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PLSceneElement.h
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PLSceneElement.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLSceneElementBase.h"
@interface PLSceneElement : PLSceneElementBase
{
#pragma mark -
#pragma mark member variables
@private
NSMutableArray *textures;
}
#pragma mark -
#pragma mark init methods
-(id)initWithId:(long long)identifier;
-(id)initWithId:(long long)identifier texture:(PLTexture *)texture;
-(id)initWithTexture:(PLTexture *)texture;
#pragma mark -
#pragma mark texture methods
-(void)addTexture:(PLTexture *)texture;
-(void)removeTexture:(PLTexture *)texture;
-(void)removeTextureAtIndex:(NSUInteger)index;
-(void)removeAllTextures;
@end