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Problematic Inefficiencies #1

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TechnicallyCoded opened this issue May 28, 2024 · 4 comments
Open

Problematic Inefficiencies #1

TechnicallyCoded opened this issue May 28, 2024 · 4 comments

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@TechnicallyCoded
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public void onPlayerMove(@NotNull PlayerMoveEvent event) {

Looping over all nearby entities 20x per second is generally quite .. bad ...

@Yomamaeatstoes
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@TechnicallyCoded Has this been resolved?

@TechnicallyCoded
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no

@Yomamaeatstoes
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no

Tragic

@HSGamer
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HSGamer commented Jun 1, 2024

Look like a really bad way to update the bossbars

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