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This seems pretty similar to the field aligned quad meshing problem. Have you taken a look at instant meshes: https://github.com/wjakob/instant-meshes? Maybe there are parts of that codebase that might come in handy.
Hi,
I would like to ask if it is possible to get from boundary-first-flattening principal curvature curves?
Currently I am mapping 2D curves to 3D mesh.
Similar to this:
If not, does GeometryCollective have any project related to principal curvature on meshes?
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