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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<!-- This var's value can be accessed from code using `var vers = haxe.macro.Compiler.getDefine("PROJECT_VERSION");`-->
<set name="PROJECT_VERSION" value="0.0.7" />
<haxedef name="PROJECT_VERSION" value="${PROJECT_VERSION}" />
<app title="MLPAgents" file="MLPAgents" main="Main" version="${PROJECT_VERSION}" company="Gioele Bencivenga" package="com.haxeflixel.MLPAgents" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1366" height="768" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="portrait" fullscreen="true" width="0" height="0" />
<!-- you may need to set android sdk version to 23 or higher
(as some versions of google play services requires that)
https://github.com/HaxeExtension/extension-admob -->
<android target-sdk-version="29" if="android" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<!-- Addons package -->
<haxelib name="flixel-addons" />
<!-- In-game editor by Fernando Bevilacqua https://github.com/Dovyski/flixel-studio
only works when run with the -debug flag `lime test html5 -debug` -->
<!-- <haxelib name="flixel-studio" /> -->
<!-- Echo Physics by Austin East https://github.com/AustinEast/echo-flixel -->
<haxelib name="echo-flixel" />
<!-- Adds a `bodyType:Int` field to echo's `Body` class -->
<haxeflag name="--macro" value="echo.Macros.add_data('bodyType', 'Int')" />
<!-- HaxeUI by IanArrigan https://github.com/haxeui/haxeui-core https://github.com/haxeui/haxeui-flixel
WARNING: slows down intellisense due to the heavy use of macros-->
<haxelib name="haxeui-core" />
<haxelib name="haxeui-flixel" />
<!-- CSV format library by 0xA3
https://github.com/0xA3/xa3.csv
<haxelib name="xa3.csv" /> -->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<haxedef name="FLX_NO_SOUND_TRAY" />
<!--Disable the Flixel sound management code-->
<haxedef name="FLX_NO_SOUND_SYSTEM" />
<!--Disable the Flixel core focus lost screen-->
<!-- <haxedef name="FLX_NO_FOCUS_LOST_SCREEN" /> -->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>