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DECORATE.DemonRuneBaron.txt
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DECORATE.DemonRuneBaron.txt
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ACTOR GreenPlasmaBallPlayerTransformed: GreenPlasmaBall
{
Radius 10
Height 16
Speed 25
FastSpeed 25
-THRUGHOST
Damage (random(105,125))
Species "MArines"
+Activateimpact
}
ACTOR ThrowedZombieMan2B: ThrowedZombieMan2
{
-NOGRAVITY
Damage 20
Speed 30
}
ACTOR ThrowedSergeantPieceB: ThrowedZombieMan2B
{
Damage 20
Speed 30
Radius 6
Height 6
+MISSILE
Species "Marines"
States
{
Spawn:
SP2X HIJK 5
Loop
Death:
TNT1 A 0 A_SpawnItem("MeatDeath")
TNT1 A 0 A_CustomMissile ("XDeathSergeantHeadOnXDeath", 2, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 A_CustomMissile ("XDeathArm1", 2, 0, random (0, 360), 2, random (0, 160))
TNT1 A 5
Stop
}
}
actor D4HoldingZOmbieman
{
Scale 1.0
PROJECTILE
+MISSILE
+CLIENTSIDEONLY
Speed 8
States
{
Spawn:
Death:
TNT1 A 0
TNT1 A 0
TNT1 A 0 A_Stop
TNT1 A 0 A_SpawnItem("D4ZombiemanBeingHold", 20, -20)
TNT1 A 2
stop
}
}
actor D4ZombiemanBeingHold
{
+CLIENTSIDEONLY
+NOBLOCKMAP
+FORCEXYBILLBOARD
States
{
Spawn:
Death:
TNT1 A 0
D4BH A 1
stop
}
}
actor D4HoldingSergeant
{
Scale 1.0
PROJECTILE
+MISSILE
+CLIENTSIDEONLY
Speed 8
States
{
Spawn:
Death:
TNT1 A 0
TNT1 A 0
TNT1 A 0 A_Stop
TNT1 A 0 A_SpawnItem("D4SergeantBeingHold", 20, 5)
TNT1 A 2
stop
}
}
actor D4SergeantBeingHold
{
+CLIENTSIDEONLY
+NOBLOCKMAP
+FORCEXYBILLBOARD
States
{
Spawn:
Death:
TNT1 A 0
SP2X H 1
stop
}
}