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Inventory (Backpack): Have selection buttons of Inventory pages (key items, melee, misc, ...) #127

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JaXt0r opened this issue Sep 14, 2024 · 0 comments

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@JaXt0r
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JaXt0r commented Sep 14, 2024

Description

Gothic leverages a categorized inventory. In the normal game you need to switch through all categories until you (e.g.) reach key items. Let's add some shortcut buttons in our backpack to switch easily between the categories.

Tasks

  • Add buttons for categories on top of backpack
    • Check on some free assets for category items or leverage some Unicode Emojis
  • When tapped via finger, they will be selected
    • Meshes of items will change to new category ones
  • Disable remote grabber (red laserpointer) as we should make the category buttons clickable directly only
  • (Bonus): Either highlight selected category button and/or add a label which tells us the currently active category on top of backpack (depending on free space I'd say)

Inspirations

Category view in Gothic 1:
Image

Category elements in Gothic Unreal edition:
Image

Walking Dead: S&S - There's an Auto button on top of backpack. At that spot, I'd say we add our category buttons instead:
Image

@JaXt0r JaXt0r converted this from a draft issue Sep 14, 2024
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