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Best way to check for Emunand #6

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Hartie95 opened this issue Aug 31, 2015 · 4 comments
Open

Best way to check for Emunand #6

Hartie95 opened this issue Aug 31, 2015 · 4 comments

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@Hartie95
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Does somebody know what's the best way to check if the emunand is active. Otherwise it would be hard to check the patch compability.

@Syphurith
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This is quite a hard problem for me now.
The only automatic way i can think of is check the memory of NATIVE_FIRM for some special strings..
The result could be saved to SD card, <SD>/Nintendo 3DS/differ to contain the hashes..
You could find the hash of current NAND, check nand:/data for the folder named as the hash.
Only those above 9.2 is surely EmuNAND now, and this isn't accurate either.
I am wondering if you would like user to choose whether he is in EmuNAND or not.

@Hartie95
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Maybe letting the user choose would be the best at the moment.
Are there any arm11 kernel patches that are done for Emunand?

@Syphurith
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@hartmannaf I don't know, really. As i recalled in RxTools (I've been away for some time)

  • Version strings are patched.. so i knew "RX3D 1.1" in Firm Emblem If. (Weird..)
  • Out-of-Region Games Patch. Could be taken in both NANDs.
  • Firmlaunch. A must for EmuNAND, but could also be for SysNAND.
  • Signature patch.. Both NANDs.

So i can't think of a easier way for it now. Guess you could contact RxTools and CakesFW for detail.

@Hartie95
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I think I will try to use the version Strings, and create a list of stings that shows that the 3DS uses EmuNAND. Its not the best way, but the easiest at the moment I think.

@Hartie95 Hartie95 added this to the 0.6 Release milestone Oct 1, 2015
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