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Handle player rejoins #31

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Half-Shot opened this issue Jan 20, 2025 · 0 comments
Open

Handle player rejoins #31

Half-Shot opened this issue Jan 20, 2025 · 0 comments

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@Half-Shot
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This should be a case of:

  • Waiting for a complete timeline sync for a game, and playing back all room history until your client is caught up and hopefully has the correct entity state.
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