TODO
readonly array<class<Actor>> AllActorClasses;
readonly array<class> AllClasses;
readonly array<PlayerClass> PlayerClasses;
readonly array<PlayerSkin> PlayerSkins;
readonly array<Team> Teams;
play DehInfo Deh;
readonly GameInfoStruct GameInfo;
readonly FOptionMenuSettings OptionMenuSettings;
readonly textureid SkyFlatNum;
readonly Weapon WP_NOCHANGE;
An array of every actor class type reference.
An array of every class type reference.
An array of all player classes as defined in MAPINFO
/GameInfo and KEYCONF
.
An array of all player skins as defined in SKININFO
and S_SKIN
.
An array of all teams. Maximum index is Team.Max
.
Static DeHackEd information.
Static information from MAPINFO
/GameInfo.
Defaults for OptionMenu
s as defined in MENUDEF
's OptionMenuSettings
block
and MAPINFO
/GameInfo.
The texture ID for sky flats. F_SKY1
by default in Doom.
A constant denoting that the weapon the player is currently holding shouldn't be switched from.