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TouchScroll.js
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TouchScroll.js
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// FIXME:
// * fully make use of transitions in glide routines
define([
'dojo/_base/declare',
'dojo/dom-construct',
'dojo/dom-class',
'dojo/on',
'./util/touch',
'./util/has-css3'
], function (declare, domConstruct, domClass, on, touchUtil, has) {
var calcTimerRes = 50, // ms between drag velocity measurements
glideTimerRes = 30, // ms between glide animation ticks
current = {}, // records info for widget(s) currently being scrolled
previous = {}, // records info for widget(s) that were mid-scroll when someone decided to scroll again
glideThreshold = 1, // speed (in px) below which to stop glide - TODO: remove
scrollbarAdjustment = 8, // number of px to adjust scrollbar dimension calculations
// RegExps for parsing relevant x/y from translate and matrix values:
translateRx = /^translate(?:3d)?\((-?\d+)(?:\.\d*)?(?:px)?, (-?\d+)/,
matrixRx = /^matrix\(1, 0, 0, 1, (-?\d+)(?:\.\d*)?(?:px)?, (-?\d+)/,
// store has-features we need, for computing property/function names:
hasTransitions = has('css-transitions'),
hasTransitionEnd = has('transitionend'),
hasTransforms = has('css-transforms'),
hasTransforms3d = has('css-transforms3d'),
// and declare vars to store info on the properties/functions we'll need
cssPrefix, transitionPrefix, transformProp, translatePrefix, translateSuffix;
if (hasTransforms3d) {
translatePrefix = 'translate3d(';
translateSuffix = ',0)';
}
else if (hasTransforms) {
translatePrefix = 'translate(';
translateSuffix = ')';
}
if (!hasTransitions || !translatePrefix) {
console.warn('CSS3 features unavailable for touch scroll effects.');
return function () {};
}
// figure out strings for use later in events
transformProp = hasTransforms3d || hasTransforms;
transformProp = transformProp === true ? 'transform' : transformProp + 'Transform';
transitionPrefix = hasTransitions === true ? 'transition' :
hasTransitions + 'Transition';
cssPrefix = hasTransforms === true ? '' :
'-' + hasTransforms.toLowerCase() + '-';
function showScrollbars(widget, curr) {
// Handles displaying of X/Y scrollbars as appropriate when a touchstart
// occurs.
var node = widget.touchNode,
parentNode = node.parentNode,
adjustedParentWidth = parentNode.offsetWidth - scrollbarAdjustment,
adjustedParentHeight = parentNode.offsetHeight - scrollbarAdjustment,
// Also populate scroll/offset properties on curr for reuse,
// to avoid having to repeatedly hit the DOM.
scrollWidth = curr.scrollWidth = node.scrollWidth,
scrollHeight = curr.scrollHeight = node.scrollHeight,
parentWidth = curr.parentWidth = parentNode.offsetWidth,
parentHeight = curr.parentHeight = parentNode.offsetHeight,
scrollbarNode;
if (scrollWidth > parentWidth) {
if (!widget._scrollbarXNode) {
scrollbarNode = domConstruct.create('div', { className: 'touchscroll-x' }, parentNode);
}
scrollbarNode = widget._scrollbarXNode =
widget._scrollbarXNode || domConstruct.create('div', { className: 'touchscroll-bar' }, scrollbarNode);
scrollbarNode.style.width =
adjustedParentWidth * adjustedParentWidth / scrollWidth + 'px';
scrollbarNode.style.left = node.offsetLeft + 'px';
domClass.add(parentNode, 'touchscroll-scrollable-x');
curr.scrollableX = true;
}
else {
domClass.remove(parentNode, 'touchscroll-scrollable-x');
}
if (scrollHeight > parentHeight) {
if (!widget._scrollbarYNode) {
scrollbarNode = domConstruct.create('div', { className: 'touchscroll-y' }, parentNode);
}
scrollbarNode = widget._scrollbarYNode =
widget._scrollbarYNode || domConstruct.create('div', { className: 'touchscroll-bar' }, scrollbarNode);
scrollbarNode.style.height =
adjustedParentHeight * adjustedParentHeight / scrollHeight + 'px';
scrollbarNode.style.top = node.offsetTop + 'px';
domClass.add(parentNode, 'touchscroll-scrollable-y');
curr.scrollableY = true;
}
else {
domClass.remove(parentNode, 'touchscroll-scrollable-y');
}
domClass.remove(parentNode, 'touchscroll-fadeout');
}
function scroll(widget, options) {
// Handles updating of scroll position (from touchmove or glide).
var node = widget.touchNode,
curr = current[widget.id],
pos, hasX, hasY, x, y;
if (typeof options !== 'object') {
// Allow x, y to be passed directly w/o extra object creation.
// (e.g. from ontouchmove)
x = options;
y = arguments[2];
options = arguments[3];
hasX = hasY = true;
}
else {
hasX = 'x' in options;
hasY = 'y' in options;
// If either x or y weren't specified, pass through the current value.
if (!hasX || !hasY) {
pos = widget.getScrollPosition();
}
x = hasX ? options.x : pos.x;
y = hasY ? options.y : pos.y;
}
// Update transform on touchNode
node.style[transformProp] =
translatePrefix + -x + 'px,' + -y + 'px' + translateSuffix;
// Update scrollbar positions
if (curr && hasX && widget._scrollbarXNode) {
widget._scrollbarXNode.style[transformProp] = translatePrefix +
(x * curr.parentWidth / curr.scrollWidth) + 'px,0' + translateSuffix;
}
if (curr && hasY && widget._scrollbarYNode) {
widget._scrollbarYNode.style[transformProp] = translatePrefix + '0,' +
(y * curr.parentHeight / curr.scrollHeight) + 'px' + translateSuffix;
}
// Emit a scroll event that can be captured by handlers, passing along
// scroll information in the event itself (since we already have the info,
// and it'd be difficult to get from the node).
on.emit(widget.touchNode.parentNode, 'scroll', {
scrollLeft: x,
scrollTop: y
});
}
function getScrollStyle(widget) {
// Returns match object for current scroll position based on transform.
if (current[widget.id]) {
// Mid-transition: determine current X/Y from computed values.
return matrixRx.exec(window.getComputedStyle(widget.touchNode)[transformProp]);
}
// Otherwise, determine current X/Y from applied style.
return translateRx.exec(widget.touchNode.style[transformProp]);
}
function resetEffects(options) {
// Function to cut glide/bounce short, called in context of an object
// from the current hash; attached only when a glide or bounce occurs.
// Called on touchstart, when touch scrolling is canceled, when
// momentum/bounce finishes, and by scrollTo on instances (in case it's
// called directly during a glide/bounce).
var widget = this.widget,
nodes = [this.node, widget._scrollbarXNode, widget._scrollbarYNode],
i = nodes.length;
// Clear glide timer.
if (this.timer) {
clearTimeout(this.timer);
this.timer = null;
}
// Clear transition handlers, as we're about to cut it short.
if (this.transitionHandler) {
// Unhook any existing transitionend handler, since we'll be
// canceling the transition.
this.transitionHandler.remove();
}
// Clear transition duration on main node and scrollbars.
while (i--) {
if (nodes[i]) { nodes[i].style[transitionPrefix + 'Duration'] = '0'; }
}
// Fade out scrollbars unless indicated otherwise (e.g. re-touch).
if (!options || !options.preserveScrollbars) {
domClass.add(this.node.parentNode, 'touchscroll-fadeout');
}
// Remove this method so it can't be called again.
delete this.resetEffects;
}
// functions for handling touch events on node to be scrolled
function ontouchstart(evt) {
var widget = evt.widget,
node = widget.touchNode,
id = widget.id,
posX = 0,
posY = 0,
touch, match, curr;
// Check touches count (which hasn't counted this event yet);
// ignore touch events on inappropriate number of contact points.
if (touchUtil.countCurrentTouches(evt, node) !== widget.touchesToScroll) {
return;
}
match = getScrollStyle(widget);
if (match) {
posX = +match[1];
posY = +match[2];
}
if ((curr = current[id])) {
// stop any active glide or bounce, since it's been re-touched
if (curr.resetEffects) {
curr.resetEffects({ preserveScrollbars: true });
}
node.style[transformProp] =
translatePrefix + posX + 'px,' + posY + 'px' + translateSuffix;
previous[id] = curr;
}
touch = evt.targetTouches[0];
curr = current[id] = {
widget: widget,
node: node,
// Subtract touch coords now, then add back later, so that translation
// goes further negative when moving upwards.
startX: posX - touch.pageX,
startY: posY - touch.pageY,
// Initialize lastX/Y, in case of a fast flick (< 1 full calc cycle).
lastX: posX,
lastY: posY,
// Also store original pageX/Y for threshold check.
pageX: touch.pageX,
pageY: touch.pageY,
tickFunc: function () { calcTick(id); }
};
curr.timer = setTimeout(curr.tickFunc, calcTimerRes);
}
function ontouchmove(evt) {
var widget = evt.widget,
id = widget.id,
touchesToScroll = widget.touchesToScroll,
curr = current[id],
activeTouches, targetTouches, touch, nx, ny, minX, minY, i;
// Ignore touchmove events with inappropriate number of contact points.
if (!curr || (activeTouches = touchUtil.countCurrentTouches(evt, widget.touchNode)) !== touchesToScroll) {
// Also cancel touch scrolling if there are too many contact points.
if (activeTouches > touchesToScroll) {
widget.cancelTouchScroll();
}
return;
}
targetTouches = evt.targetTouches;
touch = targetTouches[0];
// Show touch scrollbars on first sign of drag.
if (!curr.scrollbarsShown) {
if (previous[id] || (
Math.abs(touch.pageX - curr.pageX) > widget.scrollThreshold ||
Math.abs(touch.pageY - curr.pageY) > widget.scrollThreshold)) {
showScrollbars(widget, curr);
curr.scrollbarsShown = true;
// Add flag to involved touches to provide indication to other handlers.
for (i = targetTouches.length; i--;) {
targetTouches[i].touchScrolled = true;
}
}
}
if (curr.scrollbarsShown && (curr.scrollableX || curr.scrollableY)) {
// If area can be scrolled, prevent default behavior and perform scroll.
evt.preventDefault();
nx = curr.scrollableX ? curr.startX + touch.pageX : 0;
ny = curr.scrollableY ? curr.startY + touch.pageY : 0;
minX = curr.scrollableX ? -(curr.scrollWidth - curr.parentWidth) : 0;
minY = curr.scrollableY ? -(curr.scrollHeight - curr.parentHeight) : 0;
// If dragged beyond edge, halve the distance between.
if (nx > 0) {
nx = nx / 2;
}
else if (nx < minX) {
nx = minX - (minX - nx) / 2;
}
if (ny > 0) {
ny = ny / 2;
}
else if (ny < minY) {
ny = minY - (minY - ny) / 2;
}
scroll(widget, -nx, -ny); // call scroll with positive coordinates
}
}
function ontouchend(evt) {
var widget = evt.widget,
id = widget.id,
curr = current[id];
if (!curr || touchUtil.countCurrentTouches(evt, widget.touchNode) !== widget.touchesToScroll - 1) {
return;
}
startGlide(id);
}
// glide-related functions
function calcTick(id) {
// Calculates current speed of touch drag
var curr = current[id],
node, match, x, y;
if (!curr) { return; } // no currently-scrolling widget; abort
node = curr.node;
match = translateRx.exec(node.style[transformProp]);
if (match) {
x = +match[1];
y = +match[2];
// If previous reference point already exists, calculate velocity
curr.velX = x - curr.lastX;
curr.velY = y - curr.lastY;
// set previous reference point for future iteration or calculation
curr.lastX = x;
curr.lastY = y;
} else {
curr.lastX = curr.lastY = 0;
}
curr.timer = setTimeout(curr.tickFunc, calcTimerRes);
}
function bounce(id, lastX, lastY) {
// Function called when a scroll ends, to handle rubber-banding beyond edges.
var curr = current[id],
widget = curr.widget,
node = curr.node,
scrollbarNode,
x = curr.scrollableX ?
Math.max(Math.min(0, lastX), -(curr.scrollWidth - curr.parentWidth)) :
lastX,
y = curr.scrollableY ?
Math.max(Math.min(0, lastY), -(curr.scrollHeight - curr.parentHeight)) :
lastY;
function end() {
// Performs reset operations upon end of scroll process.
// Since transitions have run, delete transitionHandler up-front
// (since it auto-removed itself anyway), then let
// resetEffects do the rest of its usual job.
delete curr.transitionHandler;
curr.resetEffects();
delete current[id];
}
// Timeout will have been cleared before bounce call, so remove timer.
delete curr.timer;
if (x !== lastX || y !== lastY) {
curr.transitionHandler = on.once(node, hasTransitionEnd, end);
node.style[transitionPrefix + 'Duration'] = widget.bounceDuration + 'ms';
node.style[transformProp] =
translatePrefix + x + 'px,' + y + 'px' + translateSuffix;
// Also handle transitions for scrollbars.
if (x !== lastX && curr.scrollableX) {
scrollbarNode = curr.widget._scrollbarXNode;
scrollbarNode.style[transitionPrefix + 'Duration'] =
widget.bounceDuration + 'ms';
if (lastX > x) {
// Further left; bounce back right
scrollbarNode.style[transformProp] =
translatePrefix + '0,0' + translateSuffix;
}
else {
// Further right; bounce back left
scrollbarNode.style[transformProp] =
translatePrefix +
(scrollbarNode.parentNode.offsetWidth - scrollbarNode.offsetWidth) +
'px,0' + translateSuffix;
}
}
if (y !== lastY && curr.scrollableY) {
scrollbarNode = curr.widget._scrollbarYNode;
scrollbarNode.style[transitionPrefix + 'Duration'] =
widget.bounceDuration + 'ms';
if (lastY > y) {
// Above top; bounce back down
scrollbarNode.style[transformProp] =
translatePrefix + '0,0' + translateSuffix;
}
else {
// Below bottom; bounce back up
scrollbarNode.style[transformProp] =
translatePrefix + '0,' +
(scrollbarNode.parentNode.offsetHeight - scrollbarNode.offsetHeight) +
'px' + translateSuffix;
}
}
}
else {
end(); // no rubber-banding necessary; just reset
}
}
function startGlide(id) {
// starts glide operation when drag ends
var curr = current[id],
prev = previous[id],
match, posX, posY,
INERTIA_ACCELERATION = 1.15;
delete previous[id];
if (curr.timer) { clearTimeout(curr.timer); }
// Enable usage of resetEffects during glide or bounce.
curr.resetEffects = resetEffects;
// calculate velocity based on time and displacement since last tick
match = translateRx.exec(curr.node.style[transformProp]);
if (match) {
posX = +match[1];
posY = +match[2];
} else {
posX = posY = 0;
}
// If there is no glide to perform (no exit velocity), or if we are
// beyond boundaries on all applicable edges, immediately bounce back.
if ((!curr.velX && !curr.velY) ||
((posX >= 0 || posX <= -(curr.scrollWidth - curr.parentWidth)) &&
(posY >= 0 || posY <= -(curr.scrollHeight - curr.parentHeight)))) {
bounce(id, posX, posY);
return;
}
function sameSign(a, b) {
return ((a.velX <= 0 && b.velX <= 0) || (a.velX >= 0 && b.velX >= 0)) &&
((a.velY <= 0 && b.velY <= 0) || (a.velY >= 0 && b.velY >= 0));
}
if (prev && (prev.velX || prev.velY) && sameSign(curr, prev)) {
curr.velX = (curr.velX + prev.velX) * INERTIA_ACCELERATION;
curr.velY = (curr.velY + prev.velY) * INERTIA_ACCELERATION;
}
// update lastX/Y with current position, for glide calculations
curr.lastX = posX;
curr.lastY = posY;
curr.calcFunc = function () { calcGlide(id); };
curr.timer = setTimeout(curr.calcFunc, glideTimerRes);
}
function calcGlide(id) {
// performs glide and decelerates according to widget's glideDecel method
var curr = current[id],
node, parentNode, widget, i,
nx, ny, nvx, nvy, // old/new coords and new velocities
BOUNCE_DECELERATION_AMOUNT = 6;
if (!curr) { return; }
node = curr.node;
parentNode = node.parentNode;
widget = curr.widget;
nvx = widget.glideDecel(curr.velX);
nvy = widget.glideDecel(curr.velY);
if (Math.abs(nvx) >= glideThreshold || Math.abs(nvy) >= glideThreshold) {
// still above stop threshold; update transformation
nx = curr.lastX + nvx;
ny = curr.lastY + nvy;
// If glide has traveled beyond any edges, institute rubber-band effect
// by further decelerating.
if (nx > 0 || nx < -(curr.scrollWidth - curr.parentWidth)) {
for (i = BOUNCE_DECELERATION_AMOUNT; i--;) {
nvx = widget.glideDecel(nvx);
}
}
if (ny > 0 || ny < -(curr.scrollHeight - curr.parentHeight)) {
for (i = BOUNCE_DECELERATION_AMOUNT; i--;) {
nvy = widget.glideDecel(nvy);
}
}
// still scrollable; update offsets/velocities and schedule next tick
scroll(widget, -nx, -ny); // call scroll with positive coordinates
// update information
curr.lastX = nx;
curr.lastY = ny;
curr.velX = nvx;
curr.velY = nvy;
curr.timer = setTimeout(curr.calcFunc, glideTimerRes);
}
else {
bounce(id, curr.lastX, curr.lastY);
}
}
return declare(null, {
// touchesToScroll: Number
// Number of touches to require on the component's touch target node
// in order to trigger scrolling behavior.
touchesToScroll: 1,
// touchNode: DOMNode?
// Node upon which scroll behavior will be based; transformations will be
// applied to this node, and events and some DOM/styles will be applied
// to its *parent*. If not specified, defaults to containerNode.
touchNode: null,
// scrollThreshold: Number
// Minimum number of pixels to wait for user to scroll (in any direction)
// before initiating scroll.
scrollThreshold: 10,
// bounceDuration: Number
// Number of milliseconds which "rubber-banding" transitions
// (i.e. bouncing back from beyond edges) should take.
bounceDuration: 300,
postCreate: function () {
this._initTouch();
this.inherited(arguments);
},
_initTouch: function () {
var node = this.touchNode = this.touchNode || this.containerNode,
widget = this,
parentNode;
if (!node || !node.parentNode) {
// Bail out if we have no touchNode or containerNode, or if we don't
// seem to have a parent node to work with.
console.warn('TouchScroll requires a nested node upon which to operate.');
return;
}
parentNode = node.parentNode;
// Set overflow to hidden in order to prevent any native scroll logic.
parentNode.style.overflow = 'hidden';
node.style[transitionPrefix + 'Property'] = cssPrefix + 'transform';
node.style[transitionPrefix + 'TimingFunction'] =
'cubic-bezier(0.33, 0.66, 0.66, 1)';
function cancelTouchScroll() {
widget.cancelTouchScroll();
}
function wrapHandler(func) {
return function (evt) {
evt.widget = widget;
evt.cancelTouchScroll = cancelTouchScroll;
func.call(this, evt);
};
}
this._touchScrollListeners = [
on(parentNode, 'touchstart', wrapHandler(ontouchstart)),
on(parentNode, 'touchmove', wrapHandler(ontouchmove)),
on(parentNode, 'touchend,touchcancel', wrapHandler(ontouchend))
];
},
destroy: function () {
var i = this._touchScrollListeners.length;
while (i--) {
this._touchScrollListeners[i].remove();
}
delete current[this.id];
this.inherited(arguments);
},
scrollTo: function (options) {
// summary:
// Scrolls the widget to a specific position.
// options: Object
// Object containing target x and/or y position to scroll to
// (if unspecified, scroll in that direction will be preserved).
// Also supports the following other options:
// * preserveMomentum: if true, will not reset any active
// momentum or bounce on the widget
var curr = current[this.id],
touchNode = this.touchNode,
parentNode = touchNode.parentNode;
if (!options.preserveMomentum && curr && curr.resetEffects) {
// Stop any glide or bounce occurring before scrolling.
curr.resetEffects();
}
// Constrain coordinates within scrollable boundaries.
if (options.x) {
options.x = Math.max(0, Math.min(options.x,
touchNode.scrollWidth - parentNode.offsetWidth));
}
if (options.y) {
options.y = Math.max(0, Math.min(options.y,
touchNode.scrollHeight - parentNode.offsetHeight));
}
scroll(this, options);
},
getScrollPosition: function () {
// summary:
// Determines current translation from computed style
// (if mid-transition), or applied style.
var match = getScrollStyle(this);
return match ? { x: -match[1], y: -match[2] } : { x: 0, y: 0 };
},
cancelTouchScroll: function () {
// summary:
// Removes any existing scroll information for this component from the
// current map, effectively canceling any TouchScroll behavior for
// that particular touch gesture.
var curr = current[this.id];
if (!curr) { return; }
if (curr.resetEffects) { curr.resetEffects(); }
else {
if (curr.timer) { clearTimeout(curr.timer); }
domClass.add(curr.node.parentNode, 'touchscroll-fadeout');
}
delete current[this.id];
},
glideDecel: function (n) {
// summary:
// Deceleration algorithm. Given a number representing velocity,
// returns a new velocity to impose for the next "tick".
// (Don't forget that velocity can be positive or negative!)
return n * 0.9; // Number
}
});
});