From f610ee30760939a05545e20f052fd035d92ef5c2 Mon Sep 17 00:00:00 2001 From: muczc1wek <110698397+muczc1wek@users.noreply.github.com> Date: Wed, 29 May 2024 23:16:44 +0200 Subject: [PATCH] [Plugins] Update zBassMusic article --- docs/zengin/union/plugins/zbassmusic.md | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/docs/zengin/union/plugins/zbassmusic.md b/docs/zengin/union/plugins/zbassmusic.md index 9484f06cf8..c723d32f20 100644 --- a/docs/zengin/union/plugins/zbassmusic.md +++ b/docs/zengin/union/plugins/zbassmusic.md @@ -1,8 +1,13 @@ # zBassMusic -zBassMusic is a modern music system for Gothic I and Gothic II NotR based on [BASS Audio Library](https://www.un4seen.com/) made by [Silver Ore Team](https://github.com/Silver-Ore-Team). It replaces the old DirectMusic system to let the modders create music for Gothic as regular audio files instead of DirectMusic format. + +zBassMusic is a modern music system for Gothic games based on ZenGin. +It replaces the original DirectMusic system with a custom engine built on top +of [BASS Library](https://www.un4seen.com/) +to provide easier workflow for composers and additional functions for the perfect soundtrack design. +The most important features include: !!! Info - For the plugin documentation, visit the [github site](https://github.com/Silver-Ore-Team/zBassMusic) of a project. The documentation is build into the code. + The plugin has its very own [docuentation site](https://silver-ore-team.github.io/zBassMusic/), if you are interested in including zBassMusic into your project see the detailed [User Guide](https://silver-ore-team.github.io/zBassMusic/user-guide/). | Contacts || |:---------| :--- | @@ -12,8 +17,9 @@ zBassMusic is a modern music system for Gothic I and Gothic II NotR based on [BA ## Features -- Music playback with modern audio formats like WAV, MP3, OGG -- Out-of-the-box support for existing C_MUSICTHEME instances -- Scriptable interface to take full control of music scheduling -- Loading music files from VDFS volumes (excluding .sgt) -- Backwards compatibility with DirectMusic .sgt files +* Direct playback of common audio formats (WAV, OGG, MP3) instead of DirectMusic proprietary formats +* Out-of-the-box support for existing music theme definitions (just change the audio file) +* Alternative scheduling & transition systems to support smooth cross-fades between themes +* Loading of music files from VDF volumes (DirectMusic required physical files) +* Scriptable interface for controlling the system from Deadalus scripts +* Backward compatibility with original `.sgt` music (it's redirected to the DirectMusic system)