From 4d5091bf5e25bf645f25f5409564c3879a67fdfb Mon Sep 17 00:00:00 2001 From: Mateusz Uczciwek Date: Wed, 15 Nov 2023 22:52:51 +0100 Subject: [PATCH] Fix formating in `mem_utility.md` --- .../scripts/extenders/ikarus/functions/mem_utility.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/zengin/scripts/extenders/ikarus/functions/mem_utility.md b/docs/zengin/scripts/extenders/ikarus/functions/mem_utility.md index dc5524923f..22bc428e00 100644 --- a/docs/zengin/scripts/extenders/ikarus/functions/mem_utility.md +++ b/docs/zengin/scripts/extenders/ikarus/functions/mem_utility.md @@ -18,8 +18,8 @@ MEM_InitAll(); ### `MEM_Alloc` Allocates a specified amount of memory and returns a pointer to the allocated memory area. -!!! Danger - Gothic does not and cannot retain a reference to this memory area or release it, even when destroying the session. Therefore, memory should only be reserved under certain conditions: +!!! Danger + Gothic does not and cannot retain a reference to this memory area or release it, even when destroying the session. Therefore, memory should only be reserved under certain conditions: - It is guaranteed to exist and can be released again with [`MEM_Free`](#mem_free) after loading a save game. - Gothic is aware of this memory area and independently releases it. @@ -66,8 +66,8 @@ The function returns a pointer to the modified memory area. ### `MEM_Free` Releases an allocated memory area. -!!! Danger - Great caution is advised, especially when attempting to destroy engine objects, as no destructors are called! +!!! Danger + Great caution is advised, especially when attempting to destroy engine objects, as no destructors are called! Releasing small things such as list elements can be done easily. ```dae