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MOUL's version of ahnonay has various Graphical issues that it's CC counterpart does not have.
These include:
Sphere 4 is too dark to safely navigate in in many places.
Water in sphere 1 is stuck visually in "currents on always" mode- even when currents are turned off.
Sphere 1 missing distant fog/mist.
Sphere 2 has bright textures on the rocks under the fog layer
The maintenance rooms all have z Fighting on the walls (Some more prominently than others, to the point of eye strain)
Quabs seem to have a lower resolution texture too (I may be mis-remembering this one, though, feel free to ignore)
The Tower in Sphere 1 has a circular spotlight pointed at an object that no longer exists
And the outside waterfall animation is visibly resetting when it loops
The text was updated successfully, but these errors were encountered:
MOUL's version of ahnonay has various Graphical issues that it's CC counterpart does not have.
These include:
Sphere 4 is too dark to safely navigate in in many places.
Water in sphere 1 is stuck visually in "currents on always" mode- even when currents are turned off.
Sphere 1 missing distant fog/mist.
Sphere 2 has bright textures on the rocks under the fog layer
The maintenance rooms all have z Fighting on the walls (Some more prominently than others, to the point of eye strain)
Quabs seem to have a lower resolution texture too (I may be mis-remembering this one, though, feel free to ignore)
The Tower in Sphere 1 has a circular spotlight pointed at an object that no longer exists
And the outside waterfall animation is visibly resetting when it loops
The text was updated successfully, but these errors were encountered: