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[Feature Request] Gyroscope calbration #307

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stygmate opened this issue Nov 24, 2024 · 7 comments
Open

[Feature Request] Gyroscope calbration #307

stygmate opened this issue Nov 24, 2024 · 7 comments
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enhancement New feature or request

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@stygmate
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Overview

I use a real switch pro controller on mac and I have no way to calibrate the gyroscope under ryujinx.
I have a constant drift which can be canceled by adjusting the deadzone without the aiming precision becoming unusable. Compensation for the gyro offsets will do. The addition of a calibration button to calculate offsets by averaging will controller is still would be really welcome.

Smaller details

Some lib contain code to do this (for ex: https://github.com/JibbSmart/GamepadMotionHelpers)
It's better to not force a autocalibration.

Nature of request

It's a feature request.

Why would this feature be useful?

It would be userful because it will permit to really use gyroscope of real switch pro controller in a lot of games.

@stygmate stygmate added the enhancement New feature or request label Nov 24, 2024
@notliam1
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Bump, have some extreme drift on my Dualsense, adjusting deadzone isnt enough to allow me to use the full range of it.

@Edgecrusherr160
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I would love to see this as well. I have to set my Nintendo Pro controller as to a deadzone of 2, and my 3rd party controller has to be set to 7. Also, adding the option to invert each axis (independently) would solve an issue I've been having with my Nintendo Pro controller for a bout a year now.

@stygmate
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if someone point me clear and complete instructions to configure dev environment on macos (I haven't coded in C for a long time and I'm too lazy to do a thousand tests to make a build without errors.), i can inplement that and do a pull request.

@GreemDev
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if someone point me clear and complete instructions to configure dev environment on macos (I haven't coded in C for a long time and I'm too lazy to do a thousand tests to make a build without errors.), i can inplement that and do a pull request.

This is a C# project, no CMake or make nonsense. Compiling instructions can be found here

@stygmate

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@WilliamWsyHK

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@stygmate

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5 participants