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Gothic leverages a categorized inventory. In the normal game you need to switch through all categories until you (e.g.) reach key items. Let's add some shortcut buttons in our backpack to switch easily between the categories.
Tasks
Add buttons for categories on top of backpack
Check on some free assets for category items or leverage some Unicode Emojis
When tapped via finger, they will be selected
Meshes of items will change to new category ones
Disable remote grabber (red laserpointer) as we should make the category buttons clickable directly only
(Bonus): Either highlight selected category button and/or add a label which tells us the currently active category on top of backpack (depending on free space I'd say)
Inspirations
Category view in Gothic 1:
Category elements in Gothic Unreal edition:
Walking Dead: S&S - There's an Auto button on top of backpack. At that spot, I'd say we add our category buttons instead:
The text was updated successfully, but these errors were encountered:
Description
Gothic leverages a categorized inventory. In the normal game you need to switch through all categories until you (e.g.) reach key items. Let's add some shortcut buttons in our backpack to switch easily between the categories.
Tasks
Inspirations
Category view in Gothic 1:
Category elements in Gothic Unreal edition:
Walking Dead: S&S - There's an Auto button on top of backpack. At that spot, I'd say we add our category buttons instead:
The text was updated successfully, but these errors were encountered: