From 0f3d559d65de2f757a0e379e0ab006db9c6ba924 Mon Sep 17 00:00:00 2001 From: muczc1wek <110698397+muczc1wek@users.noreply.github.com> Date: Tue, 2 Jul 2024 23:41:12 +0200 Subject: [PATCH] [Textures] Mention GRM Blopost about mipmaps in index --- docs/zengin/textures/index.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/docs/zengin/textures/index.md b/docs/zengin/textures/index.md index b71da7f03e..a12771c61a 100644 --- a/docs/zengin/textures/index.md +++ b/docs/zengin/textures/index.md @@ -25,6 +25,8 @@ By default, `.tga` files with a proper resolution are converted to `.TEX` files [Mipmaps](https://en.wikipedia.org/wiki/Mipmap) are pre-generated versions of textures at different levels of detail. They are used to improve rendering performance and reduce aliasing artifacts. When engine converts the texture it automatically generates mipmaps. Other tools may handle it differently, so it's better to check it before conversion. +!!! Example "How it works?" + If you want to learn more about mipmaps in ZenGin there is a [great article](https://www.gothic-reloaded-mod.org/en/blog/more-than-a-texture-patch-2) by Gothic Reloaded Mod Team. ## Tools There are some tools created by the Gothic community, that simplify working with ZenGin textures.