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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.4.3] - 2014-02-23

Added

  • Undocumented additionalWallMaterials option

Changed

  • Updated copyright statements

[1.4.2] - 2014-02-21

Changed

  • Updated dependencies

[1.4.1] - 2012-12-22

Added

  • Support for versions 1.4.5 and later of bukkit API (The mapping of cardinal directions to coordinate axes was rotated)

[1.4.0] - 2012-12-15

Added

  • Support for custom sounds through SpoutPlugin (http://www.spout.org/)
  • Support for new Minecraft 1.4 block types

Deprecated

  • Support for Java 5

[1.3.0] - 2012-05-08

Added

  • A default config.yml file is created whenever there isn't one.
  • New options to restrict power blocks (the frame blocks through which the redstone power is delivered)
  • New option to disallow "floating" portcullises

[1.2.9] - 2012-05-20

Added

  • Support new solid blocks for frame (end stone, etc.)

Fixed

  • Ignore redstone current through sign posts and wall signs

[1.2.8] - 2012-03-07

Changed

  • Updated copyright

Fixed

  • Destroy portculisses at the actual map height, not at hardcoded level of 128

[1.2.7] - 2012-02-28

Changed

  • Migrated to new event handling and configuration mechanism
  • Less severe warning when using non-standard settings

[1.2.6] - 2011-10-21

Added

  • Added copyright information

Changed

  • Also enable physics when exploding portcullis.

Fixed

  • Don't break when someone changes the blocktype of an existing portcullis.

[1.2.5] - 2011-10-03

Fixed

  • Do physics updates when hoisting or dropping portcullis (again).

[1.2.4] - 2011-09-24

Changed

  • Use constants containing block IDs instead of *.getId()

[1.2.2] - Unknown Changes

[1.2.0] - Unknown

Changed

  • Entities and items on top of the portcullis are now moved upwards when the portcullis is hoisted. It will crush you against the ceiling!

[1.1.0] - Unknown

Changed

  • Portcullises are now checked for integrity. That is, they must be rectangular, and have no holes or bits sticking out, otherwise they won't move!
  • The portcullis will now go through water and lava.
  • It starts moving a little more quickly (the speed once it's moving is unchanged).

[1.0.3] - Unknown

Changed

  • Make the code more robust in an effort to work around some mysterious bugs.

[1.0.2] - Unknown

Fixed

  • Make multiple portcullises work correctly.

[1.0.1] - Unknown

Fixed

  • Fixed a bug with portcullises that extended to the west.

[1.0.0] - Unknown

Added

  • Initial Release