diff --git a/doc/sphinx/user_manual/basic_starter_tutorial/18_2D_models.md b/doc/sphinx/user_manual/basic_starter_tutorial/18_2D_models.md index 68d0ab68e..30c3afa22 100644 --- a/doc/sphinx/user_manual/basic_starter_tutorial/18_2D_models.md +++ b/doc/sphinx/user_manual/basic_starter_tutorial/18_2D_models.md @@ -2,14 +2,14 @@ 2D models ========= -2D models in the world builder are nothing more than a cross section through a 3D model. This means that what you need to do to be able to create a 2D model is to state in the world builder file the origin of the cross section (where x=0 and depth=0) and in what direction the cross section should go (the positive x direction). You can set this with the global parameter `cross section`. It takes two points. The first point is the origin, and the second point is the direction of the cross section. +2D models in the World Builder are nothing more than a cross section through a 3D model. To create a 2D model, you must state in the World Builder file the origin of the cross section (where x=0 and depth=0) and in what direction the cross section should go (the positive x direction). You can set this with the global parameter `cross section`. It takes two points. The first point is the origin, and the second point is the direction of the cross section. ```{note} -The origin of the 3D model doesn't have to be the same as the origin of the 2D cross section. In the model below the origin of the 2D cross section is located at [0,200e3] (plane view, depth=0). +The origin of the 3D model doesn't have to be the same as the origin of the 2D cross section. In the model below, the origin of the 2D cross section is located at [0,450e3] (plane view, depth=0). ``` ```{note} -Even if you have a `cross section` defined in your world builder file, you can still use it for 3D models. If you want to use 2D models, you will need to have a cross section defined. +Even if you have a `cross section` defined in your World Builder file, you can still use it for 3D models. If you want to use 2D models, you will need to have a cross section defined. ``` Now, let's add a cross section through the slab in our model. @@ -73,7 +73,7 @@ You need to change the gridfile to a 2D grid to be able to see the difference. :alt: Basic Starter Tutorial section 18 highres result. :align: center -The location of the 2D cross-section in the 3D model. The turquoise arrow show at the dot `[0,450e3]` and at the arrow head `[100e3,450e3]`, where `[0,450e3]` is the origin of the 2D plane. The semi-transparent turquoise plane show the full cross section location. +The location of the 2D cross-section in the 3D model. The turquoise arrow shows the cross section origin, the dot at `[0,450e3]`, and direction, arrow head at `[100e3,450e3]` of the 2D plane. The semi-transparent turquoise plane show the full cross section location. ``` ```{figure} ../../../../doc/sphinx/_static/images/user_manual/basic_starter_tutorial/BST_18.png @@ -81,5 +81,5 @@ The location of the 2D cross-section in the 3D model. The turquoise arrow show a :alt: Basic Starter Tutorial section 18 highres result. :align: center -Basic Starter Tutorial section 18 high resolution result. This has 4 times the resolution than the grid file above. Note that some of the issues with the slab, like it's abrubt ending can be solved by using the mass conserving temperature model instead of the McKenzie plate model. -``` \ No newline at end of file +Basic Starter Tutorial section 18 high resolution result. This has 4 times the resolution than the grid file above. Note that some of the issues with the slab, like its abrubt ending can be solved by using the mass conserving temperature model instead of the McKenzie plate model. +```