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Mixin conflicts when installed alongside BugTorch #769

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wlhlm opened this issue Dec 3, 2024 · 0 comments
Open
3 tasks done

Mixin conflicts when installed alongside BugTorch #769

wlhlm opened this issue Dec 3, 2024 · 0 comments

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@wlhlm
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wlhlm commented Dec 3, 2024

Your GTNH Discord Username

rot13

Mod Version

1.0.0-beta16

Bug Report

Using both BugTorch and Angelica simultaneously, mixin conflicts emerge, since Angelica includes parts of BugTorch by way of notfine. From the GTNH boot log:

[11:24:14] [main/WARN] [mixin]: @Redirect conflict. Skipping mixins.bugtorch.early.json:minecraft.fastrandom.MixinWorldClient from mod bugtorch->@Redirect::redirectDoVoidFogParticlesRandom()Ljava/util/Random; with priority 1000, already redirected by mixins.angelica.early.json:notfine.particles.MixinWorldClient from mod angelica->@Redirect::notFine$redirectDoVoidFogParticlesRandom()Ljava/util/Random; with priority 1000
[11:24:17] [Client thread/WARN] [mixin]: Method overwrite conflict for func_77018_a in mixins.bugtorch.early.json:minecraft.rendering.MixinRenderItem from mod bugtorch, previously written by com.gtnewhorizons.angelica.mixins.early.notfine.fix.MixinRenderItem. Skipping method.
[11:24:17] [Client thread/WARN] [mixin]: @Redirect conflict. Skipping mixins.bugtorch.early.json:minecraft.rendering.MixinEffectRenderer from mod bugtorch->@Redirect::skipGlDepthMask(Z)V with priority 1000, already redirected by mixins.angelica.early.json:notfine.particles.MixinEffectRenderer from mod angelica->@Redirect::skipGlDepthMask(Z)V with priority 1000

More detailed analysis in parent issue GTNewHorizons/GT-New-Horizons-Modpack#17299

Java Version

Java 21

Graphics Card Vendor

NVidia

Shaders

No

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

GTNH 2.7.0 nightly 725

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
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