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PLRenderer.h
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PLRenderer.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import <OpenGLES/EAGL.h>
#import <OpenGLES/EAGLDrawable.h>
#import <QuartzCore/CAEAGLLayer.h>
#import "glu.h"
#import "PLIRenderer.h"
#import "PLObjectBase.h"
#import "PLStructs.h"
#import "PLCamera.h"
#import "PLScene.h"
#import "PLSceneElement.h"
#import "PLVector3.h"
#import "PLIntersection.h"
#import "PLHotspot.h"
@interface PLRenderer : PLObjectBase <PLIRenderer>
{
#pragma mark -
#pragma mark member variables
@private
BOOL isValid;
EAGLContext *context;
GLuint program;
GLint backingWidth, backingHeight;
GLuint defaultFramebuffer, colorRenderbuffer;
UIView<PLIView> *view;
NSObject<PLIScene> *scene;
float aspect;
float mvmatrix[16];
float projmatrix[16];
int viewport[4];
PLVector3 *ray[2];
PLVector3 *hitPoint;
PLVector3 *points[4];
}
@end