Vectors have builtin methods and Vector3
in particular has a swizzle
operator.
struct Vector2
{
double x, y;
double Length() const;
vector2 Unit() const;
}
struct Vector3
{
double x, y, z;
vector2 xy;
double Length() const;
vector3 Unit() const;
}
Returns the length (magnitude) of the vector.
Returns a normalized vector. Equivalent to vec / vec.Length()
.