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PLStructs.h
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PLStructs.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma mark -
#pragma mark structs definitions
struct PLRange
{
CGFloat min;
CGFloat max;
};
typedef struct PLRange PLRange;
struct PLVertex
{
CGFloat x, y, z;
};
typedef struct PLVertex PLVertex;
typedef struct PLVertex PLPosition;
struct PLRotation
{
CGFloat pitch, yaw, roll;
};
typedef struct PLRotation PLRotation;
struct PLShakeData
{
long lastTime;
PLPosition shakePosition;
PLPosition shakeLastPosition;
};
typedef struct PLShakeData PLShakeData;
struct PLRect
{
PLPosition leftTop;
PLPosition rightBottom;
};
typedef struct PLRect PLRect;
struct PLRGBA
{
float red, green, blue, alpha;
};
typedef struct PLRGBA PLRGBA;
#pragma mark -
#pragma mark structs constructors
CG_INLINE PLRange
PLRangeMake(CGFloat min, CGFloat max)
{
PLRange range = {min, max};
return range;
}
CG_INLINE PLVertex
PLVertexMake(CGFloat x, CGFloat y, CGFloat z)
{
PLVertex vertex = {x, y, z};
return vertex;
}
CG_INLINE PLPosition
PLPositionMake(CGFloat x, CGFloat y, CGFloat z)
{
PLPosition position = {x, y, z};
return position;
}
CG_INLINE PLRotation
PLRotationMake(CGFloat pitch, CGFloat yaw, CGFloat roll)
{
PLRotation rotation = {pitch, yaw, roll};
return rotation;
}
CG_INLINE PLShakeData
PLShakeDataMake(long lastTime)
{
PLShakeData shakeData = {lastTime, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f};
return shakeData;
}
CG_INLINE PLRect
PLRectMake(CGFloat left, CGFloat top, CGFloat zLeftTop, CGFloat right, CGFloat bottom, CGFloat zRightBottom)
{
PLRect rect = {left, top, zLeftTop, right, bottom, zRightBottom};
return rect;
}
CG_INLINE PLRGBA
PLRGBAMake(float red, float green, float blue, float alpha)
{
PLRGBA rgb = {red, green, blue, alpha};
return rgb;
}