The base class of all class
types.
class Object
{
bool bDestroyed;
class GetClass();
string GetClassName();
class GetParentClass();
virtualscope void Destroy();
virtual virtualscope void OnDestroy();
}
This object wants to be destroyed but has not yet been garbage collected.
Returns the class type of this object.
Returns a string representation of the class type of this object.
Returns the class type of this object's parent class.
Destroys this object. Do not use the object after calling this. References to it will be invalidated.
Called just before the object is collected by the garbage collector. Not
deterministic unless the object is linked into the thinker list, in which
case it is destroyed earlier in a deterministic setting. Not all Thinker
s are
linked into this list, so be careful when overriding this. Any Actor
will
generally be safe.