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Currently some things are undocumented or missing. I’ll try and fix them as soon as possible. Below is a complete list:
Missing resources folder. This folder contains files required by the editor and its contents should be made public.
Missing assets folder. This folder contains game specific data and shouldn't be a dependency of the engine. Currently, there are however hardcoded paths to files in this folder. While waiting for a permanent fix, these files should be made public.
Missing Blender exporter for the custom mesh format. Though releasing the aforementioned assets will allow to load something in the meantime. Procedural primitives are also available. To be decided if the exporter code will be hosted in this or a separate repository.
Undocumented dependency on D3D12 Agility SDK. This has to be added to the executable's directory. Due to the way the SDK is loaded, your device has to be in developer mode too. Specific gpu drivers are potentially required. Ideally create a batch file that downloads and installs the SDK.
Better document the build process for the Slang shader compiler Rust bindings by linking to its repository. Ideally create a batch file that downloads and installs the required dependencies.
The engine is currently very much experimental and a work-in-progress as evident from the above. Thanks for taking an interest already though!
laurooyen
changed the title
Missing resoures directory
Missing dependencies and build instructions
Mar 6, 2024
project compile error :
rust couldn't read editor\../resources/Inter-Regular.ttf
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