diff --git a/docs/zengin/tools/zSplitDialogs.md b/docs/zengin/tools/zSplitDialogs.md deleted file mode 100644 index 231e163cd3..0000000000 --- a/docs/zengin/tools/zSplitDialogs.md +++ /dev/null @@ -1,34 +0,0 @@ -# zSplitDialogs - -The plugin for a dubbing creators. And not only. - -Union plugin by [Top Layer](worldofplayers.ru/members/107921/), which gives possibility to extract dialogues from compiled scripts simply by putting `zSplitDialogs.vdf` file into `Data\` directory and run the game. You can configure, that already dubbed subtitles will be outputed. - -The output is the `Dialogs\` directory with `.txt` files with a structure as follow: - -??? example "Example of a plugin output" - ![zSpy](../../assets/images/zSplitDialogs.png) - - -## [Download](https://drive.google.com/file/d/1v3t0_Oyynf8LPyYa46G4cu5NSDLX5Ds1/view) - - -## [Source code](https://github.com/UnresolvedExternal/Plugins_2021/tree/main/src/zSplitDialogs) - - -## The usage - -- Install Union 1.0l+ (zParserExtender is needed - it is inside Union since 1.0l version) -- Put `zSplitDialogs.vdf` into `Data\` directory -- Start game -- Dialogues will be created in `Dialogs\` directory - - -At first run, in `gothic.ini` will be created following section: - -``` -[ZSPLITDIALOGS] -UnvoicedOnly=0 -``` - -You can change value to `1` to receive only unvoiced subtitles. diff --git a/docs/zengin/union/plugins/zSplitDialogs.md b/docs/zengin/union/plugins/zSplitDialogs.md new file mode 100644 index 0000000000..1402372d30 --- /dev/null +++ b/docs/zengin/union/plugins/zSplitDialogs.md @@ -0,0 +1,34 @@ +# zSplitDialogs + +Union plugin created by [Top Layer](worldofplayers.ru/members/107921/), which gives possibility to extract dialogues from compiled scripts. That could be useful for creating dubbing, especially if you want to know which dialogues are voiced and which are not. + +[:octicons-download-16: Download](https://drive.google.com/file/d/1v3t0_Oyynf8LPyYa46G4cu5NSDLX5Ds1/view) + +[:fontawesome-brands-github: Source code](https://github.com/UnresolvedExternal/Plugins_2021/tree/main/src/zSplitDialogs) + +## Usage + +1. Install Union 1.0l+ ([zParserExtender](../../scripts/extenders/zparserextender/index.md) is needed - it is inside Union since 1.0l version) +2. Make sure zParserExtender is enabled in `SystemPack.ini` +```ini +[CORE] +ParserExtenderAlwaysOn = true +``` +3. Put `zSplitDialogs.vdf` into `Data\` directory +2. Start game + +After this steps `.txt` file with dialogues will be created in `Dialogs\` directory. + +??? example "Example of a plugin output" + ![Output](/gmc/assets/images/zsplitdialogs.png) + + +## Configuration +At first run, in `gothic.ini` will be created following section: + +```ini +[ZSPLITDIALOGS] +UnvoicedOnly=0 +``` + +You can change value to `1` to receive only unvoiced subtitles.