Describes the coloring of a sector.
struct FColorMap
{
uint8 BlendFactor;
uint8 Desaturation;
color FadeColor;
color LightColor;
}
TODO: "This is for handling Legacy-style color maps which use a different formula to calculate how the color affects lighting."
How much to desaturate colors in this sector. Range is 0 to 255, inclusive.
The color of fog in this sector. None if all components are 0.
The color of the sector. Default if all components are 0.