diff --git a/source/world_builder/features/continental_plate_models/grains/random_uniform_distribution_deflected.cc b/source/world_builder/features/continental_plate_models/grains/random_uniform_distribution_deflected.cc index 85507047f..9b9643310 100644 --- a/source/world_builder/features/continental_plate_models/grains/random_uniform_distribution_deflected.cc +++ b/source/world_builder/features/continental_plate_models/grains/random_uniform_distribution_deflected.cc @@ -167,7 +167,7 @@ namespace WorldBuilder const double theta = 2.0 * Consts::PI * one * deflections[i]; // Rotation about the pole (Z) const double phi = 2.0 * Consts::PI * two; // For direction of pole deflection. const double z = 2.0* three * deflections[i]; //For magnitude of pole deflection. - + // Compute a vector V used for distributing points over the sphere // via the reflection I - V Transpose(V). This formulation of V // will guarantee that if x[1] and x[2] are uniformly distributed,