From be30c1d69274cf080c6091c241576cac89a9e5bc Mon Sep 17 00:00:00 2001 From: Menno Fraters Date: Tue, 15 Jun 2021 12:34:07 -0700 Subject: [PATCH] small cleanup of subducting_plate --- source/features/subducting_plate.cc | 5 ----- 1 file changed, 5 deletions(-) diff --git a/source/features/subducting_plate.cc b/source/features/subducting_plate.cc index ef85f910a..10f410229 100644 --- a/source/features/subducting_plate.cc +++ b/source/features/subducting_plate.cc @@ -534,8 +534,6 @@ namespace WorldBuilder if (abs(distance_from_plane) < INFINITY || (distance_along_plane) < INFINITY) { - // We want to do both section (horizontal) and segment (vertical) interpolation. - // We want to do both section (horizontal) and segment (vertical) interpolation. // first for thickness const double thickness_up = slab_segment_thickness[current_section][current_segment][0] @@ -578,7 +576,6 @@ namespace WorldBuilder distance_along_plane <= max_slab_length) { // Inside the slab! - double composition_current_section = composition; double composition_next_section = composition; @@ -669,8 +666,6 @@ namespace WorldBuilder if (abs(distance_from_plane) < INFINITY || (distance_along_plane) < INFINITY) { - // We want to do both section (horizontal) and segment (vertical) interpolation. - // We want to do both section (horizontal) and segment (vertical) interpolation. // first for thickness const double thickness_up = slab_segment_thickness[current_section][current_segment][0]