Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Meshes - Reuse existing component from prefab on Vobs if existing #362

Closed
JaXt0r opened this issue May 23, 2024 · 1 comment · May be fixed by #358
Closed

Meshes - Reuse existing component from prefab on Vobs if existing #362

JaXt0r opened this issue May 23, 2024 · 1 comment · May be fixed by #358
Assignees
Labels
bug Something isn't working

Comments

@JaXt0r
Copy link
Contributor

JaXt0r commented May 23, 2024

Within MeshCreator, we currently create new MeshColliders etc.
We do not handle if a component exists already.

New:

  • Create an IF condition to check if Components are already existing. If so, reuse them from prefab instead of creating a second one

Example: Chest
image

@JaXt0r JaXt0r added the bug Something isn't working label May 23, 2024
@JaXt0r JaXt0r self-assigned this May 23, 2024
@JaXt0r JaXt0r linked a pull request May 23, 2024 that will close this issue
@JaXt0r
Copy link
Contributor Author

JaXt0r commented May 24, 2024

Done in named branch. Will be closed whenever branch is merged.

@JaXt0r JaXt0r closed this as completed May 24, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant