Releases: FreeSlave/halflife-featureful
Releases · FreeSlave/halflife-featureful
Half-Life Featureful SDK 2023-05-04
The mod sample is included in the archive, with the test map and assets
The provided FGD has an extended format used by J.A.C.K. and won't work with Valve Hammer Editor!
Changelog:
- Added
trigger_look
- Fixed human grunts and blackops assassins dropping their weapons again if player saved and loaded the game during the grunt/assassin death animation.
- The
view_roll
feature and correspondingcl_viewroll
cvar are considered deprecated as they seem redundant. View roll can be controlled by therollangle
feature andcl_rollangle
cvar. When rollangle is 0, view roll is essentially disabled. Sound radius
parameter forenv_sparks
Special Attack
activity set viascripted_action
now is used to make a vortigaunt (alien slave) to perform a coil attack.
Half-Life Featureful SDK 2023-04-03
The mod sample is included in the archive, with the test map and assets
The provided FGD has an extended format used by J.A.C.K. and won't work with Valve Hammer Editor!
Changelog:
- Night-Vision Goggles now can be enabled as default light provider via
featureful_server.cfg
file. NVG features (color, sounds, sprites) can be configured via configuration files. - The client dll is now compiled with support for fog by default.
env_fog
can configure density and OpenGL fog mode (linear vs exponential).- Monsters now sense enemies even when they're out of player's PVS if they're attacked by other monsters.
- Added
env_dlight
. featureful_exec.cfg
file gets executed as normal Half-Life config file on server dll initialization. This allows to set default values for some server cvars.- Fixed a bug with Timed Unique Non-reusable
trigger_random
that might have crashed the game.
Half-Life Featureful SDK 2023-03-02
The first release of Featureful SDK.
The mod sample is included in the archive, with the test map and assets
The provided FGD has an extended format used by J.A.C.K. and won't work with Valve Hammer Editor!