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CVARINFO.txt
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CVARINFO.txt
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//Base BD's CVARS
user int bd_bloodamount = 2;
user int bd_lowgraphicsmode = 0;
user int bd_morebloodmist = 0;
user int bd_enablesprint = 0;
user int bd_sprintbob = 0;
server int zdoombrutalblood = 2;
server int zdoombrutaljanitor = 0;
server int isrunningzandronum = 1;
server int bd_classicmonsters = 0;
server int bd_disabledecorations = 0;
server int bd_disablescanner = 0;
server int bd_allmapdx = 0;
server int bd_disablemapenhancements = 0;
server int bd_PSXMonsters = 1;
server int bd_disablenewguns = 0;
server int bd_disablenewenemies = 0;
server int bd_disablecrueltybonus = 0;
user int bd_disablebloodyscreen = 0;
server int bd_disabledemonspheres = 0;
server int bd_infinitecasings = 0;
user int bd_sbartype = 1;
server int bd_disablewaterripples2 = 1;
server int bd_disablefriendlymarines = 0;
server int bd_shootablerocketammo = 0;
server int bd_footstepsounds = 1;
user int bd_rocketbackblast = 1;
server int bd_voxeldec = 1;
server int bd_newliquids = 1;
//Dox's CVARS
user int donotclimb = 1;
user int donotdoublejump = 1;
user int bd_Legs = 0;
//GRAPHICAL
user int bd_ScreenFX = 0;
user int bd_BloodTrail = 0;
server int bd_RandomizedMedkits = 1;
user int bd_GenderFemale = 0;
server int bd_ToxicWasteOnExplosion= 1;
server int bd_beta_decorations = 1;
server bool Dox_SimplePickups = false;
server int bd_testmapsky = 0;
//WEAPONS
user int bd_Aim = 0;
user int bd_FancyShooting = 0;
user int bd_ShotgunStrap = 0;
user int bd_SmartDualWield = 0;
user int bd_Pitch = 0;
server int bd_DontUseMeatshield = 0;
user int bd_NoAutoReload = 0;
user int AlternativeHellishMissileSkin = 0;
user int ManualShotgunPump = 0;
server int bd_SSGreplacesShotgun = 0;
server int bd_SSGreplacementMultiplier = 1;
user int bd_SilencerWeaponSpecial = 0;
user int bd_LegacyMinigunFire = 0;
server int bd_LegStainingOptions = 0;
//Very customizable weapon spawns.
server int bd_SpawnAxe = 1;
server int bd_SpawnSMG = 0;
server int bd_SpawnRevolver = 1;
server int bd_SpawnASG = 1;
server int bd_SpawnMachinegun = 1;
server int bd_SpawnGL = 1;
server int bd_SpawnRailgun = 1;
server int bd_SpawnFreezer = 1;
server int bd_SpawnBFG10K = 1;
server int bd_SpawnUnmaker = 1;
//Monster gun spawns
server int bd_SpawnPistolDrop = 1;
server int bd_SpawnShotgunDrop = 1;
server int bd_SpawnRifleDrop = 1;
server int bd_SpawnSMGDrop = 1;
server int bd_SpawnMP40Drop = 1;
server int bd_SpawnMiniGunDrop = 1;
//Base gun spawns
server int bd_SpawnSaw = 1;
server int bd_SpawnPistol = 0;
server int bd_SpawnShotgun = 1;
server int bd_SpawnSSG = 1;
server int bd_SpawnRifle = 0;
server int bd_SpawnMinigun = 1;
server int bd_SpawnRL = 1;
server int bd_SpawnPlasmagun = 1;
server int bd_SpawnBFG = 1;
//CUSTOM CROSSHAIRS
user int bd_SmartCrosshairs = 0;
user int PistolCrosshair = 15;
user int SMGCrosshair = 22;
user int RevolverCrosshair = 25;
user int MP40Crosshair = 54;
user int ASGCrosshair = 46;
user int ShotgunCrosshair = 40;
user int SSGCrosshair = 9;
user int LMGCrosshair = 34;
user int RifleCrosshair = 24;
user int MinigunCrosshair = 79;
user int MG42Crosshair = 79;
user int GLCrosshair = 33;
user int RLCrosshair = 43;
user int PlasmaCrosshair = 39;
user int RailgunCrosshair = 50;
user int FreezethrowerCrosshair = 52;
user int BFGCrosshair = 89;
user int BFG10kCrosshair = 78;
user int UnmakerCrosshair = 53;
user int FlamecannonCrosshair = 28;
user int HMLCrosshair = 76;
//Monster mutators
server int bd_MonsterFootsteps = 1;
server int BD_ShootableEnemyProjectiles = 0;
server int bd_SideRoll = 0; //unused
server int bd_TougherEnemies = 0; //unused
server int bd_WanderingOnSpawn = 0;
server int bd_NoZombieInfight = 0;
server int bd_RollingZombies = 0;
server int bd_CeilingImps = 0;
server int bd_JumpingImps = 0;
server int bd_CeilingSpiders = 0;
server int bd_JetpackRevenant = 0;
server int bd_HKslam = 0;
server int bd_Baronslam = 0;
server int bd_CyberFireUp = 0;
server int bd_ArchvileTeleport = 0;
/*
//pistol ammo
server float bd_Clip1Multipier = 1.0;
server float bd_PAmmoBoxMultipier = 1.0;
//rockets
server float bd_AmmoRocketMultipier = 1.0;
server float bd_AmmoRocketBoxMultipier = 1.0;
server float bd_GrenadeBoxMultipier = 1.0;
//rifle ammo
server float bd_Clip2Multipier = 1.0;
server float bd_Clipbox2Multipier = 1.0;
//cells
server float bd_AmmoCellMultipier = 1.0;
server float bd_AmmoCellPackMultipier = 1.0;
//shells
server float bd_AmmoShellMultipier = 1.0;
server float bd_AmmoShellBoxMultipier = 1.0;
*/
user int Dox_3DNail = 0;
user int BD_MagGoClicky = 0;
//MAGS
/*
user int bd_PistolMag = 16;
user int bd_SMGmag = 41;
user int bd_MP40mag = 32;
//slot 3
user int bd_ShotgunMag = 9;
user int bd_ASGmag = 16;
//slot 4
user int bd_RifleMag = 31;
user int bd_NewNailgunMag = 50;
//slot 5
user int bd_RocketMag = 6;
//Slot 6
user int bd_PlasmaMag = 50;
user int bd_RailgunMag = 50;
*/
//MES texturing
server int Dox_MEStextureReplacements = 0;
//cross-save stuff
/*
user int bd_ShotgunAmmoType = 0;
user int bd_ThrowableType;
user bool bd_UsePistolADS = false;
user bool bd_ShotgunSlugs = false;
user bool bd_NailgunModule = false;
user bool bd_FrozenRailgun = false;
user bool bd_AngledMachinegun = false;
user bool bd_DBssg = false;
user bool bd_EnergyASG = false;
user bool bd_LaserRockets = false;
user bool bd_HellishLaserRockets = false;
user bool bd_StickyGrenades = false;
user bool bd_needlegun = false;
*/
user bool bd_AlwaysBob = false;
server bool G_Trichording = false;
// Tilt++ CVars
// Strafe tilting
server bool sv_strafetilt = true;
server bool sv_strafetiltinvert = false;
server float sv_strafetiltspeed = 1.0;
server float sv_strafetiltangle = 0.5;
// Movement tilting
server bool sv_movetilt = false;
server float sv_movetiltspeed = 15.000;
server float sv_movetiltangle = 0.015;
server float sv_movetiltscalar = 0.2;
// Turn tilting
server bool sv_turntilt = true;
server float sv_turntiltscalar = 1.5;
server bool sv_turntiltinvert = false;
// Underwater tilting
server bool sv_underwatertilt = true;
server float sv_underwatertiltspeed = 0.8;
server float sv_underwatertiltangle = 0.2;
server float sv_underwatertiltscalar = 1.0;
// Death tilting
server bool sv_deathtilt = true;
server noarchive string bdp_active_modifiers = "";
server string bdp_unlocked_modifiers = "Modifier_StayFrosty";
server bool bdp_modifiers_allunlocked = false;
nosave string bdp_seed_blacklist = "1,2,3,4";