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os_wii.h
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os_wii.h
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/**************************************************************************/
/* os_wii.h */
/**************************************************************************/
/* This file is part of: */
/* HOMEBRODOT */
/**************************************************************************/
/* Copyright (c) 2023-present Homebrodot contributors. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#ifndef OS_WII_H
#define OS_WII_H
#include "drivers/audio/audio_driver_ogc.h"
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
class OS_Wii : public OS {
int video_driver_index;
MainLoop *main_loop;
VisualServer *visual_server;
InputDefault *input;
VideoMode video_mode;
AudioDriverOGC wii_audio_driver;
bool force_quit;
protected:
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void set_main_loop(MainLoop *p_main_loop);
virtual void delete_main_loop();
virtual void finalize();
virtual void finalize_core();
virtual bool _check_internal_feature_support(const String &p_feature);
public:
static FILE *log_file;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") { printf((const char *)p_alert.c_str()); }
virtual String get_stdin_string(bool p_block = true) { return ""; }
virtual Point2 get_mouse_position() const { return Point2(); }
virtual int get_mouse_button_state() const { return 0; }
virtual void set_window_title(const String &p_title) {}
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual int get_video_driver_count() const { return 1; }
virtual const char *get_video_driver_name(int p_driver) const { return "GX"; }
virtual int get_current_video_driver() const { return video_driver_index; }
virtual int get_audio_driver_count() const { return 1; }
virtual const char *get_audio_driver_name(int p_driver) const { return "Dummy"; }
virtual Size2 get_window_size() const;
virtual bool is_window_always_on_top() const { return true; }
virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL, bool p_open_console = false);
virtual Error kill(const ProcessID &p_pid);
virtual bool is_process_running(const ProcessID &p_pid) const;
// TODO: Can Wii do execute/shell stuff? Probably not but check later
virtual bool has_environment(const String &p_var) const { return false; }
virtual String get_environment(const String &p_var) const { return ""; }
virtual bool set_environment(const String &p_var, const String &p_value) const { return false; }
virtual String get_name() const { return "Wii"; }
virtual MainLoop *get_main_loop() const { return main_loop; }
virtual Date get_date(bool utc) const;
virtual Time get_time(bool utc) const;
virtual TimeZoneInfo get_time_zone_info() const;
virtual void delay_usec(uint32_t p_usec) const;
virtual uint64_t get_ticks_usec() const;
virtual bool can_draw() const;
// TODO: Virtual keyboard?
// halotroop2288: Must be implemented as a scene.
void run();
OS_Wii();
~OS_Wii();
};
#endif // OS_WII_H