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PLIScene.h
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PLIScene.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLIRenderableElement.h"
#import "PLCamera.h"
#import "PLSceneElement.h"
@protocol PLIView;
@protocol PLIScene <PLIRenderableElement>
@required
#pragma mark -
#pragma mark properties
@property(nonatomic, readonly) NSMutableArray *cameras;
@property(nonatomic, readonly) PLCamera *currentCamera;
@property(nonatomic, assign) NSUInteger cameraIndex;
@property(nonatomic, readonly) NSMutableArray *elements;
@property(nonatomic, readonly) UIView<PLIView> *view;
#pragma mark -
#pragma mark init methods
-(id)initWithCamera:(PLCamera *)camera;
-(id)initWithElement:(PLSceneElement *)element;
-(id)initWithElement:(PLSceneElement *)element camera:(PLCamera *)camera;
-(id)initWithView:(UIView<PLIView> *)view;
-(id)initWithView:(UIView<PLIView> *)view camera:(PLCamera *)camera;
-(id)initWithView:(UIView<PLIView> *)view element:(PLSceneElement *)element;
-(id)initWithView:(UIView<PLIView> *)view element:(PLSceneElement *)element camera:(PLCamera *)camera;
#pragma mark -
#pragma mark reset methods
-(void)resetAlpha;
#pragma mark -
#pragma mark camera methods
-(void)addCamera:(PLCamera *)camera;
-(void)removeCameraAtIndex:(NSUInteger)index;
-(void)removeCamera:(PLCamera *)camera;
-(void)removeAllCameras;
#pragma mark -
#pragma mark element methods
-(void)addElement:(PLSceneElement *)element;
-(void)removeElementAtIndex:(NSUInteger)index;
-(void)removeElement:(PLSceneElement *)element;
-(void)removeAllElements;
@end