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os_switch.h
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os_switch.h
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/**************************************************************************/
/* os_switch.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "api/switch_singleton.h"
#include "context_gl_switch_egl.h"
#include "core/os/input.h"
#include "core/os/os.h"
#include "drivers/audren/audio_driver_audren.h"
#include "joypad_switch.h"
#include "main/input_default.h"
#include "servers/visual/visual_server_raster.h"
#include <time.h>
class OS_Switch : public OS {
int video_driver_index;
MainLoop *main_loop;
VideoMode video_mode;
VisualServer *visual_server;
InputDefault *input;
ContextGLSwitchEGL *gl_context;
JoypadSwitch *joypad;
AudioDriverAudren driver_audren;
String switch_execpath;
SwkbdInline inline_keyboard;
bool psm_initialized = false;
protected:
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void set_main_loop(MainLoop *p_main_loop);
virtual void delete_main_loop();
virtual void finalize();
virtual void finalize_core();
public:
virtual bool _check_internal_feature_support(const String &p_feature);
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual String get_stdin_string(bool p_block = true);
virtual Point2 get_mouse_position() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String &p_title);
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen);
virtual VideoMode get_video_mode(int p_screen) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const;
OS::RenderThreadMode get_render_thread_mode() const;
virtual int get_current_video_driver() const;
virtual Size2 get_window_size() const;
virtual bool is_window_always_on_top() const { return true; }
virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL, bool p_open_console = false);
virtual Error kill(const ProcessID &p_pid);
virtual bool is_process_running(const ProcessID &p_pid) const;
virtual String get_executable_path() const;
virtual void set_executable_path(const char *p_execpath);
virtual String get_user_data_dir() const;
virtual String get_data_path() const;
virtual bool has_environment(const String &p_var) const;
virtual String get_environment(const String &p_var) const;
virtual bool set_environment(const String &p_var, const String &p_value) const;
virtual String get_name() const;
virtual MainLoop *get_main_loop() const;
virtual Date get_date(bool utc = false) const;
virtual Time get_time(bool utc = false) const;
virtual TimeZoneInfo get_time_zone_info() const;
virtual void delay_usec(uint32_t p_usec) const;
virtual uint64_t get_ticks_usec() const;
virtual bool can_draw() const;
virtual void set_cursor_shape(CursorShape p_shape);
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
OS::PowerState get_power_state();
int get_power_seconds_left();
int get_power_percent_left();
virtual bool has_touchscreen_ui_hint() const;
virtual bool has_virtual_keyboard() const;
virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
virtual void hide_virtual_keyboard();
virtual int get_virtual_keyboard_height() const;
void run();
virtual void swap_buffers();
void key(uint32_t p_key, bool p_pressed);
static OS_Switch *get_singleton();
OS_Switch();
};