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MPMized an URDF rigid entity #417

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cjt0313 opened this issue Dec 31, 2024 · 0 comments
Open

MPMized an URDF rigid entity #417

cjt0313 opened this issue Dec 31, 2024 · 0 comments

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@cjt0313
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cjt0313 commented Dec 31, 2024

Hi there, i tried to load an urdf file with MPM material setups, the error suggest an URDF morph cannot be coupled with materials.MPM. Here are my questions:

  1. Is there any solution to this?
  2. how can i set the meterial parameters in a particle-wise level?
  3. how can i use the gradient w.r.t. C&F in MPMEntity._solver.particles.grad, i've notived the material is settled in scene initialization, is there any way to set the material during scene steps? (just like set_postion, set_velocity etc.)

Plus: i come up with an idea of load the urdf first, and dump the mesh into .obj files, then reload the mesh file as a deformable object, but i didn't find a supported function yet.

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