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Image(
this.assetName, // name of image file, also "label" value if no label is providedthis.bundle, // (optional) bundle to find the image assetthis.label, // (optional) accessibility label// -- following apply to most/all other configurations --this.orientation, // (optional) image orientation (rotated, mirrored, flipped, etc)this.resizable, // (optional) Sets the mode by which SwiftUI resizes an image to fit its space.this.antialiased, // (optional) Specifies whether SwiftUI applies antialiasing when rendering the image.this.renderingMode, // (optional) Whether to replace transparent pixels with foreground colorthis.interpolation, // (optional) Specifies the current level of quality for rendering an image that requires interpolation.this.allowedDynamicRange, // (optional) The allowed dynamic range for the view
);
From an asset by name, decorative (unlabeled):
Image.decorative(
this.assetName, // name of image file, also "label" value if no label is providedthis.bundle, // (optional) bundle to find the image asset// -- add other common properties --
);
From a system image:
Image.system(
this.systemImageName, // name of the system image, i.e., SF Symbol, e.g., "trash.square.fill"this.label, // (optional) accessibility labelthis.variableValue, // (optional) system symbol customization value// -- add other common properties --
);
From a dart:ui Image:
Image.fromImage(
this.memoryImage,
);
From a custom painter:
Image.fromRenderer(
this.renderer, // The custom painter that renders the imagethis.size, // The size of the rendered imagethis.label, // (optional) accessibility labelthis.opaque, // A Boolean value that indicates whether the image is fully opaque. // This may improve performance when true. Don’t render non-opaque // pixels to an image declared as opaque. Defaults to false.this.colorMode, // The working color space and storage format of the image. Defaults // to ColorRenderingMode.nonLinear.
);
The text was updated successfully, but these errors were encountered:
Swift UI has an
Image
view, which is similar to Flutter'sImage
widget. Create a newImage
widget that behaves like the Swift UI version.Specification analysis is available here: https://github.com/Flutter-Bounty-Hunters/swift_ui/wiki/Case-Study:-Cloning-Swift-UI's-Image-view
The desired API is:
From an asset by name, labeled:
From an asset by name, decorative (unlabeled):
From a system image:
From a dart:ui Image:
From a custom painter:
The text was updated successfully, but these errors were encountered: