-
Notifications
You must be signed in to change notification settings - Fork 12
/
unit.tscn
110 lines (99 loc) · 2.69 KB
/
unit.tscn
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
[gd_scene load_steps=5 format=2]
[ext_resource path="res://scripts/unit.gd" type="Script" id=1]
[sub_resource type="BoxShape" id=1]
resource_local_to_scene = true
margin = 0.04
extents = Vector3( 1, 1, 1 )
_sections_unfolded = [ "Resource" ]
[sub_resource type="CylinderMesh" id=2]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
top_radius = 0.5
bottom_radius = 0.5
height = 0.5
radial_segments = 64
rings = 4
[sub_resource type="SpatialMaterial" id=3]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_do_not_receive_shadows = false
flags_disable_ambient_light = false
flags_ensure_correct_normals = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_billboard_keep_scale = false
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0, 1, 0, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_mode = 0
_sections_unfolded = [ "Albedo", "Transmission" ]
[node name="unit" type="KinematicBody"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
move_lock_x = false
move_lock_y = false
move_lock_z = false
collision/safe_margin = 0.001
script = ExtResource( 1 )
_sections_unfolded = [ "Script" ]
[node name="collision" type="CollisionShape" parent="."]
shape = SubResource( 1 )
disabled = false
_sections_unfolded = [ "Transform", "shape" ]
[node name="selection" type="MeshInstance" parent="."]
visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
_sections_unfolded = [ "material", "mesh" ]