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helpdocs_keywords.json
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helpdocs_keywords.json
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{
"layer_tile_exists" : "Additional_Information/Compatibility_Functions",
"layer_tile_create" : "Additional_Information/Compatibility_Functions",
"layer_tile_destroy" : "Additional_Information/Compatibility_Functions",
"layer_tile_change" : "Additional_Information/Compatibility_Functions",
"layer_tile_xscale" : "Additional_Information/Compatibility_Functions",
"layer_tile_yscale" : "Additional_Information/Compatibility_Functions",
"layer_tile_blend" : "Additional_Information/Compatibility_Functions",
"layer_tile_alpha" : "Additional_Information/Compatibility_Functions",
"layer_tile_x" : "Additional_Information/Compatibility_Functions",
"layer_tile_y" : "Additional_Information/Compatibility_Functions",
"layer_tile_region" : "Additional_Information/Compatibility_Functions",
"layer_tile_visible" : "Additional_Information/Compatibility_Functions",
"layer_tile_get_sprite" : "Additional_Information/Compatibility_Functions",
"layer_tile_get_xscale" : "Additional_Information/Compatibility_Functions",
"layer_tile_get_yscale" : "Additional_Information/Compatibility_Functions",
"layer_tile_get_blend" : "Additional_Information/Compatibility_Functions",
"layer_tile_get_alpha" : "Additional_Information/Compatibility_Functions",
"layer_tile_get_x" : "Additional_Information/Compatibility_Functions",
"layer_tile_get_y" : "Additional_Information/Compatibility_Functions",
"layer_tile_get_region" : "Additional_Information/Compatibility_Functions",
"layer_tile_get_visible" : "Additional_Information/Compatibility_Functions",
"Blendmodes" : "Additional_Information/Guide_To_Using_Blendmodes",
"Blending" : "Additional_Information/Guide_To_Using_Blendmodes",
"Buffers" : "Additional_Information/Guide_To_Using_Buffers",
"Vectors" : "Additional_Information/Guide_To_Using_Particles",
"Shaders" : "Additional_Information/Guide_To_Using_Shaders",
"Sandbox" : "Additional_Information/The_File_System",
"Sandboxing" : "Additional_Information/The_File_System",
"Vectors" : "Additional_Information/Vectors",
"drag_and_drop" : "Drag_And_Drop/Drag_And_Drop_Index",
"gml_visual" : "Drag_And_Drop/Drag_And_Drop_Index",
"div" : "GameMaker_Language/GML_Overview/Accessors",
"mod" : "GameMaker_Language/GML_Overview/Accessors",
"bitshift" : "GameMaker_Language/GML_Overview/Accessors",
"and" : "GameMaker_Language/GML_Overview/Accessors",
"or" : "GameMaker_Language/GML_Overview/Accessors",
"xor" : "GameMaker_Language/GML_Overview/Accessors",
"hexadecimal" : "GameMaker_Language/GML_Overview/Accessors",
"Arrays" : "GameMaker_Language/GML_Overview/Arrays",
"statements" : "GameMaker_Language/GML_Overview/Basic_Code_Structure",
"begin" : "GameMaker_Language/GML_Overview/Basic_Code_Structure",
"end" : "GameMaker_Language/GML_Overview/Basic_Code_Structure",
"Comments" : "GameMaker_Language/GML_Overview/Commenting_Code",
"real" : "GameMaker_Language/GML_Overview/Data_Types",
"string" : "GameMaker_Language/GML_Overview/Data_Types",
"pointer" : "GameMaker_Language/GML_Overview/Data_Types",
"undefined" : "GameMaker_Language/GML_Overview/Data_Types",
"enum" : "GameMaker_Language/GML_Overview/Data_Types",
"true" : "GameMaker_Language/GML_Overview/Data_Types",
"false" : "GameMaker_Language/GML_Overview/Data_Types",
"arrays" : "GameMaker_Language/GML_Overview/Data_Types",
"boolean" : "GameMaker_Language/GML_Overview/Data_Types",
"NaN" : "GameMaker_Language/GML_Overview/Data_Types",
"infinite" : "GameMaker_Language/GML_Overview/Data_Types",
"ptr" : "GameMaker_Language/GML_Overview/Data_Types",
"struct" : "GameMaker_Language/GML_Overview/Data_Types",
"pointer_null" : "GameMaker_Language/GML_Overview/Data_Types",
"pointer_invalid" : "GameMaker_Language/GML_Overview/Data_Types",
"div" : "GameMaker_Language/GML_Overview/Expressions_And_Operators",
"mod" : "GameMaker_Language/GML_Overview/Expressions_And_Operators",
"bitshift" : "GameMaker_Language/GML_Overview/Expressions_And_Operators",
"and" : "GameMaker_Language/GML_Overview/Expressions_And_Operators",
"or" : "GameMaker_Language/GML_Overview/Expressions_And_Operators",
"xor" : "GameMaker_Language/GML_Overview/Expressions_And_Operators",
"hexadecimal" : "GameMaker_Language/GML_Overview/Expressions_And_Operators",
"self" : "GameMaker_Language/GML_Overview/Instance_Keywords",
"all" : "GameMaker_Language/GML_Overview/Instance_Keywords",
"noone" : "GameMaker_Language/GML_Overview/Instance_Keywords",
"other" : "GameMaker_Language/GML_Overview/Instance_Keywords",
"function" : "GameMaker_Language/GML_Overview/Script_Functions",
"gmcallback" : "GameMaker_Language/GML_Overview/Script_Functions",
"Structs" : "GameMaker_Language/GML_Overview/Structs",
"struct" : "GameMaker_Language/GML_Overview/Structs",
"constructor" : "GameMaker_Language/GML_Overview/Structs",
"variables" : "GameMaker_Language/GML_Overview/Variables_And_Variable_Scope",
"scope" : "GameMaker_Language/GML_Overview/Variables_And_Variable_Scope",
"static" : "GameMaker_Language/GML_Overview/Functions/Static_Variables",
"begin" : "GameMaker_Language/GML_Overview/Language_Features/begin_end",
"end" : "GameMaker_Language/GML_Overview/Language_Features/begin_end",
"break" : "GameMaker_Language/GML_Overview/Language_Features/break",
"continue" : "GameMaker_Language/GML_Overview/Language_Features/continue",
"delete" : "GameMaker_Language/GML_Overview/Language_Features/delete",
"do" : "GameMaker_Language/GML_Overview/Language_Features/do___until",
"until" : "GameMaker_Language/GML_Overview/Language_Features/do___until",
"exit" : "GameMaker_Language/GML_Overview/Language_Features/exit",
"for" : "GameMaker_Language/GML_Overview/Language_Features/for",
"if" : "GameMaker_Language/GML_Overview/Language_Features/If_Else_and_Conditional_Operators",
"else" : "GameMaker_Language/GML_Overview/Language_Features/If_Else_and_Conditional_Operators",
"then" : "GameMaker_Language/GML_Overview/Language_Features/If_Else_and_Conditional_Operators",
"new" : "GameMaker_Language/GML_Overview/Language_Features/new",
"repeat" : "GameMaker_Language/GML_Overview/Language_Features/repeat",
"return" : "GameMaker_Language/GML_Overview/Language_Features/return",
"switch" : "GameMaker_Language/GML_Overview/Language_Features/switch",
"throw" : "GameMaker_Language/GML_Overview/Language_Features/throw",
"try" : "GameMaker_Language/GML_Overview/Language_Features/try_catch_finally",
"catch" : "GameMaker_Language/GML_Overview/Language_Features/try_catch_finally",
"finally" : "GameMaker_Language/GML_Overview/Language_Features/try_catch_finally",
"while" : "GameMaker_Language/GML_Overview/Language_Features/while",
"constants" : "GameMaker_Language/GML_Overview/Variables/Constants",
"macros" : "GameMaker_Language/GML_Overview/Variables/Constants",
"enums" : "GameMaker_Language/GML_Overview/Variables/Constants",
"macro" : "GameMaker_Language/GML_Overview/Variables/Constants",
"enum" : "GameMaker_Language/GML_Overview/Variables/Constants",
"global" : "GameMaker_Language/GML_Overview/Variables/Global_Variables",
"globalvar" : "GameMaker_Language/GML_Overview/Variables/Global_Variables",
"var" : "GameMaker_Language/GML_Overview/Variables/Local_Variables",
"argument" : "GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/argument",
"argument_count" : "GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/argument_count",
"async_load" : "GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/async_load",
"health" : "GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/health",
"lives" : "GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/lives",
"score" : "GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/score",
"animcurve_channel_evaluate" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_channel_evaluate",
"animcurve_channel_new" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_channel_new",
"animcurvetype_linear" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_channel_new",
"animcurvetype_catmullrom" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_channel_new",
"animcurve_create" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_create",
"animcurve_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_destroy",
"animcurve_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_exists",
"animcurve_get" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_get",
"animcurve_get_channel" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_get_channel",
"animcurve_get_channel_index" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_get_channel_index",
"animcurve_point_new" : "GameMaker_Language/GML_Reference/Asset_Management/Animation_Curves/animcurve_point_new",
"asset_add_tags" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_object" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_room" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_tiles" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_path" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_script" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_font" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_timeline" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_shader" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_animationcurve" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_add_tags",
"asset_clear_tags" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_object" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_room" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_tiles" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_path" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_script" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_font" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_timeline" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_shader" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_animationcurve" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_clear_tags",
"asset_get_ids" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_ids",
"asset_get_index" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_index",
"asset_get_tags" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_object" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_room" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_tiles" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_path" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_script" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_font" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_timeline" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_shader" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_animationcurve" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_tags",
"asset_get_type" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_object" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_room" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_tiles" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_path" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_script" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_font" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_timeline" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_shader" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_animationcurve" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_unknown" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_get_type",
"asset_has_any_tag" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_object" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_room" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_tiles" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_path" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_script" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_font" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_timeline" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_shader" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_animationcurve" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_any_tag",
"asset_has_tags" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_object" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_room" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_tiles" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_path" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_script" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_font" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_timeline" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_shader" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_animationcurve" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_has_tags",
"asset_remove_tags" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_object" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_room" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_tiles" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_path" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_script" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_font" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_timeline" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_shader" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_animationcurve" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"asset_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/asset_remove_tags",
"tag_get_assets" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_assets",
"tag_get_asset_ids" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_object" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_room" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_tiles" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_path" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_script" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_font" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_timeline" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_shader" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_animationcurve" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"asset_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Assets_And_Tags/tag_get_asset_ids",
"Audio" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio",
"audio_channel_num" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_channel_num",
"audio_create_stream" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_create_stream",
"audio_debug" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_debug",
"audio_destroy_stream" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_destroy_stream",
"audio_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_exists",
"audio_falloff_set_model" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_falloff_set_model",
"audio_falloff_exponent_distance" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_falloff_set_model",
"audio_falloff_exponent_distance_clamped" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_falloff_set_model",
"audio_falloff_inverse_distance" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_falloff_set_model",
"audio_falloff_inverse_distance_clamped" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_falloff_set_model",
"audio_falloff_linear_distance" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_falloff_set_model",
"audio_falloff_linear_distance_clamped" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_falloff_set_model",
"audio_falloff_none" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_falloff_set_model",
"audio_get_master_gain" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_get_master_gain",
"audio_get_name" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_get_name",
"audio_get_type" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_get_type",
"audio_is_paused" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_is_paused",
"audio_is_playing" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_is_playing",
"audio_master_gain" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_master_gain",
"audio_pause_all" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_pause_all",
"audio_pause_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_pause_sound",
"audio_play_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound",
"audio_play_sound_at" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound_at",
"audio_play_sound_ext" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound_ext",
"audio_resume_all" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_resume_all",
"audio_resume_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_resume_sound",
"audio_set_master_gain" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_set_master_gain",
"audio_sound_gain" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_sound_gain",
"audio_sound_get_gain" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_sound_get_gain",
"audio_sound_get_listener_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_sound_get_listener_mask",
"audio_sound_get_pitch" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_sound_get_pitch",
"audio_sound_get_track_position" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_sound_get_track_position",
"audio_sound_is_playable" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_sound_is_playable",
"audio_sound_length" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_sound_length",
"audio_sound_pitch" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_sound_pitch",
"audio_sound_set_listener_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_sound_set_listener_mask",
"audio_sound_set_track_position" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_sound_set_track_position",
"audio_stop_all" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_stop_all",
"audio_stop_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_stop_sound",
"audio_system_is_available" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_system_is_available",
"audio_system_is_initialised" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_system_is_initialised",
"db_to_lin" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/db_to_lin",
"lin_to_db" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/lin_to_db",
"audio_create_buffer_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_buffer_sound",
"audio_mono" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_buffer_sound",
"audio_stereo" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_buffer_sound",
"audio_3D" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_buffer_sound",
"audio_create_play_queue" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_play_queue",
"audio_mono" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_play_queue",
"audio_stereo" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_play_queue",
"audio_3D" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_create_play_queue",
"audio_free_buffer_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_free_buffer_sound",
"audio_free_play_queue" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_free_play_queue",
"audio_get_recorder_count" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_get_recorder_count",
"audio_get_recorder_info" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_get_recorder_info",
"audio_queue_sound" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_queue_sound",
"audio_start_recording" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_start_recording",
"udio_stop_recording" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Buffers/audio_stop_recording",
"AudioBus" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Effects/AudioBus",
"AudioEffect" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Effects/AudioEffect",
"AudioLFOType" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Effects/AudioLFOType",
"audio_bus_clear_emitters" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Effects/audio_bus_clear_emitters",
"audio_bus_create" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Effects/audio_bus_create",
"audio_bus_get_emitters" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Effects/audio_bus_get_emitters",
"audio_bus_main" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Effects/audio_bus_main",
"audio_effect_create" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Effects/audio_effect_create",
"audio_emitter_bus" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_bus",
"audio_emitter_create" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_create",
"audio_emitter_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_exists",
"audio_emitter_falloff" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_falloff",
"audio_emitter_free" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_free",
"audio_emitter_gain" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_gain",
"audio_emitter_get_bus" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_get_bus",
"audio_emitter_get_gain" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_get_gain",
"audio_emitter_get_listener_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_get_listener_mask",
"audio_emitter_get_pitch" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_get_pitch",
"audio_emitter_get_vx" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_get_vx",
"audio_emitter_get_vy" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_get_vy",
"audio_emitter_get_vz" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_get_vz",
"audio_emitter_get_x" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_get_x",
"audio_emitter_get_y" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_get_y",
"audio_emitter_get_z" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_get_z",
"audio_emitter_pitch" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_pitch",
"audio_emitter_position" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_position",
"audio_emitter_set_listener_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_set_listener_mask",
"audio_emitter_velocity" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_emitter_velocity",
"audio_play_sound_on" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Emitters/audio_play_sound_on",
"audiogroup_default" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audiogroup_default",
"audio_group_get_assets" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audio_group_get_assets",
"audio_group_get_gain" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audio_group_get_gain",
"audio_group_is_loaded" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audio_group_is_loaded",
"audio_group_load" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audio_group_load",
"audio_group_load_progress" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audio_group_load_progress",
"audio_group_name" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audio_group_name",
"audio_group_set_gain" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audio_group_set_gain",
"audio_group_stop_all" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audio_group_stop_all",
"audio_group_unload" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audio_group_unload",
"audio_sound_get_audio_group" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Groups/audio_sound_get_audio_group",
"audio_get_listener_count" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_get_listener_count",
"audio_get_listener_info" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_get_listener_info",
"audio_get_listener_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_get_listener_mask",
"audio_listener_get_data" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_listener_get_data",
"audio_listener_orientation" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_listener_orientation",
"audio_listener_position" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_listener_position",
"audio_listener_set_orientation" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_listener_set_orientation",
"audio_listener_set_position" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_listener_set_position",
"audio_listener_set_velocity" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_listener_set_velocity",
"audio_listener_velocity" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_listener_velocity",
"audio_set_listener_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Listeners/audio_set_listener_mask",
"audio_sound_get_loop" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Loop_Points/audio_sound_get_loop",
"audio_sound_get_loop_end" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Loop_Points/audio_sound_get_loop_end",
"audio_sound_get_loop_start" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Loop_Points/audio_sound_get_loop_start",
"audio_sound_loop" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Loop_Points/audio_sound_loop",
"audio_sound_loop_end" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Loop_Points/audio_sound_loop_end",
"audio_sound_loop_start" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Loop_Points/audio_sound_loop_start",
"audio_create_sync_group" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_create_sync_group",
"audio_destroy_sync_group" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_destroy_sync_group",
"audio_pause_sync_group" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_pause_sync_group",
"audio_play_in_sync_group" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_play_in_sync_group",
"audio_resume_sync_group" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_resume_sync_group",
"audio_start_sync_group" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_start_sync_group",
"audio_stop_sync_group" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_stop_sync_group",
"audio_sync_group_debug" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_sync_group_debug",
"audio_sync_group_get_track_pos" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_sync_group_get_track_pos",
"audio_sync_group_is_paused" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_sync_group_is_paused",
"audio_sync_group_is_playing" : "GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio_Synchronisation/audio_sync_group_is_playing",
"Audio" : "GameMaker_Language/GML_Reference/Asset_Management/Extensions/Extensions",
"extension_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Extensions/extension_exists",
"extension_get_options" : "GameMaker_Language/GML_Reference/Asset_Management/Extensions/extension_get_options",
"extension_get_option_count" : "GameMaker_Language/GML_Reference/Asset_Management/Extensions/extension_get_option_count",
"extension_get_option_names" : "GameMaker_Language/GML_Reference/Asset_Management/Extensions/extension_get_option_names",
"extension_get_option_value" : "GameMaker_Language/GML_Reference/Asset_Management/Extensions/extension_get_option_value",
"extension_get_version" : "GameMaker_Language/GML_Reference/Asset_Management/Extensions/extension_get_version",
"Fonts" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/Fonts",
"font_add" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_add",
"font_add_enable_aa" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_add_enable_aa",
"font_add_get_enable_aa" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_add_get_enable_aa",
"font_add_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_add_sprite",
"font_add_sprite_ext" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_add_sprite_ext",
"font_cache_glyph" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_cache_glyph",
"font_delete" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_delete",
"font_enable_effects" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_enable_effects",
"font_enable_sdf" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_enable_sdf",
"font_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_exists",
"font_get_bold" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_bold",
"font_get_first" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_first",
"font_get_fontname" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_fontname",
"font_get_info" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_info",
"font_get_italic" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_italic",
"font_get_last" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_last",
"font_get_name" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_name",
"font_get_sdf_enabled" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_sdf_enabled",
"font_get_sdf_spread" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_sdf_spread",
"font_get_size" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_size",
"font_get_texture" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_texture",
"font_get_uvs" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_get_uvs",
"font_replace_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_replace_sprite",
"font_replace_sprite_ext" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_replace_sprite_ext",
"font_sdf_spread" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_sdf_spread",
"font_set_cache_size" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_set_cache_size",
"font_texture_page_size" : "GameMaker_Language/GML_Reference/Asset_Management/Fonts/font_texture_page_size",
"alarm_get" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/alarm_get",
"alarm_set" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/alarm_set",
"Instances" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instances",
"instance_change" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_change",
"instance_copy" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_copy",
"instance_count" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_count",
"instance_create_depth" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_create_depth",
"instance_create_layer" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_create_layer",
"instance_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_destroy",
"instance_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_exists",
"instance_find" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_find",
"instance_furthest" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_furthest",
"instance_id" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_id",
"instance_id_get" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_id_get",
"instance_nearest" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_nearest",
"instance_number" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_number",
"instance_place" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_place",
"instance_place_list" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_place_list",
"instance_position" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_position",
"instance_position_list" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_position_list",
"instance_activate_all" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Deactivating_Instances/instance_activate_all",
"instance_activate_layer" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Deactivating_Instances/instance_activate_layer",
"instance_activate_object" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Deactivating_Instances/instance_activate_object",
"instance_activate_region" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Deactivating_Instances/instance_activate_region",
"instance_deactivate_all" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Deactivating_Instances/instance_deactivate_all",
"instance_deactivate_layer" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Deactivating_Instances/instance_deactivate_layer",
"instance_deactivate_object" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Deactivating_Instances/instance_deactivate_object",
"instance_deactivate_region" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Deactivating_Instances/instance_deactivate_region",
"alarm" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/alarm",
"depth" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/depth",
"direction" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/direction",
"friction" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/friction",
"gravity" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/gravity",
"gravity_direction" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/gravity_direction",
"hspeed" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/hspeed",
"id" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/id",
"layer" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/layer",
"persistent" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/persistent",
"solid" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/solid",
"speed" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/speed",
"visible" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/visible",
"vspeed" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/vspeed",
"x" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/x",
"xprevious" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/xprevious",
"xstart" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/xstart",
"y" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/y",
"yprevious" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/yprevious",
"ystart" : "GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/ystart",
"Objects" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Objects",
"object_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_exists",
"object_get_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_get_mask",
"object_get_name" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_get_name",
"object_get_parent" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_get_parent",
"object_get_persistent" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_get_persistent",
"object_get_physics" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_get_physics",
"object_get_solid" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_get_solid",
"object_get_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_get_sprite",
"object_get_visible" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_get_visible",
"object_index" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_index",
"object_is_ancestor" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_is_ancestor",
"object_set_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_set_mask",
"object_set_persistent" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_set_persistent",
"object_set_solid" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_set_solid",
"object_set_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_set_sprite",
"object_set_visible" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/object_set_visible",
"event_action" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_action",
"event_inherited" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_inherited",
"event_number" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_number",
"event_object" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_object",
"event_perform" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_create" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_step" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_alarm" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_keyboard" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_mouse" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_collision" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_other" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_draw" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_draw_begin" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_draw_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_draw_post" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_draw_pre" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gui" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gui_begin" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gui_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_keypress" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_keyrelease" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_trigger" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_left_button" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_right_button" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_middle_button" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_no_button" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_left_press" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_right_press" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_middle_press" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_left_release" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_right_release" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_middle_release" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_mouse_enter" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_mouse_leave" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_mouse_wheel_up" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_mouse_wheel_down" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_left_button" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_right_button" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_middle_button" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_left_press" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_right_press" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_middle_press" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_left_release" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_right_release" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_middle_release" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_outside" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_boundary" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_game_start" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_cleanup" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_game_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_room_start" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_room_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_no_more_lives" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_no_more_health" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_animation_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_end_of_path" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_close_button" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user0" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user1" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user2" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user3" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user4" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user5" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user6" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user7" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user8" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user9" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user10" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user11" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user12" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user13" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user14" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_user15" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_step_normal" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_step_begin" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_step_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_tap" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_double_tap" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_drag_start" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_drag_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_dragging" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_flick" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_pinch_start" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_pinch_in" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_pinch_out" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_pinch_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_rotate_start" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_rotating" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_gesture_rotate_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_tap" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_double_tap" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_drag_start" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_drag_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_dragging" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_flick" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_pinch_start" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_pinch_in" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_pinch_out" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_pinch_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_rotate_start" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_rotating" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"ev_global_gesture_rotate_end" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform",
"event_perform_async" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_web_image_load" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_web_sound_load" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_web_async" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_dialog_async" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_web_iap" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_web_cloud" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_web_networking" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_web_steam" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_social" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_push_notification" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_async_save_load" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_audio_recording" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_audio_playback" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_system_event" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"ev_async_message_event" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_async",
"event_perform_object" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_perform_object",
"event_type" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_create" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_step" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_alarm" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_keyboard" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_keypress" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_keyrelease" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_mouse" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_collision" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_other" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_gesture" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"ev_draw" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_type",
"event_user" : "GameMaker_Language/GML_Reference/Asset_Management/Objects/Object_Events/event_user",
"Paths" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Paths",
"path_end" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_end",
"path_get_closed" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_closed",
"path_get_kind" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_kind",
"path_get_length" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_length",
"path_get_name" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_name",
"path_get_number" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_number",
"path_get_point_speed" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_point_speed",
"path_get_point_x" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_point_x",
"path_get_point_y" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_point_y",
"path_get_precision" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_precision",
"path_get_speed" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_speed",
"path_get_x" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_x",
"path_get_x" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_get_y",
"path_start" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_start",
"path_action_stop" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_start",
"path_action_restart" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_start",
"path_action_continue" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_start",
"path_action_reverse" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/path_start",
"path_add" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_add",
"path_add_point" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_add_point",
"path_append" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_append",
"path_assign" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_assign",
"path_change_point" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_change_point",
"path_clear_points" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_clear_points",
"path_delete" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_delete",
"path_delete_point" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_delete_point",
"path_duplicate" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_duplicate",
"path_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_exists",
"path_flip" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_flip",
"path_insert_point" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_insert_point",
"Paths" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/Path_Manipulation",
"path_mirror" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_mirror",
"path_scale" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_rescale",
"path_rotate" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_reverse",
"path_rotate" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_rotate",
"path_set_closed" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_set_closed",
"path_set_kind" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_set_kind",
"path_set_precision" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_set_precision",
"path_shift" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Manipulation/path_shift",
"path_endaction" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_endaction",
"path_action_stop" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_endaction",
"path_action_restart" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_endaction",
"path_action_continue" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_endaction",
"path_action_reverse" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_endaction",
"path_index" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_index",
"path_orientation" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_orientation",
"path_position" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_position",
"path_positionprevious" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_positionprevious",
"path_scale" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_scale",
"path_speed" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/path_speed",
"Paths" : "GameMaker_Language/GML_Reference/Asset_Management/Paths/Path_Variables/Path_Variables",
"room" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room",
"Rooms" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Rooms",
"room_add" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_add",
"room_assign" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_assign",
"room_duplicate" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_duplicate",
"room_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_exists",
"room_first" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_first",
"room_get_camera" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_get_camera",
"room_get_info" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_get_info",
"room_get_name" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_get_name",
"room_get_viewport" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_get_viewport",
"room_goto" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_goto",
"room_goto_next" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_goto_next",
"room_goto_previous" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_goto_previous",
"room_height" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_height",
"room_instance_add" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_instance_add",
"room_instance_clear" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_instance_clear",
"room_last" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_last",
"room_next" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_next",
"room_persistent" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_persistent",
"room_previous" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_previous",
"room_restart" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_restart",
"room_set_camera" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_set_camera",
"room_set_height" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_set_height",
"room_set_persistent" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_set_persistent",
"room_set_viewport" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_set_viewport",
"room_set_view_enabled" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_set_view_enabled",
"room_set_width" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_set_width",
"room_speed" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_speed",
"room_width" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/room_width",
"layer_background_alpha" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_alpha",
"layer_background_blend" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_blend",
"layer_background_create" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_create",
"layer_background_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_destroy",
"layer_background_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_exists",
"layer_background_get_alpha" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_alpha",
"layer_background_get_blend" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_blend",
"layer_background_get_htiled" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_htiled",
"layer_background_get_id" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_id",
"layer_background_get_index" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_index",
"layer_background_get_speed" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_speed",
"layer_background_get_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_sprite",
"layer_background_get_stretch" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_stretch",
"layer_background_get_visible" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_visible",
"layer_background_get_vtiled" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_vtiled",
"layer_background_get_xscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_xscale",
"layer_background_get_yscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_get_yscale",
"layer_background_htiled" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_htiled",
"layer_background_index" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_index",
"layer_background_speed" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_speed",
"layer_background_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_sprite",
"layer_background_change" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_sprite",
"layer_background_stretch" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_stretch",
"layer_background_visible" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_visible",
"layer_background_vtiled" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_vtiled",
"layer_background_xscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_xscale",
"layer_background_yscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Background_Layers/layer_background_yscale",
"fx_create" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_create",
"fx_get_name" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_get_name",
"fx_get_parameter" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_get_parameter",
"fx_get_parameters" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_get_parameters",
"fx_get_parameter_names" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_get_parameter_names",
"fx_get_single_layer" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_get_single_layer",
"fx_set_parameter" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_set_parameter",
"fx_set_parameters" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_set_parameters",
"fx_set_single_layer" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/fx_set_single_layer",
"layer_clear_fx" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/layer_clear_fx",
"layer_enable_fx" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/layer_enable_fx",
"layer_fx_is_enabled" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/layer_fx_is_enabled",
"layer_get_fx" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/layer_get_fx",
"layer_set_fx" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/layer_set_fx",
"layer_add_instance" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_add_instance",
"layer_create" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_create",
"layer_depth" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_depth",
"layer_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_destroy",
"layer_destroy_instances" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_destroy_instances",
"layer_element_move" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_element_move",
"layer_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_exists",
"layer_force_draw_depth" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_force_draw_depth",
"layer_get_all" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_all",
"layer_get_all_elements" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_all_elements",
"layer_get_depth" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_depth",
"layer_get_element_layer" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_layer",
"layer_get_element_type" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_type",
"layerelementtype_background" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_type",
"layerelementtype_instance" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_type",
"layerelementtype_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_type",
"layerelementtype_tilemap" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_type",
"layerelementtype_particlesystem" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_type",
"layerelementtype_tile" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_type",
"layerelementtype_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_element_type",
"layer_is_draw_depth_forced" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_forced_depth",
"layer_get_hspeed" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_hspeed",
"layer_get_id" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_id",
"layer_get_id_at_depth" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_id_at_depth",
"layer_get_name" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_name",
"layer_get_script_begin" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_script_begin",
"layer_get_script_end" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_script_end",
"layer_get_shader" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_shader",
"layer_get_target_room" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_target_room",
"layer_get_visible" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_visible",
"layer_get_vspeed" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_vspeed",
"layer_get_x" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_x",
"layer_get_y" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_get_y",
"layer_has_instance" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_has_instance",
"layer_hspeed" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_hspeed",
"layer_instance_get_instance" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_instance_get_instance",
"layer_is_draw_depth_forced" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_is_draw_depth_forced",
"layer_reset_target_room" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_reset_target_room",
"layer_script_begin" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_script_begin",
"layer_script_end" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_script_end",
"layer_set_target_room" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_set_target_room",
"layer_set_visible" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_set_visible",
"layer_shader" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_shader",
"layer_vspeed" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_vspeed",
"layer_x" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_x",
"layer_y" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/General_Layer_Functions/layer_y",
"layer_sequence_angle" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_angle",
"layer_sequence_create" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_create",
"layer_sequence_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_destroy",
"layer_sequence_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_exists",
"layer_sequence_get_angle" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_angle",
"layer_sequence_get_headdir" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_headdir",
"seq_dir_left" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_headdir",
"seq_dir_right" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_headdir",
"layer_sequence_get_headpos" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_headpos",
"layer_sequence_get_instance" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_instance",
"layer_sequence_get_length" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_length",
"layer_sequence_get_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_sequence",
"layer_sequence_get_speedscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_speedscale",
"layer_sequence_get_x" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_x",
"layer_sequence_get_xscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_xscale",
"layer_sequence_get_y" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_y",
"layer_sequence_get_yscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_get_yscale",
"layer_sequence_headdir" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_headdir",
"seq_dir_left" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_headdir",
"seq_dir_right" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_headdir",
"layer_sequence_headpos" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_headpos",
"layer_sequence_is_finished" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_is_finished",
"layer_sequence_is_paused" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_is_paused",
"layer_sequence_pause" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_pause",
"layer_sequence_play" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_play",
"layer_sequence_speedscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_speedscale",
"layer_sequence_x" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_x",
"layer_sequence_xscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_xscale",
"layer_sequence_y" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_y",
"layer_sequence_yscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sequence_Layers/layer_sequence_yscale",
"layer_sprite_alpha" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_alpha",
"layer_sprite_angle" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_angle",
"layer_sprite_blend" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_blend",
"layer_sprite_change" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_change",
"layer_sprite_create" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_create",
"layer_sprite_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_destroy",
"layer_sprite_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_exists",
"layer_sprite_get_alpha" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_alpha",
"layer_sprite_get_angle" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_angle",
"layer_sprite_get_blend" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_blend",
"layer_sprite_get_id" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_id",
"layer_sprite_get_index" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_index",
"layer_sprite_get_speed" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_speed",
"layer_sprite_get_sprite" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_sprite",
"layer_sprite_get_x" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_x",
"layer_sprite_get_xscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_xscale",
"layer_sprite_get_y" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_y",
"layer_sprite_get_yscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_get_yscale",
"layer_sprite_index" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_index",
"layer_sprite_speed" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_speed",
"layer_sprite_x" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_x",
"layer_sprite_xscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_xscale",
"layer_sprite_y" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_y",
"layer_sprite_yscale" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Sprite_Layers/layer_sprite_yscale",
"layer_tilemap_create" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/layer_tilemap_create",
"layer_tilemap_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/layer_tilemap_destroy",
"layer_tilemap_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/layer_tilemap_exists",
"layer_tilemap_get_id" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/layer_tilemap_get_id",
"tilemap_clear" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_clear",
"tilemap_get" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get",
"tilemap_get_at_pixel" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_at_pixel",
"tilemap_get_cell_x_at_pixel" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_cell_x_at_pixel",
"tilemap_get_cell_y_at_pixel" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_cell_y_at_pixel",
"tilemap_get_frame" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_frame",
"tilemap_get_global_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_global_mask",
"tilemap_get_height" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_height",
"tilemap_get_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_mask",
"tilemap_get_tileset" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_tileset",
"tilemap_get_tile_height" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_tile_height",
"tilemap_get_tile_width" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_tile_width",
"tilemap_get_width" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_width",
"tilemap_get_x" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_x",
"tilemap_get_y" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_get_y",
"tilemap_set" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set",
"tilemap_set_at_pixel" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_at_pixel",
"tilemap_set_global_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_global_mask",
"tile_rotate" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_global_mask",
"tile_mirror" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_global_mask",
"tile_flip" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_global_mask",
"tile_index_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_global_mask",
"tilemap_set_height" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_height",
"tilemap_set_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_mask",
"tile_rotate" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_mask",
"tile_mirror" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_mask",
"tile_flip" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_mask",
"tile_index_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_mask",
"tilemap_set_width" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_set_width",
"tilemap_tileset" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_tileset",
"tilemap_x" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_x",
"tilemap_y" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tilemap_y",
"tile_get_empty" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tile_get_empty",
"tile_get_flip" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tile_get_flip",
"tile_get_index" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tile_get_index",
"tile_get_mirror" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tile_get_mirror",
"tile_get_rotate" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tile_get_rotate",
"tile_set_empty" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tile_set_empty",
"tile_set_flip" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tile_set_flip",
"tile_set_index" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tile_set_index",
"tile_set_mirror" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tile_set_mirror",
"tile_set_rotate" : "GameMaker_Language/GML_Reference/Asset_Management/Rooms/Tile_Map_Layers/tile_set_rotate",
"Scripts" : "GameMaker_Language/GML_Reference/Asset_Management/Scripts/Scripts",
"script_execute" : "GameMaker_Language/GML_Reference/Asset_Management/Scripts/script_execute",
"script_execute_ext" : "GameMaker_Language/GML_Reference/Asset_Management/Scripts/script_execute_ext",
"script_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Scripts/script_exists",
"script_get_name" : "GameMaker_Language/GML_Reference/Asset_Management/Scripts/script_get_name",
"in_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/in_sequence",
"Sequences" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequences",
"sequence_create" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_create",
"sequence_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_destroy",
"event_create" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Events_Moments_Broadcast",
"event_destroy" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Events_Moments_Broadcast",
"event_clean_up" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Events_Moments_Broadcast",
"event_step" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Events_Moments_Broadcast",
"event_step_begin" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Events_Moments_Broadcast",
"event_step_end" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Events_Moments_Broadcast",
"event_async_system" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Events_Moments_Broadcast",
"event_broadcast_message" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Events_Moments_Broadcast",
"sequence_exists" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_exists",
"sequence_get" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_get",
"sequence_get_objects" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_get_objects",
"sequence_instance" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_instance",
"sequence_instance_override_object" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_instance_override_object",
"sequence_keyframedata_new" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_graphic" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_audio" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_instance" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_clipmask" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_clipmask_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_clipmask_subject" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_group" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_colour" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_real" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_message" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_moment" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_bool" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_string" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_spriteframes" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"seqtracktype_empty" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframedata_new",
"sequence_keyframe_new" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_graphic" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_audio" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_instance" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_clipmask" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_clipmask_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_clipmask_subject" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_group" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_colour" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_real" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_message" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_moment" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_bool" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_string" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_spriteframes" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"seqtracktype_empty" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_keyframe_new",
"sequence_track_new" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_graphic" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_audio" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_instance" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_clipmask" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_clipmask_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_clipmask_subject" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_group" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_colour" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_real" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_message" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_moment" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_bool" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_string" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_spriteframes" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqtracktype_empty" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/sequence_track_new",
"seqdir_right" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"seqdir_left" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"headPosition" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"headDirection" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"speedScale" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"paused" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"finished" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"elementID" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"activeTracks" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"matrix" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"posx" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"posy" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"scalex" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"scaley" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"xorigin" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"yorigin" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"width" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"height" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"imageindex" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"imagespeed" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"colourMultiply" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"gain" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"pitch" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"track" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"parent" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Instance_Struct",
"seqplay_oneshot" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"seqplay_loop" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"seqplay_pingpong" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"spritespeed_framespersecond" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"spritespeed_framespergameframe" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"name" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"loopmode" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"playbackSpeed" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"playbackSpeedType" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"length" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"volume" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"xorigin" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"yorigin" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"messageEventKeyframes" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"momentKeyframes" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"tracks" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Sequence_Object_Struct",
"seqtracktype_graphic" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_audio" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_instance" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_sequence" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_clipmask" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_clipmask_mask" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_clipmask_subject" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_group" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_colour" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_real" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_message" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_moment" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_bool" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_string" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_spriteframes" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"seqtracktype_empty" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"type" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"name" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"tracks" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"visible" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",
"keyframes" : "GameMaker_Language/GML_Reference/Asset_Management/Sequences/Sequence_Structs/The_Track_Struct",