diff --git a/l4d/server.cfg b/l4d/server.cfg index dedeb76..1031e22 100644 --- a/l4d/server.cfg +++ b/l4d/server.cfg @@ -1,15 +1,35 @@ -// Hostname for server. +// **************************************************************************** +// Left 4 Dead +// Config server.cfg +// Date 06/12/2023 +// **************************************************************************** + +// hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - RCON remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Server Logging -log on -sv_logbans 1 -sv_logecho 1 +// map - Start playing on specified map. +// map "l4d_hospital01_apartment" + +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 + +// sv_logfile - Log server information in the log file. sv_logfile 1 -sv_log_onefile 0 \ No newline at end of file + +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 + +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 + +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 1 \ No newline at end of file diff --git a/l4d2/server.cfg b/l4d2/server.cfg index dedeb76..4ce730f 100644 --- a/l4d2/server.cfg +++ b/l4d2/server.cfg @@ -1,15 +1,35 @@ -// Hostname for server. +// **************************************************************************** +// Left 4 Dead 2 +// Config server.cfg +// Date 06/12/2023 +// **************************************************************************** + +// hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - RCON remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Server Logging -log on -sv_logbans 1 -sv_logecho 1 +// map - Start playing on specified map. +// map "c5m1_waterfront" + +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 + +// sv_logfile - Log server information in the log file. sv_logfile 1 -sv_log_onefile 0 \ No newline at end of file + +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 + +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 + +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 1 \ No newline at end of file diff --git a/nd/server.cfg b/nd/server.cfg index d77ca0b..08a4f6d 100644 --- a/nd/server.cfg +++ b/nd/server.cfg @@ -1,157 +1,105 @@ // **************************************************************************** -// * -// Nuclear Dawn - server.cfg * -// Version 250817 * -// * +// Nuclear Dawn +// Config server.cfg +// Date 06/12/2023 // **************************************************************************** -// ............................. Basic Settings ............................. // - -// Hostname for server. +// hostname - Hostname for server. hostname "SERVERNAME" -// Server password - for private servers. -sv_password "" - -// Email - Server admin email. -// Example: sv_contact "email@example.com" -sv_contact "" - -// LAN Mode - If set the server will not show on the internet. -// Default: sv_lan 0 -sv_lan 0 - -// The region of the world to report this server in. -// -1 is the world, 0 is USA east coast, 1 is USA west coast -// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa -sv_region -1 - -// Game tags to identify vanilla server -sv_tags "nucleardawn" - -// ........................... RCON Configuration ........................... // - -// RCON - remote console password. +// rcon_password - RCON remote console password. rcon_password "ADMINPASSWORD" -// Number of minutes to ban users who fail rcon authentication -// min. 0 -sv_rcon_banpenalty 10 +// sv_password - Server password for entry into multiplayer games. +sv_password "" -// Enable/disable rcon logging -sv_rcon_log 1 +// map - Start playing on specified map. +// map "hydro" -// Max number of times a user can fail rcon authentication before being banned -// min. 1 max. 20 -sv_rcon_maxfailures 5 +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" -// Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned -sv_rcon_minfailures 5 +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 -// Number of seconds to track failed rcon authentications -sv_rcon_minfailuretime 10 +// sv_logfile - Log server information in the log file. +sv_logfile 1 -// ...................... Communication and spectators ...................... // +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 -// Enable voice communications +// sv_voiceenable - Enable voice communications. sv_voiceenable 0 -// Players can hear all other players, no team restrictions 0=off 1=on +// sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 - -// Toggles whether the server allows spectator mode or not -mp_allowspectators 1 - // ......................... Team and round settings ........................ // -// Sets how many players can a team have over the opposite team. +// mp_limitteams - Max # of players 1 team can have over another (0 disables check) mp_limitteams 1 -// 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round. +// mp_autoteambalance 2 - 0 = No balancing, 1 = Only balance on end of round (default), 2 = Only balance during the game, 3 = Balance throughout the round and at the end of the round. mp_autoteambalance 2 -// Maxmimum unbalance before autobalancer kicks in +// mp_unbalance_limit - Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_unbalance_limit 2 -// Specify the amount of seconds into a round that balancing will occur +// mp_autoteambalance_delay - Seconds after the start of a round before a team balance is considered if mp_autoteambalance is set to 2 or 3. mp_autoteambalance_delay 60 -// Auto swap teams at round-end? (0=no/1=yes) +// mp_roundend_teamswap - Should teams be swapped at round end mp_roundend_teamswap 0 -// The time (seconds) the selected commander has to accept +// nd_commander_accept_time - Time (seconds) the selected commander has to accept nd_commander_accept_time 15 -// How long until a commander is selected at the beginning of a round +// nd_commander_election_time - How long until a commander is selected at the beginning of a round nd_commander_election_time 45 -// Minimum number of players connected to start a mutiny vote +// nd_commander_mutiny_min_players - Minimum number of players connected to start a mutiny vote nd_commander_mutiny_min_players 3 -// Time in minutes before a mutiny can start after a previous one, or after a new round -nd_commander_mutiny_surpress_time 5 +// nd_commander_mutiny_surpress_time - Time in minutes before a mutiny can start after a previous one, or after a new round +nd_commander_mutiny_surpress_time 5 -// Time (in seconds) a mutiny vote lasts +// nd_commander_mutiny_time - Time (in seconds) a mutiny vote lasts nd_commander_mutiny_time 30 -// The percentage of team votes required for the current commander to be voted off +// nd_commander_mutiny_vote_threshold - The percentage of team votes required for the current commander to be voted off nd_commander_mutiny_vote_threshold 51.0 -// The percentage of team votes required for the team to surrender the round +// nd_commander_surrender_vote_threshold - The percentage of team votes required for the team to surrender the round nd_commander_surrender_vote_threshold 51.0 -// Force players to join a team when joining the server. 0=disabled 1=enabled +// mp_force_autoassign - Force players to join a team when joining the server. 0=disabled 1=enabled mp_force_autoassign 0 -// Resources that each team starts the game with +// nd_starting_resources - Resources that each team starts the game with nd_starting_resources 3000 -// Min time in seconds player must be dead for before they can spawn +// nd_spawn_min_time - Min time in seconds player must be dead for before they can spawn nd_spawn_min_time 6.0 -// Time in seconds between spawn waves +// nd_spawn_wave_interval - Time in seconds between spawn waves nd_spawn_wave_interval 12.0 -// Minutes in a round +// mp_roundtime - How long (in minutes) should a round last. mp_roundtime 35 -// Minutes for a map to last +// mp_timelimit - Minutes for a map to last mp_timelimit 70 -// Number of rounds +// mp_maxrounds - How many rounds in each map. 0 for unlimited mp_maxrounds 2 -// Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period. +// nd_xmas - Disable or enable Christmas hats. 0=disabled, 1=hats only for commanders 2=hats for everyone. Only active during Christmas period. nd_xmas 0 -// .................................. Bots .................................. // - -// How many bots should enter the game +// bot_quota - Determines the total number of bots in the game. bot_quota 0 -// Fill the server with bots, if less than x players +// bot_quota_mode - Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N bot_quota_mode fill -// Should bots join after players have joined or start playing without players (1) +// bot_join_after_player - If nonzero, bots wait until a player joins before entering the game. bot_join_after_player 0 - -// ............................. Server Logging ............................. // - -//Enables logging to file, console, and udp < on | off >. -log on - -// Log server bans in the server logs. -// Default: sv_logbans 1 -sv_logbans 1 - -// Echo log information to the console. -// Default: sv_logecho 1 -sv_logecho 1 - -// Log server information in the log file. -// Default: sv_logfile 1 -sv_logfile 1 - -// Log server information to only one file. -// Default: sv_log_onefile 0 -sv_log_onefile 0 diff --git a/nmrih/server.cfg b/nmrih/server.cfg index 4c07ce9..c695ef4 100644 --- a/nmrih/server.cfg +++ b/nmrih/server.cfg @@ -1,149 +1,58 @@ -// ************************************************************************** // -// // -// No More Room in Hell - server.cfg // -// Version 240917 // -// // -// ************************************************************************** // +// **************************************************************************** +// No More Room in Hell +// Config server.cfg +// Date 06/12/2023 +// **************************************************************************** -// .................................. Basic ................................. // - -// Hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - RCON remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Email - Server admin email. -// Example: sv_contact "email@example.com" -sv_contact "" - -// LAN mode - If set the server will not show on the internet. -// Default: sv_lan 0 -sv_lan 0 - -// Server tags - Tags show up on the in-game server browser. This helps -// users filter servers. -// vanilla - the server runs the default settings. -// custom - the server runs custom gameplay settings or mods. -// Example: sv_tags "custom, fastdl" -sv_tags "" - +// map - Start playing on specified map. +// map "nmo_broadway" -// ................................. In Game ................................ // - -// Cheats - Allow cheats on the server. Steam achievements and stats are disabled. -// 0 = cheats off. -// 1 = cheats on. -// Default: sv_cheats 0 -// Reccomended: sv_cheats 0 -sv_cheats 0 - -// Difficulty - Server difficulty http://git.io/v35eI -// "casual" - casual difficulty. -// "classic" - classic difficulty. -// Default: sv_difficulty "" -sv_difficulty "classic" - -// Friendly fire - Allows players to injure other members of their team. -// 0 = friendly fire disabled -// 1 = friendly fire enabled -// Default: mp_friendlyfire 0 -mp_friendlyfire 0 - -// Time limit - Time on a single map in minutes before switching to a new map automatically. -// Default: mp_timelimit 900 -// Recommended: mp_timelimit 45 -mp_timelimit 45 - -// Max rounds - The maximum number of rounds on a map before moving to the next map. -// Default: mp_maxrounds 1 -// Recommended: mp_maxrounds 2 -mp_maxrounds 2 - - -// ................................ Map Cycle ............................... // - -// Map cycle - Maps to be rotated on the server. +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers // "mapcycle.txt" - All maps // "mapcycle_objective.txt" - Objective maps only // "mapcycle_survival.txt" - Survival maps only mapcyclefile "mapcycle.txt" +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 + +// sv_logfile - Log server information in the log file. +sv_logfile 1 -// ............................. Communication ............................. // +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 -// Voice enable - Enable communication over voice via microphone. -// 0 = voice off. -// 1 = voice on. -// Default: sv_voiceenable 1 +// sv_voiceenable - Enable voice communications. sv_voiceenable 1 -// All talk - Players can hear all other players, no team restrictions. -// 0 = all talk off. -// 1 = all talk on. -// Default: sv_alltalk 1 +// sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 -// ............................. Fast Download .............................. // -// info: Used by servers with custom maps - -// Allow download - Allow clients to download custom files from the server at 20 kbps. -// 0 = allow download off. -// 1 = allow download on. -// Default: sv_allowdownload 1 +// sv_allowdownload - Allow clients to download files. sv_allowdownload 1 -// Download url - Allow clients to download custom files from a web server. -// Example: -// server location: maps/custommap.bsp -// web server location: http://example.com/custom/maps/custommap.bsp -// Example: sv_downloadurl "http://example.com/custom" +// sv_downloadurl - Location from which clients can download missing files. sv_downloadurl "" +// sv_difficulty - Difficulty - Server difficulty http://git.io/v35eI +// "casual" - casual difficulty. +// "classic" - classic difficulty. +sv_difficulty "classic" -// ................................ Ban List ................................ // - -// User ban - Server banlist based on user steam ID. -// Recommended: exec banned_user.cfg -exec banned_user.cfg - -// IP ban - Server banlist based on user IP. -// Recommended: exec banned_ip.cfg -exec banned_ip.cfg - -// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg. -writeid - -// Write IP - Save the ban list to banned_ip.cfg. -writeip - - -// ............................. Server Logging ............................. // - -// Enable log - Enables logging to file, console, and udp < on | off >. -// Recommended: log on -log on - -// Log bans - Log server bans in the server logs. -// Default: sv_logbans 1 -// Recommended: sv_logbans 1 -sv_logbans 1 - -// Log echo - Display log information to the server console. -// Default: sv_logecho 1 -// Recommended: sv_logecho 1 -sv_logecho 1 - -// Log file - Log server information in the log file. -// Default: sv_logfile 1 -// Recommended: sv_logfile 1 -sv_logfile 1 +// mp_friendlyfire - Allows team members to injure other members of their team +mp_friendlyfire 0 -// One file log - Log server information to only one file. -// Default: sv_log_onefile 0 -// Recommended: sv_log_onefile 0 -sv_log_onefile 0 +// mp_timelimit - game time per map in minutes +mp_timelimit 45 \ No newline at end of file diff --git a/pvkii/server.cfg b/pvkii/server.cfg index 4141a56..007850b 100644 --- a/pvkii/server.cfg +++ b/pvkii/server.cfg @@ -1,119 +1,63 @@ // **************************************************************************** -// * -// Pirates, Vikings, and Knights II * -// Version 150815 * -// * +// Pirates, Vikings, and Knights II +// Config server.cfg +// Date 06/12/2023 // **************************************************************************** -// ............................. Basic Settings ............................. // - -// Hostname for server. +// hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - RCON remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Email - Server admin email. -sv_contact "email@example.com" - -// LAN Mode - If set the server will not show on the internet. -// Default: sv_lan 0 -sv_lan 0 +// map - Start playing on specified map. +// map "bt_island" -// ............................... Mapcycle ................................ // -// info: The .txt file used to cycle the maps on servers. +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers mapcyclefile "mapcycle.txt" -// ....................... Time Limits/Round Settings ....................... // - -// Time spent on a single map (in minutes) before switching to a new one automatically. -// Default: mp_timelimit 0 -mp_timelimit 20 - -// Wait for the end of round before changing map. -// Default: mp_timelimit_waitroundend 0 -mp_timelimit_waitroundend 1 - -// Round duration in minutes. -// Default: mp_roundtime 3 -mp_roundtime 3 - -// Round limit in number of rounds. -// Default: mp_roundlimit 0 - -// Win limit in number of rounds. -// Default: mp_winlimit 0 -mp_winlimit 0 - -// ........................ Game Specific Commands ........................ // - -// Server tags - Tags show up on the in-game server browser. This helps -// users filter servers. -// vanilla - he server runs the default settings. -// custom - the server runs custom gameplay settings or mods. -// example: sv_tags "custom, fastdl" -sv_tags "" +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 -// Friendly fire - Allows team members to injure other members of their team. -// Default: mp_friendlyfire 0 -mp_friendlyfire 0 +// sv_logfile - Log server information in the log file. +sv_logfile 1 -// ............................. Communication ............................. // +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 -// Enable communication over voice via microphone. -// Default: sv_voiceenable 1 +// sv_voiceenable - Enable voice communications. sv_voiceenable 1 -// Players can hear all other players, no team restrictions. -// Default: sv_alltalk 0 -sv_alltalk 0 +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 1 -// ............................. Fast Download .............................. // -// info: Allows custom maps to be downloaded to the client. +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 -// Allows clients to download custom maps and textures etc. from the server at 20 kbps. -// Default: sv_allowdownload 1 +// sv_allowdownload - Allow clients to download files. sv_allowdownload 1 -// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. -// Example: -// server location: maps/custommap.bsp -// web server location: http://example.com/custom/maps/custommap.bsp -// sv_downloadurl "http://example.com/custom" -// Default: sv_downloadurl "" +// sv_downloadurl - Location from which clients can download missing files. sv_downloadurl "" -// ................................ Ban List ............................... // - -// personal banlist based on user IDs. -exec banned_user.cfg - -// personal banlist based on user IPs. -exec banned_ip.cfg - -writeid -writeip +// mp_timelimit - game time per map in minutes +mp_timelimit 20 -// ............................. Server Logging ............................. // +// mp_timelimit_waitroundend - Wait for the end of round before changing map. +mp_timelimit_waitroundend 1 -//Enables logging to file, console, and udp < on | off >. -log on +// mp_roundtime - Round duration in minutes. +mp_roundtime 3 -// Log server bans in the server logs. -// Default: sv_logbans 1 -sv_logbans 1 +// mp_roundlimit - Round limit in number of rounds. +mp_roundlimit 0 -// Echo log information to the console. -// Default: sv_logecho 1 -sv_logecho 1 +// mp_winlimit - Win limit in number of rounds. +mp_winlimit 0 -// Log server information in the log file. -// Default: sv_logfile 1 -sv_logfile 1 +// mp_friendlyfire - Allows team members to injure other members of their team. +mp_friendlyfire 0 -// Log server information to only one file. -// Default: sv_log_onefile 0 -sv_log_onefile 0