox", "RocketAmmo"
ReplaceActor = "Shellbox", "Shell"
ReplaceActor = "Cellpack", "Cell"
ReplaceActor = "SuperKickAttack", "SuperKickAttackRealism"
ReplaceActor = "Kickattack", "KickattackRealism"
ReplaceActor = "AirKickattack", "AirKickattackRealism"
ReplaceActor = "MeleeStrikeNormal", "MeleeStrikeNormalRealism"
ReplaceActor = "RocketBackblast", "RocketBackblastRealism"
ReplaceActor = "MeleeStrike2", "MeleeStrike2Realism"
ReplaceActor = "Tank", "TankRealism"
ReplaceActor = "ArtilleryTank", "ArtilleryTankRealism"
ReplaceActor = "AttackHelicopter", "AttackHelicopterRealism"
ReplaceActor = "Mech", "MechRealism"
// TextColor = "Gray"
mustconfirm = "Less ammo, 700% more damage, enemies have half hit points. UV enemy count. Are you tough enough?"
}
skill HyperRealism
{
DamageFactor = 7.0
FriendlyHealth = 0.5
ACSReturn = 32
SpawnFilter = hard
SpawnMulti
DisableCheats
name = "Hyper-Realism"
ReplaceActor = "ClipBox", "Clip"
ReplaceActor = "RocketBox", "RocketAmmo"
ReplaceActor = "Shellbox", "Shell"
ReplaceActor = "Cellpack", "Cell"
ReplaceActor = "SuperKickAttack", "SuperKickAttackRealism"
ReplaceActor = "Kickattack", "KickattackRealism"
ReplaceActor = "AirKickattack", "AirKickattackRealism"
ReplaceActor = "MeleeStrikeNormal", "MeleeStrikeNormalRealism"
ReplaceActor = "RocketBackblast", "RocketBackblastRealism"
ReplaceActor = "MeleeStrike2", "MeleeStrike2Realism"
ReplaceActor = "Tank", "TankRealism"
ReplaceActor = "ArtilleryTank", "ArtilleryTankRealism"
ReplaceActor = "AttackHelicopter", "AttackHelicopterRealism"
ReplaceActor = "Mech", "MechRealism"
// TextColor = "Gray"
mustconfirm = "Less ammo, 700% more damage, full enemy health, multiplayer enemy count. You're Doomed."
}
map MAP13B lookup "HUSTR_13"
{
titlepatch = "CWILV12"
next = "MAP14"
secretnext = "MAP31"
sky1 = "SKYCIT1"
cluster = 7
par = 210
music = "$MUSIC_DOOM"
}
map MAP15B lookup "HUSTR_15"
{
titlepatch = "CWILV14"
next = "MAP16B"
secretnext = "MAP31"
sky1 = "SKYCIT1"
cluster = 7
par = 210
music = "$MUSIC_RUNNI2"
}
map MAP16B lookup "HUSTR_16"
{
titlepatch = "CWILV15"
next = "MAP17B"
secretnext = "MAP17"
sky1 = "SKYCIT1"
cluster = 7
par = 150
music = "$MUSIC_DEAD2"
}
map MAP17B lookup "HUSTR_17"
{
titlepatch = "CWILV16"
next = "MAP18B"
secretnext = "MAP18"
sky1 = "SKYCIT1"
cluster = 7
par = 420
music = "$MUSIC_STLKS3"
}
map PSXMAP16 "Hellgate"
{
next = "MAP18"
secretnext = "MAP18"
sky1 = "SKYHEL1", 0.1
cluster = 7
par = 420
music = "$MUSIC_STLKS3"
}
map PSXMAP57 "The Marshes"
{
next = "PSXMAP58"
secretnext = "PSXMAP58"
sky1 = "SKYEAR3", 0.1
cluster = 7
par = 420
music = "$MUSIC_ADRIAN"
}
map PSXMAP58 "Twilight Descends"
{
next = "MAP15"
secretnext = "MAP15"
sky1 = "SKYEAR3", 0.1
cluster = 7
par = 420
music = "$MUSIC_ADRIAN"
}