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guide}crwdnd6115:0{manual}crwdne6115:0" +} \ No newline at end of file diff --git a/locales/ach-UG/discord.json b/locales/ach-UG/discord.json new file mode 100644 index 0000000000..de23a4c675 --- /dev/null +++ b/locales/ach-UG/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "crwdns6117:0crwdne6117:0", + "Discord_Intro": "crwdns6119:0{#rules-and-faq}crwdne6119:0", + "Discord_Rule1": "crwdns6121:0crwdne6121:0", + "Discord_Rule2": "crwdns6123:0crwdne6123:0", + "Discord_Rule3": "crwdns6125:0crwdne6125:0", + "Discord_Rule4": "crwdns6127:0crwdne6127:0", + "Discord_Rule5": "crwdns6129:0{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.}crwdne6129:0", + "Discord_Rule6": "crwdns6131:0crwdne6131:0", + "Discord_Rule7": "crwdns6133:0{#nsfw-lounge}crwdne6133:0", + "Discord_Rule8": "crwdns6135:0crwdne6135:0", + "Discord_Curation_Exception": "crwdns6137:0crwdne6137:0", + "Discord_Sanctions": "crwdns6139:0crwdne6139:0", + "Discord_Agreed": "crwdns6141:0crwdne6141:0" +} \ No newline at end of file diff --git a/locales/ach-UG/downloads.json b/locales/ach-UG/downloads.json new file mode 100644 index 0000000000..a710dd77e4 --- /dev/null +++ b/locales/ach-UG/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "crwdns6913:0{THIS}crwdne6913:0", + "Downloads_Title": "crwdns6147:0crwdne6147:0", + "Downloads_Description": "crwdns6915:0{{powered by open-source software}}crwdnd6915:0{FAQ}crwdnd6915:0{Discord}crwdne6915:0", + "Downloads_Infinity_Title": "crwdns6917:0crwdne6917:0", + "Downloads_Infinity_Size": "crwdns6919:0{Size:}crwdne6919:0", + "Downloads_Infinity_Para1": "crwdns6921:0crwdne6921:0", + "Downloads_Infinity_Para2": "crwdns6923:0crwdne6923:0", + "Downloads_Infinity_Link": "crwdns6925:0crwdne6925:0", + "Downloads_Infinity_Link2": "crwdns6927:0crwdne6927:0", + "Downloads_Ultimate_Title": "crwdns6929:0crwdne6929:0", + "Downloads_Ultimate_Size": "crwdns6931:0{Size:}crwdne6931:0", + "Downloads_Ultimate_Para1": "crwdns6933:0crwdne6933:0", + "Downloads_Ultimate_Para2": "crwdns6935:0{qBittorrent}crwdnd6935:0{7-Zip}crwdne6935:0", + "Downloads_Ultimate_Link": "crwdns6937:0crwdne6937:0", + "Downloads_Ultimate_Link2": "crwdns6939:0crwdne6939:0", + "Downloads_Requirements": "crwdns6941:0{System Requirements:}crwdnd6941:0{Mac}crwdnd6941:0{Linux}crwdne6941:0", + "Downloads_Prerequisites": "crwdns6943:0{Prerequisites:}crwdnd6943:0{Microsoft .NET Framework 4.7}crwdne6943:0", + "Downloads_Footer": "crwdns6945:0{News}crwdne6945:0" +} \ No newline at end of file diff --git a/locales/ach-UG/error404.json b/locales/ach-UG/error404.json new file mode 100644 index 0000000000..b87ffe62bf --- /dev/null +++ b/locales/ach-UG/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "crwdns6203:0crwdne6203:0", + "Error_Para1": "crwdns6205:0crwdne6205:0", + "Error_Para2": "crwdns6207:0{contact us}crwdne6207:0" +} \ No newline at end of file diff --git a/locales/ach-UG/faq.json b/locales/ach-UG/faq.json new file mode 100644 index 0000000000..77e0e2eae0 --- /dev/null +++ b/locales/ach-UG/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "crwdns6209:0crwdne6209:0", + "FAQ_Question1": "crwdns6947:0crwdne6947:0", + "FAQ_Answer1": "crwdns6949:0crwdne6949:0", + "FAQ_Question2": "crwdns6215:0crwdne6215:0", + "FAQ_Answer2": "crwdns6217:0crwdne6217:0", + "FAQ_Question3": "crwdns6219:0crwdne6219:0", + "FAQ_Answer3": "crwdns6221:0{are free and open-source}crwdnd6221:0{read this page}crwdne6221:0", + "FAQ_Question4": "crwdns6223:0crwdne6223:0", + "FAQ_Answer4": "crwdns6951:0{here}crwdne6951:0", + "FAQ_Question5": "crwdns6953:0crwdne6953:0", + "FAQ_Answer5": "crwdns6955:0{statistics page}crwdne6955:0", + "FAQ_Question6": "crwdns6231:0crwdne6231:0", + "FAQ_Answer6": "crwdns6233:0{website}crwdnd6233:0{HTML5-compatible catalog}crwdnd6233:0{Flashpoint does not condone harassment over Nitrome's decision.}crwdne6233:0", + "FAQ_Question7": "crwdns6235:0crwdne6235:0", + "FAQ_Answer7": "crwdns6237:0{this article}crwdne6237:0", + "FAQ_Question8": "crwdns6239:0crwdne6239:0", + "FAQ_Answer8": "crwdns6957:0{curation tutorial}crwdne6957:0", + "FAQ_Question9": "crwdns6243:0crwdne6243:0", + "FAQ_Answer9": "crwdns6245:0{Discord server}crwdne6245:0", + "FAQ_Question10": "crwdns6247:0crwdne6247:0", + "FAQ_Answer10": "crwdns6249:0{GitHub}crwdne6249:0", + "FAQ_Question11": "crwdns6251:0crwdne6251:0", + "FAQ_Answer11": "crwdns6959:0{CC-BY 4.0}crwdnd6959:0{here}crwdne6959:0", + "FAQ_Question12": "crwdns6255:0crwdne6255:0", + "FAQ_Answer12": "crwdns6961:0{Open Collective page}crwdne6961:0", + "FAQ_Question13": "crwdns6259:0crwdne6259:0", + "FAQ_Answer13": "crwdns6261:0{manual}crwdne6261:0", + "FAQ_Question14": "crwdns6263:0crwdne6263:0", + "FAQ_Answer14": "crwdns6265:0{directly by email}crwdne6265:0", + "FAQ_Question15": "crwdns6267:0crwdne6267:0", + "FAQ_Answer15": "crwdns6269:0{extended FAQ}crwdne6269:0" +} \ No newline at end of file diff --git a/locales/ach-UG/home.json b/locales/ach-UG/home.json new file mode 100644 index 0000000000..1627869387 --- /dev/null +++ b/locales/ach-UG/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "crwdns6271:0crwdne6271:0", + "About_Title": "crwdns6963:0crwdne6963:0", + "About_Para1": "crwdns6965:0crwdne6965:0", + "About_Para2": "crwdns6967:0{a fully-featured launcher}crwdnd6967:0{a proxy}crwdnd6967:0{a sandbox}crwdnd6967:0{open-source software}crwdne6967:0", + "About_Para3": "crwdns6969:0{was originally started}crwdne6969:0", + "About_Para4": "crwdns6971:0{Open Collective page}crwdne6971:0", + "Search_Collection": "crwdns6285:0crwdne6285:0", + "Request_Archival": "crwdns6287:0crwdne6287:0" +} \ No newline at end of file diff --git a/locales/ach-UG/layout.json b/locales/ach-UG/layout.json new file mode 100644 index 0000000000..f39e177673 --- /dev/null +++ b/locales/ach-UG/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "crwdns6289:0crwdne6289:0", + "Home": "crwdns6291:0crwdne6291:0", + "Platforms": "crwdns6293:0crwdne6293:0", + "News": "crwdns6295:0crwdne6295:0", + 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"News_Is_Available": "crwdns6397:0crwdne6397:0", + "News_Grab_Download": "crwdns6399:0{downloads page}crwdne6399:0", + "News_Flashpoint_Update_October_2019": "crwdns6401:0{here}crwdne6401:0", + "News_Flashpoint_Update_November_2019": "crwdns6403:0{here}crwdne6403:0", + "News_Flashpoint_7_0": "crwdns6405:0crwdne6405:0", + "News_Flashpoint_7_0_Meta": "crwdns6407:0crwdne6407:0", + "News_Flashpoint_7_1": "crwdns6409:0crwdne6409:0", + "News_Flashpoint_7_1_Meta": "crwdns6411:0crwdne6411:0", + "News_Featured_Kotaku_Link": "crwdns6413:0crwdne6413:0", + "News_Featured_Kotaku_Rest": "crwdns6415:0crwdne6415:0", + "News_Flashpoint_Update_March_2020": "crwdns6417:0{here}crwdne6417:0", + "News_Flashpoint_Update_April_2020": "crwdns6419:0{here}crwdne6419:0", + "News_Flashpoint_8_0": "crwdns6421:0crwdne6421:0", + "News_Flashpoint_8_0_Meta": "crwdns6423:0crwdne6423:0", + "News_Flashpoint_Update_June_2020": "crwdns6425:0{here}crwdne6425:0", + "News_Flashpoint_8_1": "crwdns6427:0crwdne6427:0", + 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end of file diff --git a/locales/ach-UG/platforms.json b/locales/ach-UG/platforms.json new file mode 100644 index 0000000000..31fd1368fc --- /dev/null +++ b/locales/ach-UG/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "crwdns6459:0crwdne6459:0", + "Platforms_Description1": "crwdns6461:0{Flashpoint Database}crwdne6461:0", + "Platforms_Description2": "crwdns6463:0crwdne6463:0", + "Platforms_By": "crwdns6465:0crwdne6465:0", + "Platforms_3D_Groove_GX_Description": "crwdns6467:0crwdne6467:0", + "Platforms_3DVIA_Player_Description": "crwdns6469:0crwdne6469:0", + "Platforms_AboutPeople_Description": "crwdns6471:0crwdne6471:0", + "Platforms_AboutTime_Description": "crwdns6473:0crwdne6473:0", + "Platforms_ActiveX_Controls_Description": "crwdns6475:0crwdne6475:0", + "Platforms_Adobe_Atmosphere_Player_Description": "crwdns6477:0crwdne6477:0", + "Platforms_Adobe_Flash_Player_Description": "crwdns6479:0crwdne6479:0", + "Platforms_Adobe_Shockwave_Player_Description": 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"crwdns6589:0crwdne6589:0", + "Platforms_ThingViewer_Description": "crwdns6591:0crwdne6591:0", + "Platforms_Unity_Web_Player_Description": "crwdns6593:0crwdne6593:0", + "Platforms_Visual_WebMap_Description": "crwdns6595:0crwdne6595:0", + "Platforms_Vitalize_Description": "crwdns6597:0crwdne6597:0", + "Platforms_VRML_Description": "crwdns6599:0{V}crwdnd6599:0{R}crwdnd6599:0{M}crwdnd6599:0{L}crwdne6599:0", + "Platforms_X3D_Description": "crwdns6601:0crwdne6601:0", + "Platforms_Xara_Plugin_Description": "crwdns6603:0crwdne6603:0", + "Platforms_Coming_Soon": "crwdns6605:0crwdne6605:0", + "Platforms_Coming_Soon_Description": "crwdns6607:0crwdne6607:0", + "Platforms_Common_Ground_Description": "crwdns6609:0crwdne6609:0", + "Platforms_DjVu_Description": "crwdns6611:0crwdne6611:0", + "Platforms_Jamagic_Description": "crwdns6613:0crwdne6613:0", + "Platforms_Jutvision_Description": "crwdns6615:0crwdne6615:0", + "Platforms_mBed_Description": "crwdns6617:0crwdne6617:0", + "Platforms_MrSID_Description": "crwdns6619:0crwdne6619:0", + "Platforms_PanoramIX_Description": "crwdns6621:0crwdne6621:0", + "Platforms_Petz_Player_Description": "crwdns6623:0crwdne6623:0", + "Platforms_Sibelius_Scorch_Description": "crwdns6625:0crwdne6625:0", + "Platforms_Sizzler_Description": "crwdns6627:0crwdne6627:0", + "Platforms_Ulead_COOL_360_Description": "crwdns6629:0crwdne6629:0", + "Platforms_VReam_WIRL_Description": "crwdns6631:0crwdne6631:0" +} diff --git a/locales/ach-UG/source.json b/locales/ach-UG/source.json new file mode 100644 index 0000000000..fbbd7bf0e7 --- /dev/null +++ b/locales/ach-UG/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "crwdns6633:0crwdne6633:0", + "Source_Desc": "crwdns6983:0{GitHub team page}crwdne6983:0", + "Source_Developed_Projects_Title": "crwdns6985:0crwdne6985:0", + "Source_Developed_Projects_Desc": "crwdns6987:0crwdne6987:0", + "Source_Flashpoint_Launcher_Desc": "crwdns6641:0{Flashpoint Launcher}crwdne6641:0", + "Source_Flashpoint_Proxy_Desc": "crwdns6643:0{Flashpoint Proxy}crwdne6643:0", + "Source_Flashpoint_Secure_Player_Desc": "crwdns6645:0{Flashpoint Secure Player}crwdne6645:0", + "Source_Flashpoint_Component_Tools_Desc": "crwdns6989:0{Flashpoint Component Tools}crwdne6989:0", + "Source_Flashpoint_OldCPUSimulator_Desc": "crwdns6649:0{OldCPUSimulator}crwdne6649:0", + "Source_Utilized_Projects_Title": "crwdns6991:0crwdne6991:0", + "Source_Utilized_Projects_Desc": "crwdns6993:0crwdne6993:0", + "Source_Apache_Desc": "crwdns6655:0{Apache HTTP Server}crwdne6655:0", + "Source_Basilisk_Desc": "crwdns6657:0{Basilisk}crwdnd6657:0{here}crwdne6657:0", + "Source_Chromium_Desc": "crwdns6659:0{Chromium}crwdne6659:0", + "Source_PHP_Desc": "crwdns6661:0{PHP}crwdne6661:0" +} \ No newline at end of file diff --git a/locales/ach-UG/template.json b/locales/ach-UG/template.json new file mode 100644 index 0000000000..0ae554e400 --- /dev/null +++ b/locales/ach-UG/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "crwdns6665:0crwdne6665:0", + "Template_Formatted_Testing_Paragraph": "crwdns6667:0{bold}crwdnd6667:0{italic}crwdnd6667:0{underlined}crwdnd6667:0{hyperlink}crwdnd6667:0{This will be all}crwdne6667:0" +} \ No newline at end of file diff --git a/locales/af-ZA/branding.json b/locales/af-ZA/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/af-ZA/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/af-ZA/contact.json b/locales/af-ZA/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/af-ZA/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/af-ZA/discord.json b/locales/af-ZA/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/af-ZA/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/af-ZA/downloads.json b/locales/af-ZA/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/af-ZA/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/af-ZA/error404.json b/locales/af-ZA/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/af-ZA/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/af-ZA/faq.json b/locales/af-ZA/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/af-ZA/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/af-ZA/home.json b/locales/af-ZA/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/af-ZA/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/af-ZA/layout.json b/locales/af-ZA/layout.json new file mode 100644 index 0000000000..81e84cc39b --- /dev/null +++ b/locales/af-ZA/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/af-ZA/news.json b/locales/af-ZA/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/af-ZA/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/af-ZA/platforms.json b/locales/af-ZA/platforms.json new file mode 100644 index 0000000000..100a88ae01 --- /dev/null +++ b/locales/af-ZA/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/af-ZA/source.json b/locales/af-ZA/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/af-ZA/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/af-ZA/template.json b/locales/af-ZA/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/af-ZA/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/ar-SA/branding.json b/locales/ar-SA/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/ar-SA/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/ar-SA/contact.json b/locales/ar-SA/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ar-SA/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/ar-SA/discord.json b/locales/ar-SA/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ar-SA/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/ar-SA/downloads.json b/locales/ar-SA/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/ar-SA/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/ar-SA/error404.json b/locales/ar-SA/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ar-SA/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/ar-SA/faq.json b/locales/ar-SA/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/ar-SA/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/ar-SA/home.json b/locales/ar-SA/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/ar-SA/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/ar-SA/layout.json b/locales/ar-SA/layout.json new file mode 100644 index 0000000000..aecc12ed41 --- /dev/null +++ b/locales/ar-SA/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "الرئيسية", + "Platforms": "المنصات", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/ar-SA/news.json b/locales/ar-SA/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/ar-SA/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/ar-SA/platforms.json b/locales/ar-SA/platforms.json new file mode 100644 index 0000000000..c40c59a8c6 --- /dev/null +++ b/locales/ar-SA/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "من", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/ar-SA/source.json b/locales/ar-SA/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/ar-SA/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/ar-SA/template.json b/locales/ar-SA/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ar-SA/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/ca-ES/branding.json b/locales/ca-ES/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/ca-ES/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/ca-ES/contact.json b/locales/ca-ES/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ca-ES/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/ca-ES/discord.json b/locales/ca-ES/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ca-ES/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/ca-ES/downloads.json b/locales/ca-ES/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/ca-ES/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/ca-ES/error404.json b/locales/ca-ES/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ca-ES/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/ca-ES/faq.json b/locales/ca-ES/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/ca-ES/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/ca-ES/home.json b/locales/ca-ES/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/ca-ES/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/ca-ES/layout.json b/locales/ca-ES/layout.json new file mode 100644 index 0000000000..c3410f77e3 --- /dev/null +++ b/locales/ca-ES/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Home", + "Platforms": "Plataformes", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/ca-ES/news.json b/locales/ca-ES/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/ca-ES/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/ca-ES/platforms.json b/locales/ca-ES/platforms.json new file mode 100644 index 0000000000..100a88ae01 --- /dev/null +++ b/locales/ca-ES/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/ca-ES/source.json b/locales/ca-ES/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/ca-ES/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/ca-ES/template.json b/locales/ca-ES/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ca-ES/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/cs-CZ/branding.json b/locales/cs-CZ/branding.json new file mode 100644 index 0000000000..86704cceeb --- /dev/null +++ b/locales/cs-CZ/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Značka", + "Branding_Para1": "Jednoduše řečeno, logo Flashpointu je tvořeno jeho iniciály, které jsou otočené proti sobě. Prázdné místo tvoří tvar šipky, který lze interpretovat jako tlačítko přehrávání nebo symbol stahování, připomenutí procesů, na které jsme si zvykli při přístupu k našim oblíbeným hrám. Text typicky zobrazený vedle loga používá písmo Tahoma.", + "Branding_Para2": "Logo Flashpointu spadá pod licenci {Creative Commons Attribution 4.0}, což znamená, že může být volně upraveno a šířeno, dokud uvedete Seirade (designér loga) nebo Flashpoint jako autora.", + "Branding_Para3": "Balíček obsahující vektorové logo v různých stylech může být stažen {zde}.", + "Wallpapers_Title": "Tapety", + "Wallpapers_Desc": "Tyto tapety jsou zde k dispozici se svolením Rain:", + "Banners_Title": "Bannery stránky" +} \ No newline at end of file diff --git a/locales/cs-CZ/contact.json b/locales/cs-CZ/contact.json new file mode 100644 index 0000000000..587ec5ef6a --- /dev/null +++ b/locales/cs-CZ/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Kontakt", + "Contact_Para1": "Pokud potřebujete kontaktovat projekt přímo, zašlete e-mail na {flashpoint (zavináč) bluemaxima (tečka) org.}", + "Contact_Disclaimer1": "Flashpoint nenabízí služby pro zpřístupnění obsahu s podporou Flash v prohlížeči po roce 2020. Podívejte se prosím na projekty, jako je {Ruffle}.", + "Contact_Disclaimer2": "Žádosti o archivaci by neměly být zpracovávány e-mailem; místo toho {postupujte podle tohoto návodu}. E-maily pro řešení problémů jsou přijaty, ale nejprve si prosím přečtěte {manuál}." +} \ No newline at end of file diff --git a/locales/cs-CZ/discord.json b/locales/cs-CZ/discord.json new file mode 100644 index 0000000000..d80d8e8990 --- /dev/null +++ b/locales/cs-CZ/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Prosím přečtěte si pravidla před připojením k našemu Discord serveru (můžete se také na ně kouknout v {#rules-and-faq}, jakmile budete uvnitř):", + "Discord_Rule1": "Dodržujte Discord pravidla a k tomu i ta naše: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Respektujte ostatní. Nebuďte bigotní, nepodněcujte problémy, nechovejte se protivně, opakovaně nezmiňujte uživatele/role, nebo neposílejte přímé zprávy členům serveru (včetně personálu) bez svolení.", + "Discord_Rule3": "Ponechte témata v jejich určených kanálech. Pokud si nejste plně jisti účelem kanálu, vždy si přečtěte popis. Pokud vás zaměstnanec požádá o přesun konverzace, udělejte to prosím.", + "Discord_Rule4": "Distribuce obsahu, který se v současné době prodává nebo o který se žádá, aby byl odstraněn z Flashpointu není povolena.", + "Discord_Rule5": "{Nikdy neposílejte e-maily týkající se Flashpointu bez souhlasu personálu, ať už si myslíte, že jsou jakkoli dobré.} Nikdo nechce, aby jeho šance na kontaktování vývojáře přišla nazmar, proto chceme zajistit, aby se to nestalo.", + "Discord_Rule6": "Propagace vašich nebo přidružených stran prostřednictvím Discord pozvánek, YouTube odkazů, peněžitého podnikání nebo podobných aktivit je zakázaná, pokud není v kontextu Flashpoint nebo digitálního archivu.", + "Discord_Rule7": "Erotický obsah a diskuse musí být uchovány v {#nsfw-lounge} (samotná existence kanálu by měla vysvětlit více než dost).", + "Discord_Rule8": "Politické konverzace nemají na tomto serveru místo. Provádějte je někde jinde nebo vůbec.", + "Discord_Curation_Exception": "(Jedinou výjimkou z pravidel 7 a 8 jsou kurátorské příspěvky - konkrétní diskuse o nich a o obsahu, který obsahují.)", + "Discord_Sanctions": "Členům týmu je dovoleno varovat/umlčet/vyhodit/zabanovat uživatele, o kterých mají pocit, že porušují tato pravidla na základě závažnosti porušeného pravidla. Vyzýváme zaměstnance, aby byli velkorysí při prvním nebo náhodném porušení, ale mnohonásobné porušení pravidel budou mít za následek tvrdší tresty.", + "Discord_Agreed": "Přečetl/a jsem si pravidla a chci se připojit k serveru!" +} \ No newline at end of file diff --git a/locales/cs-CZ/downloads.json b/locales/cs-CZ/downloads.json new file mode 100644 index 0000000000..e02ca3953e --- /dev/null +++ b/locales/cs-CZ/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "UŽIVATELÉ AVASTU: PŘEČTĚTE SI PROSÍM PŘED STAŽENÍM {TOTO}!", + "Downloads_Title": "Stáhnout", + "Downloads_Description": "Instalace Flashpointu jsou zdarma, přenosné a {{poháněny open-source softwarem}} (kromě samotných pluginů, které jsou většinou abandonware). Pokud máte nějaké dotazy nebo obavy, podívejte se do {FAQ} nebo se zeptejte na {Discordu}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Velikost:} {} při stažení, {} po instalaci", + "Downloads_Infinity_Para1": "Položky se při hraní stahují z našich serverů. Ideální pro příležitostné uživatele.", + "Downloads_Infinity_Para2": "Celková velikost závisí na zvolených komponentech a při stahování položek se zvětšuje.", + "Downloads_Infinity_Link": "Stáhnout instalátor", + "Downloads_Infinity_Link2": "Zazipovaná kopie (pokud instalátor nefunguje)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Velikost:} {} při stažení, {} po rozbalení", + "Downloads_Ultimate_Para1": "Všechny položky jsou od počátku k dispozici offline. Ideální pro archiváře a sběratele dat.", + "Downloads_Ultimate_Para2": "Ke stažení je vyžadován torrent klient, jako {qBittorrent}, k extrakci poté {7-Zip}.", + "Downloads_Ultimate_Link": "Stáhnout Torrent", + "Downloads_Ultimate_Link2": "Přímé stažení (Archive.org)", + "Downloads_Requirements": "{Systémové požadavky:} Windows 7 SP1 nebo vyšší (k dispozici je také omezená podpora pro {Mac} a {Linux})", + "Downloads_Prerequisites": "{Vyžadovaný software:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} nebo vyšší", + "Downloads_Footer": "Informace a seznamy změn týkající se starších verzí naleznete na stránce {Novinky}." +} \ No newline at end of file diff --git a/locales/cs-CZ/error404.json b/locales/cs-CZ/error404.json new file mode 100644 index 0000000000..744364deba --- /dev/null +++ b/locales/cs-CZ/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Stránka nenalezena", + "Error_Para1": "Ujistěte se, že jste správně zadali URL adresu.", + "Error_Para2": "Pokud jste se na tuto stránku dostali kliknutím na odkaz někde na našich stránkách, {kontaktujte nás} prosím." +} \ No newline at end of file diff --git a/locales/cs-CZ/faq.json b/locales/cs-CZ/faq.json new file mode 100644 index 0000000000..e8223cd6a4 --- /dev/null +++ b/locales/cs-CZ/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Často kladené dotazy", + "FAQ_Question1": "Nejmenoval se tento projekt dříve BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Ano - projekt obsahoval ve svém názvu BlueMaximu až do jeho odchodu z projektu v lednu 2023.", + "FAQ_Question2": "Jaké operační systémy podporujete?", + "FAQ_Answer2": "Flashpoint podporuje Windows 7 SP1 a novější (kromě stock Windows 8). Jsou k dispozici také verze MacOS a Linuxu; vyžadují však další kroky k instalaci a mohou spustit pouze hrstku nejpopulárnějších technologií prohlížeče.", + "FAQ_Question3": "Vyvolává Flashpoint nějaké bezpečnostní problémy?", + "FAQ_Answer3": "O žádných nevíme. Celá naše aplikační sada (kromě stahovací technologie verze Infinity) se nemůže připojit k otevřenému internetu, veškeré změny v rejstříku provedené Flashpoint Secure Player jsou odstraněny po ukončení hry; všechny příchozí kurace procházejí počítačem s kompetentním a aktuálním antivirovým programem; a co je nejdůležitější, launcher a všechen strojový kód Flashpointu {je zdarma a open-source}. Udělali jsme vše, co je v našich silách, abychom zajistili, že kolekce je co nejbezpečnější, ale navzdory našemu úsilí, některé antiviry, jako je Avast a AVG, mají tendenci označovat důležité komponenty za nebezpečné. Pokud jste postiženi tímto problémem, {přečtěte si tuto stránku} pro pokyny pro řešení problémů.", + "FAQ_Question4": "Kolik her/animací je tam?", + "FAQ_Answer4": "Flashpoint v současné době nabízí přes {} her a {} animací. Kolekci si můžete prohlédnout bez stažení Flashpointu {zde}.", + "FAQ_Question5": "Jaké prohlížečové platoformy Flashpoint uchovává?", + "FAQ_Answer5": "Uchováváme hry a animace bězící na všech platformách uvedených na {stránce statistik} databáze Flashpointu.", + "FAQ_Question6": "Kde jsou Nitrome hry?", + "FAQ_Answer6": "Nitrome nás zdvořile požádal, abychom odstranili jejich obsah z kolekce. Pokud chcete hrát jejich hry, udělete tak na jejich {stránce}, a pokud Flash není dostupný, postupujte podle jejich rostoucího {katalogu her kompatibilních s HTML5}. {Flashpoint nesouhlasí s obtěžováním kvůli rozhodnutí Nitrome.}", + "FAQ_Question7": "Jak mohu požádat o hru/animaci?", + "FAQ_Answer7": "Požadavek můžete podat nejprve přečtením {tohoto článku} v celé jeho délce a poté následováním odkazů v dolní části.", + "FAQ_Question8": "Mohu přidat hru/animaci sám?", + "FAQ_Answer8": "Ano! Postupujte podle pokynů uvedených v {kurátorském tutoriálu} a vytvořte zkušební kuraci. Jakmile bude schválena, můžete odeslat tolik dalších kurací, kolik si přejete.", + "FAQ_Question9": "Chci přispět jiným způsobem (kódování, testování atd.). Jak mohu pomoci?", + "FAQ_Answer9": "Připojte se na náš {Discord server} pro více podrobností. Většina naší práce a komunikace probíhá právě tam.", + "FAQ_Question10": "Je Flashpoint open source?", + "FAQ_Answer10": "Jakoby jo i ne. Zdroje pro naši vlastní technologii, jako je spouštěč, jsou k dispozici na našem {GitHubu}. Zdroje pro software, který zahrnujeme do Flashpointu, jsou k dispozici na jejich příslušných webových stránkách (neupravujeme zdroj žádného softwaru, který zahrneme). Binární soubory pro samotné webové pluginy nejsou open source, ale pokud by byly, tak bychom zde ani nebyli.", + "FAQ_Question11": "Mohu použít logo/je k dispozici pod Creative Commons?", + "FAQ_Answer11": "Ano - logo spadá pod licenci {CC-BY 4.0}. Jako autora můžete volitelně uvést Seirade a Flashpoint. Zdrojové soubory naleznete {zde}.", + "FAQ_Question12": "Kde mohu na projekt přispět?", + "FAQ_Answer12": "Archiv Flashpoint funguje jako neziskový kolektiv. Více informací o tom, jak přispět a kam vaše peníze půjdou, najdete na naší {Open Collective stránce}.", + "FAQ_Question13": "Flashpoint nefunguje správně!", + "FAQ_Answer13": "Postupujte podle kroků řešení problémů uvedených v {manuálu}. Pokud stále máte problémy, požádejte o pomoc na našem Discordu.", + "FAQ_Question14": "Chci, aby byla hra/animace odstraněna z Flashpointu.", + "FAQ_Answer14": "Upozorněte nás buď prostřednictvím našeho Discordu nebo {přímo e-mailem}. Pravděpodobně se vás pokusíme přesvědčit, abyste si zde udrželi svou hru z historických důvodů, ale nejsme nerozumní.", + "FAQ_Question15": "Mám jiný dotaz.", + "FAQ_Answer15": "Podívejte se na náš {rozšířený FAQ}. Pokud zde není vaše otázka zodpovězena, připojte se k našemu Discordu." +} \ No newline at end of file diff --git a/locales/cs-CZ/home.json b/locales/cs-CZ/home.json new file mode 100644 index 0000000000..0329d88393 --- /dev/null +++ b/locales/cs-CZ/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Vítejte", + "About_Title": "Archiv Flashpoint je komunitní projekt, jehož cílem je uchování her a animací z webu.", + "About_Para1": "Historie a kultura internetu je důležitá a web se vyvíjí tak rychle, že to, co je dnes běžné, může být zítra zastaralé. Tento projekt se snaží zachovat co nejvíce zážitků z těchto platforem, aby se neztratily v čase a nezapomnělo se tak na ně. Od prosince 2017 se podařilo uchovat {více než {} her a animací} ve více než stovce pluginů a webových technologií.", + "About_Para2": "Kromě úsilí o zachování obsahu poskytujeme také vysoce flexibilní softwarový balíček pro spolehlivou navigaci a přehrávání zachovaného obsahu. Mezi softwarem, který pohání Flashpoint, je {plně vybavený spouštěč}, který funguje jako frontend pro kolekci, {zástupce}, který hry přesvědčuje, že běží na živém webu, a {sandbox}, který umožňuje bezpečné přehrávání obsahu s povolenými pluginy - všechny jsou {open-source software}.", + "About_Para3": "Projekt {byl původně založen} BlueMaximem ve snaze předejít zániku webových her před ukončením podpory Flashe. Od té doby se vyvinul v rozsáhlý projekt, do kterého se zapojily stovky komunitních přispěvatelů z celého světa a který zahrnuje hry i animace vytvořené pro řadu internetových pluginů, rámců a standardů.", + "About_Para4": "Archiv Flashpoint funguje jako nezisková organizace s cílem podporovat úsilí o zachování a zpřístupnění her, animací a dalších digitálních interaktivních zážitků z webu. Pokud nás chcete podpořit nebo se dozvědět více o tom, jak jsme financováni a na co jsou tyto prostředky vynakládány, použijte prosím tlačítko Přispět v levém postranním panelu nebo navštivte naši {Open Collective stránku}.", + "Search_Collection": "Prohledat kolekci", + "Request_Archival": "Zažádat o archivaci obsahu" +} \ No newline at end of file diff --git a/locales/cs-CZ/layout.json b/locales/cs-CZ/layout.json new file mode 100644 index 0000000000..e160e76fb1 --- /dev/null +++ b/locales/cs-CZ/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "cs-CZ", + "Home": "Domů", + "Platforms": "Platformy", + "News": "Novinky", + "FAQ": "FAQ", + "Downloads": "Stáhnout", + "Source": "Zdrojový Kód", + "Branding": "Značka", + "Contact": "Kontakt", + "Database": "Databáze", + "Manual": "Manuál", + "Wiki": "Wiki", + "Donate": "Přispět" +} \ No newline at end of file diff --git a/locales/cs-CZ/news.json b/locales/cs-CZ/news.json new file mode 100644 index 0000000000..79f8f63ab3 --- /dev/null +++ b/locales/cs-CZ/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "Novinky", + "News_Para1": "Všechny významné události v historii Flashpointu k říjnu 2019. Najeďte na jméno verze a získejte vysvětlení od BlueMaximy, zakladatele projektu.", + "News_Para2": "Seznam změn zahrnující všechny verze vydané před přechodem na systém založený na komponentech naleznete {zde}. Možnost přímého stahování starších verzí Flashpoint Ultimate naleznete na účtech BlueMaxima a Dri0m v internetovém archivu {zde} a {zde}.", + "News_Flashpoint_Started": "BlueMaximův Flashpoint byl spuštěn.", + "News_Flashpoint_0": "Flashpoint Zero byl vydán.", + "News_Flashpoint_1": "Flashpoint Version One byl vydán.", + "News_Was_Released": "byl vydán", + "News_Flashpoint_3_0": "Klíče ke království", + "News_Flashpoint_3_0_Meta": "V této verzi byl představen Redirector, který byl posledním dílem skládačky pro zprovoznění serveru - umožnil nám zachovat 99,9 % her Flash bez hackování. Představoval klíče ke království zachování Flashe, chcete-li.", + "News_Flashpoint_3_1": "Premiéra", + "News_Flashpoint_3_1_Meta": "Tato verze byla první, která měla Flashpoint divadlo (i když to byla v té době samostatná instance Launchboxu).", + "News_Flashpoint_3_2": "Šok a obdiv", + "News_Flashpoint_3_2_Meta": "Tato verze byla první, která podporovala tituly Shockwave.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Pojmenováno po skutečnosti, že v této kolekci bylo 4000 her. Jak ten čas letí.", + "News_Flashpoint_4_0": "Žijící nekonečnost", + "News_Flashpoint_4_0_Meta": "Tato verze představila Flashpoint Infinity, která umožňuje lidem streamovat hry z internetu. Jméno je převzato z alba Soilwork v roce 2013 stejného jména.", + "News_Flashpoint_4_1": "Javalita", + "News_Flashpoint_4_1_Meta": "Toto byla verze, která představila podporu pro applety Java. DarkMoe přišel s tímto názvem.", + "News_Flashpoint_5_0": "Jdeme to spustit", + "News_Flashpoint_5_0_Meta": "Launcher, který všichni známe a milujeme byl představen právě v této verzi.", + "News_Flashpoint_5_1": "Velký filtr", + "News_Flashpoint_5_1_Meta": "Playlisty byly přidány zde (filtry, pokud chcete). Jméno je převzato z EP Mesarthimu, The Great Filter.", + "News_Flashpoint_5_2": "Typ III", + "News_Flashpoint_5_2_Meta": "Velký filtr a Typ III jsou dvě EPéčka Mesarthimu, které jsou často dávány dohromady. Žádný jiný název se neobjevil, když jsme potřebovali.", + "News_Flashpoint_5_3": "Revoluce", + "News_Flashpoint_5_3_Meta": "Tato verze byla vydána blízko jednoletého výročí Flashpointu a my jsme to považovali za skutečnou revoluci. (Původně se měla nazývat \"Orbit\", ale to byl hloupý název)", + "News_Flashpoint_5_4": "Rekombinace", + "News_Flashpoint_5_4_Meta": "Tato verze přesunula animace ke hrám, které byly dříve v oddělených složkách s oddělenými klienty. 'Rekombinace' a '74%' jsou také jména dvou skladeb v albu The Density Parameter od Mesarthimu.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "Rychlá sada patchů vytvořená podél uploadu verze 5.4. Nebylo to tak, že by Flashpoint 5.4 byl dokončen pouze 74% při jeho uploadu.", + "News_Flashpoint_5_5": "Železo a měď", + "News_Flashpoint_5_5_Meta": "BlueMaxima v této době hrál příliš mnoho Deus Ex.", + "News_Flashpoint_6_0": "Zarovnání", + "News_Flashpoint_6_0_Meta": "Další odkaz na Mesarthim!", + "News_Flashpoint_6_1": "Uchovávacíware", + "News_Flashpoint_6_1_Meta": "Hříčka se softwarovými termíny běžně používanými v technologickém sektoru, jako jsou \"freeware\" a \"shareware\".", + "News_Flashpoint_6_2": "Moeův velký útěk", + "News_Flashpoint_6_2_Meta": "Zaměstnanec DarkMoe připravil v této verzi opravdu šílené množství únikových her.", + "News_Flashpoint_6_3": "Hovoříme o Flash hrách, ne o abstraktní filozofii", + "News_Flashpoint_6_3_Meta": "Pojmenováné podle hlášky, kterou pronesl nosamu, člen personálu.", + "News_Old_Releases_Title": "Retroaktivní časová osa vydání", + "News_Old_Releases_Description": "Vzhledem k tomu, že informační sloupec existoval až od prosince 2019, byla většina vydání až do tohoto okamžiku nezapsaná. V této sekci jsou uvedeny chybějící verze.", + "News_Is_Available": "je nyní k dispozici!", + "News_Grab_Download": "Stáhněte z {stránky Stáhnout}", + "News_Flashpoint_Update_October_2019": "Aktualizace stavu Flashpointu v říjnu 2019 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", + "News_Flashpoint_Update_November_2019": "Aktualizace stavu Flashpointu v listopadu 2019 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", + "News_Flashpoint_7_0": "Osm tisíc hodin", + "News_Flashpoint_7_0_Meta": "Osm tisíc hodin bylo zhruba tak dlouho, jak dlouho měl Flash v době vydání žít.", + "News_Flashpoint_7_1": "Držte se cíle", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, podle našich měřítek, byl dost nepovedený. 7.1 byla verze s ohromným množstvím oprav.", + "News_Featured_Kotaku_Link": "Byli jsme uvedeni na Kotaku!", + "News_Featured_Kotaku_Rest": "To je obrovský milník. Děkujeme vám všem za podporu!", + "News_Flashpoint_Update_March_2020": "Aktualizace stavu Flashpointu v březnu 2020 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", + "News_Flashpoint_Update_April_2020": "Aktualizace stavu Flashpointu v dubnu 2020 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "Tato verze znamenala konec Redirector softwaru, který se dříve používal k tomu, aby server fungoval. 301 je HTTP kód pro 'trvale přesunuto', tj. již nepřesměrovává.", + "News_Flashpoint_Update_June_2020": "Mini aktualizace stavu Flashpointu v červnu 2020 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", + "News_Flashpoint_8_1": "Dobrodružný duch", + "News_Flashpoint_8_1_Meta": "Název je odvozen od verše z tehdy nedávného alba Redneck Vikings from Hell od skupiny Aether Realm. Konkrétně se jedná o skladbu \"One Hollow Word\".", + "News_Flashpoint_Update_August_2020": "Aktualizace stavu Flashpointu v srpnu 2020 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", + "News_Flashpoint_8_2": "Blížíme se k Planetě Devět", + "News_Flashpoint_8_2_Meta": "Jde o (roztažený, to přiznávám) portmanteau slov \"blížíme se k deváté verzi\" a Planet Nine, EPéčka Mesarthimu.", + "News_Flashpoint_9_0": "Nádherný západ slunce", + "News_Flashpoint_9_0_Meta": "Pojmenováno podle písně Glorious Morning, která je známá za to, že je v Age of War. Tato verze byla poslední, která vyšla před smrtí Flashe, proto \"západ slunce\".", + "News_Flashpoint_Update_April_2021": "Aktualizace stavu Flashpointu v dubnu 2021 je nyní k dispozici na Medium. Podívejte se na ni {zde}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "Toto je první verze, která se uvolní na \"po Flashovém\" internetu, proto název \"Absence\". Shodou okolností se tak jmenuje i poslední skladba na EPéčku Mesarthimu 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Zkuste hádat.", + "News_Flashpoint_11": "Jejda, všechny pluginy!", + "News_Flashpoint_11_Meta": "Je to meme, protože verze 11 přidala tři tucty nových pluginů.", + "News_Flashpoint_11_1": "Operace Cherry Blossom", + "News_Flashpoint_11_1_Meta": "Odkaz na hru Muv-Luv (jděte si ji koupit na Steamu).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "Jsou roztomilí a cool." +} \ No newline at end of file diff --git a/locales/cs-CZ/platforms.json b/locales/cs-CZ/platforms.json new file mode 100644 index 0000000000..2d81a4402d --- /dev/null +++ b/locales/cs-CZ/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Podporované platformy", + "Platforms_Description1": "Flashpoint podporuje hry a animace vytvořené pro různé webové pluginy a standardy - nejen pro Flash. Tato stránka obsahuje přehled historie jednotlivých technologií od verze 11. Aktuální statistiky o počtu výskytů každé platformy si můžete prohlédnout na stránce {Flashpoint databáze}.", + "Platforms_Description2": "To slouží jako \"Kdo? Kdy? Co?\" shrnutí a výchozí bod pro další výzkum, není to komplexní historie každé platformy. Snažíme se prezentovat přesná fakta, ale chyby jsou stále možné. Kontaktujte nás prosím s příslušnými informacemi pro opravy.", + "Platforms_By": "od", + "Platforms_3D_Groove_GX_Description": "Společnost The Groove Alliance byla založena v roce 1998 a vyvinula 3D Groove SX, 3D herní engine s podporou Shockwave. Později, v roce 2002, se engine oddělil od Shockwave a vytvořil vlastní celek s názvem 3D Groove GX. Obě varianty bylo možné použít pro vývoj online her a desktopových aplikací. Z toho se stal pro společnost velký úspěch, který shromáždil velkou firemní uživatelskou základnu a později vedl k vytvoření několika vysoce profilovaných titulů pro televizní seriály a další velké oblasti. Poté, co humbuk opadl, se společnost The Groove Alliance v roce 2008 přetvořila na OTOY, ale webové stránky 3D Groove zůstaly online až do roku 2009. Přesná příčina zániku původní společnosti není známa, ale bylo potvrzeno, že došlo k vnitřním bojům.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (dříve 3D Life Player, Virtools Player a NeMo Web Player, nezaměňujte s 3DVIA Studio/Beta Player nebo 3DVIA Composer Player) byl prohlížečový plugin společnosti Dassault Systèmes pro přehrávání 3D zážitků vytvořených v programu Virtools. Byl určen pro pokročilé, praktické aplikace 3D, jako jsou počítačová školení, virtuální prohlídky a nemovitosti. 3DVIA Player se používal také pro webové hry, přičemž mezi jeho hlavní uživatele pro tento účel patřilo quebecké herní studio Sarbakan a amsterdamská společnost Little Chicken Game Company. Poslední aktualizace, verze 5.0, byla vydána v roce 2009. Stránka pro stahování zůstávala v provozu i v následujících letech, dokud nebyla v roce 2016 stažena. Do té doby byl plugin nainstalován více než 30 milionkrát.", + "Platforms_AboutPeople_Description": "Zatím žádný popis.", + "Platforms_AboutTime_Description": "Zatím žádný popis.", + "Platforms_ActiveX_Controls_Description": "ActiveX byl softwarový rámec vydaný společností Microsoft v roce 1996, který sloužil jako standard umožňující zapouzdření programů jako kontejnerů pro použití v jiných nesouvisejících programech, tzv. ovládacích prvcích ActiveX. Ty bylo možné vkládat do obsahu HTML a bylo možné vytvářet jednoúčelové ovládací prvky speciálně pro použití v aplikaci Internet Explorer za účelem přehrávání webových her. Po uvedení prohlížeče Edge v roce 2015 byl tento software vyřazen a jeho používání pro webové aplikace zřejmě skončilo a byl odsunut do prohlížeče Internet Explorer 11 pro podporu staršího softwaru.", + "Platforms_Adobe_Atmosphere_Player_Description": "Atmosphere Player, jehož vývoj byl zahájen v roce 1996 jako V3O společností Rocket Science Games, později převeden do společnosti Attitude Software a přejmenován na 3D Anarchy a poté v roce 2000 prodán společnosti Adobe a v roce 2001 přejmenován, je webový plugin určený k prohlížení interaktivních 3D světů, podobných standardu VRML, vytvořených v Atmosphere Builderu. Byl určen především pro virtuální mediální galerie, které mohly prezentovat obrázky/audio/video a samotné 3D modely. Při svém vzniku pod názvem 3D Anarchy byl software ještě ve fázi beta, když společnost Adobe získala technologii pro další vývoj, kde strávil další 3 roky v beta testování a poslední verze 1.0 přehrávače byla vydána v únoru 2004. V prosinci 2004 bylo oznámeno, že Atmosphere bude ukončen, přičemž podpora byla ukončena v lednu 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (také jen Flash, dříve Macromedia Shockwave Flash Player) je přehrávač vektorových animací a grafiky, často s přidanou interaktivitou. Byl používán jako médium pro webové hry díky své účinné kompresi, nízké ceně, snadnému použití a velké instalační základně. Byl vyvinut v roce 1995 a poprvé představen společností FutureWave v roce 1996, uměl toho o málo víc než jen základní animace a tlačítka pro jejich ovládání. Jak získával na popularitě, byly do přehrávače přidávány pokročilejší funkce, například programovací jazyk ActionScript. Protože se však lidé začali obávat jeho potenciálních bezpečnostních problémů a mezi webovými vývojáři vzrostla popularita jazyka HTML5, společnost Adobe oznámila konec životnosti přehrávače Flash na 31. prosince 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (také Shockwave, dříve Macromedia Shockwave Player nebo Shockwave Director Player) je přehrávač interaktivních médií vydaný v roce 1995. Byl postaven na technologii, kterou o deset let dříve vyvíjela společnost MacroMind, a webovým pluginem se stal až po převzetí společností Macromedia. Na rozdíl od Flashe obsahoval Shockwave skriptovací jazyk Lingo a podporu jazyka C++ pomocí Xtras, což přehrávači poskytlo širokou škálu možností včetně 3D. Byl široce používán na počátku internetu a ve hrách na CD-ROM a získal si všeobecnou popularitu. Po převzetí společnosti Macromedia firmou Adobe došlo k výraznému poklesu popularity této platformy ve prospěch Flashe, který rychle rozšiřoval své funkce a nyní byl také vlastněn společností Adobe. Nakonec v únoru 2019 společnost Adobe oznámila jeho ukončení a o dva měsíce později ukončila jeho podporu.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin je webový přehrávač pro obsah vytvořený pomocí vývojové platformy Alambik. Byl vydán v roce 2001 a uměl pracovat s 2D a 3D grafikou, vektory a mnoha dalšími aplikacemi. V roce 2002 uspořádala společnost Alambik k oslavení vydání Alambik Scriptu soutěž s cenami. V roce 2004 vytvořila společnost Alambik novou webovou stránku s ukázkami, ale poté se odmlčela a nikdy nevydala nic nového pro tuto platformu a ani plugin neaktualizovala.", + "Platforms_Ambulant_Description": "Ambulant je přehrávač pro soubory SMIL, který vytvořilo mnoho jednotlivců koordinujících práci v CWI v Amsterdamu v Nizozemsku. Zdá se, že název odkazuje na \"ambulaci\", což je jiný výraz pro chůzi; to je navíc podpořeno logem, které vypadá jako někdo, kdo jde. SMIL byl specifikací vytvořenou mezinárodním webovým konsorciem W3C, ale nezískal si velkou popularitu. Ambulant se pokusil být open source přehrávačem, který podporuje všechny soubory SMIL. Snaha o to, aby všechny části byly open source, mu však zabránila podporovat některé proprietární mediální formáty. Vývoj začal v dubnu 2003 a první verze \"AMBULANT/G\" byla vydána v červenci téhož roku. Poslední stabilní verze, 2.6, byla vydána v únoru 2015, avšak práce na nestabilním sestavení Ambulant 2.7 pokračovaly až do července 2016, kdy byla provedena poslední revize jejich repozitáře na Githubu. Vývojáři systému Ambulant jsou stále aktivní na jiných projektech.", + "Platforms_AnimaFlex_Description": "AnimaFlex byl plugin pro přehrávání grafiky, který uměl přehrávat animace s malou velikostí vytvořené pomocí nástroje RubberWeb Composer, který dokázal roztáhnout a zkreslit obrázky. Dokázal začít přehrávat animace ještě před stažením celého souboru a přizpůsobit se pomalejší rychlosti internetu. Navzdory svým slibům měl samotný RubberFlex několik dalších produktů, všechny exportovaly gify a konkurovaly jejich proprietární variantě, a dokonce 2 dny po pluginu spustil FlexToGif, který převáděl Plugin soubory na gify. Počátkem roku 1998 RubberWeb Composer ukončil distribuci a AnimaFlex tak zůstal bez autorského programu.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics byl prezentační program vytvořený v roce 1986 společností Software Publishing Corporation (SPC) pro počítače se systémem MS-DOS. Po jejich přechodu na Windows v roce 1991 se mu nepodařilo získat zpět podíl na trhu, který měl, a prohrál s PowerPointem. V roce 1996 koupila společnosti SPC a Serif společnost Allegro New Media (později téhož roku přejmenovaná na Vizacom). Společnost SPC vytvořila ASAP WordPower, program pro snadné vytváření prezentací, které bylo možné publikovat na webu pomocí pluginu ASAP WebShow. Společnost SPC se v roce 1997 sloučila se společností Serif. V roce 1998 byla značka Harvard oživena autorským programem Harvard Graphics 98 a plugin byl nahrazen novým s názvem Harvard Graphics WebShow. V roce 2000 se objevila nová verze autorizačního programu Advanced Presentations, která místo proprietárního formátu pluginu exportovala do standardu Flash. V roce 2001 společnost Vizacom prodala firmu Serif zpět svému původnímu vedení, které odsunulo řadu Harvard do kategorie staršího softwaru, který byl podporován a prodáván až do svého ukončení v roce 2017.", + "Platforms_Authorware_Web_Player_Description": "Authorware Web Player vytvořila společnost Macromedia v roce 1996 jako jednu z nových funkcí softwaru Authorware 3.5. Byl vytvořen jako způsob, jak na webu spouštět interaktivní programy vytvořené pomocí softwaru Macromedia Authorware. Na rozdíl od většiny webových pluginů bylo hlavním účelem Authorware pomoci při elektronickém vzdělávání, což vedlo k jeho využití ve firmách a v akademické oblasti jako způsob sestavování multimediálních výukových materiálů bez nutnosti programátorských zkušeností. Finální verze pluginu byla vydána v roce 2004, před převzetím společnosti Macromedia firmou Adobe v roce 2005, po čemž se vývoj zastavil až do oznámení o ukončení jeho vývoje v roce 2007.", + "Platforms_Autodesk_MapGuide_Description": "Zatím žádný popis.", + "Platforms_AXEL_Player_Description": "AXEL Player byl interaktivní plugin pro 3D obsah vytvořený společností MindAvenue v roce 2002. Byl to způsob, jak ukládat a přehrávat modely a animace ve webovém autorském programu AXELedge a AXELpublisheru, který převáděl soubory z jiných 3D programů, jako je 3ds Max. Tento software byl kritikou dobře přijat, a to i přes několik omezení, z nichž jedním byl nedostatek uživatelů pluginu. V roce 2005 společnost MindAvenue koupila firma 20-20 Technologies, která se specializovala na software pro navrhování interiérů a vývoj nábytku, a v roce 2006 se jejich webové stránky staly stránkou směřující k 20-20. Všechny produkty značky AXEL včetně pluginu byly ukončeny.", + "Platforms_BitPlayer_Description": "BitPlayer byla desktopová aplikace založená na technologiích Flash a Shockwave, kterou v roce 1999 vytvořila nizozemská společnost BitMagic. Nabízela denně krátká videa, která byla vyráběna doma a klienty, ktera byla doprovázena reklamami a kvízy. Původně měla hodnotu 6 milionů dolarů, ale po internetové horečce se stala obětí inzerentů a v lednu 2001 ukončila výrobu. Velká část jejího obsahu od té doby přežila jako konvertované soubory SWF, přestože ztratila další funkce, které vlastní přehrávač nabízel.", + "Platforms_Blender_Description": "Blender je 3D softwarový nástroj vytvořený v roce 1994 nizozemským animačním studiem NeoGeo. Jeho první verze byla vydána v roce 1995. Společnost byla v roce 1998 zrušena, ale její spolumajitel Ton Roosendaal vytvořil společnost Not a Number Technologies (NaN), která Blender dále rozvíjela. Verze 2.0, známá také jako GameBlender, vyšla v roce 2000 a znamenala posun směrem k interaktivitě a vývoji her. Z tohoto důvodu byl v roce 2001 vydán plugin pro prohlížeč, který začal jako otevřená beta verze. Druhá beta verze byla spuštěna v lednu 2002. Navzdory počátečnímu úspěchu se objevily finanční problémy a společnost NaN počátkem roku 2002 ukončila činnost. Roosendaal se poté rozhodl udělat Blender open-source a podařilo se mu to po crowdfundingu, kdy odkoupil akcie od investorů. Pokusy o pokračování vývoje pluginu byly učiněny, ale přechod na open source vedl k chybějícím komponentům pro herní engine; jeho obnova byla nejvyšší prioritou a plugin byl pozastaven. Poslední verze byla k dispozici ještě několik let - s tím, že v té době neexistovala žádná podpora ani plány na nové vydání - než byla v roce 2005 odstraněna.", + "Platforms_Burster_Description": "Burster byl implementací herního enginu Blender z roku 2000. Projekt byl pokusem o oživení oficiálního pluginu spuštěného s Blenderem, který byl ukončen z bezpečnostních důvodů. Vylepšoval původní verzi a využíval novější verze enginu pro lepší výkon a grafiku. Poslední verze byla spuštěna v roce 2013 a po třech letech bez aktualizací byl Burster v roce 2016 oficiálně ukončen. Samotný herní engine byl z programu Blender odstraněn v roce 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin je nástroj pro zvýšení produktivity, který v roce 1996 vytvořila společnost Logic Pulse. Jednalo se o novou funkci přidanou do verze 3.2 aplikace Calendar Quick, která slouží k vytváření kalendáře a plánování na počítači. Umožňovala uživatelům publikovat je pomocí funkce exportu do internetových stránek, které bylo možné propojit s dalšími osobami a prohlížet pomocí pluginu. Po opravě chyby Y2K v roce 1999 zůstaly stránky opuštěné bez dalších aktualizací a v roce 2001 zanikly.", + "Platforms_Cult3D_Description": "Cult3D byl webový prohlížeč 3D obsahu vytvořeného pomocí autorského programu Cult3D Designer. Zaznamenal mírný úspěch, do roku 2001 jej používalo 6 milionů uživatelů a několik významných klientů, přičemž byly přidány další možnosti importu 3D modelů z jiných programů. Poslední verze 5.3 byla vydána v roce 2002 a poslední aktualizace pluginu proběhla v roce 2004, kdy byla technologie prodána společnosti Mental Images GmbH. Společnost Nvidia později v roce 2007 koupila Mental Images a stala se dceřinou společností Nvidia Advanced Rendering Center. I přes aktualizaci webových stránek se plugin nedočkal žádných aktualizací a od roku 2011 přestal být prezentován jako životaschopná možnost a stránka ke stažení byla udržována kvůli uživatelům, kteří stále měli autorskou licenci, později byl v roce 2013 stažen.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion byla řada programů pro augmentovanou realitu (AR), kterou v roce 1999 začala vyvíjet společnost Total Immersion a která využívala videokamery k zobrazení 3D objektů v reálném čase. Jedním z těchto programů byl D'Fusion @Home, který byl vydán v roce 2008 a později v roce 2009 k němu byl přidán plugin. Aplikace pro něj byly vytvářeny pomocí autorizačního programu D'Fusion Studio a jeho hlavní náplní byl marketing a krátké zážitky. Do roku 2011 se tato technologie snažila dosáhnout širokého přijetí. I když byla implementace Flashe dostupnější a autorský software se stal bezplatným, jeho přijetí bylo stále velmi omezené. Po nástupu chytrých telefonů byla vyvinuta aplikace TryLive jako další řešení založené na augementované realitě pro snadný náhled produktů, jako je nábytek a brýle, která se stala úspěšnou na rozdíl od řady D'Fusion, která se po roce 2013 nedočkala dalších aktualizací. V roce 2015 byla společnost prodána společnosti ACEP, která vyrábí brýle.", + "Platforms_DeltaPoint_WebAnimator_Description": "Zatím žádný popis.", + "Platforms_DPGraph_Description": "Program DPGraph (Dynamic Photorealistic Graphing), který v roce 1999 vytvořil David Parker, je spustitelný program určený k zobrazování grafů z webových stránek. Umí animovat a zobrazovat až 8 rozměrů s možností ovládání proměnných. Fungoval tak, že se na webové stránce stáhl soubor, který prohlížeči sdělil, aby spustil program a vykreslil grafy. Plná verze byla licencována několika vzdělávacím institucím pro použití v učebnách a studovnách k vytváření grafů, stejně jako bezplatný přehrávač k jejich prohlížení. Naposledy byl aktualizován v roce 2016 a v roce 2019 se plná verze programu DPGraph stala volně použitelnou pro kohokoli.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) byl animační plugin vydaný společností Sharp v roce 2001. Byl navržen s ohledem na mobilní zařízení, jako jsou telefony a PDA, a vydán pro vybrané modely telefonů výhradně v Japonsku, stejně jako plugin pro prohlížeče. Pyšnil se malou velikostí souboru a vektorovou grafikou, která se hodila na jakoukoli obrazovku mobilního telefonu. V roce 2002 byla tato technologie představena pro americké publikum pod názvem SharpMotionART. Ani jedna z nich neměla dlouhého trvání, protože e-animator vydal svou poslední aktualizaci v roce 2003 a SharpMotionART byl ukončen v roce 2004.", + "Platforms_Envoy_Description": "Envoy byl formát dokumentů vyvinutý v roce 1993 společností Tumbleweed Software, vytvořený virtuálním tiskem v programu WordPerfect. Jednalo se o konkurenta Adobe Acrobatu a jeho formátu PDF. Společnost WordPerfect Corporation byla v roce 1994 prodána firmě Novell, které patřil i Envoy, ale Tumbleweed pokračoval ve spolupráci s Novellem a v roce 1995 vytvořil webový plugin pro prohlížení souborů online. V roce 1996 Novell prodal WordPerfect společnosti Corel, ale ponechal si vlastnictví Envoy. V roce 1999 Novell přestal Envoy vyvíjet a Corel ukončil podporu Envoy v programu WordPerfect 2000. Tím byla ukončena spolupráce společnosti Tumbleweed se společností Novell po převzetí Envoy v roce 1994, čímž byla podpora pluginu zrušena.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) je lehký animační plugin vyvinutý společností Sharp v roce 1997. Měl několik verzí autorského softwaru dodávaných s počítači značky Sharp a pro různé demografické skupiny, z nichž hlavní byla \"EVA Animator\". V roce 2000 byla spuštěna verze \"EVA Animator Kids\", která je přívětivější pro děti, s webovou stránkou エバキッズクラブ (EVA Kids Club). Ty byly v roce 2007 ukončeny a nahrazeny středně pokročilou úrovní \"EVA Animator School II\". Poslední větší aktualizace pluginu přišla v roce 2002 s jednou drobnou opravou v roce 2008, ale přesto si udržel malou komunitu uživatelů, dokud Sharp v roce 2016 nezrušil hlavní webové stránky.", + "Platforms_Flatland_Rover_Description": "Rover je 3D plugin založený na jazyce 3DML, který v roce 1997 vyvinula společnost Flatland. Uživatelé mohli pomocí autorizačního programu Spotnik vytvářet \"Spoty\" složené z \"Úrovní\" obsahujících \"Bloky\" pro snadnější vývoj a spouštět je pomocí programu Rover, který je k dispozici jako plugin pro prohlížeč i jako samostatný program. Vývoj probíhal čile až do internetové horečky, kdy se většina týmu rozpadla, poslední aktualizace vyšla v roce 2005 a webové stránky byly opuštěny, než v roce 2012 zanikly. Jeden z bývalých vývojářů, Michael Powers, se v roce 2014 rozhodl webové stránky oživit, vytvořit archiv programu a aktualizovat jej tak, aby fungoval na moderních systémech. Samostatná aplikace Rover byla v roce 2017 revidována, ale plugin se nevrátil.", + "Platforms_Formula_One_Description": "Zatím žádný popis.", + "Platforms_Fractal_Viewer_Description": "Zatím žádný popis.", + "Platforms_FreeHand_Description": "FreeHand byla kreativní sada pro vektorovou grafiku z roku 1988, kterou vytvořila společnost Altsys Corporation. Společnost Macromedia koupila FreeHand v roce 1994 a pokračovala v jeho vývoji. V říjnu 1996 byl uveden FreeHand 7.0 se pluginem pro web, nazvaným Shockwave for FreeHand. Tento plugin umožňoval vkládat vektorové obrázky vytvořené programem a zobrazovat je na webových stránkách. V listopadu 1996 společnost Macromedia koupila FutureSplash, další webový plugin pro vektorovou grafiku, který byl přejmenován na Flash. V roce 1998 byl vydán FreeHand 8.0, který nyní místo pluginu do FreeHand exportoval do Flashe. Poslední nová verze programu, FreeHand MX, byla vydána v roce 2003.", + "Platforms_GoBit_Games_Plugin_Description": "Plugin GoBit Games vytvořilo v roce 2008 malé nezávislé studio GoBit složené z bývalých zaměstnanců společnosti PopCap. Jejich první hra, Burger Shop, byla vydána v říjnu 2007 a na základě velké poptávky se o 4 měsíce později dočkala webové ukázky s využitím tehdy nového pluginu Games Plugin. Uplynul rok a demo bylo přepracováno jako reklamní hra pro Eggo, kterou 1. února 2009 vydala společnost Shockwave.com. Krátce poté byl plugin opuštěn s vydáním Burger Shop 2 - příslušné webové demo místo něj používalo Flash - a Burger Shop a jeho reskin tak zůstaly jedinými hrami, které pro něj byly kdy vytvořeny.", + "Platforms_HotSauce_Description": "Meta Content Framework (MCF) byl formát pro strukturování metadat, který od roku 1995 vyvíjela skupina Advanced Technology Group společnosti Apple Computer, v roce 1996 se z Projektu X stal experimentální plugin vytvořený pro jejich zobrazování na internetu, později nazvaný HotSauce, který zobrazoval mapy stránek v 3D prostoru. Na konci roku 1996 používalo HotSauce více než 200 webových stránek, později se jejich počet zvýšil na více než 300, a byla uzavřena dohoda se společností NetCarta o vytvoření knihovny více než 30 000 webových stránek, které bylo možné pomocí pluginu prohlížet. Přestože si standard MCF získal určitou chválu, většina uživatelů neviděla v tomto způsobu 3D navigace žádnou výhodu a projekt skončil jako jeden z mnoha zrušených po návratu Steva Jobse do společnosti Apple v roce 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage je standard pro zobrazování dokumentů prostřednictvím webového prohlížeče. Jazyk HTML, který původně vyvinul Tim Berners-Lee na počátku 90. let 20. století (jeho kořeny sahají až do roku 1980), se stal hlavní metodou sdílení informací prostřednictvím internetu a jeho možnosti byly rozšířeny o další jazyky, jako jsou CSS a JavaScript. Poprvé byl uveden na trh v roce 1993, následně byl aktualizován v roce 1995 pomocí HTML2 a v roce 1997 pomocí HTML3 a HTML4. Poslední aktualizace HTML4 proběhla v roce 2000 a v následujících letech byly jeho spřízněné jazyky jako platforma pro hry, animace a další webový obsah do značné míry ignorovány, vývojáři místo toho volili technologii pluginů, ale s rozvojem technologií a internetu začaly být pluginy zastaralé, a proto byla vyvinuta snaha o aktualizaci standardu a v roce 2008 byl uveden HTML5. Vzhledem k tomu, že Flash a další zásuvné moduly vyšly z módy a HTML5 se stal doporučeným standardem, mnozí přesunuli své projekty do rodiny HTML - nebo zcela opustili proprietární pluginy a místo toho nahrávali svůj obsah na webové stránky, jako je YouTube. {Poznámka: Z důvodu stručnosti označuje Flashpoint jako \"HTML\" všechny položky, které neobsahují rámce nebo obsah s podporou pluginů.}", + "Platforms_HyperG_Description": "Hyper-G byl systém pro správu webového obsahu (WCMS) založený na Gopheru, který v roce 1995 vyvinul Institut pro zpracování informací a počítačem podporovaná nová média (IICM) z Technické univerzity v rakouském Grazu. Jednalo se o alternativu k hypertextovým odkazům World Wide Webu, využívající prohlížeče s podporou Hyper-G, které mohly zobrazovat 3D modely adresářů a souborů, jakož i jiné modely, s vestavěným prohlížečem. Vzhledem k tomu, že byl založen na stále zastaralejším Gopheru, předchůdci WWW, vyvinul se později v roce 1996 v Hyperwave, bez dalších možností, které nabízely prohlížeče Hyper-G, jako například 3D funkce. Převážná většina jeho obsahu je nyní ztracena kvůli způsobu ukládání souborů v Gopheru.", + "Platforms_Hypercosm_Player_Description": "Hypercosm je webový přehrávač 3D obsahu založený na technologii vyvíjené od roku 1989, který byl uveden na trh v roce 1999. Společnost provedla velkou investici, která se jí však nevrátila, a stala se tak jednou z mnoha obětí internetové horečky a v roce 2001 zanikla. Společnost však koupila společnost ORBITEC a díky smlouvě s NASA se jí podařilo poněkud odrazit ode dna a pokračovala v práci na nových projektech až do restrukturalizace v roce 2012, kdy ji společnost ORBITEC pozastavila do doby, než se objeví nový obchodní partner, který by měl zájem s touto technologií pracovat. K tomu však nikdy nedošlo, což vedlo k ukončení činnosti společnosti Hypercosm v roce 2016.", + "Platforms_Illuminatus_Description": "Zatím žádný popis.", + "Platforms_iPix_Description": "Zatím žádný popis.", + "Platforms_Java_Plugin_Description": "Java applety, které byly vydány spolu s programovacím jazykem Java jako jedna z jeho funkcí, byly malá aplikační okna vložená do stránek pro další interaktivní funkce. Byly vytvořeny tak, aby byly vzájemně kompatibilní v různých operačních systémech a prohlížečích a aby byly výkonnější než standardní HTML. Zůstaly schopnou volbou po více než 10 let, ale počínaje rokem 2013 začala být technologie, na níž byly applety založeny, v hlavních prohlížečích nepodporována a mnohé z nich se staly nepoužitelnými, což vedlo k jejich vyřazení v roce 2017 a odstranění z Java SE 11 v roce 2018.", + "Platforms_JCAMPDX_Description": "Zatím žádný popis.", + "Platforms_Lightning_Strike_Description": "Zatím žádný popis.", + "Platforms_LiveMath_Plugin_Description": "Plugin LiveMath je aplikace pro interaktivní matematiku, která vytváří okno s poznámkami, vzorci, grafy a dalšími matematickými funkcemi, které lze vložit na webovou stránku. Původně spuštěn jako Theorist v roce 1989 společností Prescience Corporation, webový plugin byl spuštěn v roce 1994 a v roce 1997 přejmenován na MathView poté, co jej koupila společnost Waterloo Maple, v roce 1999 jej koupila společnost MathMonkeys a přejmenovala jej na LiveMath. V roce 2014 byl s přibývajícími problémy a nekompatibilitou s nejnovějšími prohlížeči plugin vyřazen a nahrazen samostatným prohlížečem s názvem LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "Zatím žádný popis.", + "Platforms_MHSV_Description": "Spuštěn jako alfa verze s názvem VSV ({V}irtual {S}pace {V}iewer) a později přejmenován na MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), jednalo se o plugin vyvinutý společností ParaGraph, který umožňoval vytvářet interaktivní 3D světy pomocí autorského programu VHSB ({V}irtual {H}ome {S}pace {B}uilder), který uměl vytvářet jak interaktivní MHSV, tak standardní statické světy VRML. V roce 1996 při vývoji standardu VRML 2.0 přibyla interaktivita a ParaGraph aktualizoval VHSB tak, aby umožňoval tvorbu světů VRML 2.0. ParaGraph se však rozhodl spolupracovat se společností Silicon Graphics a jejím přehrávačem Cosmo VRML 2.0 a upravil VHSB tak, aby s ním lépe spolupracoval, a opustil přitom MHSV. Společnost Silicon Graphics koupila ParaGraph v roce 1997 a vytvořila Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Silverlight, vyvinutý společností Microsoft jako reakce na Flash a Javu a uvedený na trh v roce 2007, je multimediální nástroj zaměřený na streamování videa, který používá například společnost Netflix. Pozdější verze přidaly další možnosti pro jiné aplikace. Dočkal se slušné popularity, v roce 2011 dosáhl míry přijetí 64,7 %. V roce 2012 však s oznámením konce NPAPI, vydáním systému Windows 8 a začátkem zavádění HTML5 společnost Microsoft tento software vyřadila a v roce 2015 s vydáním systému Windows 10 vstoupil do fáze End-of-Life, kdy byl v říjnu 2021 ukončen.", + "Platforms_NoteWorthy_Composer_Description": "Zatím žádný popis.", + "Platforms_O2C_Player_Description": "Přehrávač o2c Player, součást řady o2c (objects to see = objekty k zobrazení), byl v roce 1999 webový 3D plugin pro zobrazování objektů a scén, který vyvinula německá společnost mb Software AG. V roce 2003 společnost prodala technologii o2c společnosti ELECO plc, která vyvinula a v roce 2005 uvedla na trh verzi 2.0 přehrávače o2c, která přinesla mnohem lepší výkon s 3D akcelerací a byla označena spíše jako nástroj CAD pro architekty. Byla přidána podpora pro více prohlížečů, ale nedošlo k žádným zásadním aktualizacím, převážné pouze opravy chyb. Od roku 2021 je plugin stále k dispozici ke stažení, ale společnost Elcosoft přešla na implementaci technologie Unity WebGL.", + "Platforms_Octree_View_Description": "Octree View, který začínal jako starší plugin PicTree Viewer nebo PicView, poté přepracován na nový zásuvný modul Fastview a v roce 1999 přejmenován, je prohlížeč 3D objektů založený na technologii Voxel, která se vyvíjí nejdříve od roku 1980 a k vytváření obrázků využívá speciální kamery a laserové skenery. Společnost nadále využívala svou technologii a plugin, ale v roce 2007 přestala své webové stránky aktualizovat a ponechala je bez další aktivity.", + "Platforms_Pixound_Description": "Pixound byl umělecký hudební plugin, který byl spuštěn v roce 1996 jako společný podnik společností Hologramophone Research a Frankfurt Balkind Partners. Fungoval jako MIDI klávesy, které využívaly barevné hodnoty obrázků k vytváření různých tónů a výšek. V roce 2003 společnost Hologramophone změnila název na Techné Media. V roce 2005 byl plugin opuštěn ve prospěch samostatné aplikace určené výhradně pro Mac OS X. Později se z ní v roce 2011 stala aplikace pro systém iOS.", + "Platforms_Play3D_DeepV_Description": "Play3D byl 3D plugin vydaný v roce 1996 společností Heads Off, který byl v následujícím roce přejmenován a znovu vydán jako DeepV. Kromě několika příkladů se plugin po celou dobu své existence používal jen málo. Webové stránky vývojářů zanikly v roce 2001.", + "Platforms_PointPlus_Description": "PointPlus byl plugin pro vkládání prezentací aplikace PowerPoint na web, vyvinutý společností Net-Scene a vydaný v květnu 1996 pro Windows NT a 95. Prezentoval se jako alternativa ke složitějšímu softwaru Macromedia Shockwave, určená pro laické uživatele, kteří chtějí používat standard PowerPoint. Do listopadu byl vyvinut prohlížeč v jazyce Java, který byl kompatibilní s různými platformami a nevyžadoval žádné pluginy. Byl ponechán jako možnost pro specializované případy, ale v roce 1997 přestala produktová řada dostávat aktualizace. Webové stránky byly ukončeny počátkem roku 2001.", + "Platforms_PopCap_Plugin_Description": "Plugin PopCap byl plugin pro prezentaci herních ukázek vytvořených vývojářskou společností PopCap. Ve svých začátcích používala společnost pro svá dema online her Javu kvůli její přístupnosti. Později se však vývoj přesunul na vlastní plugin, který byl k dispozici jako ovládací prvek ActiveX a tradiční plugin pro Firefox. Tím společnost PopCap získala výhodu, že měla vlastní platformu pro distribuci demoverzí. Její nedostatečné využití zákazníky i samotnou společností PopCap však vedlo k tomu, že vývojáři v roce 2007 přešli na populárnější Flash.", + "Platforms_ProtoPlay_Description": "ProtoPlay byl plugin určený k prezentaci prototypů pro interakci spotřebitelů s produkty a simulaci jejich funkcí. Byl vydán v roce 1996 a využíval autorizační program Altia Design k vytváření aplikací, které se skládaly z 2D spritů s interaktivními prvky. Plugin měl spíše utilitární charakter a od konce roku 2003 nebyl aktivně propagován, existoval spíše jako funkce, která byla k dispozici v případě potřeby. Altia Design a plugin neustále dostávaly aktualizace, které zlepšovaly jejich funkčnost, a v roce 2007 byl vydán nový nástroj, který umožňoval vytvářet pluginy pro Photoshop, nazvaný PhotoProto. V roce 2009 se společnost Altia Inc. přesunula k navrhování uživatelských rozhraní, čímž opustila aspekt prototypování softwaru a spolu s ním i ProtoPlay.", + "Platforms_Pulse_Player_Description": "Pulse Player byl 3D plugin se zaměřením na animace, jehož vývoj byl zahájen v roce 1997 pod názvem 3rd Degree. Poprvé byl vydán v roce 1999 za finanční podpory několika zkušených členů v oblasti internetových médií a byl používán několika významnými klienty. Plugin byl prodáván jako zábavná a kreativní mediální platforma a zdálo se, že bude úspěšný, ale na začátku roku 2001 došlo ke změně v tom, čemu se společnost chtěla věnovat, a změnila značku přehrávače na serióznější obchodní a vzdělávací nástroj. V roce 2003 byla uvedena poslední verze 5.2 a krátce poté byla její podpora ukončena.", + "Platforms_REBOL_Plugin_Description": "REBOL je programovací jazyk navržený před více než 20 lety a vydaný v roce 1997. V roce 2004 byl vytvořen experimentální prototyp webového pluginu REBOL a k tomu stránka s několika příklady. Plugin začal jako ActiveX pouze pro Internet Explorer, ale později v roce 2006 byla vydána verze pluginu pro ostatní prohlížeče. Krátce poté však byla provedena poslední aktualizace a plugin zůstal v beta verzi jako nezabezpečený prototyp.", + "Platforms_ShiVa_Web_Player_Description": "ShiVa Web Player, vytvořený společností Stonetrip a před rokem 2007 pojmenovaný Ston3D Web Player, byl plugin 3D webového obsahu pro spouštění softwaru vytvořeného v enginu ShiVa 3D. Umožňoval vytvářet komplexní 3D scény s osvětlením a fyzikou při nízkých nárocích na zpracování. Společnost Stonetrip se později v roce 2013 přejmenovala na ShiVa Technologies SAS a zaměřila se výhradně na engine. S odstraněním rozhraní NPAPI z většiny prohlížečů se podpora pluginu snížila, což vedlo k tomu, že v roce 2018 došlo k výpadku URL odkazů několika základních souborů a rozbití většiny her a v roce 2019 bylo jeho možné stahování z webových stránek společnosti ShiVa odstraněno.", + "Platforms_Show_It_Description": "Show It! byl plugin představený v roce 1997 se sadou WordPerfect Suite 8 jako jedna z funkcí aplikace Corel Presentations 8, konkurenta aplikace PowerPoint. Při exportu s možností Internet Publisher mohli exportovat prezentace buď jako statickou prezentaci obrázků, nebo jako vložený projektor pomocí proprietárního souboru, který fungoval stejně jako původní desktopová aplikace, se zachováním všech funkcí, k čemuž byl plugin potřeba. Ten byl nadále podporován v aplikaci WordPerfect Office 2000 v modulu Presentations 9, ale v roce 2001 byla podpora možnosti pluginu v aplikaci WordPerfect Office 2002 v modulu Presentations 10 zrušena.", + "Platforms_SmoothMove_Panorama_Description": "Zatím žádný popis.", + "Platforms_Squeak_Etoys_Description": "Squeak byla platforma s otevřeným zdrojovým kódem, která byla spuštěna v roce 2001 a sloužila k vytváření zábavného a vzdělávacího obsahu. Uživatelé mohli vytvářet malé aplikace určené pro děti různých věkových skupin, od těch nejmenších s názvem \"Etoys\" až po \"Omniuser\" a \"Expert\". V roce 2008 byl přejmenován na Etoys a posunul se více k mladším dětem. Etoys 5 byla poslední verze pluginu, vydaná v roce 2012. V roce 2013 byl po obavách o bezpečnost zahájen vývoj verze programu v JavaScriptu, po kterém byl plugin opuštěn a nahrazen.", + "Platforms_Superscape_Viscape_Description": "Viscape, který v roce 1996 uvedl na trh průkopník 3D, společnost Superscape, s podporou společnosti Intel a který se původně jmenoval VisNet, byl 3D plugin, jehož výraznou výhodou byla interaktivita se světy, na rozdíl od statických modelů VRML 1.0. Dočkal se krátkého období popularity a zpočátku se s podporou VRML nepočítalo, ale s implementací interaktivity s VRML97 byla v roce 1998 vydána aktualizace s názvem Viscape Universal, která přidala podporu VRML, aby zůstala relevantní. Ukázalo se však, že to nestačí a došlo k finančním potížím a neúspěšným partnerstvím a recenzenti označili plugin za zastaralý a těžkopádný, přestože se snažili o jeho oživení. Ačkoli poslední aktualizace byla vydána v roce 2000, jeho technologie se ještě následující rok využívaly v sérii Lego Creator společnosti Superscape. Byl učiněn pokus o jeho aktualizaci vložením pluginu do Java appletů s názvem Vislite, ale nakonec se pak společnost přeorientovala na vývoj mobilních her a dosáhla mírného úspěchu, než ji v roce 2008 koupila společnost Glu Mobile.", + "Platforms_Surround_Video_Description": "Zatím žádný popis.", + "Platforms_SVF_Viewer_Description": "Zatím žádný popis.", + "Platforms_Tcl_Plugin_Description": "Tool Command Language (Tcl, vyslovuje se \"tickle\"), vyvinutý malým týmem a uvedený na trh v roce 1988, je dynamický programovací jazyk s otevřeným zdrojovým kódem. V roce 1994 přibrala společnost Sun Microsystems tým, aby tuto technologii dále rozvíjel. Jedním z výsledků tohoto podniku byl plugin z roku 1996, který umožňoval spouštět aplety Tcl (\"Tclety\") vložené do stránek. Koncem roku 1997 byl vývoj Tcl vyčleněn do nezávislé společnosti Scriptics a v roce 2000 se opět oddělil do Tcl Core Team. Zatímco vývoj jazyka je dodnes aktivní, práce na pluginu se zpomalila, přestože nebyla oficiálně ukončena. Poslední verze 3.1.0 byla vydána v roce 2006.", + "Platforms_ThingViewer_Description": "ThingViewer byl multimediální plugin z roku 1997 od společnosti Parable Corporation, která se později v roce 1998 přejmenovala na ThingWorld. Vytvářel \"Things\", prostředky, které mohly být volitelně chráněny proti krádeži nebo manipulaci a měly jedinečné ID s možností pro sdílení na webových stránkách, pomocí jednoduchého modulárního programování, k vytváření věcí, jako jsou obrázky, animace a dokonce interaktivní hry, vytvořené pomocí autorského programu ThingMaker nebo převodem souborů Shockwave Director pomocí ThingConverter. Byl poměrně populární, v roce 1999 dokonce získal smlouvy s Microsoftem a několika dalšími společnostmi, ale na konci roku 2000 společnost snížila počet zaměstnanců a jednala s neznámou stranou o fúzi s cílem prodat technologii. Webové stránky byly v roce 2002 uzavřeny.", + "Platforms_Unity_Web_Player_Description": "Unity Engine je víceplatformní herní engine, jehož cílem je zpřístupnit vývoj her, který je mezi vývojáři po celém světě nejoblíbenějším softwarem pro vývoj her třetích stran. Unity Web Player, vytvořený souběžně se samotným Unity a implementovaný v první opravné verzi v roce 2005, byl nástrojem pro hraní her Unity na webu. Zůstal oblíbenou platformou pro 3D hry, ale s odstraněním podpory NPAPI v roce 2016 byl plugin opuštěn ve prospěch Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap byl nástroj pro vizualizaci interaktivních map vložených do webové stránky. Byl kompatibilní s několika mapovými soubory z různých autorských programů, uměl zobrazit podrobné informace o sektorech a umožňoval provádět měření. Po jeho spuštění v roce 1997 nedošlo k dalšímu vývoji této technologie a zůstal stejný až do zániku stránky v roce 2004.", + "Platforms_Vitalize_Description": "Vitalize! byl plugin s nízkou šířkou pásma určený pro jednoduché webové hry s důrazem na hry, marketing a reklamu, který v roce 1997 vytvořila společnost Corel pro zobrazování obsahu vytvořeného pomocí svého multimediálního autorského programu Click&Create. Byl distribuován s pomocí společnosti Europress a pyšnil se tím, že se \"na rozdíl od Javy nebo Shockwavu snadno učí a používá\". Někdy v roce 1999 odešli bývalí zaměstnanci Corelu a vytvořili Clickteam, který pak v roce 2000 převzal vývoj verze 2.0. Poslední verze 4.0 byla vydána na přelomu let 2007/2008 a na jejich webových stránkách byla k dispozici až do roku 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage je otevřený 3D standard a vůbec první vytvořený pro web. Když byl v listopadu 1994 původně specifikován, mohl tento formát reprezentovat pouze statické modely bez interaktivity. Tento problém byl vyřešen v roce 1997, kdy byla zveřejněna verze 2.0, známější jako VRML97. Přestože se nikdy nedočkal masového využití, stal se po svém uvedení na trh nejoblíbenější možností pro internetové 3D projetky, než byl v roce 2001 nahrazen formátem X3D (který byl zpětně kompatibilní se světy VRML). Protože se jednalo o formát souborů, nikoliv o plugin, vzniklo mnoho různých implementací VRML, které často přidávaly vlastní nestandardní funkce.", + "Platforms_X3D_Description": "Zatím žádný popis.", + "Platforms_Xara_Plugin_Description": "Plugin Xara byl prohlížeč vektorové grafiky používající proprietární formát s nízkou šířkou pásma. V roce 1996 byla spuštěna beta verze a později plná verze, která umožňovala prohlížet soubory Flare vytvořené pomocí programu CORELXara na internetu. Později v roce 1997 byla spuštěna aplikace Xara Webster, která speciálně vytvářela webovou grafiku pro tento plugin. V roce 1999 byla vydána poslední verze 2.08a. V roce 2000 byl Xara Webster nahrazen XaraX, který uměl exportovat do Flashe, dalšího vektorového pluginu, takže podpora vlastní proprietární varianty byla zrušena a byla odsunuta do archivu staršího softwaru.", + "Platforms_Coming_Soon": "Již brzy", + "Platforms_Coming_Soon_Description": "Hry a animace vytvořené na těchto platformách budou k dispozici v příští aktualizaci.", + "Platforms_Common_Ground_Description": "Zatím žádný popis.", + "Platforms_DjVu_Description": "Zatím žádný popis.", + "Platforms_Jamagic_Description": "Zatím žádný popis.", + "Platforms_Jutvision_Description": "Zatím žádný popis.", + "Platforms_mBed_Description": "Zatím žádný popis.", + "Platforms_MrSID_Description": "Zatím žádný popis.", + "Platforms_PanoramIX_Description": "Zatím žádný popis.", + "Platforms_Petz_Player_Description": "Zatím žádný popis.", + "Platforms_Sibelius_Scorch_Description": "Zatím žádný popis.", + "Platforms_Sizzler_Description": "Zatím žádný popis.", + "Platforms_Ulead_COOL_360_Description": "Zatím žádný popis.", + "Platforms_VReam_WIRL_Description": "Zatím žádný popis." +} diff --git a/locales/cs-CZ/source.json b/locales/cs-CZ/source.json new file mode 100644 index 0000000000..71c850da93 --- /dev/null +++ b/locales/cs-CZ/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Zdrojový Kód", + "Source_Desc": "Software, který pohání Flashpoint je zdarma a open-source, samozřejmě s výjimkou většiny podporovaných pluginů/technologií (s těmi toho moc nenaděláme). Aplikace a nástroje vyvinuté přispěvateli projektu naleznete na stránkách našeho {GitHub týmu}.", + "Source_Developed_Projects_Title": "Software vyvinutý přispěvateli k Flashpointu", + "Source_Developed_Projects_Desc": "Následující software je k dispozici pod licencí MIT:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, launcher založený na Electronu inspirovaný LaunchBoxem.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, knihovna, která umožňuje komunikaci mezi prohlížečem/projektorem a simulovaným internetem Flashpointu.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, pokročilá aplikace, která umožňuje přehrávání obsahu na základě pluginu bez trvalých změn ve Windows registru.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, sada aplikací, které umožňují uživateli stahovat, spravovat a odebírat komponenty.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, nástroj, který spouští aplikace se simulovanou taktovací frekvencí.", + "Source_Utilized_Projects_Title": "Software třetích stran používaný Flashpointem", + "Source_Utilized_Projects_Desc": "Následující open-source software jsme nevyvinuli my, ale je součástí softwarové sady Flashpointu:", + "Source_Apache_Desc": "{Apache HTTP Server}, webový server vydaný pod Apache-2.0 licencí.", + "Source_Basilisk_Desc": "{Basilisk}, webový prohlížeč vydaný pod licencí MPL-2.0. Flashpoint využívá vlastní 32-bitovou sestavu s vlastním brandingem, kterou lze nalézt {here}.", + "Source_Chromium_Desc": "{Chromium}, webový prohlížeč vydaný pod různými open-source licencemi.", + "Source_PHP_Desc": "{PHP}, webový skriptovací jazyk vydaný pod PHP licencí." +} \ No newline at end of file diff --git a/locales/cs-CZ/template.json b/locales/cs-CZ/template.json new file mode 100644 index 0000000000..dafa748cab --- /dev/null +++ b/locales/cs-CZ/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "Tento text bude odeslán na Crowdin k překladu.", + "Template_Formatted_Testing_Paragraph": "Tento text bude {bold}, {italic}, {underlined} nebo {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/da-DK/branding.json b/locales/da-DK/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/da-DK/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/da-DK/contact.json b/locales/da-DK/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/da-DK/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/da-DK/discord.json b/locales/da-DK/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/da-DK/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/da-DK/downloads.json b/locales/da-DK/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/da-DK/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/da-DK/error404.json b/locales/da-DK/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/da-DK/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/da-DK/faq.json b/locales/da-DK/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/da-DK/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/da-DK/home.json b/locales/da-DK/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/da-DK/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/da-DK/layout.json b/locales/da-DK/layout.json new file mode 100644 index 0000000000..deaf89fa95 --- /dev/null +++ b/locales/da-DK/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Hjem", + "Platforms": "Platforme", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/da-DK/news.json b/locales/da-DK/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/da-DK/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/da-DK/platforms.json b/locales/da-DK/platforms.json new file mode 100644 index 0000000000..738b0ae911 --- /dev/null +++ b/locales/da-DK/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "af", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/da-DK/source.json b/locales/da-DK/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/da-DK/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/da-DK/template.json b/locales/da-DK/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/da-DK/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/de-DE/branding.json b/locales/de-DE/branding.json index 4fedf28fb9..1830722b4c 100644 --- a/locales/de-DE/branding.json +++ b/locales/de-DE/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Das Flashpoint-Logo besteht aus den gegeneinander geklappten Initialen des Projekts. Der Leerraum bildet eine Pfeilform, die als Abspieltaste oder Download-Symbol interpretiert werden kann, eine Erinnerung an die Vorgehensweise, an die wir uns gewöhnt haben, wenn wir auf unsere Lieblingsspiele zugreifen. Die Worte, die normalerweise neben dem Logo zu sehen sind, verwenden die Tahoma-Schriftart.", - "Branding_Para2": "Das Flashpoint-Logo fällt unter die {Creative Commons Attribution 4.0}-Lizenz. Das bedeutet, dass es frei modifiziert und weiterverteilt werden kann, solange Seirade (Designer des Logos) oder BlueMaximas Flashpoint anerkannt werden.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Ein Paket, das das vektorisierte Logo in verschiedenen Stilen enthält, kann hier heruntergeladen werden: {here}.", "Wallpapers_Title": "Hintergrundbilder", "Wallpapers_Desc": "Die folgenden Hintergrundbilder sind von Rain:", diff --git a/locales/de-DE/downloads.json b/locales/de-DE/downloads.json index fea77d5a29..b645db8973 100644 --- a/locales/de-DE/downloads.json +++ b/locales/de-DE/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "WARNUNG WENN DU AVAST ODER AVG VERWENDEST:", - "Downloads_Avast_Warning": "Eine Datei, die Flashpoint benötigt, um Spiele abzuspielen, wird als Virus erkannt und unter Quarantäne gestellt; das ist ein falsches Positiv! {Follow these instructions}, um eine Ausnahme für Flashpoint zu machen. Wir versuchen unser Bestes, um das Archiv und seine umgebenden Technologien virenfrei zu halten. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Downloads", - "Downloads_Para1": "Alle Flashpoint-Downloads sind portabel, kostenlos und {built with open-source software} (natürlich ohne die Spiele und Plattformen selbst). Ein Großteil des Open-Source-Codes ist nur für das Projekt erstellt worden, welches du auf unserer GitHub-Team-Seite {here} findest.", - "Downloads_Para2": "Um herauszufinden, was sich seit Beginn der Zeit geändert hat, lies das {changelog}. Warnung: Es ist groß.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 und höher, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} ist erforderlich, um Ultimate und Core zu extrahieren)", - "Downloads_Content_Disclaimer_Title": "HAFTUNGSAUSSCHLUSS ZUM INHALT:", - "Downloads_Content_Disclaimer_Warning": "Als Museum für Internetkultur enthält Flashpoint ein sehr breites Spektrum von Inhalten - von denen Teile je nach Rechtsprechung illegal sein können. Wenn dir das nicht gefällt, {download Flashpoint Infinity}, da es dir die Kontrolle darüber gibt, welche Inhalte auf deinem Gerät gespeichert sind.", - "Downloads_Size": "Größe", - "Downloads_Size_Download": "herunterladen", - "Downloads_Size_Extracted": "wenn extrahiert", - "Downloads_Ultimate_Line1": "Die gesamte Sammlung in einem gigantischen Paket", - "Downloads_Ultimate_Line2": "Jedes Spiel und jede Animation ist offline verfügbar - kein Internet erforderlich", - "Downloads_Ultimate_Line3": "Kann mit dem {Flashpoint Ultimate Updater} aktualisiert werden", - "Downloads_Ultimate_Line4": "Wird als .7z-Archiv zur Verfügung gestellt ({qBittorrent} und {Free Download Manager} werden für den Torrent und den direkten Download empfohlen)", - "Downloads_7z_Torrent": "7Z herunterladen (Torrent)", - "Downloads_7z_Direct": "7Z herunterladen (direkt)", - "Downloads_Hash_Placeholder": "(Hashes kommen bald)", - "Downloads_Recommended": "Empfohlen", - "Downloads_Size_Grows": "Dateigröße erhöht sich mit Verwendung", - "Downloads_Infinity_Line1": "Ein schlankes Paket für den Gelegenheitsgebrauch", - "Downloads_Infinity_Line2": "Spiele und Animationen werden automatisch heruntergeladen, wenn du sie abspielst", - "Downloads_Infinity_Line3": "Muss neu heruntergeladen werden, um Updates zu übernehmen", - "Downloads_Infinity_Line4": "Wird als selbstextrahierende, ausführbare Datei bereitgestellt (Flashpoint wird beim Ausführen in das angegebene Verzeichnis entpackt)", - "Downloads_Exe": "EXE herunterladen", - "Downloads_Instructions": "Anleitung", - "Downloads_Mirror": "Archive.org Mirror (Windows)", - "Downloads_Manual": "Sieh dir das {help manual} für die Verwendung/Fehlerbehebung von Flashpoint an!", - "Downloads_Core": "Es gibt auch {Flashpoint Core}, eine mini-Kopie von Flashpoint, die speziell auf Projektmitwirkende zugeschnitten ist. Es enthält Beispieleinträge für jede Plattform sowie hilfreiche Werkzeuge zur Kuratierung. {here} kann es heruntergeladen werden. Um zu erfahren, wie du mit Flashpoint Core zum Archiv beitragen kannst, lies bitte das {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file diff --git a/locales/de-DE/faq.json b/locales/de-DE/faq.json index af9dfc5c86..65a0053747 100644 --- a/locales/de-DE/faq.json +++ b/locales/de-DE/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Häufig gestellte Fragen", - "FAQ_Question1": "Wer/was ist BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, oder Ben Latimore, ist der Australier, der mit Flashpoint begonnen hat und die Master-Kopien handhabt. Kein Unternehmen oder keine Organisation ist an Flashpoint beteiligt - es handelt sich um ein komplett durch die Community betriebenes Projekt.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Welche Betriebssysteme werden unterstützt?", "FAQ_Answer2": "Flashpoint unterstützt Windows 7 SP1 und neuer (ausgenommen Windows 8). MacOS- und Linux-Versionen sind ebenfalls verfügbar; jedoch benötigen sie zusätzliche Schritte zur Installation und können nur eine Handvoll der beliebtesten Browser-Technologien verwenden.", "FAQ_Question3": "Gibt es Sicherheitsbedenken bei Flashpoint?", "FAQ_Answer3": "Nicht das wir wüssten. Die Gesamtheit unserer Anwendungspakete (abzüglich der Spiele-Download-Technik) kann sich nicht mit dem offenen Internet verbinden; alle Änderungen der Registry durch den Flashpoint Secure Player werden entfernt, sobald das Spiel geschlossen wird; alle eingehenden Kuratierungen werden über einen PC mit kompetenter und aktueller Antivirensoftware geleitet; und am wichtigsten ist, dass der Launcher und alle Software von Flashpoint Open-Source sind und {here} gefunden werden können. Wir haben unser Bestes getan, um sicherzustellen, dass die Sammlung so sicher wie möglich ist, aber trotz unserer Anstrengungen identifizieren einige Antiviren wie Avast und AVG wichtige Komponenten als gefährlich. Wenn du von diesem Problem betroffen bist, {read this page} für Anweisungen zur Fehlerbehebung.", "FAQ_Question4": "Wie viele Spiele/Animationen gibt es?", - "FAQ_Answer4": "Mit Flashpoint 11 haben wir über 130.000 Spiele und 20.000 Animationen. Du kannst die Sammlung ohne den Launcher {here} durchsuchen. Alternativ kannst du die entsprechenden Listen {here} und {here} ansehen.", - "FAQ_Question5": "Welche Plattformen bietet die Sammlung?", - "FAQ_Answer5": "Wir unterstützen Spiele und Animationen, die auf jeder Plattform auf der {Supported Platforms} Seite aufgelistet sind.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Wo sind die Nitrome-Spiele?", "FAQ_Answer6": "Nitrome hat uns gebeten, ihren Inhalt aus der Sammlung zu entfernen. Wenn du ihre Spiele spielen möchtest, tu dies auf ihrer {website}, und, wenn Flash keine Option ist, folge ihrem wachsenden {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Wie kann ich eine Spiele/Animation anfordern?", "FAQ_Answer7": "Du kannst einen Antrag stellen, indem du {this article} zuerst komplett durchliest und dann den Links unten folgst.", "FAQ_Question8": "Kann ich selbst ein Spiele/eineAnimation hinzufügen?", - "FAQ_Answer8": "Ja. Folge den in {curation tutorial} aufgeführten Anweisungen, um dein Kurator-Casting einzurichten. Sobald du akzeptiert wurdest, kannst du so viele weitere Kurationen einreichen, wie du willst.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Ich möchte auf eine andere Weise beitragen (Coden, Testen, etc.). Wie kann ich helfen?", "FAQ_Answer9": "Trete unserem {Discord server} für weitere Details bei. Die Großteil unserer Arbeit und Kommunikation geschieht dort.", "FAQ_Question10": "Ist Flashpoint Open Source?", "FAQ_Answer10": "Jein. Die Quellen für unsere selbstgemachte Technologie wie der Launcher sind alle auf unserem {GitHub} verfügbar. Die Quellen für die Software, die wir in Flashpoint aufnehmen, sind auf ihren entsprechenden Webseiten verfügbar (wir ändern keine Quelle der Software, die wir enthalten). Die Binärdateien für die Web-Plugins selbst sind nicht Open Source, aber wenn sie es wären, dann wären wir gar nicht erst hier.", "FAQ_Question11": "Kann ich das Logo verwenden/ist es unter Creative Commons erhältlich?", - "FAQ_Answer11": "Ja - das Logo fällt unter die {CC-BY 4.0}-Lizenz. Für die Zuschreibung kannst du freiwillig Seirade und BlueMaximas Flashpoint anerkennen. Quelldateien findest du {here}.", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Wo kann ich an das Projekt spenden?", - "FAQ_Answer12": "Aus Respekt vor den Künstlern und Entwicklern, deren Werke in Flashpoint zu finden sind, versuchen wir, nicht um Spenden zu bitten. Obwohl wir zuvor {a fundraiser} durchgeführt haben, um die Serverkosten zu decken, haben wir keine Pläne, in Zukunft einen weiteren zu starten.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint funktioniert nicht korrekt!", "FAQ_Answer13": "Folge den in {manual} aufgelisteten Schritten zur Fehlerbehebung. Falls du danach immer noch Probleme hast, frage in unserem Discord nach Hilfe.", "FAQ_Question14": "Ich möchte, dass ein Spiel/eine Animation aus dem einen oder anderen Grund von Flashpoint entfernt wird.", diff --git a/locales/de-DE/home.json b/locales/de-DE/home.json index fb7e78625c..72e83a59be 100644 --- a/locales/de-DE/home.json +++ b/locales/de-DE/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Willkommen", - "About_Title": "BlueMaxima's Flashpoint ist ein Projekt zur Erhaltung von Spielen im Internet.", - "About_Para1": "Internetgeschichte und -kultur sind wichtig und Inhalte auf Web-Plattformen einschließlich, aber nicht beschränkt auf Adobe Flash, machen einen wesentlichen Teil dieser Kultur aus. Dieses Projekt ist darauf ausgerichtet, so viele Erfahrungen wie möglich von diesen Plattformen zu erhalten, sodass sie nicht verloren gehen. Seit Anfang 2018 hat Flashpoint mehr als 100.000 Spiele und 10.000 Animationen auf 35 verschiedenen Plattformen gerettet.", - "About_Para2": "Flashpoint wurde im Januar 2018 von BlueMaxima gegründet, um Inhalte vor dem Tod von Flash vor dem Verschwinden zu retten. Seitdem hat es sich zu einem internationalen Projekt mit über 100 Community-Mitwirkenden entwickelt. Dazu gehören sowohl Webgames als auch Animationen, die für zahlreiche Internet-Plugins, Frameworks und Standards erstellt wurden.", - "About_Para3": "Flashpoint verwendet eine starke Auswahl an Open-Source-Software. Durch die Kombination der Leistung von Apache, einem benutzerdefinierten Launcher und unserer eigenen Anwendung namens Flashpoint Secure Player können webbasierte Medien in einer schnellen, benutzerfreundlichen Umgebung abgespielt werden, ohne permanente Änderungen oder Sicherheitslücken auf Deinem Computer zu hinterlassen.", - "About_Para4": "Wir bieten zwei Versionen der Software an; Ultimate, welches alle Medien in einem fertigen Format zur Offline-Nutzung enhält, und Infinity, eine kleinere Distribution, die es ermöglicht, Inhalte nach Belieben herunterzuladen und abzuspielen. Beide Versionen sind nicht vom Ende der Unterstützung von Flash oder anderer Plugins betroffen.", - "About_Para5": "Dieses Projekt ist nicht und wird nie gewinnorientiert sein, um das Gefühl der Gemeinschaft, das mit Flash und seinesgleichen kam, zu bewahren und zu teilen. Weitere Informationen über Flashpoint findest Du in der Seitenleiste links.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Suche in der Sammlung", "Request_Archival": "Inhalt zum Archivieren anfordern" } \ No newline at end of file diff --git a/locales/de-DE/layout.json b/locales/de-DE/layout.json index 43157e7321..4dfd93320f 100644 --- a/locales/de-DE/layout.json +++ b/locales/de-DE/layout.json @@ -5,8 +5,11 @@ "News": "Neuigkeiten", "FAQ": "FAQ", "Downloads": "Downloads", + "Source": "Quelltext", "Branding": "Branding", "Contact": "Kontakt", + "Database": "Datenbank", "Manual": "Handbuch", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file diff --git a/locales/de-DE/news.json b/locales/de-DE/news.json index 77e369fc7c..4debc70e4a 100644 --- a/locales/de-DE/news.json +++ b/locales/de-DE/news.json @@ -1,6 +1,7 @@ { "News_Title": "Neuigkeiten", - "News_Description": "Alle nennenswerten Ereignisse in der Flashpoint-Geschichte ab Oktober 2019.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "BlueMaximas Flashpoint wurde gestartet.", "News_Flashpoint_0": "Flashpoint Zero wurde veröffentlicht.", "News_Flashpoint_1": "Flashpoint Version One wurde veröffentlicht.", @@ -69,5 +70,9 @@ "News_Flashpoint_10_1": "Abwesenheit II", "News_Flashpoint_10_1_Meta": "Na los, rate mal.", "News_Flashpoint_11": "Hoppla, alle Plugins!", - "News_Flashpoint_11_Meta": "Das ist ein Witz, denn Flashpoint 11 hat drei Dutzend neue Plugins hinzugefügt." + "News_Flashpoint_11_Meta": "Das ist ein Witz, denn Flashpoint 11 hat drei Dutzend neue Plugins hinzugefügt.", + "News_Flashpoint_11_1": "Operation Kirschblüte", + "News_Flashpoint_11_1_Meta": "Anspielung auf das Spiel Muv-Luv (Kauf es auf Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file diff --git a/locales/de-DE/platforms.json b/locales/de-DE/platforms.json index 59b5c0cb13..f678bd5219 100644 --- a/locales/de-DE/platforms.json +++ b/locales/de-DE/platforms.json @@ -3,8 +3,6 @@ "Platforms_Description1": "Flashpoint unterstützt Spiele und Animationen, die für eine Vielzahl von Web-Plugins und -Standards erstellt wurden - nicht nur Flash. Diese Seite enthält einen Überblick über jede Technologie und deren Anzahl an Einträgen mit Version 11.", "Platforms_Description2": "Dies dient als eine \"Wer? Wann? Was?\"-Zusammenfassung und Startpunkt für weitere Forschung, es ist keine ausführlich Geschichte jeder Plattform. Wir versuchen unser Bestes, um genaue Fakten zu zeigen, aber Fehler sind immer noch möglich. Bitte kontaktiere uns mit relevanten Informationen für Berichtigungen.", "Platforms_By": "von", - "Platforms_Entries": "Einträge", - "Platforms_Entry": "Eintrag", "Platforms_3D_Groove_GX_Description": "Die 1998 gegründete Groove Alliance hat 3D Groove SX, eine Shockwave-fähige 3D-Spiele-Engine, entwickelt. Im Laufe des Jahres 2002 wurde sie ausgehend von Shockwave eine eigene Sache namens 3D Groove GX. Beide Varianten konnten zur Entwicklung von Online-Spielen und Desktop-Anwendungen verwendet werden. Dies erwies sich als Erfolg für das Unternehmen, welches eine große kommerzielle Nutzerbasis anhäufen konnte und zu der Erstellung mehrerer hochkarätiger Titel für Fernsehserien und andere große Medien führte. Nachdem der Hype abgeklungen war, wurde die Groove Alliance 2008 in OTOY umgestaltet, die 3D Groove-Website blieb aber bis 2009 online. Die genaue Ursache für den Untergang der ursprünglichen Firma ist unbekannt, interne Streitigkeiten wurden aber bestätigt.", "Platforms_3DVIA_Player_Description": "3DVIA Player (ehemals 3D Life Player, Virtools Player und NeMo Web Player, nicht zu verwechseln mit 3DVIA Studio/Beta Player oder 3DVIA Composer Player) war ein Browser-Plugin von Dassault Systemés für die Wiedergabe von 3D-Erfahrungen in Virtools. Es war für fortgeschrittene, praktische Anwendungen von 3D-Technik, wie computergestütztes Training, virtuelle Touren und Immobilien, gedacht. 3DVIA Player wurde auch für Webspiele verwendet. Einige seiner Hauptanwender für diese Zwecke waren das Studio Sarbakan aus Quebec und die in Amsterdam ansässige Little Chicken Game Company. Das letzte Update, Version 5.0, wurde 2009 veröffentlicht. Die Download-Seite würde für die kommenden Jahre online bleiben, bis sie 2016 abgeschaltet wurde. Bis dahin wurde es mehr als 30 Millionen Mal installiert.", "Platforms_AboutPeople_Description": "Noch keine Beschreibung.", @@ -16,7 +14,7 @@ "Platforms_Alambik_Plugin_Description": "Das Alambik Plugin ist ein Webplayer für Inhalte, die mit Alambik, einer Entwicklungsplattform, erstellt wurden. 2001 erschienen, war es fähig, 2D- und 3D-Grafiken, Vektoren und viele andere Anwendungen zu nutzen. 2002 führte Alambik einen Wettbewerb mit Preisen durch, um die Veröffentlichung von Alambik Script zu feiern. 2004 hat Alambik eine neue Demo-Website erstellt, aber danach verstummte die Firma und veröffentlichte nie etwas Neues für die Plattform oder aktualisierte das Plugin.", "Platforms_Ambulant_Description": "Ambulant ist ein Player für SMIL-Dateien, erstellt von zahlreichen Einzelpersonen koordiniert auf CWI in Amsterdam, Niederlande. Der Name scheint sich auf „Ambulation“ (Bewegung) zu beziehen, ein weiteres Wort für Gehen; dies wird auch durch das Logo unterstützt, das als Fußgänger erscheint. SMIL war eine Spezifikation von W3C, dem internationalen Web-Konsortium, genoss aber keine große Popularität. Ambulant versuchte ein Open Source Player zu sein, der alle SMIL Dateien unterstützt. Der Wunsch, alle Teile Open Source zu machen, verhinderte jedoch, einige proprietäre Medienformate zu unterstützen. Die Entwicklung begann im April 2003 und die erste Version „AMBULANT/G“ wurde im Juli desselben Jahres veröffentlicht. Die letze stabile Version, 2.6, wurde im Februar 2015 veröffentlicht, aber Arbeit an einem instabilen Build von Ambulant 2.7 setzte sich bis Juli 2016 fort, als der letzte Commit zu ihrem Github-Repo gemacht wurde. Die Entwickler von Ambulant sind aber noch in anderen Projekten aktiv.", "Platforms_AnimaFlex_Description": "AnimaFlex war ein Grafik-Playback-Plugin, das mit dem RubberWeb Composer erstellte Animationen mit einer kleinen Dateigröße abspielen konnte, das Bilder strecken und verzerren konnte. Es konnte auch Animationen abspielen, bevor die gesamte Datei heruntergeladen wurde und sich an langsamere Internetgeschwindigkeiten anpassen. Trotz seiner Versprechen hatte RubberFlex selber mehrere andere Produkte, die alle GIFs exportieren konnten, welche mit ihrer proprietären Option konkurrierten, und startete sogar FlexToGif, um Plugin-Dateien in GIFs zu konvertieren, 2 Tage nach der Veröffentlichung des Plugins. Anfang 1998 hat der RubberWeb Composer den Vertrieb eingestellt, wodurch AnimaFlex ohne Autorenprogramm verblieb.", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics war ein Präsentationsprogramm, das 1986 von der Software Publishing Corporation (SPC) für MS-DOS-PCs entwickelt wurde. Nach der Umstellung auf Windows im Jahr 1991 verlor es seinen Marktanteil an PowerPoint. 1996 kaufte Allegro New Media (später im selben Jahr in Vizacom umbenannt) SPC und Serif. SPC entwickelte ASAP WordPower, ein Programm zur einfachen Erstellung von Diashows, die mit dem ASAP WebShow Plugin im Internet veröffentlicht werden konnten. SPC fusionierte 1997 mit Serif. 1998 wurde die Marke Harvard mit dem Autorenprogramm Harvard Graphics 98 wiederbelebt, und das Plugin wurde durch ein neues namens Harvard Graphics WebShow ersetzt. Im Jahr 2000 exportierte Advanced Presentations, die neue Version der Autorensoftware, in den Flash-Standard statt in das proprietäre Plugin-Format. Vizacom verkaufte Serif im Jahr 2001 an das ursprüngliche Management zurück, das die Harvard-Produktreihe zu einer Legacy-Software machte, die bis zu ihrer Einstellung im Jahr 2017 unterstützt und verkauft wurde.", "Platforms_Authorware_Web_Player_Description": "Der Authorware Web Player wurde 1996 von Macromedia als eine der neuen Funktionen von Authorware 3.5 erstellt. Er wurde entwickelt, um interaktive Programme, die mit Macromedia Authorware im Web entwickelt wurden, auszuführen. Im Gegensatz zu den meisten Webplugins war der Hauptzweck von Authorware E-Learning zu unterstützen, was zu seinem Einsatz in Unternehmen und im akademischen Bereich führte, um multimediale Lernmaterialien ohne Programmiererfahrung zusammenzustellen. Die endgültige Version des Plugins wurde 2004 veröffentlicht, vor der Übernahme von Macromedia durch Adobe im Jahr 2005. Danach stagnierte die Entwicklung bis zur Ankündigung ihrer Einstellung im Jahr 2007.", "Platforms_Autodesk_MapGuide_Description": "Noch keine Beschreibung.", "Platforms_AXEL_Player_Description": "AXEL Player war ein interaktives 3D-Inhalts-Plugin, das von MindAvenue im Jahr 2002 erstellt wurde. Es war ein Weg, um Modelle und Animationen auf dem AXELedge Web-Authoring-Programm, und AXELpublisher, welches Dateien aus anderen 3D-Programmen wie 3ds Max konvertiert haben. Die Software wurde von Kritikern trotz einiger Einschränkungen gut empfangen. Eine davon war das Fehlen vieler Anwender für das Plugin. Im Jahr 2005 wurde MindAvenue von 20-20 Technologies übernommen, die sich auf Innenarchitektur und Möbelentwicklungssoftware spezialisiert haben. Im Jahr 2006 wurde ihre Website zu einer Umleitungsseite zu 20-20. Alle AXEL-Markenprodukte einschließlich des Plugins wurden eingestellt.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "Noch keine Beschreibung.", "Platforms_Ulead_COOL_360_Description": "Noch keine Beschreibung.", "Platforms_VReam_WIRL_Description": "Noch keine Beschreibung." -} \ No newline at end of file +} diff --git a/locales/de-DE/source.json b/locales/de-DE/source.json new file mode 100644 index 0000000000..2423b7b427 --- /dev/null +++ b/locales/de-DE/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Quelltext", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, ein erweiterbares, auf Electron basierender Launcher inspiriert von LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, eine Bibliothek, die Kommunikation zwischen einem Browser und dem von Flashpoint simulierten Internet herstellt.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, eine fortgeschrittene Anwendung, die die Wiedergabe von Plugin-basierten Inhalten ermöglicht, ohne dass dauerhafte Änderungen an der Windows Registry vorgenommen werden müssen.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, ein Werkzeug, das Anwendungen mit simulierter Taktfrequenz ausführt.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, ein und der Apache-2.0-Lizenz veröffentlichter Webserver.", + "Source_Basilisk_Desc": "{Basilisk}, ein unter der MPL-2.0-Lizenz veröffentlichter Browser. Flashpoint verwendet eine eigene 32-Bit-Version mit eigenem Branding, der {here} zu finden ist.", + "Source_Chromium_Desc": "{Chromium}, ein unter diversen Open-Source-Lizenzen veröffentlichter Browser.", + "Source_PHP_Desc": "{PHP}, eine unter der PHP-Lizenz veröffentlichte Webskriptsprache." +} \ No newline at end of file diff --git a/locales/el-GR/branding.json b/locales/el-GR/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/el-GR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/el-GR/contact.json b/locales/el-GR/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/el-GR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/el-GR/discord.json b/locales/el-GR/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/el-GR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/el-GR/downloads.json b/locales/el-GR/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/el-GR/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/el-GR/error404.json b/locales/el-GR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/el-GR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/el-GR/faq.json b/locales/el-GR/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/el-GR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/el-GR/home.json b/locales/el-GR/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/el-GR/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/el-GR/layout.json b/locales/el-GR/layout.json new file mode 100644 index 0000000000..49c9f3edc2 --- /dev/null +++ b/locales/el-GR/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Αρχική", + "Platforms": "Πλατφόρμες", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/el-GR/news.json b/locales/el-GR/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/el-GR/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/el-GR/platforms.json b/locales/el-GR/platforms.json new file mode 100644 index 0000000000..dc01dbb26c --- /dev/null +++ b/locales/el-GR/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "από", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/el-GR/source.json b/locales/el-GR/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/el-GR/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/el-GR/template.json b/locales/el-GR/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/el-GR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/en-PT/branding.json b/locales/en-PT/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/en-PT/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/en-PT/contact.json b/locales/en-PT/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/en-PT/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/en-PT/discord.json b/locales/en-PT/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/en-PT/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/en-PT/downloads.json b/locales/en-PT/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/en-PT/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/en-PT/error404.json b/locales/en-PT/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/en-PT/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/en-PT/faq.json b/locales/en-PT/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/en-PT/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/en-PT/home.json b/locales/en-PT/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/en-PT/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/en-PT/layout.json b/locales/en-PT/layout.json new file mode 100644 index 0000000000..81e84cc39b --- /dev/null +++ b/locales/en-PT/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/en-PT/news.json b/locales/en-PT/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/en-PT/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/en-PT/platforms.json b/locales/en-PT/platforms.json new file mode 100644 index 0000000000..100a88ae01 --- /dev/null +++ b/locales/en-PT/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/en-PT/source.json b/locales/en-PT/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/en-PT/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/en-PT/template.json b/locales/en-PT/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/en-PT/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/eo-UY/branding.json b/locales/eo-UY/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/eo-UY/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/eo-UY/contact.json b/locales/eo-UY/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/eo-UY/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/eo-UY/discord.json b/locales/eo-UY/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/eo-UY/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/eo-UY/downloads.json b/locales/eo-UY/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/eo-UY/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/eo-UY/error404.json b/locales/eo-UY/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/eo-UY/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/eo-UY/faq.json b/locales/eo-UY/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/eo-UY/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/eo-UY/home.json b/locales/eo-UY/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/eo-UY/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/eo-UY/layout.json b/locales/eo-UY/layout.json new file mode 100644 index 0000000000..5db6620860 --- /dev/null +++ b/locales/eo-UY/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Hejmo", + "Platforms": "Platformoj", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/eo-UY/news.json b/locales/eo-UY/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/eo-UY/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/eo-UY/platforms.json b/locales/eo-UY/platforms.json new file mode 100644 index 0000000000..a9f87667a4 --- /dev/null +++ b/locales/eo-UY/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "de", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/eo-UY/source.json b/locales/eo-UY/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/eo-UY/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/eo-UY/template.json b/locales/eo-UY/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/eo-UY/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/es-ES/branding.json b/locales/es-ES/branding.json new file mode 100644 index 0000000000..da98c98813 --- /dev/null +++ b/locales/es-ES/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Fondos de Pantalla", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/es-ES/contact.json b/locales/es-ES/contact.json new file mode 100644 index 0000000000..14e3b1cbd6 --- /dev/null +++ b/locales/es-ES/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contacto", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/es-ES/discord.json b/locales/es-ES/discord.json new file mode 100644 index 0000000000..db10ddeb39 --- /dev/null +++ b/locales/es-ES/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Por favor, lee las reglas antes de ingresar a nuestro servidor de Discord (También pueden ser revisadas en el canal {#rules-and-faq} cuando ya estés dentro):", + "Discord_Rule1": "Ten en cuenta tanto nuestras reglas, como las del propio Discord: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "El contenido +18 y la discusión del mismo debe mantenerse en el canal {#nsfw-lounge} (La simple existencia del canal, separado del resto, lo explica todo).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/es-ES/downloads.json b/locales/es-ES/downloads.json new file mode 100644 index 0000000000..877ec2d685 --- /dev/null +++ b/locales/es-ES/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Descargas", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/es-ES/error404.json b/locales/es-ES/error404.json new file mode 100644 index 0000000000..c82c751214 --- /dev/null +++ b/locales/es-ES/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 - Página no encontrada", + "Error_Para1": "Asegúrate de que escribiste la dirección URL correctamente.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/es-ES/faq.json b/locales/es-ES/faq.json new file mode 100644 index 0000000000..82cde951cf --- /dev/null +++ b/locales/es-ES/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "¿Qué sistemas operativos soporta?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "¿Flashpoint es de código abierto?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "Tengo otra pregunta.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/es-ES/home.json b/locales/es-ES/home.json new file mode 100644 index 0000000000..86afd4f0b9 --- /dev/null +++ b/locales/es-ES/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Bienvenido", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/es-ES/layout.json b/locales/es-ES/layout.json new file mode 100644 index 0000000000..a3c0bd1fba --- /dev/null +++ b/locales/es-ES/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Inicio", + "Platforms": "Plataformas", + "News": "Noticias", + "FAQ": "FAQ", + "Downloads": "Descargas", + "Source": "Código Fuente", + "Branding": "Branding", + "Contact": "Contacto", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/es-ES/news.json b/locales/es-ES/news.json new file mode 100644 index 0000000000..fe124c8445 --- /dev/null +++ b/locales/es-ES/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "Noticias", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "fue lanzado", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Tipo III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolución", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombinación", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/es-ES/platforms.json b/locales/es-ES/platforms.json new file mode 100644 index 0000000000..e761a33070 --- /dev/null +++ b/locales/es-ES/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "por", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "Aún no hay una descripción.", + "Platforms_AboutTime_Description": "Aún no hay una descripción.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "Aún no hay una descripción.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "Aún no hay una descripción.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "Aún no hay una descripción.", + "Platforms_Fractal_Viewer_Description": "Aún no hay una descripción.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "Aún no hay una descripción.", + "Platforms_iPix_Description": "Aún no hay una descripción.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "Aún no hay una descripción.", + "Platforms_Lightning_Strike_Description": "Aún no hay una descripción.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "Aún no hay una descripción.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "Aún no hay una descripción.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "Aún no hay una descripción.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "Aún no hay una descripción.", + "Platforms_SVF_Viewer_Description": "Aún no hay una descripción.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "Aún no hay una descripción.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "Aún no hay una descripción.", + "Platforms_DjVu_Description": "Aún no hay una descripción.", + "Platforms_Jamagic_Description": "Aún no hay una descripción.", + "Platforms_Jutvision_Description": "Aún no hay una descripción.", + "Platforms_mBed_Description": "Aún no hay una descripción.", + "Platforms_MrSID_Description": "Aún no hay una descripción.", + "Platforms_PanoramIX_Description": "Aún no hay una descripción.", + "Platforms_Petz_Player_Description": "Aún no hay una descripción.", + "Platforms_Sibelius_Scorch_Description": "Aún no hay una descripción.", + "Platforms_Sizzler_Description": "Aún no hay una descripción.", + "Platforms_Ulead_COOL_360_Description": "Aún no hay una descripción.", + "Platforms_VReam_WIRL_Description": "Aún no hay una descripción." +} diff --git a/locales/es-ES/source.json b/locales/es-ES/source.json new file mode 100644 index 0000000000..83499dcc89 --- /dev/null +++ b/locales/es-ES/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Código Fuente", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/es-ES/template.json b/locales/es-ES/template.json new file mode 100644 index 0000000000..c65c8d5a44 --- /dev/null +++ b/locales/es-ES/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "Este texto será enviado a Crowdin para ser traducido.", + "Template_Formatted_Testing_Paragraph": "Este texto será {bold}, {italic}, {underlined} o un {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/et-EE/branding.json b/locales/et-EE/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/et-EE/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/et-EE/contact.json b/locales/et-EE/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/et-EE/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/et-EE/discord.json b/locales/et-EE/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/et-EE/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/et-EE/downloads.json b/locales/et-EE/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/et-EE/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/et-EE/error404.json b/locales/et-EE/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/et-EE/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/et-EE/faq.json b/locales/et-EE/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/et-EE/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/et-EE/home.json b/locales/et-EE/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/et-EE/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/et-EE/layout.json b/locales/et-EE/layout.json new file mode 100644 index 0000000000..d8e791a52f --- /dev/null +++ b/locales/et-EE/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Pealeht", + "Platforms": "Platvormid", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/et-EE/news.json b/locales/et-EE/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/et-EE/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/et-EE/platforms.json b/locales/et-EE/platforms.json new file mode 100644 index 0000000000..aaa47070f2 --- /dev/null +++ b/locales/et-EE/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": " -", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/et-EE/source.json b/locales/et-EE/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/et-EE/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/et-EE/template.json b/locales/et-EE/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/et-EE/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/fi-FI/branding.json b/locales/fi-FI/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/fi-FI/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/fi-FI/contact.json b/locales/fi-FI/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/fi-FI/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/fi-FI/discord.json b/locales/fi-FI/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/fi-FI/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/fi-FI/downloads.json b/locales/fi-FI/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/fi-FI/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/fi-FI/error404.json b/locales/fi-FI/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/fi-FI/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/fi-FI/faq.json b/locales/fi-FI/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/fi-FI/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/fi-FI/home.json b/locales/fi-FI/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/fi-FI/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/fi-FI/layout.json b/locales/fi-FI/layout.json new file mode 100644 index 0000000000..8394b28f35 --- /dev/null +++ b/locales/fi-FI/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Koti", + "Platforms": "Alustat", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/fi-FI/news.json b/locales/fi-FI/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/fi-FI/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/fi-FI/platforms.json b/locales/fi-FI/platforms.json new file mode 100644 index 0000000000..658be1c0eb --- /dev/null +++ b/locales/fi-FI/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "-", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/fi-FI/source.json b/locales/fi-FI/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/fi-FI/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/fi-FI/template.json b/locales/fi-FI/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/fi-FI/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/fil-PH/branding.json b/locales/fil-PH/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/fil-PH/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/fil-PH/contact.json b/locales/fil-PH/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/fil-PH/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/fil-PH/discord.json b/locales/fil-PH/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/fil-PH/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/fil-PH/downloads.json b/locales/fil-PH/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/fil-PH/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/fil-PH/error404.json b/locales/fil-PH/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/fil-PH/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/fil-PH/faq.json b/locales/fil-PH/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/fil-PH/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/fil-PH/home.json b/locales/fil-PH/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/fil-PH/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/fil-PH/layout.json b/locales/fil-PH/layout.json new file mode 100644 index 0000000000..81e84cc39b --- /dev/null +++ b/locales/fil-PH/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/fil-PH/news.json b/locales/fil-PH/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/fil-PH/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/fil-PH/platforms.json b/locales/fil-PH/platforms.json new file mode 100644 index 0000000000..278358089a --- /dev/null +++ b/locales/fil-PH/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "ni", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/fil-PH/source.json b/locales/fil-PH/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/fil-PH/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/fil-PH/template.json b/locales/fil-PH/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/fil-PH/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/fr-FR/branding.json b/locales/fr-FR/branding.json new file mode 100644 index 0000000000..d9662f0e43 --- /dev/null +++ b/locales/fr-FR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Marque", + "Branding_Para1": "Réduit à sa forme la plus simple, le logo Flashpoint est les initiales du projet retournées les unes contre les autres. L'espace vide forme une forme de flèche qui peut être interprétée comme un bouton de lecture ou un symbole de téléchargement, un rappel des processus auxquels nous nous sommes habitués lorsque nous accessons à nos jeux préférés. Le libellé qui se trouve généralement à côté du logo utilise la police Tahoma.", + "Branding_Para2": "Le logo de Flashpoint tombe sous la licence {Creative Commons Attribution 4.0}, ce qui signifie qu'il peut être librement modifié et redistribué tant que Seirade (le concepteur du logo) ou que Flashpoint de BlueMaxima soient crédités.", + "Branding_Para3": "Un paquet contenant le logo vectorisé dans différents styles peut être téléchargé {ici}.", + "Wallpapers_Title": "Fonds d’écran", + "Wallpapers_Desc": "Les fonds d'écran suivants sont gracieusement fournis par Rain :", + "Banners_Title": "Bannières web" +} \ No newline at end of file diff --git a/locales/fr-FR/contact.json b/locales/fr-FR/contact.json new file mode 100644 index 0000000000..7c147cf648 --- /dev/null +++ b/locales/fr-FR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "Si vous avez besoin de contacter le projet directement, envoyez un e-mail à {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint ne propose pas de services pour rendre le contenu Flash disponible sur navigateur après 2020. Veuillez plutôt vous référer à des projets tels que {Ruffle} pour cela.", + "Contact_Disclaimer2": "Les requêtes d'archivage ne devraient pas être effectuées par email ; {suivez ce guide} à la place. Les emails pour dépannage sont acceptés, mais veuillez d'abord lire le {manuel}." +} \ No newline at end of file diff --git a/locales/fr-FR/discord.json b/locales/fr-FR/discord.json new file mode 100644 index 0000000000..6c8dfa7935 --- /dev/null +++ b/locales/fr-FR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Veuillez lire les règles avant de rejoindre notre serveur Discord (elles peuvent aussi être consultées dans {#rules-and-faq} une fois que vous y êtes) :", + "Discord_Rule1": "Respectez les règles de Discord et les nôtres : {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Soyez respectueux envers les autres. Ne soyez pas intolérant, n'encouragez pas le drame, n'agissez pas de manière odieuse, ne mentionnez pas des utilisateurs/rôles à plusieurs reprises et n'envoyez pas des MP aux membres du serveur (y compris le personnel) sans permission.", + "Discord_Rule3": "Gardez les sujets sur leurs canaux désignés. Lisez toujours la description si vous n'êtes pas tout à fait sûr de son utilité. Si un membre du personnel vous demande de déplacer la conversation, veuillez le faire.", + "Discord_Rule4": "La distribution de contenu actuellement en vente ou dont la suppression de Flashpoint a été demandée n'est pas autorisée.", + "Discord_Rule5": "{N'envoyez jamais d'e-mails relatifs à Flashpoint sans l'accord du personnel, même si vous pensez que c'est une bonne idée.} Personne ne veut la chance de contacter un développeur aller à la poubelle, c'est pourquoi nous voulons nous assurer que cela ne se produise pas.", + "Discord_Rule6": "La promotion de vous-même ou de parties affiliées via des invitations Discord, des liens YouTube, des entreprises lucratives ou autres est interdite, sauf dans le contexte de Flashpoint ou d'archivage numérique.", + "Discord_Rule7": "Le contenu et les discussions NSFW doivent être conservés dans {#nsfw-lounge} (l'existence même de la chaîne devrait expliquer plus qu'assez).", + "Discord_Rule8": "Le discours politique n'a pas sa place dans ce serveur. Parlez-en autre part ou n'en parlez pas du tout.", + "Discord_Curation_Exception": "(Les conservations - discussion spécifique et contenu inclus - sont la seule exception aux règles 7 et 8.)", + "Discord_Sanctions": "Les membres de l'équipe sont autorisés à avertir / mute / ban les utilisateurs qu'ils estiment enfreindre ces règles en fonction de la sévérité de la règle violée. Nous encourageons le personnel à faire preuve de légèreté lors d'une première fois ou lors d'un accident, mais de multiples règles non respectées entraîneront des sanctions plus sévères.", + "Discord_Agreed": "J'ai lu les règles et je veux rejoindre le serveur !" +} \ No newline at end of file diff --git a/locales/fr-FR/downloads.json b/locales/fr-FR/downloads.json new file mode 100644 index 0000000000..d19bd58111 --- /dev/null +++ b/locales/fr-FR/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "UTILISATEURS D'AVAST : VEUILLEZ LIRE {CECI} AVANT DE TÉLÉCHARGER !", + "Downloads_Title": "Téléchargements", + "Downloads_Description": "Les téléchargements de Flashpoint sont gratuits, portables et {{alimentés par des logiciels open-source}} (à l'exception des plugins eux-mêmes, qui sont pour la plupart des logiciels abandonnés). Si vous avez des questions ou des inquiétudes, consultez la {FAQ} ou demandez dans le {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Taille :} téléchargement de {}, {} une fois installé", + "Downloads_Infinity_Para1": "Les entrées sont téléchargées à partir de nos serveurs quand vous les jouez. Idéal pour les utilisateurs occasionnels.", + "Downloads_Infinity_Para2": "La taille totale dépend des composants choisis et augmente au fur et à mesure que vous téléchargez des entrées.", + "Downloads_Infinity_Link": "Télécharger l'installateur", + "Downloads_Infinity_Link2": "Copie zippée (si l'installateur ne fonctionne pas)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Taille :} téléchargement de {}, {} une fois extrait", + "Downloads_Ultimate_Para1": "Toutes les entrées sont disponibles hors ligne dès le départ. Idéal pour les archivistes et les amasseurs de données.", + "Downloads_Ultimate_Para2": "Nécessite un client torrent tel que {qBittorrent} pour le téléchargement et {7-Zip} pour l'extraction.", + "Downloads_Ultimate_Link": "Télécharger le torrent", + "Downloads_Ultimate_Link2": "Téléchargement direct (Archive.org)", + "Downloads_Requirements": "{Configuration requise :} Windows 7 SP1 ou supérieur (un support limité pour {Mac} et {Linux} est également disponible)", + "Downloads_Prerequisites": "{Prérequis :} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} ou supérieur", + "Downloads_Footer": "Pour des informations et des notes de mise à jour concernant les anciennes versions, veuillez visiter la page {News}." +} \ No newline at end of file diff --git a/locales/fr-FR/error404.json b/locales/fr-FR/error404.json new file mode 100644 index 0000000000..7efef4b715 --- /dev/null +++ b/locales/fr-FR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 — Page introuvable", + "Error_Para1": "Assurez-vous d'avoir saisi correctement l'adresse URL.", + "Error_Para2": "Si vous avez accédé à cette page Web en cliquant sur un lien quelque part sur notre site web, {contactez-nous} s'il vous plaît." +} \ No newline at end of file diff --git a/locales/fr-FR/faq.json b/locales/fr-FR/faq.json new file mode 100644 index 0000000000..44bc39dc9a --- /dev/null +++ b/locales/fr-FR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Foire aux Questions", + "FAQ_Question1": "Cela ne s'appelait-il pas BlueMaxima's Flashpoint auparavant ?", + "FAQ_Answer1": "Oui - le projet a fonctionné avec BlueMaxima dans le nom jusqu'à son retrait du projet en janvier 2023.", + "FAQ_Question2": "Quels systèmes d'exploitation supportez-vous ?", + "FAQ_Answer2": "Flashpoint supporte Windows 7 SP1 et plus récent (à l'exception de Windows 8 stock). Les versions Mac et Linux sont constamment en flux en raison du changement de technologie continu dans la version Windows et du manque de mainteneurs dédiés ; pour obtenir les informations les plus à jour, veuillez demander sur le Discord.", + "FAQ_Question3": "Flashpoint pose-t-il des problèmes de sécurité ?", + "FAQ_Answer3": "Pas de ce que l'on sache. L'intégralité de notre suite d'applications (moins la technologie de téléchargement de jeux Infinity) ne peut pas se connecter à internet ; toutes les modifications de registre effectuées par Flashpoint Secure Player sont supprimées une fois le jeu fermé; toutes les conservations entrantes passent par un PC avec un logiciel antivirus compétent et à jour ; et surtout, le lanceur et tout les rouages internes de Flashpoint sont open-source et peuvent être trouvés {ici}. Nous avons fait de notre mieux pour nous assurer que la collection est aussi sûre que possible, mais malgré nos efforts, certains antivirus tels qu'Avast et AVG ont tendance à détecter des composants importants comme étant dangereux. Si vous êtes affecté par ce problème, {lire cette page} pour obtenir des instructions de dépannage.", + "FAQ_Question4": "Combien de jeux/animations y a-t-il ?", + "FAQ_Answer4": "Flashpoint propose actuellement plus de {} jeux et {} animations. Vous pouvez consulter la collection sans télécharger Flashpoint {ici}.", + "FAQ_Question5": "Quelles plateformes de navigateur Flashpoint préserve-t-il ?", + "FAQ_Answer5": "Nous préservons les jeux et les animations fonctionnant sur toutes les plateformes listées dans la base de données Flashpoint {page des statistiques}.", + "FAQ_Question6": "Où sont les jeux Nitrome ?", + "FAQ_Answer6": "Nitrome nous a poliment demandé de retirer leur contenu de la collection. Si vous cherchez à jouer à leurs jeux, faites-le à leur {site web}, et si Flash n'est pas une option, suivez leur {catalogue compatible HTML5} croissant. {Flashpoint ne tolère pas le harcèlement lié à la décision de Nitrome.}", + "FAQ_Question7": "Comment puis-je demander un(e) jeu/animation ?", + "FAQ_Answer7": "Vous pouvez faire une demande en lisant d'abord {cet article} jusqu'au bout, puis en suivant les liens en bas.", + "FAQ_Question8": "Puis-je ajouter un(e) jeu/animation moi-même ?", + "FAQ_Answer8": "Oui ! Suivez les instructions indiquées dans le {tutoriel de curation} pour effectuer votre audition de curateur. Une fois acceptée, vous pourrez soumettre autant de curations que vous le désirez.", + "FAQ_Question9": "Je veux contribuer d'une autre manière (codage, tests, etc). Comment puis-je aider ?", + "FAQ_Answer9": "Rejoignez notre {serveur Discord} pour plus de détails. La majorité de notre travail et communication se passe là-bas.", + "FAQ_Question10": "Est-ce que Flashpoint est open source ?", + "FAQ_Answer10": "Oui... en quelque sorte. Les sources de nos technologies personnalisées tel que le lanceur sont toutes disponibles sur notre {GitHub}. Les sources des logiciels que nous incluons dans Flashpoint sont disponibles à partir de leurs sites web respectifs (nous ne modifions pas la source des logiciels que nous incluons). Les binaries pour les plugins web eux-mêmes ne sont pas open source, mais si c'était le cas, nous ne serions pas là pour commencer.", + "FAQ_Question11": "Puis-je utiliser le logo/Est-il disponible sous Creative Commons ?", + "FAQ_Answer11": "Oui - le logo tombe sous la licence {CC-BY 4.0} . Pour l'attribution, vous pouvez éventuellement créditer Seirade et Flashpoint. Les fichiers source peuvent être trouvés {here}.", + "FAQ_Question12": "Où puis-je faire un don au projet ?", + "FAQ_Answer12": "Flashpoint Archive opère en tant que collectif à but non lucratif. Vous pouvez trouver plus de détails sur la façon de faire un don et sur où va votre argent sur notre {page Open Collective}.", + "FAQ_Question13": "Flashpoint ne fonctionne pas correctement !", + "FAQ_Answer13": "Suivez les étapes de dépannage listées dans le {manuel}. Si vous rencontrez encore des problèmes par la suite, demandez de l'aide sur notre Discord.", + "FAQ_Question14": "Je veux un(e) jeu/animation retiré(e) de Flashpoint pour une raison ou une autre.", + "FAQ_Answer14": "Alertez-nous, soit via notre Discord ou {directement par e-mail}. Nous essaierons probablement de vous convaincre de nous laisser garder votre jeu pour des raisons historiques, mais nous ne sommes pas déraisonnables.", + "FAQ_Question15": "J’ai une autre question.", + "FAQ_Answer15": "Consultez notre {FAQ étendue}. Si vous n'avez toujours pas réponse à votre question, rejoignez notre Discord." +} \ No newline at end of file diff --git a/locales/fr-FR/home.json b/locales/fr-FR/home.json new file mode 100644 index 0000000000..f1345f5bb9 --- /dev/null +++ b/locales/fr-FR/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Bienvenue", + "About_Title": "Flashpoint Archive est un effort de la communauté pour préserver les jeux et les animations du web.", + "About_Para1": "L'histoire et la culture d'Internet sont importantes, et le web évolue à un rythme si rapide que ce qui est banal aujourd'hui pourrait être obsolète demain. Ce projet est dédié à la préserver autant d'expériences de ces plateformes que possible, afin qu'elles ne soient pas perdues dans le temps. Depuis décembre 2017, {plus de {} jeux et animations} ont été préservés à travers plus d'une centaine de plugins de navigateur et de technologies web.", + "About_Para2": "En plus de nos efforts de préservation, nous fournissons également un ensemble de logiciels très flexible pour une navigation et une lecture fiable du contenu préservé. Parmi les logiciels qui alimentent Flashpoint, on trouve {un lanceur complet} qui sert de façade à la collection, {un proxy} qui fait croire aux jeux qu'ils s'exécutent sur le web en direct, et {un bac à sable} qui permet une lecture sécurisée des contenus activés par des plugins - qui sont tous des {logiciels open-source}.", + "About_Para3": "Le projet {a été lancé à l'origine} par BlueMaxima pour tenter d'éviter la disparition des jeux en ligne avant la mort de Flash. Il a depuis évolué en une entreprise majeure impliquant des centaines de contributeurs communautaires du monde entier, englobant à la fois des jeux et des animations créés pour de nombreux plugins Internet, frameworks et standards.", + "About_Para4": "Flashpoint Archive opère en tant qu'organisme à but non lucratif dont l'objectif est de promouvoir la préservation et l'accessibilité des jeux, animations et autres expériences interactives numériques sur le web. Si vous souhaitez nous soutenir ou en savoir plus sur la manière dont nous sommes financés et où ces fonds sont dépensés, veuillez utiliser le bouton \"Faire un don\" dans la barre latérale gauche ou visitez notre {page Open Collective}.", + "Search_Collection": "Rechercher dans la collection", + "Request_Archival": "Demander du contenu pour archivage" +} \ No newline at end of file diff --git a/locales/fr-FR/layout.json b/locales/fr-FR/layout.json new file mode 100644 index 0000000000..2c2374d2a9 --- /dev/null +++ b/locales/fr-FR/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "fr", + "Home": "Accueil", + "Platforms": "Plateformes", + "News": "Actualités", + "FAQ": "FAQ", + "Downloads": "Téléchargements", + "Source": "Code source", + "Branding": "Marque", + "Contact": "Contact", + "Database": "Base de données", + "Manual": "Manuel", + "Wiki": "Wiki", + "Donate": "Faire un don" +} \ No newline at end of file diff --git a/locales/fr-FR/news.json b/locales/fr-FR/news.json new file mode 100644 index 0000000000..f7f0e35d84 --- /dev/null +++ b/locales/fr-FR/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "Actualités", + "News_Para1": "Tous les événements notables dans l'histoire de Flashpoint à partir d'octobre 2019. Survolez le nom de code d'une version pour une explication de BlueMaxima, le fondateur du projet.", + "News_Para2": "Un journal des modifications englobant toutes les versions publiées avant le passage au système basé sur les composants peut être trouvé {ici}. Pour des téléchargements directs des anciennes versions de Flashpoint Ultimate, voir les comptes Internet Archive de BlueMaxima et Dri0m {ici} et {ici}, respectivement.", + "News_Flashpoint_Started": "Flashpoint de BlueMaxima a été lancé.", + "News_Flashpoint_0": "Flashpoint Zero est sorti.", + "News_Flashpoint_1": "Flashpoint Version One est sorti.", + "News_Was_Released": "est sorti", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "Cette version introduit le Redirecteur, qui était la dernière pièce du puzzle pour faire fonctionner la configuration du serveur - nous permettant de préserver 99.9% de jeux Flash sans piratage. Les clés du royaume de la préservation Flash, si vous le souhaitez.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "Cette version a été la première à avoir Flashpoint Théatre (bien que ce soit une instance séparée de LaunchBox à l'époque).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "Cette version a été la première à supporter les titres Shockwave.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Nommée d'après le fait que nous avions passé 4000 jeux dans la collection à ce stade. Comme le temps passe...", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "Cette version introduit Flashpoint Infinity, qui permet aux gens de diffuser des jeux depuis l'Internet, le nom est tiré de l'album de 2013 de Soilwork du même nom.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "C'est la version qui a introduit le support des applets Java. Le nom vient de DarkMoe.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "Le Lanceur que nous connaissons et aimons tous a été introduit dans cette version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Les playlists ont été ajoutées ici (un filtre, si vous voulez). Le nom est tiré de l'EP The Great Filter de Mesarthim.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter et Type III sont deux EPs de Mesarthim qui sont souvent ensemble. Aucun autre nom n'est venu quand nous en avions besoin.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "Cette version a été publiée à l'approche de l'anniversaire d'un an de Flashpoint, et nous avons senti que c'était vraiment une révolution. (Il allait également être appelé à l'origine 'Orbit', mais c'était un nom stupide pour le concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "Cette version a déplacé les animations avec les jeux, qui étaient auparavant dans des dossiers séparés avec des clients séparés. 'Recombination' et '74%' ont également été le nom de deux titres dans l'album de Mesarthim The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "Un ensemble rapide de patchs fait en même temps que le temps de téléversement de la version 5.4. Ce n'était pas comme si Flashpoint 5.4 était seulement 74% achevé quand nous l'avons sorti.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima jouait un peu trop à Deus Ex à l'époque.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Une autre référence de Mesarthim !", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "Un jeu sur les mots de termes logiciels couramment utilisés en informatique, tels que \"freeware\" et \"shareware\".", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "Le membre du personnel DarkMoe a conservé une quantité invraisemblable de jeux d'évasion dans cette version.", + "News_Flashpoint_6_3": "Nous parlons de jeux Flash, pas de philosophie abstraite", + "News_Flashpoint_6_3_Meta": "Nommé d'après une ligne hors de la main de nosamu, un membre du personnel.", + "News_Old_Releases_Title": "Chronologie rétroactive des versions", + "News_Old_Releases_Description": "Puisqu'une colonne pour les actualités n'existe que depuis décembre 2019, la majorité des publications jusqu'à ce jour n'ont pas été cataloguées. Cette section compte pour les versions manquantes.", + "News_Is_Available": "est maintenant disponible !", + "News_Grab_Download": "Obtenez-le via la {downloads page}", + "News_Flashpoint_Update_October_2019": "La mise à jour du statut Flashpoint pour Octobre 2019 est maintenant disponible sur Medium. Consultez la {ici}.", + "News_Flashpoint_Update_November_2019": "La mise à jour du statut Flashpoint pour Novembre 2019 est maintenant disponible sur Medium. Consultez la {ici}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Huit mille heures étaient à peu près la durée de vie de Flash restante au moment de la sortie.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, selon nos standards, était un désordre complet. 7.1 était une grosse version corrective.", + "News_Featured_Kotaku_Link": "Nous avons été mis en vedette sur Kotaku !", + "News_Featured_Kotaku_Rest": "C'est une étape majeure. Merci à tous pour votre soutien !", + "News_Flashpoint_Update_March_2020": "La mise à jour du statut Flashpoint pour Mars 2020 est maintenant disponible sur Medium. Consultez la {ici}.", + "News_Flashpoint_Update_April_2020": "La mise à jour du statut Flashpoint pour Avril 2020 est maintenant disponible sur Medium. Consultez la {ici}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "Cette version a vu la fin du logiciel Redirecteur, précédemment utilisé pour faire fonctionner le serveur. Le code HTTP 301 est 'déplacé de manière permanente', c'est-à-dire qu'il ne redirige plus.", + "News_Flashpoint_Update_June_2020": "La mini mise à jour du statut de Flashpoint pour Juin 2020 est maintenant disponible sur Medium. Consultez la {ici}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Nommé d'après une ligne du tout récent album d'Aether Realm, Redneck Vikings from Hell. Pour être plus précis, le titre \"One Hollow Word\".", + "News_Flashpoint_Update_August_2020": "La mise à jour du statut Flashpoint pour Août 2020 est maintenant disponible sur Medium. Consultez la {ici}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "Un portmanteau (étiré, je vous l'accorde) de \"approaching version nine\" et Planet Nine, l'EP de Mesarthim.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Nommée après Glorious Morning, la chanson très connue dans Age of War. Il s'agit de la dernière version à sortir avant la mort de Flash, d'où 'coucher de soleil'.", + "News_Flashpoint_Update_April_2021": "La mise à jour du statut Flashpoint pour avril 2021 a été publiée aujourd'hui. Consultez la {ici}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "Il s'agit de la première version sortie sur un internet post-Flash, d'où le nom \"Absence\". C'est également le nom de la dernière piste sur l'EP \"Vacuum Solution\" de Mesarthim.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Devinez.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "C'est un mème, car 11 a ajouté trois douzaines de nouveaux plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "Une référence au jeu Muv-Luv (allez l'acheter sur Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "Ils sont mignons et ils sont cool." +} \ No newline at end of file diff --git a/locales/fr-FR/platforms.json b/locales/fr-FR/platforms.json new file mode 100644 index 0000000000..f94dd49bbf --- /dev/null +++ b/locales/fr-FR/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Plateformes supportées", + "Platforms_Description1": "Flashpoint supporte des jeux et animations créés par une variété de plugins et de standards web - pas seulement Flash. Cette page contient un aperçu de chaque technologie, à côté de leur nombre d'entrées dans la version 10.1.", + "Platforms_Description2": "Ceci sert de résumé \"Qui ? Quoi ? Quand ?\" et point de départ pour de nouvelles recherches, ce n'est pas un historique complet de chaque plateforme. Nous faisons de notre mieux pour présenter des faits exacts, mais des erreurs sont toujours possibles. Veuillez nous contacter s'il vous plait pour corriger.", + "Platforms_By": "par", + "Platforms_3D_Groove_GX_Description": "Fondée en 1998, The Groove Alliance était le développeur de 3D Groove SX, un moteur de jeu 3D compatible avec Shockwave. Plus tard, en 2002, le moteur s'est détaché de Shockwave pour devenir son propre moteur, appelé 3D Groove GX. Les deux variantes pouvaient être utilisées pour le développement de jeux en ligne et d'applications de bureau. Ce fut un succès pour l'entreprise, qui s'est constitué une large base d'utilisateurs professionnels et a créé plusieurs titres prestigieux pour des émissions télévisées et d'autres propriétés importantes. Une fois le succès retombé, The Groove Alliance a été transformée en OTOY en 2008, mais le site web 3D Groove est resté en ligne jusqu'en 2009. La cause exacte de la disparition de l'entreprise originale n'est pas connue, mais des luttes internes ont été confirmées.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (anciennement 3D Life Player, Virtools Player, et NeMo Web Player, à ne pas confondre avec 3DVIA Studio/Beta Player ou 3DVIA Composer Player) était un plugin de navigateur de Dassault Systèmes pour la lecture d'expériences 3D réalisées dans Virtools. Il était destiné aux applications pratiques et avancées de la 3D, telles que la formation assistée par ordinateur, les visites virtuelles et l'immobilier. 3DVIA Player a également été utilisé pour les jeux en ligne, avec parmi ses principaux utilisateurs le studio de jeux québécois Sarbakan et Little Chicken Game Company, basé à Amsterdam. La dernière mise à jour, la version 5.0, est sortie en 2009. La page de téléchargement est restée en ligne pendant les années suivantes, jusqu'à ce qu'elle soit retirée en 2016. À cette date, le jeu avait été installé plus de 30 millions de fois.", + "Platforms_AboutPeople_Description": "Pas encore de description.", + "Platforms_AboutTime_Description": "Pas encore de description.", + "Platforms_ActiveX_Controls_Description": "Lancé en 1996 par Microsoft, ActiveX est un cadre logiciel qui sert de norme permettant d'encapsuler des programmes en tant que conteneurs à utiliser dans d'autres programmes non liés, appelés contrôles ActiveX. Ils pouvaient être intégrés dans du contenu HTML, et des contrôles à usage unique pouvaient être créés spécifiquement pour être utilisés dans Internet Explorer, dans le but de lire des jeux Web. Après le lancement de Edge en 2015, le logiciel a été déprécié, et son utilisation pour les applications web a apparemment cessé, étant reléguée à Internet Explorer 11 pour la prise en charge des logiciels hérités.", + "Platforms_Adobe_Atmosphere_Player_Description": "Lancé en 1996 sous le nom de V3O par Rocket Science Games, puis transféré à Attitude Software sous le nom de 3D Anarchy, vendu à Adobe en 2000 et rebaptisé en 2001, Atmosphere Player est un plugin Web conçu pour afficher des mondes 3D interactifs, similaires à la norme VRML, créés dans Atmosphere Builder. Il était principalement destiné aux galeries virtuelles de médias, qui pouvaient présenter des images/audio/vidéo et les modèles 3D eux-mêmes. À ses débuts, sous le nom de 3D Anarchy, le logiciel était encore en version bêta lorsque Adobe a acquis la technologie pour la développer davantage, où il a passé les 3 années suivantes en test bêta, et la dernière version 1.0 du lecteur a été publiée en février 2004. En décembre 2004, il a été annoncé qu'Atmosphere serait abandonné, le support étant interrompu en janvier 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (également appelé Flash, anciennement Macromedia Shockwave Flash Player) est un lecteur d'animations et de graphiques vectoriels, souvent avec une interactivité supplémentaire. Il a été utilisé comme support pour les jeux web en raison de sa compression efficace, de son faible prix, de sa facilité d'utilisation et de sa large base d'installation. Développé en 1995 et présenté pour la première fois par FutureWave en 1996, il ne permettait guère plus que des animations de base et des boutons pour les contrôler. À mesure qu'il gagnait en popularité, des fonctions plus avancées ont été ajoutées au lecteur, comme le langage de programmation ActionScript. Cependant, alors que les gens se méfiaient de ses problèmes de sécurité potentiels et que le HTML5 gagnait en popularité parmi les développeurs web, Adobe a annoncé la fin de vie de Flash pour le 31 décembre 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (également appelé Shockwave, anciennement Macromedia Shockwave Player ou Shockwave Director Player) est un lecteur de médias interactifs lancé en 1995. Basé sur une technologie développée 10 ans auparavant par MacroMind, il n'est devenu un plugin web qu'après son acquisition par Macromedia. Contrairement à Flash, Shockwave est doté du langage de script Lingo et du support C++ grâce à l'utilisation de Xtras, ce qui donne au lecteur un large éventail de capacités, y compris la 3D. Il a été largement utilisé sur les débuts de l'Internet et sur les jeux sur CD-ROM, et a gagné en popularité. La plateforme a connu une baisse de popularité significative après l'acquisition de Macromedia par Adobe, au profit de Flash, dont les fonctionnalités se développaient rapidement et qui était désormais également détenu par Adobe. Finalement, en février 2019, Adobe a annoncé son abandon et a coupé le support deux mois plus tard.", + "Platforms_Alambik_Plugin_Description": "Le plugin Alambik est un lecteur web pour le contenu fait avec Alambik, une plateforme de développement. Sorti en 2001, il était capable de graphiques 2D et 3D, de vecteurs et de nombreuses autres applications. En 2002, Alambik a organisé un concours avec des prix pour célébrer la sortie de Alambik Script. En 2004, Alambik a créé un nouveau site web de démos, mais après cela la société est devenue silencieuse et n'a jamais sorti quoi que ce soit de nouveau pour la plateforme ou mis à jour le plugin.", + "Platforms_Ambulant_Description": "Ambulant est un lecteur de fichiers SMIL, créé par de nombreuses personnes qui se coordonnent au CWI à Amsterdam, aux Pays-Bas. Le nom semble faire référence à \"ambulation\", un autre mot pour marcher, ce qui est confirmé par le logo représentant une personne en train de marcher. SMIL était une spécification élaborée par le W3C, le consortium international du web, mais n'a pas réussi à gagner beaucoup de popularité. Ambulant a tenté d'être un lecteur open source qui prend en charge tous les fichiers SMIL. Cependant, le désir de rendre toutes les parties open source a empêché la prise en charge de certains formats de médias propriétaires. Le développement a commencé en avril 2003 et la première version, \"AMBULANT/G\", a été publiée en juillet de la même année. La dernière version stable, 2.6, a été publiée en février 2015, mais le travail sur une version instable d'Ambulant 2.7 s'est poursuivi jusqu'en juillet 2016, date à laquelle le dernier commit a été fait sur leur repo Github. Les développeurs d'Ambulant sont toujours actifs sur d'autres projets.", + "Platforms_AnimaFlex_Description": "AnimaFlex était un plugin de lecture graphique capable de lire des animations de petite taille, réalisées avec RubberWeb Composer, qui pouvaient étirer et déformer les images. Il pouvait commencer à lire les animations avant que le fichier entier ne soit téléchargé et s'adapter à des vitesses Internet plus lentes. Malgré ses promesses, RubberFlex disposait de plusieurs autres produits, exportant tous des gifs, concurrençant leur option propriétaire, et a même lancé FlexToGif pour convertir les fichiers du plugin en gifs 2 jours après le plugin. Au début de 1998, RubberWeb Composer a cessé d'être distribué, laissant AnimaFlex sans programme de création.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics est un programme de présentation créé en 1986 par Software Publishing Corporation (SPC) pour les PC MS-DOS. Après le passage à Windows en 1991, il n'a pas réussi à regagner la part de marché qu'il avait perdue au profit de PowerPoint. En 1996, Allegro New Media (rebaptisé Vizacom plus tard dans l'année) a racheté SPC et Serif. SPC a créé ASAP WordPower, un programme permettant de créer facilement des diaporamas, qui peuvent être publiés sur le web à l'aide du plugin ASAP WebShow. SPC a fusionné avec Serif en 1997. En 1998, la marque Harvard a été revitalisée avec le programme de création Harvard Graphics 98, et le plugin a été remplacé par un nouveau programme appelé Harvard Graphics WebShow. En 2000, Advanced Presentations, la nouvelle version du logiciel auteur, exporte vers le standard Flash au lieu du format propriétaire du plugin. En 2001, Vizacom a revendu Serif à sa direction initiale, ce qui a relégué la gamme Harvard au rang de logiciel hérité, pris en charge et vendu jusqu'à son abandon en 2017.", + "Platforms_Authorware_Web_Player_Description": "L'Authorware Web Player a été créé par Macromedia en 1996 comme l'une des nouvelles fonctionnalités d'Authorware 3.5. Il a été conçu comme un moyen d'exécuter des programmes interactifs développés avec Macromedia Authorware sur le Web. Contrairement à la plupart des plugins Web, l'objectif principal d'Authorware était de faciliter l'apprentissage en ligne, ce qui a conduit à son utilisation dans les entreprises et dans le domaine universitaire comme moyen d'assembler du matériel d'apprentissage multimédia sans avoir besoin d'expérience en programmation. La version finale du plugin a été publiée en 2004, avant l'acquisition de Macromedia par Adobe en 2005, après quoi le développement s'est arrêté jusqu'à l'annonce de son abandon en 2007.", + "Platforms_Autodesk_MapGuide_Description": "Pas encore de description.", + "Platforms_AXEL_Player_Description": "AXEL Player était un plugin de contenu 3D interactif créé par MindAvenue en 2002. Il permettait d'afficher des modèles et des animations sur le programme de création web AXELedge et sur AXELpublisher, qui convertissait des fichiers provenant d'autres logiciels 3D tels que 3ds Max. Le logiciel a été bien accueilli par les critiques, malgré quelques limitations, l'une d'entre elles étant le manque d'utilisateurs pour le plugin. En 2005, MindAvenue a été rachetée par 20-20 Technologies, spécialisée dans les logiciels de design d'intérieur et de développement de meubles. En 2006, le site web de MindAvenue est devenu une page dirigée vers 20-20. Tous les produits de la marque AXEL, y compris le plugin, ont été abandonnés.", + "Platforms_BitPlayer_Description": "BitPlayer était une application de bureau basée sur les technologies Flash et Shockwave, créée en 1999 par la société néerlandaise BitMagic. Elle proposait des courts métrages quotidiens, produits en interne et par des clients, qui étaient accompagnés de publicités et de quiz. Initialement évaluée à 6 millions de dollars, elle a été victime de l'effondrement des dot-com à la suite de ses annonceurs et a cessé sa production en janvier 2001. Une grande partie de son contenu a depuis survécu sous forme de fichiers SWF convertis, malgré la perte de la fonctionnalité supplémentaire qu'offrait le lecteur personnalisé.", + "Platforms_Blender_Description": "Blender est un logiciel 3D créé en 1994 par le studio d'animation néerlandais NeoGeo. Sa première version est sortie en 1995. La société a été dissoute en 1998, mais le copropriétaire Ton Roosendaal a créé Not a Number Technologies (NaN) pour poursuivre le développement de Blender. La version 2.0, également connue sous le nom de GameBlender, est sortie en 2000 et s'est orientée vers l'interactivité et le développement de jeux. C'est pourquoi un plugin pour navigateur a été lancé en 2001, d'abord sous la forme d'une version bêta ouverte, puis d'une seconde version bêta en janvier 2002. Malgré un succès rapide, NaN a connu des difficultés financières et a fermé ses portes au début de l'année 2002. Roosendaal a alors décidé de rendre Blender open source et a réussi après un crowdfunding à racheter les parts des investisseurs. Des tentatives ont été faites pour poursuivre le développement du plugin, mais le passage à l'open source a entraîné l'absence de composants pour le moteur de jeu ; sa restauration était la priorité absolue et le plugin a été mis en attente. La dernière version est restée disponible pendant quelques années - en indiquant qu'il n'y avait pas de support pour elle ou de plans pour une nouvelle version à l'époque - avant d'être supprimée en 2005.", + "Platforms_Burster_Description": "Burster était une implémentation 2010 du moteur de jeu Blender de 2000. Le projet était une tentative de relance d'un plugin officiel lancé avec Blender, qui avait été abandonné pour des raisons de sécurité. Il a amélioré l'original, en tirant parti des nouvelles versions du moteur pour de meilleures performances et de meilleurs graphismes. La dernière version a été lancée en 2013, et après 3 ans sans mise à jour, Burster a été officiellement abandonné en 2016. Le moteur de jeu lui-même a été retiré de Blender en 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin est un outil de productivité créé par Logic Pulse en 1996. Il s'agissait d'une nouvelle fonctionnalité ajoutée à la version 3.2 de Calendar Quick, une application de bureau de calendrier et de planification. Il permettait aux utilisateurs de les publier à l'aide de la fonction d'exportation dans des pages Internet qui pouvaient être liées à d'autres personnes et visualisées avec le plugin. Après avoir corrigé un bogue de l'an 2000 en 1999, le site Web a été laissé à l'abandon, sans autre mise à jour, et a disparu en 2001.", + "Platforms_Cult3D_Description": "Cult3D était une visionneuse web pour le contenu 3D réalisé à l'aide du programme de création Cult3D Designer. Il a connu un succès modéré, avec 6 millions d'utilisateurs en 2001 et plusieurs clients notables qui l'utilisaient, et des options d'importation de modèles 3D provenant d'autres programmes ont été ajoutées. La version 5.3 a été la dernière à être publiée en 2002, la dernière mise à jour du plugin datant de 2004, lorsque la technologie a été vendue à Mental Images GmbH. Nvidia a ensuite racheté Mental Images en 2007, devenant ainsi la filiale Nvidia Advanced Rendering Center. Malgré la mise à jour du site Web, le plugin n'a reçu aucune mise à jour et, à partir de 2011, il a cessé d'être présenté comme une option viable, et la page de téléchargement a été maintenue grâce aux utilisateurs qui disposaient encore d'une licence d'auteur, avant d'être retirée en 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion est une gamme de programmes de RA (réalité augmentée) dont le développement a débuté en 1999 par Total Immersion et qui utilisait des caméras vidéo pour afficher des objets 3D en temps réel. L'un de ces programmes était D'Fusion @Home, sorti en 2008, avec un plugin plus tard en 2009. Les applications étaient créées à l'aide du programme de création, D'Fusion Studio, et l'accent était mis sur le marketing et les expériences courtes. En 2011, la technologie a eu du mal à être largement adoptée. Même avec une mise en œuvre plus accessible de Flash et la gratuité du logiciel auteur, son adoption restait très limitée. Suite à l'essor des smartphones, TryLive a été développé comme une autre solution basée sur la RA pour prévisualiser facilement des produits tels que des meubles et des lunettes, qui a connu le succès contrairement à la ligne D'Fusion qui n'a plus reçu de mises à jour après 2013. En 2015, la société a été vendue à ACEP, une entreprise de lunettes.", + "Platforms_DeltaPoint_WebAnimator_Description": "Pas encore de description.", + "Platforms_DPGraph_Description": "Créé en 1999 par David Parker, DPGraph (Dynamic Photorealistic Graphing) est un programme exécutable dédié à l'affichage de graphiques à partir de pages web. Ils peuvent s'animer et afficher jusqu'à 8 dimensions, avec contrôle des variables. Il fonctionne en téléchargeant un fichier dans une page web qui indique au navigateur d'exécuter le programme et de rendre les graphiques. Une version complète a été concédée sous licence à plusieurs établissements d'enseignement pour une utilisation en classe et en étude afin de créer des graphiques, ainsi qu'un lecteur gratuit pour les visualiser. La dernière mise à jour date de 2016, et en 2019, la version complète de DPGraph est devenue libre d'utilisation pour tous.", + "Platforms_E_Animator_SharpMotionART_Description": "E-animator a été un plugin d'animation publié par Sharp en 2001. Conçu avec des appareils mobiles tels que des téléphones et des PDA à l'esprit, il a sorti pour certains modèles de téléphone exclusivement au Japon ainsi qu'un plugin de navigation. Il était fier de sa petite taille de fichier et de ses graphismes vectoriels qui s'adaptent à n'importe quel écran mobile. La technologie a été diffusée au public américain en 2002 sous le nom de SharpMotionART. Aucun des deux n'a duré longtemps, e-animator a publié sa dernière mise à jour en 2003 et SharpMotionART a été discontinuée en 2004.", + "Platforms_Envoy_Description": "Envoy était un format de document développé en 1993 par Tumbleweed Software, créé en les imprimant virtuellement dans WordPerfect. Il s'agissait d'un concurrent d'Adobe Acrobat et de son format PDF. WordPerfect Corporation a été vendu à Novell en 1994, ce qui a inclus Envoy, mais Tumbleweed a continué à travailler avec Novell, créant un plugin web en 1995 pour visualiser les fichiers en ligne. Novell a vendu WordPerfect à Corel en 1996, mais a conservé la propriété d'Envoy. En 1999, Novell a cessé de développer Envoy, et Corel a abandonné la prise en charge d'Envoy dans WordPerfect 2000. Cela a mis fin à la collaboration entre Tumbleweed et Novell après l'acquisition d'Envoy en 1994, et le support du plugin a été abandonné.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) est un plugin d'animation léger développé par Sharp en 1997. Il possédait plusieurs versions du logiciel de création regroupées avec des ordinateurs Sharp et pour différentes démographies, la principale étant « EVA Animator ». Un site web « EVA Animator Kids Kids » plus convivial pour les enfants, avec un site web « エバキッズクラブ (EVA Kids Club) » a été lancé en 2000. Celles-ci ont été arrêtées en 2007 et remplacées par un niveau intermédiaire « EVA Animator School II ». La dernière mise à jour majeure du plugin a été effectuée en 2002 avec une correction mineure en 2008, mais malgré cela, il a maintenu une petite communauté d'utilisateurs jusqu'à ce que Sharp ferme le site principal en 2016.", + "Platforms_Flatland_Rover_Description": "Rover est un plugin 3D basé sur le langage 3DML développé en 1997 par Flatland. Les utilisateurs pouvaient créer des \"Spots\" avec le programme de création Spotnik, composés de \"Levels\" contenant des \"Blocks\" pour faciliter le développement, et les exécuter avec Rover, disponible sous forme de plugin pour navigateur et de programme autonome. Le développement a été animé jusqu'à l'effondrement de la bulle Internet, lorsque la plupart des membres de l'équipe se sont dissous. La dernière mise à jour est sortie en 2005 et le site Web a été abandonné avant de disparaître en 2012. L'un des anciens développeurs, Michael Powers, a décidé en 2014 de faire revivre le site web, de créer une archive du logiciel et de le mettre à jour pour qu'il fonctionne sur des systèmes modernes. L'application autonome Rover a été révisée en 2017, mais le plugin n'est pas revenu.", + "Platforms_Formula_One_Description": "Pas encore de description.", + "Platforms_Fractal_Viewer_Description": "Pas encore de description.", + "Platforms_FreeHand_Description": "FreeHand était une suite créative de graphisme vectoriel créée en 1988 par Altsys Corporation. Macromedia a racheté FreeHand en 1994 et a continué à la développer. En octobre 1996, FreeHand 7.0 a été lancé avec un plugin pour le web, appelé Shockwave for FreeHand. Ce plugin permet d'intégrer et de visualiser dans une page Web des images vectorielles créées par le programme. En novembre 1996, Macromedia a acheté FutureSplash, un autre plugin pour le Web pour les graphiques vectoriels, qui a été renommé Flash. FreeHand 8.0 est sorti en 1998, et exportait désormais vers Flash, au lieu du plugin FreeHand. La dernière nouvelle version du programme, FreeHand MX, est sortie en 2003.", + "Platforms_GoBit_Games_Plugin_Description": "Le Plugin GoBit Games a été créé en 2008 par GoBit, un petit studio indépendant composé d'anciens employés de PopCap. Leur premier jeu, Burger Shop, est sorti en Octobre 2007 et par demande populaire, a reçu une démo web 4 mois plus tard en utilisant, à l'époque, leur tout nouveau plugin. Après une année écoulée, la démo fût retravaillée comme advergame pour Eggo, et publié par Shockwave.com le 1er février 2009. Le plugin a ensuite été abandonné peu de temps après avec la sortie de Burger Shop 2 - sa démo web respective utilisant Flash à la place - laissant Burger Shop et son reskin comme étant les seuls jeux jamais créés avec le plugin.", + "Platforms_HotSauce_Description": "Le Meta Content Framework (MCF) était un format de structuration des métadonnées développé par l'Advanced Technology Group d'Apple Computer à partir de 1995. En 1996, Project X devenait un plugin expérimental créé pour les visualiser sur Internet, appelé plus tard HotSauce, qui présentait les sitemaps dans un espace 3D. À la fin de 1996, plus de 200 sites Web utilisaient HotSauce, puis plus de 300, et un accord a été conclu avec NetCarta pour créer une bibliothèque de plus de 30 000 sites Web à parcourir à l'aide du plugin. Bien que la norme MCF ait reçu quelques éloges, la plupart des utilisateurs ne voyaient pas d'avantage à cette méthode de navigation en 3D, et le projet a fini par être l'un des nombreux projets annulés lorsque Steve Jobs est revenu chez Apple en 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage est un standard pour l'affichage des documents par le biais d'un navigateur Web. Développé à l'origine par Tim Berners-Lee au début des années 1990 (ses racines remontent à 1980), HTML est devenu la première méthode de partage de l'information par Internet, ses capacités étant étendues par d'autres langages, comme le CSS et le JavaScript. Il a été lancé pour la première fois en 1993, et a reçu les mises à jour suivantes avec HTML2 en 1995, et à la fois HTML3 et HTML4 en 1997. La dernière mise à jour vers HTML4 était en 2000, et dans les années qui ont suivi son intégration dans les langues ont été largement ignorées comme une plate-forme pour les jeux, les animations et autres contenus web, avec les développeurs optant pour la technologie basée sur des plugins, mais comme la technologie et l'internet ont évolué, les plugins ont commencé à devenir obsolètes, donc un effort a été fait pour mettre à jour le standard, et en 2008 HTML5 a été lancé. Comme Flash et d'autres plugins sont tombés en panne, HTML5 est devenu la norme recommandée, Beaucoup ont déplacé leurs projets vers la famille HTML - ou complètement abandonnés plugins propriétaires - au lieu de télécharger leur contenu sur des sites Web tels que YouTube. {Note: Pour des raisons de brièveté, Flashpoint désigne toute entrée qui ne contient pas de frameworks ou de contenu activé par le plugin comme \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G était un système de gestion de contenu Web basé sur Gopher (WCMS), développé par l'Institut pour le traitement de l'information et les nouveaux médias assistés par ordinateur (IICM) de l'Université de technologie de Graz, en Autriche, en 1995. Il s'agissait d'une alternative aux hyperliens du World Wide Web, utilisant des navigateurs compatibles Hyper-G, qui pouvaient afficher des modèles 3D de répertoires et de fichiers, ainsi que d'autres modèles, avec une visionneuse intégrée. Étant donné qu'il était basé sur Gopher, le prédécesseur du WWW, de plus en plus obsolète, il a ensuite évolué vers Hyperwave en 1996, sans les capacités supplémentaires offertes par les navigateurs Hyper-G, telles que les fonctions 3D. La grande majorité de son contenu est aujourd'hui perdue en raison de la manière dont les fichiers étaient stockés avec Gopher.", + "Platforms_Hypercosm_Player_Description": "Basé sur une technologie en développement depuis 1989, Hypercosm est un lecteur web à contenu 3D qui a été lancé en 1999. La société a fait un investissement important qui n'a pas été rentabilisé, étant l'une des nombreuses victimes du crash des dot-com, et a fermé en 2001. Cependant, la société a été rachetée par ORBITEC, et grâce à un contrat avec la NASA, la société a réussi à rebondir quelque peu, et a continué à travailler sur de nouveaux projets jusqu'à une restructuration en 2012, quand elle a été mise en attente par ORBITEC jusqu'à ce qu'un nouveau partenaire commercial soit intéressé à travailler avec la technologie. Ce n'est jamais arrivé, ce qui a conduit Hypercosm à fermer ses portes en 2016.", + "Platforms_Illuminatus_Description": "Pas encore de description.", + "Platforms_iPix_Description": "Pas encore de description.", + "Platforms_Java_Plugin_Description": "Lancées en même temps que le langage de programmation Java, dont elles constituent l'une des fonctions, les applets Java sont de petites fenêtres d'application intégrées à des pages pour des fonctions interactives supplémentaires. Elles ont été conçues pour être compatibles avec différents systèmes d'exploitation et navigateurs, et pour être plus puissantes que le HTML standard. Elles sont restées une option performante pendant plus de 10 ans, mais à partir de 2013, la technologie sous-jacente aux applets a commencé à ne plus être prise en charge par les principaux navigateurs, et nombre d'entre elles sont devenues inutilisables, ce qui a conduit à leur dépréciation en 2017 et à leur suppression de Java SE 11 en 2018.", + "Platforms_JCAMPDX_Description": "Pas encore de description.", + "Platforms_Lightning_Strike_Description": "Pas encore de description.", + "Platforms_LiveMath_Plugin_Description": "Le plugin LiveMath est une application de mathématiques interactives, créant une fenêtre pouvant contenir des notes, des formules, des graphiques et d'autres fonctions mathématiques, à intégrer dans une page Web. Lancé à l'origine sous le nom de Theorist en 1989 par Prescience Corporation, avec le plugin web lancé en 1994, il a ensuite été renommé MathView en 1997 après avoir été racheté par Waterloo Maple, avant d'être racheté par MathMonkeys et renommé LiveMath en 1999. En 2014, en raison de problèmes croissants et de l'incompatibilité avec les derniers navigateurs, le plugin a été retiré, étant remplacé par une visionneuse autonome appelée LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "Pas encore de description.", + "Platforms_MHSV_Description": "Lancé sous la forme d'une version alpha appelée VSV ({V}irtual {S}pace {V}iewer), puis renommée MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), il s'agissait d'un plugin développé par ParaGraph qui permettait de créer des mondes 3D interactifs à l'aide du programme de création VHSB ({V}irtual {H}ome {S}pace {B}uilder), qui pouvait créer des mondes MHSV interactifs et des mondes VRML statiques standard. En 1996, le développement de la norme VRML 2.0 a ajouté de l'interactivité, et ParaGraph a mis à jour VHSB pour permettre la création de mondes VRML 2.0, mais ParaGraph a décidé de travailler avec Silicon Graphics et leur lecteur Cosmo VRML 2.0, adaptant VHSB pour mieux fonctionner avec lui, abandonnant MHSV dans le processus. Silicon Graphics a racheté ParaGraph en 1997 pour créer Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Développé par Microsoft en réponse à Flash et Java, et lancé en 2007, Silverlight est un outil multimédia axé sur le streaming vidéo, notamment utilisé par Netflix. Les versions ultérieures ont ajouté des capacités supplémentaires pour d'autres applications. Il a bénéficié d'une popularité décente, avec un taux d'adoption de 64,7 % en 2011. Cependant, en 2012, avec l'annonce de la fin de NPAPI, la sortie de Windows 8 et le début de l'adoption de HTML5, Microsoft a déprécié le logiciel, et en 2015, avec la sortie de Windows 10, il est entré en fin de vie, étant abandonné en octobre 2021.", + "Platforms_NoteWorthy_Composer_Description": "Pas encore de description.", + "Platforms_O2C_Player_Description": "Faisant partie de la ligne o2c (objects to see), le o2c Player était un plugin 3D web de 1999 pour présenter des objets et des scènes, développé par la société allemande mb Software AG. Cette société a vendu la technologie o2c à ELECO plc en 2003, qui a développé et lancé en 2005 la version 2.0 de l'o2c Player, offrant de bien meilleures performances grâce à l'accélération 3D, et se présentant davantage comme un outil de CAO pour les architectes. La prise en charge d'un plus grand nombre de navigateurs a été ajoutée, mais aucune mise à jour majeure n'a été effectuée, consistant principalement en des corrections de bogues. En 2021, le plugin est toujours disponible au téléchargement, mais Elcosoft est passé à une implémentation Unity WebGL de la technologie.", + "Platforms_Octree_View_Description": "Ayant débuté sous la forme d'un ancien plugin appelé PicTree Viewer ou PicView, puis redéveloppé sous la forme du nouveau plugin Fastview avant d'être renommé en 1999, Octree View est un visualiseur d'objets 3D basé sur la technologie Voxel en développement depuis au moins 1980, qui utilise des caméras spéciales et des scanners laser pour créer des images. La société a continué à utiliser sa technologie et le plugin, mais en 2007, son site Web a cessé d'être mis à jour, laissant le site sans activité supplémentaire.", + "Platforms_Pixound_Description": "Pixound était un plugin musical artistique, lancé en 1996 en tant que coentreprise par Hologramophone Research et Frankfurt Balkind Partners. Il s'agissait d'un clavier MIDI qui utilisait les valeurs de couleur des images pour produire différentes notes et hauteurs. En 2003, Hologramophone a changé de nom pour devenir Techné Media. En 2005, le plugin a été abandonné au profit d'une application autonome pour Mac OS X exclusivement. Il est ensuite devenu une application iOS en 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D était un plugin 3D publié en 1996 par Heads Off, avant d'être rebaptisé et relancé l'année suivante sous le nom de DeepV. À l'exception d'une poignée d'exemples, le plugin a été peu utilisé au cours de son existence. Le site Web du développeur a été fermé en 2001.", + "Platforms_PointPlus_Description": "PointPlus était un plugin permettant d'intégrer des présentations PowerPoint sur le Web, développé par Net-Scene et lancé en mai 1996 pour Windows NT et 95. Il se positionne comme une alternative à Macromedia Shockwave, plus complexe, pour les utilisateurs débutants qui souhaitent utiliser la norme PowerPoint. En novembre, une visionneuse Java a été développée, compatible avec toutes les plates-formes et ne nécessitant aucun plugin. Il a été conservé comme option pour les cas spécialisés, mais la ligne de produits a cessé d'être mise à jour en 1997. Le site Web a été fermé au début de 2001.", + "Platforms_PopCap_Plugin_Description": "Le plugin PopCap était un plugin pour mettre en valeur les démos de jeu créées par le développeur PopCap. A ses débuts, la société utilisait Java pour ses démos de jeux en ligne en raison de son accessibilité. Plus tard cependant, le développement a été déplacé vers un plugin interne qui était disponible en tant que contrôle ActiveX et en plugin Firefox traditionnel. Cela a donné à PopCap l'avantage d'avoir leur propre plateforme propriétaire pour la distribution de leur démos. Cependant, sa sous-utilisation par les clients et PopCap eux-mêmes les ont conduit à passer au plus populaire Flash vers 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay était un plugin destiné à présenter des prototypes d'interaction des consommateurs avec des produits et une simulation de leurs caractéristiques. Sorti en 1996, il utilisait le programme de création Altia Design pour créer des applications, composées de sprites 2D avec des éléments interactifs. Le plugin était de nature plus utilitaire et il n'a pas fait l'objet d'une publicité active à partir de la fin 2003, étant plutôt considéré comme une fonctionnalité disponible en cas de besoin. Altia Design et le plugin ont continué à être mis à jour pour améliorer la fonctionnalité, et en 2007, un nouvel outil permettant à Photoshop de créer des applications de plugin, appelé PhotoProto, a été publié. En 2009, Altia Inc. s'est concentré sur la conception d'interfaces utilisateur, laissant derrière elle l'aspect prototypage du logiciel, et ProtoPlay avec lui.", + "Platforms_Pulse_Player_Description": "Lancé en 1997 sous le nom de 3rd Degree, Pulse Player était un plugin 3D axé sur l'animation. Il a été lancé en 1999 grâce au financement et au soutien de plusieurs membres expérimentés dans le domaine des médias Internet, et a été utilisé par plusieurs clients importants. Le plugin a été commercialisé comme une plateforme médiatique amusante et créative, et a connu un certain succès, mais au début de l'année 2001, la société a changé d'orientation et a fait du Player un outil commercial et éducatif plus sérieux. En 2003, la 5.2 a été la dernière version lancée, et peu de temps après, le support a été interrompu.", + "Platforms_REBOL_Plugin_Description": "REBOL est un langage de programmation conçu pendant plus de 20 ans et publié en 1997. En 2004, un prototype expérimental de plugin web REBOL a été créé, ainsi qu'une page contenant plusieurs exemples. Le plugin a commencé sous forme d'ActiveX pour Internet Explorer uniquement, mais plus tard en 2006, une version du plugin pour d'autres navigateurs a été publiée. Peu de temps après, cependant, la dernière mise à jour a été faite, le laissant en version bêta comme un prototype non sécurisé.", + "Platforms_ShiVa_Web_Player_Description": "Créé par Stonetrip, et nommé Ston3D Web Player avant 2007, ShiVa Web Player était un plugin de contenu web 3D permettant d'exécuter des logiciels réalisés avec le moteur 3D ShiVa. Il permettait de réaliser des scènes 3D complexes avec éclairage et physique tout en ayant de faibles besoins en traitement. En 2013, Stonetrip s'est rebaptisé ShiVa Technologies SAS et s'est concentré exclusivement sur le moteur. Avec la suppression de NPAPI de la plupart des navigateurs, le support du plugin a diminué, ce qui a conduit à la chute des URL de plusieurs fichiers de base en 2018 et à la rupture de la plupart des jeux, et en 2019, son téléchargement a été supprimé du site Web de ShiVa.", + "Platforms_Show_It_Description": "Show It! était un plugin introduit en 1997 avec WordPerfect Suite 8 comme l'une des fonctionnalités de Corel Presentations 8, un concurrent de PowerPoint. Lors de l'exportation avec l'option Internet Publisher, ils pouvaient exporter les présentations soit sous forme de diaporama d'images statiques, soit sous forme de projecteur intégré à l'aide d'un fichier propriétaire qui fonctionnait comme l'application de bureau originale, en préservant toutes les fonctionnalités, ce qui nécessitait le plugin. Cette option a continué à être prise en charge dans WordPerfect Office 2000 avec Presentations 9, mais en 2001, la prise en charge de l'option de plugin a été abandonnée dans Presentations 10 de WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "Pas encore de description.", + "Platforms_Squeak_Etoys_Description": "Squeak était une plateforme open source, lancée en 2001, pour la création de contenus ludiques et éducatifs. Les utilisateurs pouvaient créer de petites applications destinées aux enfants de différentes tranches d'âge, de la plus jeune, appelée \"Etoys\", à \"Omniuser\" et \"Expert\". Il a été rebaptisé Etoys en 2008 et s'est orienté davantage vers les jeunes enfants. Etoys 5 a été la dernière version du plugin, sortie en 2012. Le développement d'une version JavaScript du programme a commencé en 2013 après des problèmes de sécurité, laissant le plugin abandonné et remplacé par celui-ci.", + "Platforms_Superscape_Viscape_Description": "Lancé en 1996 par Superscape, pionnier de la 3D, avec le soutien d'Intel, et appelé à l'origine VisNet, Viscape était un plugin 3D qui présentait l'avantage distinct de l'interactivité avec les mondes, contrairement aux modèles statiques de VRML 1.0. Il a connu une brève période de popularité et, au départ, il n'était pas prévu de prendre en charge VRML, mais VRML97 ayant implémenté l'interactivité, une mise à jour appelée Viscape Universal a été publiée en 1998, ajoutant la prise en charge de VRML pour rester pertinent. Cela s'est avéré insuffisant, avec des problèmes financiers et des partenariats ratés, et des critiques qualifiant le plugin de daté et encombrant malgré ses efforts de relance. Bien que la dernière mise à jour ait été publiée en 2000, sa technologie a continué à être utilisée dans la série Lego Creator de Superscape l'année suivante. Une tentative a été faite pour le mettre à jour en intégrant le plugin dans des applets Java, appelée Vislite, mais la société s'est finalement recentrée sur le développement de jeux mobiles et a connu un succès modéré avant d'être rachetée par Glu Mobile en 2008.", + "Platforms_Surround_Video_Description": "Pas encore de description.", + "Platforms_SVF_Viewer_Description": "Pas encore de description.", + "Platforms_Tcl_Plugin_Description": "Développé par une petite équipe et lancé en 1988, Tool Command Language (Tcl, prononcé \"tickle\") est un langage de programmation dynamique open source. En 1994, Sun Microsystems a fait appel à l'équipe pour développer davantage la technologie. L'un des résultats de cette entreprise a été le plugin de 1996 qui permettait d'exécuter des applets Tcl (\"Tclets\") intégrés dans des pages. À la fin de l'année 1997, le développement de Tcl a été confié à une société indépendante appelée Scriptics, puis à nouveau à Tcl Core Team en 2000. Alors que le développement du langage reste animé jusqu'à aujourd'hui, le travail sur le plugin a ralenti, même s'il n'a pas été officiellement abandonné. La dernière version, 3.1.0, a été publiée en 2006.", + "Platforms_ThingViewer_Description": "ThingViewer est un plugin multimédia créé en 1997 par Parable Corporation, qui a ensuite changé de nom pour devenir ThingWorld en 1998. Il permet de créer des \"objets\", des ressources qui peuvent être protégées contre le vol ou la falsification et qui ont un identifiant unique avec un crédit à partager sur les sites Web, en utilisant une programmation modulaire simple, pour créer des choses telles que des images, des animations et même des jeux interactifs, réalisés à l'aide du programme de création ThingMaker ou en convertissant des fichiers Shockwave Director à l'aide de ThingConverter. Le site était relativement populaire, obtenant même des contrats avec Microsoft en et plusieurs autres en 1999, mais à la fin de l'année 2000, la société a réduit son personnel et était en pourparlers avec une partie inconnue pour une fusion en vue de vendre la technologie. Le site Web a été fermé en 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine est un moteur de jeu multiplateforme qui vise à rendre le développement de jeux plus accessible. Il s'agit du logiciel de développement de jeux tiers le plus populaire auprès des développeurs du monde entier. Créé parallèlement à Unity lui-même et mis en œuvre dans le premier patch en 2005, Unity Web Player était un outil permettant de jouer aux jeux Unity sur le Web. Il est resté une plateforme populaire pour les jeux 3D, mais avec la suppression de la prise en charge de NPAPI en 2016, le plugin a été abandonné au profit de Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap était un outil permettant de visualiser des cartes interactives intégrées dans une page web. Il était compatible avec plusieurs fichiers cartographiques provenant de différents programmes de création, pouvait afficher des informations détaillées sur les secteurs et permettait d'effectuer des mesures. Après son lancement en 1997, la technologie n'a plus évolué et est restée inchangée jusqu'à la fermeture de la page en 2004.", + "Platforms_Vitalize_Description": "Créé en 1997 par Corel pour l'affichage de contenu réalisé avec son programme de création multimédia Click&Create, Vitalize ! était un plugin à faible bande passante dédié aux jeux Web simples mettant l'accent sur le jeu, le marketing et la publicité. Distribué avec l'aide d'Europress, il était fier d'être \"facile à apprendre et à utiliser, contrairement à Java ou Shockwave\". En 1999, les anciens employés de Corel sont partis pour créer Clickteam, qui a ensuite repris le développement en 2000 avec la version 2.0. La dernière version 4.0 est sortie en 2007/2008, et a été disponible sur leur site web jusqu'en 2012.", + "Platforms_VRML_Description": "Le {V}irtual {R}eality {M}odeling {L}anguage est une norme 3D ouverte et la toute première créée pour le web. Lorsqu'il a été initialement spécifié en novembre 1994, le format ne pouvait représenter que des modèles statiques sans interactivité. Ce problème a été résolu en 1997 lorsque la version 2.0, mieux connue sous le nom de VRML97, a été publiée. Bien qu'il n'ait jamais été utilisé par le grand public, il est devenu l'option la plus populaire pour la 3D sur Internet dès son lancement avant d'être remplacé en 2001 par X3D (qui était rétrocompatible avec les mondes VRML). Comme il s'agissait d'un format de fichier et non d'un plugin en soi, de nombreuses implémentations différentes ont été faites de VRML, ajoutant souvent leurs propres fonctionnalités non standard.", + "Platforms_X3D_Description": "Pas encore de description.", + "Platforms_Xara_Plugin_Description": "Le plugin Xara était un visualiseur de graphiques vectoriels, utilisant un format propriétaire à faible bande passante. Il a fait l'objet d'une version bêta puis d'une version complète en 1996, permettant de visualiser sur le Web des fichiers Flare créés avec CORELXara. Plus tard en 1997, Xara Webster a été lancé pour créer spécifiquement les graphiques Web pour le plugin. En 1999, la 2.08a a été la dernière version publiée. En 2000, Xara Webster a été remplacé par XaraX qui pouvait exporter vers Flash, un autre plugin vectoriel, de sorte que la prise en charge de leur propre option propriétaire a été abandonnée et qu'elle a été reléguée dans les archives des anciens logiciels.", + "Platforms_Coming_Soon": "Bientôt disponible", + "Platforms_Coming_Soon_Description": "Les jeux et animations créés sur ces plateformes seront disponibles lors de la prochaine mise à jour.", + "Platforms_Common_Ground_Description": "Pas encore de description.", + "Platforms_DjVu_Description": "Pas encore de description.", + "Platforms_Jamagic_Description": "Pas encore de description.", + "Platforms_Jutvision_Description": "Pas encore de description.", + "Platforms_mBed_Description": "Pas encore de description.", + "Platforms_MrSID_Description": "Pas encore de description.", + "Platforms_PanoramIX_Description": "Pas encore de description.", + "Platforms_Petz_Player_Description": "Pas encore de description.", + "Platforms_Sibelius_Scorch_Description": "Pas encore de description.", + "Platforms_Sizzler_Description": "Pas encore de description.", + "Platforms_Ulead_COOL_360_Description": "Pas encore de description.", + "Platforms_VReam_WIRL_Description": "Pas encore de description." +} diff --git a/locales/fr-FR/source.json b/locales/fr-FR/source.json new file mode 100644 index 0000000000..70bf90f2de --- /dev/null +++ b/locales/fr-FR/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Code source", + "Source_Desc": "Le logiciel qui alimente Flashpoint est gratuit et open-source, ce qui exclut évidemment la plupart des plugins/technologies de navigateur pris en charge (nous ne pouvons pas faire grand-chose à ce sujet). Les applications et utilitaires développés par les contributeurs du projet sont disponibles sur notre {page d'équipe GitHub}.", + "Source_Developed_Projects_Title": "Logiciel développé par les contributeurs de Flashpoint", + "Source_Developed_Projects_Desc": "Le logiciel suivant est disponible sous la licence MIT :", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un lanceur extensible basé sur Electron, inspiré de LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, une bibliothèque qui permet la communication entre un navigateur/projecteur et l'internet simulé de Flashpoint.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, une application avancée qui permet de lire des contenus basés sur des plugins sans apporter de modifications permanentes au registre de Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, un ensemble d'applications qui permettent à l'utilisateur de télécharger, gérer et supprimer des composants.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, un outil qui exécute des applications avec des vitesses d'horloge simulées.", + "Source_Utilized_Projects_Title": "Logiciels tiers utilisés par Flashpoint", + "Source_Utilized_Projects_Desc": "Les logiciels open-source suivants ne sont pas développés par nous, mais sont inclus dans la suite logicielle de Flashpoint :", + "Source_Apache_Desc": "{Apache HTTP Server}, un serveur web publié sous la licence Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk}, un navigateur web publié sous la licence MPL-2.0. Flashpoint utilise une version 32 bits personnalisée avec sa propre marque, qui peut être trouvée {ici}.", + "Source_Chromium_Desc": "{Chromium}, un navigateur web publié sous diverses licences open-source.", + "Source_PHP_Desc": "{PHP}, un langage de script web publié sous la licence PHP." +} \ No newline at end of file diff --git a/locales/fr-FR/template.json b/locales/fr-FR/template.json new file mode 100644 index 0000000000..b37fc1466d --- /dev/null +++ b/locales/fr-FR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "Ce texte sera envoyé à Crowdin pour être traduit.", + "Template_Formatted_Testing_Paragraph": "Ce texte sera {gras}, {italique}, {souligné} ou un {hyperlien}. {Ce sera tout}" +} \ No newline at end of file diff --git a/locales/ga-IE/branding.json b/locales/ga-IE/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/ga-IE/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/ga-IE/contact.json b/locales/ga-IE/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ga-IE/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/ga-IE/discord.json b/locales/ga-IE/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ga-IE/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/ga-IE/downloads.json b/locales/ga-IE/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/ga-IE/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/ga-IE/error404.json b/locales/ga-IE/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ga-IE/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/ga-IE/faq.json b/locales/ga-IE/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/ga-IE/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/ga-IE/home.json b/locales/ga-IE/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/ga-IE/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/ga-IE/layout.json b/locales/ga-IE/layout.json new file mode 100644 index 0000000000..c6082d2a0c --- /dev/null +++ b/locales/ga-IE/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Baile", + "Platforms": "Cláir", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/ga-IE/news.json b/locales/ga-IE/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/ga-IE/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/ga-IE/platforms.json b/locales/ga-IE/platforms.json new file mode 100644 index 0000000000..a9f87667a4 --- /dev/null +++ b/locales/ga-IE/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "de", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/ga-IE/source.json b/locales/ga-IE/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/ga-IE/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/ga-IE/template.json b/locales/ga-IE/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ga-IE/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/he-IL/branding.json b/locales/he-IL/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/he-IL/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/he-IL/contact.json b/locales/he-IL/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/he-IL/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/he-IL/discord.json b/locales/he-IL/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/he-IL/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/he-IL/downloads.json b/locales/he-IL/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/he-IL/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/he-IL/error404.json b/locales/he-IL/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/he-IL/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/he-IL/faq.json b/locales/he-IL/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/he-IL/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/he-IL/home.json b/locales/he-IL/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/he-IL/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/he-IL/layout.json b/locales/he-IL/layout.json new file mode 100644 index 0000000000..831f938e96 --- /dev/null +++ b/locales/he-IL/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "בית", + "Platforms": "פלטפורמות", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/he-IL/news.json b/locales/he-IL/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/he-IL/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/he-IL/platforms.json b/locales/he-IL/platforms.json new file mode 100644 index 0000000000..100a88ae01 --- /dev/null +++ b/locales/he-IL/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/he-IL/source.json b/locales/he-IL/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/he-IL/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/he-IL/template.json b/locales/he-IL/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/he-IL/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/hr-HR/branding.json b/locales/hr-HR/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/hr-HR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/hr-HR/contact.json b/locales/hr-HR/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/hr-HR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/hr-HR/discord.json b/locales/hr-HR/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/hr-HR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/hr-HR/downloads.json b/locales/hr-HR/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/hr-HR/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/hr-HR/error404.json b/locales/hr-HR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/hr-HR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/hr-HR/faq.json b/locales/hr-HR/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/hr-HR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/hr-HR/home.json b/locales/hr-HR/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/hr-HR/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/hr-HR/layout.json b/locales/hr-HR/layout.json new file mode 100644 index 0000000000..81e84cc39b --- /dev/null +++ b/locales/hr-HR/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Home", + "Platforms": "Platforms", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/hr-HR/news.json b/locales/hr-HR/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/hr-HR/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/hr-HR/platforms.json b/locales/hr-HR/platforms.json new file mode 100644 index 0000000000..100a88ae01 --- /dev/null +++ b/locales/hr-HR/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/hr-HR/source.json b/locales/hr-HR/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/hr-HR/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/hr-HR/template.json b/locales/hr-HR/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/hr-HR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/hu-HU/branding.json b/locales/hu-HU/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/hu-HU/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/hu-HU/contact.json b/locales/hu-HU/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/hu-HU/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/hu-HU/discord.json b/locales/hu-HU/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/hu-HU/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/hu-HU/downloads.json b/locales/hu-HU/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/hu-HU/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/hu-HU/error404.json b/locales/hu-HU/error404.json new file mode 100644 index 0000000000..9d20dbec48 --- /dev/null +++ b/locales/hu-HU/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Legyél biztos, hogy helyessen írtad be az URL címet.", + "Error_Para2": "Ha erre a lapra kerültél egy link kattintásával, kérlek {contact us}." +} \ No newline at end of file diff --git a/locales/hu-HU/faq.json b/locales/hu-HU/faq.json new file mode 100644 index 0000000000..e4bff53a8d --- /dev/null +++ b/locales/hu-HU/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "GYIK", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "Milyen operációs rendszereket támogatsz?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/hu-HU/home.json b/locales/hu-HU/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/hu-HU/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/hu-HU/layout.json b/locales/hu-HU/layout.json new file mode 100644 index 0000000000..7c37dc375a --- /dev/null +++ b/locales/hu-HU/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Kezdőlap", + "Platforms": "Platformok", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/hu-HU/news.json b/locales/hu-HU/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/hu-HU/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/hu-HU/platforms.json b/locales/hu-HU/platforms.json new file mode 100644 index 0000000000..ddf69405ba --- /dev/null +++ b/locales/hu-HU/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "által", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/hu-HU/source.json b/locales/hu-HU/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/hu-HU/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/hu-HU/template.json b/locales/hu-HU/template.json new file mode 100644 index 0000000000..bbffda8884 --- /dev/null +++ b/locales/hu-HU/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "Ez a szöveg el lesz küldve a Crowdin-nek, hogy le legyen fordítva.", + "Template_Formatted_Testing_Paragraph": "Ez a szöveg egy {bold}, {italic}, {underlined} vagy egy {hyperlink} lesz. {This will be all}" +} \ No newline at end of file diff --git a/locales/hy-AM/branding.json b/locales/hy-AM/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/hy-AM/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/hy-AM/contact.json b/locales/hy-AM/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/hy-AM/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/hy-AM/discord.json b/locales/hy-AM/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/hy-AM/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/hy-AM/downloads.json b/locales/hy-AM/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/hy-AM/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/hy-AM/error404.json b/locales/hy-AM/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/hy-AM/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/hy-AM/faq.json b/locales/hy-AM/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/hy-AM/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/hy-AM/home.json b/locales/hy-AM/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/hy-AM/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/hy-AM/layout.json b/locales/hy-AM/layout.json new file mode 100644 index 0000000000..3e12d7d8e4 --- /dev/null +++ b/locales/hy-AM/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Home", + "Platforms": "Հարթակներ", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/hy-AM/news.json b/locales/hy-AM/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/hy-AM/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/hy-AM/platforms.json b/locales/hy-AM/platforms.json new file mode 100644 index 0000000000..100a88ae01 --- /dev/null +++ b/locales/hy-AM/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "by", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/hy-AM/source.json b/locales/hy-AM/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/hy-AM/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/hy-AM/template.json b/locales/hy-AM/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/hy-AM/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/it-IT/branding.json b/locales/it-IT/branding.json index 49e86edfef..f08dced9cc 100644 --- a/locales/it-IT/branding.json +++ b/locales/it-IT/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Marchio", "Branding_Para1": "Semplificando, il logo Flashpoint è composto dalle iniziali del progetto poste l'una contro l'altra. Lo spazio vuoto forma la sagoma di una freccia che può essere interpretata come un pulsante \"play\" o il simbolo di download, che ci ricorda i processi a cui ci siamo abituati per accedere ai nostri giochi preferiti. Le parole viste tipicamente accanto al logo utilizzano il carattere Tahoma.", - "Branding_Para2": "Il logo di Flashpoint usa la licenza {Creative Commons Attribution 4.0}, ciò significa che può essere liberamente modificato e ridistribuito fintanto Seirade (il designer del logo) o BlueMaxima Flashpoint sono accreditati.", + "Branding_Para2": "Il logo di Flashpoint cade sotto la licenza {Creative Commons Attribution 4.0}, che significa che può essere liberamente modificato e ridistribuito fino a quando Seirade (il designer del logo) o Flashpoint ricevono credito.", "Branding_Para3": "Un pacchetto contenente il logo vettoriale in vari stili può essere scaricato {here}.", "Wallpapers_Title": "Sfondi", "Wallpapers_Desc": "I seguenti sfondi sono disponibili per gentile concessione di Rain:", diff --git a/locales/it-IT/downloads.json b/locales/it-IT/downloads.json index 5a646040e6..758dff3749 100644 --- a/locales/it-IT/downloads.json +++ b/locales/it-IT/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "ATTENZIONE PER CHI USA AVAST E AVG:", - "Downloads_Avast_Warning": "Un file di Flashpoint necessario per giocare sarà rilevato come un virus e messo in quarantena; questo è un falso positivo! {Follow these instructions} per fare un'eccezione per Flashpoint. Facciamo del nostro meglio per mantenere senza virus l'archivio e le sue relative tecnologie. {Learn more}", + "Downloads_Avast": "UTENTI AVAST: LEGGETE {THIS} PRIMA DI AVVIARE LO SCARICAMENTO!", "Downloads_Title": "Scaricamenti", - "Downloads_Para1": "Tutti gli scaricamenti di Flashpoint sono portatili, gratuiti e {built with open-source software} (ovviamente esclusi i giochi e le piattaforme stesse). Gran parte del codice open-source è originale del progetto, lo puoi trovare nella nostra pagina GitHub {here}.", - "Downloads_Para2": "Per vedere cosa è cambiato sin dall'inizio dei tempi, vedi {changelog}. Attenzione: è grande.", - "Downloads_Para3": "{Supported operating systems:} da Windows 7 SP1 in avanti, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n({7-Zip} è richiesto per estrarre Ultimate e Core)", - "Downloads_Content_Disclaimer_Title": "DICHIARAZIONE SUI CONTENUTI:", - "Downloads_Content_Disclaimer_Warning": "Come museo della cultura di internet, Flashpoint contiene una gamma estremamente ampia di contenuti - alcuni dei quali potrebbero essere illegali nella vostra giurisdizione. Se questo ti crea un problema, {download Flashpoint Infinity} in quanto ti dà controllo su ciò che viene memorizzato sul tuo dispositivo.", - "Downloads_Size": "Dimensioni", - "Downloads_Size_Download": "scarica", - "Downloads_Size_Extracted": "quando estratto", - "Downloads_Ultimate_Line1": "L'intera collezione in un gigantesco pacchetto", - "Downloads_Ultimate_Line2": "Ogni gioco e animazione è disponibile offline fin da subito - internet non è richiesto", - "Downloads_Ultimate_Line3": "Può essere aggiornato utilizzando {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Fornito come archivio .7z ({qBittorrent} e {Free Download Manager} sono consigliati rispettivamente per il torrent e il download diretto)", - "Downloads_7z_Torrent": "Scarica 7Z (Torrent)", - "Downloads_7z_Direct": "Scarica 7Z (Direttamente)", - "Downloads_Hash_Placeholder": "(Hashes prossimamente)", - "Downloads_Recommended": "Consigliato", - "Downloads_Size_Grows": "le dimensioni del file aumentano con l'uso", - "Downloads_Infinity_Line1": "Un pacchetto leggero per l'utente medio", - "Downloads_Infinity_Line2": "Giochi e animazioni vengono scaricati automaticamente quando eseguiti", - "Downloads_Infinity_Line3": "Deve essere ri-scaricato per applicare gli aggiornamenti", - "Downloads_Infinity_Line4": "Fornito come file eseguibile auto-estraente (estrarrà Flashpoint nella cartella specificata durante l'esecuzione)", - "Downloads_Exe": "Scarica EXE", - "Downloads_Instructions": "Istruzioni", - "Downloads_Mirror": "Mirror su Archive.org (Windows)", - "Downloads_Manual": "Fare riferimento a {help manual} per usare Flashpoint o risolvere problemi!", - "Downloads_Core": "C'è anche {Flashpoint Core}, una copia in miniatura di Flashpoint sviluppata nello specifico per i collaboratori del progetto. Contiene voci di esempio per ogni piattaforma e strumenti utili per curare. Puoi scaricarlo {here}. Per imparare a contribuire all'archivio usando Flashpoint Core, leggi {curation tutorial}." + "Downloads_Description": "Gli scaricamenti di Flashpoint sono gratuiti, portatili e {{powered by open-source software}} (esclusi i plugin stessi, che sono per lo più abandonware). Se hai domande o dubbi, consulta l' {FAQ} o chiedi nell' {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "Scaricamento di {Size:} {}, {} quando installato", + "Downloads_Infinity_Para1": "Le voci vengono scaricate dai nostri server quando le riproduci. Ideale per utenti casual.", + "Downloads_Infinity_Para2": "La dimensione totale dipende dai componenti scelti e aumenta al momento di scaricare le voci.", + "Downloads_Infinity_Link": "Scarica l'Installatore", + "Downloads_Infinity_Link2": "Copia in Zip (se il programma di installazione non funziona)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "Scaricamento di {Size:} {}, {} quando estratto", + "Downloads_Ultimate_Para1": "Tutte le voci sono disponibili offline da subito. Ideale per archivisti e registratori di dati.", + "Downloads_Ultimate_Para2": "Richiede un client torrent come {qBittorrent} per scaricare e {7-Zip} per estrarre.", + "Downloads_Ultimate_Link": "Scarica Torrent", + "Downloads_Ultimate_Link2": "Download Diretto (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 o superiore (disponibile anche il supporto {Mac} e {Linux} limitato)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} o superiore", + "Downloads_Footer": "Per informazioni e changelogs relativi a vecchie versioni, si prega di visitare la pagina {News}." } \ No newline at end of file diff --git a/locales/it-IT/faq.json b/locales/it-IT/faq.json index 6c1e1660a2..c573a95ebd 100644 --- a/locales/it-IT/faq.json +++ b/locales/it-IT/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "Domande Frequenti", - "FAQ_Question1": "Chi/Cos'è BlueMaxima?", - "FAQ_Answer1": "BlueMaxima, o Ben Latimore, è l'australiano che creò Flashpoint e che gestisce le copie principali. Nessuna impresa o organizzazione è coinvolta in Flashpoint - è un progetto interamente gestito dalla sua comunità.", + "FAQ_Question1": "Questo non era stato chiamato Flashpoint di BlueMaxima?", + "FAQ_Answer1": "Sì - il progetto utilizzato per operare con BlueMaxima in nome fino al suo ritiro dal progetto nel gennaio 2023.", "FAQ_Question2": "Quali sistemi operativi sono supportati?", "FAQ_Answer2": "Flashpoint supporta Windows 7 SP1 e successivi (Windows 8 stock escluso). Sono disponibili anche versioni per MacOS e Linux; queste però richiedono ulteriori passaggi per essere installate e possono eseguire solo alcune delle più popolari tecnologie da browser.", "FAQ_Question3": "Flashpoint costituisce problemi di sicurezza?", "FAQ_Answer3": "Non che ne sappiamo. L'intero gruppo di applicazioni (tranne la tecnologia per scaricare giochi in Infinity) non può connettersi apertamente Internet; ogni modifica apportata al registro di sistema da Flashpoint Secure Player viene rimossa una volta chiuso il gioco; tutti i giochi curati passano attraverso un PC dotato di software antivirus competente e aggiornato; e soprattutto, il launcher e tutti i lavori interni di Flashpoint sono open-source e possono essere trovati {here}. Abbiamo fatto del nostro meglio per garantire che la collezione sia sicura, ma nonostante i nostri sforzi, alcuni antivirus come Avast e AVG tendono a rilevare componenti importanti come pericolosi. Se hai questo problema, visita la risoluzione dei problemi {read this page}.", "FAQ_Question4": "Quanti giochi/animazioni ci sono?", - "FAQ_Answer4": "Con Flashpoint 11 abbiamo più di 130.000 giochi e 20.000 animazioni. Puoi sfogliare la collezione senza usare il launcher {here}. In alternativa, puoi visualizzare le rispettive liste {here} e {here}.", - "FAQ_Question5": "Quali piattaforme offre la collezione?", - "FAQ_Answer5": "Supportiamo giochi e animazioni sviluppati per le piattaforme elencate nella pagina {Supported Platforms}.", + "FAQ_Answer4": "Flashpoint offre attualmente oltre {} giochi e {} animazioni. Puoi cercare la collezione senza scaricare Flashpoint {here}.", + "FAQ_Question5": "Quali piattaforme del browser preservano su Flashpoint?", + "FAQ_Answer5": "Preserviamo i giochi e le animazioni in esecuzione su ogni piattaforma elencata al Flashpoint Database {statistics page}.", "FAQ_Question6": "Dove sono i giochi di Nitrome?", "FAQ_Answer6": "Nitrome ci ha gentilmente chiesto di rimuovere i loro contenuti dalla collezione. Se stai cercando di giocare ai loro giochi, fallo sul loro {website}, e se Flash non funziona, segui il loro {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", "FAQ_Question7": "Come posso richiedere un gioco/animazione?", "FAQ_Answer7": "È possibile fare una richiesta prima leggendo {this article} fino in fondo, quindi seguendo i collegamenti in basso.", "FAQ_Question8": "Posso aggiungere io stesso un gioco/animazione?", - "FAQ_Answer8": "Sì. Segui le istruzioni elencate in {curation tutorial} per impostare la tua audizione da curatore. Una volta accettata, è possibile curare quanto lo si desidera.", + "FAQ_Answer8": "Sì! Segui le istruzioni elencate in {curation tutorial} per impostare l'audizione del curatore. Una volta che è accettato, è possibile inviare quante più curazioni desiderate.", "FAQ_Question9": "Voglio contribuire in qualche altro modo (codifica, test, ecc). Come posso aiutare?", "FAQ_Answer9": "Unisciti al nostro {Discord server} per maggiori dettagli. La maggior parte del nostro lavoro e delle nostre comunicazioni avviene lì.", "FAQ_Question10": "Flashpoint è open source?", "FAQ_Answer10": "Più o meno. I file sorgente della nostra tecnologia su misura come il launcher sono tutte disponibili presso il nostro {GitHub}. Le fonti per il software che includiamo in Flashpoint sono disponibili nei loro rispettivi siti web (non modifichiamo la fonte di alcun software che includiamo). I binari per le plugin web stesse non sono open source, ma se lo fossero, non saremmo qui del tutto.", "FAQ_Question11": "Posso usare il logo/è disponibile con Creative Commons?", - "FAQ_Answer11": "Sì - il logo è sotto la licenza {CC-BY 4.0}. Per l'attribuzione, accredita Seirade e BlueMaxima Flashpoint. I file sorgente possono essere trovati {here}.", + "FAQ_Answer11": "Sì - il logo cade sotto la licenza {CC-BY 4.0}. Per l'attribuzione, è possibile accreditare Seirade e Flashpoint. I file sorgente possono essere trovati {here}.", "FAQ_Question12": "Dove posso donare al progetto?", - "FAQ_Answer12": "Per rispetto verso gli artisti e gli sviluppatori le cui opere si trovano in Flashpoint, cerchiamo di evitare di sollecitare donazioni. Mentre in precedenza abbiamo eseguito {a fundraiser} per coprire i costi del server, non abbiamo in progetto di eseguirne un altro in futuro.", + "FAQ_Answer12": "Flashpoint Archive opera come un non-profit collettivo. Puoi trovare maggiori dettagli su come donare e dove il tuo denaro va sul nostro {Open Collective page}.", "FAQ_Question13": "Flashpoint non funziona correttamente!", "FAQ_Answer13": "Segui i passaggi per la risoluzione dei problemi elencati qui {manual}. Se in seguito hai ancora problemi, chiedi aiuto nel nostro Discord.", "FAQ_Question14": "Voglio un gioco/animazione rimosso/a da Flashpoint per un motivo o per un altro.", diff --git a/locales/it-IT/home.json b/locales/it-IT/home.json index fcb4d03a63..d0a80c99cd 100644 --- a/locales/it-IT/home.json +++ b/locales/it-IT/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Benvenuti", - "About_Title": "BlueMaxima's Flashpoint è un progetto di preservazione di giochi web.", - "About_Para1": "La storia e la cultura di internet sono importanti e i contenuti realizzati sulle piattaforme web, Adobe Flash incluso ma non solo, costituiscono una parte significativa di quella cultura. Questo progetto è dedicato a preservare il maggior numero possibile di contenuti relativi a queste piattaforme, in modo che non vadano perduti. Dall'inizio del 2018, Flashpoint ha salvato più di 100.000 giochi e 10.000 animazioni eseguibili su 35 diverse piattaforme.", - "About_Para2": "Flashpoint è stato avviato nel gennaio 2018 da BlueMaxima, nel tentativo di contrastare la scomparsa di contenuto prima della fine di Flash. Da allora si è evoluto in un progetto internazionale che ha coinvolto oltre 100 collaboratori della comunità, e che comprende giochi web e animazioni creati con numerose plugin, framework e standard.", - "About_Para3": "Flashpoint utilizza una vasta selezione di software open-source. Combinando la potenza di Apache, un launcher personalizzato, e la nostra applicazione chiamata Flashpoint Secure Player, possiamo eseguire media basati sul web in un ambiente rapido e facile da usare senza causare cambiamenti permanenti o buchi nella sicurezza nel tuo computer.", - "About_Para4": "Offriamo due versioni del software; Ultimate, che contiene ogni media in un formato pronto per l'utilizzo offline, e Infinity, una versione più piccola che consente di scaricare ed eseguire contenuti su richiesta. Entrambe le versioni non sono influenzate dalla fine del supporto per Flash e altre plugin.", - "About_Para5": "Questo progetto è e sarà sempre del tutto privo di scopo di lucro, per preservare il senso di comunità e condivisione proprio di Flash e simili. Per saperne di più su Flashpoint, fare riferimento alla barra laterale sulla sinistra della pagina.", + "About_Title": "Flashpoint Archive è uno sforzo della comunità per preservare i giochi e le animazioni dal web.", + "About_Para1": "La storia e la cultura di Internet sono importanti, e il web si sta evolvendo a un ritmo così rapido che quello che oggi potrebbe essere un luogo comune potrebbe essere obsoleto domani. Questo progetto è dedicato a preservare il maggior numero possibile di esperienze da queste piattaforme, in modo da non perdersi nel tempo. Da dicembre 2017, {over {} giochi e animazioni} sono stati preservati attraverso più di un centinaio di browser plugin e tecnologie web.", + "About_Para2": "Oltre ai nostri sforzi di conservazione, forniamo anche un pacchetto software altamente flessibile per una navigazione affidabile e la riproduzione di contenuti conservati. Tra i software che alimentano Flashpoint è {a fully-featured launcher} che funge da frontend per la raccolta, {a proxy} che inganna i giochi a pensare che sono in esecuzione sul live web, e {a sandbox} che consente la riproduzione sicura di contenuti abilitati al plugin - tutti che sono {open-source software}.", + "About_Para3": "Il progetto {was originally started} di BlueMaxima nel tentativo di sconfiggere la scomparsa dei giochi web prima della morte di Flash. Da allora si è trasformata in una grande impresa che coinvolge centinaia di collaboratori comunitari provenienti da tutto il mondo, che comprende giochi e animazioni creati per numerosi plugin, framework e standard internet.", + "About_Para4": "Flashpoint Archive opera come no-profit con l'obiettivo di promuovere gli sforzi per la conservazione e l'accessibilità dei giochi, animazioni e altre esperienze digitali interattive dal web. Se vuoi supportarci o saperne di più su come siamo finanziati e dove questi fondi sono spesi, si prega di utilizzare il pulsante Dona nella barra laterale sinistra o visitare il nostro {Open Collective page}.", "Search_Collection": "Cerca nella Collezione", "Request_Archival": "Richiedi Contenuto per l'Archiviazione" } \ No newline at end of file diff --git a/locales/it-IT/layout.json b/locales/it-IT/layout.json index 0292cfc6bd..91bc38d033 100644 --- a/locales/it-IT/layout.json +++ b/locales/it-IT/layout.json @@ -1,12 +1,15 @@ { "Lang_Code": "it-IT", - "Home": "Per Iniziare", + "Home": "Per iniziare", "Platforms": "Piattaforme", "News": "Notizie", "FAQ": "FAQ", "Downloads": "Scaricamenti", + "Source": "Codice Sorgente", "Branding": "Marchio", "Contact": "Contattaci", + "Database": "Database", "Manual": "Manuale", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Fai una donazione" } \ No newline at end of file diff --git a/locales/it-IT/news.json b/locales/it-IT/news.json index dba4c675f2..62a43ed830 100644 --- a/locales/it-IT/news.json +++ b/locales/it-IT/news.json @@ -1,6 +1,7 @@ { "News_Title": "Notizie", - "News_Description": "Tutti gli eventi importanti nella storia di Flashpoint fino ad ottobre 2019.", + "News_Para1": "Tutti gli eventi importanti nella storia di Flashpoint a partire da ottobre 2019. Passa sopra il nome in codice di una versione per una spiegazione da BlueMaxima, il fondatore del progetto.", + "News_Para2": "Un changelog che comprende ogni versione rilasciata prima del passaggio al sistema basato su componenti può essere trovato {here}. Per i download diretti nelle versioni precedenti di Flashpoint Ultimate, vedere gli account Internet Archive di BlueMaxima e Dri0m {here} e {here}, rispettivamente.", "News_Flashpoint_Started": "BlueMaxima's Flashpoint viene fondato.", "News_Flashpoint_0": "Flashpoint Zero viene pubblicato.", "News_Flashpoint_1": "Flashpoint Version One viene pubblicato.", @@ -37,9 +38,9 @@ "News_Flashpoint_6_1_Meta": "Un gioco di parole con dei termini relativi a software comunemente utilizzati in tecnologia, come 'freeware' e 'shareware'.", "News_Flashpoint_6_2": "Moe's Great Escape", "News_Flashpoint_6_2_Meta": "Il membro dello staff DarkMoe curò una quantità veramente folle di giochi di fuga-dalla-stanza per questa versione.", - "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3": "Stiamo parlando di Giochi Flash, Non di filosofia astratta", "News_Flashpoint_6_3_Meta": "Nome tratto da una brusca frase di nosamu, un membro dello staff.", - "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Title": "Timeline retroattiva delle uscite", "News_Old_Releases_Description": "Siccome una rubrica di notizie esiste solo dal dicembre 2019, la maggior parte delle versioni fino a quel punto sono rimaste non catalogate. Questa sezione tratta quelle versioni mancanti.", "News_Is_Available": "è ora disponibile!", "News_Grab_Download": "Prendilo da {downloads page}", @@ -69,5 +70,9 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "Avanti, indovina.", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "Una sorta di meme, perché con la versione 11 sono state aggiunte tre dozzine di nuove plugin." + "News_Flashpoint_11_Meta": "Una sorta di meme, perché con la versione 11 sono state aggiunte tre dozzine di nuove plugin.", + "News_Flashpoint_11_1": "Operazione Cherry Blossom", + "News_Flashpoint_11_1_Meta": "Un riferimento al gioco Muv-Luv (andate a comprarlo su Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "Sono carini e sono fighi." } \ No newline at end of file diff --git a/locales/it-IT/platforms.json b/locales/it-IT/platforms.json index f3411d1b9e..76921821f7 100644 --- a/locales/it-IT/platforms.json +++ b/locales/it-IT/platforms.json @@ -3,8 +3,6 @@ "Platforms_Description1": "Flashpoint supporta giochi e animazioni creati per una varietà di plugin e standard di internet - non solo Flash. Questa pagina contiene una panoramica di ogni tecnologia, insieme al rispettivo numero di voci per ciascuna, presenti nella versione 11.", "Platforms_Description2": "Serve come un indice \"Chi? Quando? Cosa?\" e punto di partenza per ulteriori ricerche, non è una storia esauriente per ogni piattaforma. Facciamo del nostro meglio per presentare i fatti accuratamente, ma sono sempre possibili errori. Contattateci cortesemente con informazioni rilevanti per eventuali correzioni.", "Platforms_By": "da", - "Platforms_Entries": "Voci", - "Platforms_Entry": "Voce", "Platforms_3D_Groove_GX_Description": "Fondata nel 1998, The Groove Alliance sviluppò 3D Groove SX, un motore 3D per giochi basato su Shockwave. Nel 2002, si separò da Shockwave, fu messa in proprio e chiamata 3D Groove GX. Entrambe le varianti potevano essere usate per sviluppare giochi e programmi per desktop. Questo portò un successo alla compagnia, creando una grande base di utenza e portando alla creazione di diversi titoli importanti per programmi televisivi e altri grandi nomi. Dopo che l'euforia svanì, The Groove Alliance fu ricostituita come OTOY nel 2008, ma il sito 3D Groove rimase online fino al 2009. L'esatta causa della disfatta della compagnia originale è sconosciuta, ma fu confermato che ci furono disaccordi interni.", "Platforms_3DVIA_Player_Description": "3DVIA Player (nota prima come 3D Life Player, Virtools Player, e NeMo Web Player, da non confondersi con 3DVIA Studio/Beta Player o 3DVIA Composer Player) era una plugin per browser di Dassault Systèmes per la riproduzione di contenuti 3D creati in Virtools. Fu sviluppata per programmi 3D avanzati e pratici come allenamenti basati su computer, tour virtuali e beni immobili. 3DVIA Player fu anche usato per giochi di internet, e aveva fra i suoi principali utilizzatori lo studio Sarbakan del Quebec la Little Chicken Game Company di Amsterdam. L'ultimo aggiornamento, versione 5.0, fu pubblicata nel 2009. La pagina dei download rimase online negli anni a venire finché fu ritirata nel 2016. A quel momento, fu installata più di 30 milioni di volte.", "Platforms_AboutPeople_Description": "Ancora nessuna descrizione.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "Ancora nessuna descrizione.", "Platforms_Ulead_COOL_360_Description": "Ancora nessuna descrizione.", "Platforms_VReam_WIRL_Description": "Ancora nessuna descrizione." -} \ No newline at end of file +} diff --git a/locales/it-IT/source.json b/locales/it-IT/source.json new file mode 100644 index 0000000000..47c5e4889f --- /dev/null +++ b/locales/it-IT/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Codice Sorgente", + "Source_Desc": "Il software che alimenta Flashpoint è gratuito e open-source, ovviamente escludendo la maggior parte dei plugin / tecnologie del browser supportati (non possiamo fare molto a riguardo). Applicazioni e utilità sviluppate dai collaboratori di progetto possono essere trovate presso il nostro {GitHub team page}.", + "Source_Developed_Projects_Title": "Software sviluppato dai contributori di Flashpoint", + "Source_Developed_Projects_Desc": "Il seguente software è disponibile sotto la licenza MIT:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un launcher estensibile, con base Electron ispirato a LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, una libreria che consente la comunicazione tra un browser/proiettore e un internet simulato di Flashpoint.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, un'applicazione avanzata che consente la riproduzione di contenuti basati su plugin senza apportare modifiche permanenti al registro di sistema di Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, un insieme di applicazioni che consentono all'utente di scaricare, gestire e rimuovere componenti.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, uno strumento che esegue applicazioni con velocità di clock simulate.", + "Source_Utilized_Projects_Title": "Software di terze parti utilizzato da Flashpoint", + "Source_Utilized_Projects_Desc": "Il seguente software open-source non è sviluppato da noi, ma è incluso nella suite software di Flashpoint:", + "Source_Apache_Desc": "{Apache HTTP Server}, un web server rilasciato sotto la licenza Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk}, un browser web rilasciato sotto la licenza MPL-2.0. Flashpoint utilizza una build personalizzata a 32 bit con un proprio branding, che può essere trovato {here}.", + "Source_Chromium_Desc": "{Chromium}, un browser web rilasciato sotto varie licenze open-source.", + "Source_PHP_Desc": "{PHP}, un linguaggio di scripting web rilasciato sotto la licenza PHP." +} \ No newline at end of file diff --git a/locales/ja-JP/branding.json b/locales/ja-JP/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/ja-JP/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/ja-JP/contact.json b/locales/ja-JP/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ja-JP/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/ja-JP/discord.json b/locales/ja-JP/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ja-JP/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/ja-JP/downloads.json b/locales/ja-JP/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/ja-JP/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/ja-JP/error404.json b/locales/ja-JP/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ja-JP/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/ja-JP/faq.json b/locales/ja-JP/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/ja-JP/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/ja-JP/home.json b/locales/ja-JP/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/ja-JP/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/ja-JP/layout.json b/locales/ja-JP/layout.json new file mode 100644 index 0000000000..9756259e54 --- /dev/null +++ b/locales/ja-JP/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "ホーム", + "Platforms": "プラットフォーム", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/ja-JP/news.json b/locales/ja-JP/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/ja-JP/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/ja-JP/platforms.json b/locales/ja-JP/platforms.json new file mode 100644 index 0000000000..d9477c8c34 --- /dev/null +++ b/locales/ja-JP/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "開発者:", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/ja-JP/source.json b/locales/ja-JP/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/ja-JP/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/ja-JP/template.json b/locales/ja-JP/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ja-JP/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/ko-KR/branding.json b/locales/ko-KR/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/ko-KR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/ko-KR/contact.json b/locales/ko-KR/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/ko-KR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/ko-KR/discord.json b/locales/ko-KR/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/ko-KR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/ko-KR/downloads.json b/locales/ko-KR/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/ko-KR/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/ko-KR/error404.json b/locales/ko-KR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/ko-KR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/ko-KR/faq.json b/locales/ko-KR/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/ko-KR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/ko-KR/home.json b/locales/ko-KR/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/ko-KR/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/ko-KR/layout.json b/locales/ko-KR/layout.json new file mode 100644 index 0000000000..ab2930bf51 --- /dev/null +++ b/locales/ko-KR/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "홈", + "Platforms": "플랫폼", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/ko-KR/news.json b/locales/ko-KR/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/ko-KR/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/ko-KR/platforms.json b/locales/ko-KR/platforms.json new file mode 100644 index 0000000000..658be1c0eb --- /dev/null +++ b/locales/ko-KR/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "-", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/ko-KR/source.json b/locales/ko-KR/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/ko-KR/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/ko-KR/template.json b/locales/ko-KR/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ko-KR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/mk-MK/branding.json b/locales/mk-MK/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/mk-MK/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/mk-MK/contact.json b/locales/mk-MK/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/mk-MK/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/mk-MK/discord.json b/locales/mk-MK/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/mk-MK/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/mk-MK/downloads.json b/locales/mk-MK/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/mk-MK/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/mk-MK/error404.json b/locales/mk-MK/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/mk-MK/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/mk-MK/faq.json b/locales/mk-MK/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/mk-MK/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/mk-MK/home.json b/locales/mk-MK/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/mk-MK/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/mk-MK/layout.json b/locales/mk-MK/layout.json new file mode 100644 index 0000000000..f1bca67b08 --- /dev/null +++ b/locales/mk-MK/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Почеток", + "Platforms": "Платформи", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/mk-MK/news.json b/locales/mk-MK/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/mk-MK/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/mk-MK/platforms.json b/locales/mk-MK/platforms.json new file mode 100644 index 0000000000..30ac2ee977 --- /dev/null +++ b/locales/mk-MK/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "од", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/mk-MK/source.json b/locales/mk-MK/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/mk-MK/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/mk-MK/template.json b/locales/mk-MK/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/mk-MK/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/nl-NL/branding.json b/locales/nl-NL/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/nl-NL/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/nl-NL/contact.json b/locales/nl-NL/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/nl-NL/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/nl-NL/discord.json b/locales/nl-NL/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/nl-NL/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/nl-NL/downloads.json b/locales/nl-NL/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/nl-NL/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/nl-NL/error404.json b/locales/nl-NL/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/nl-NL/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/nl-NL/faq.json b/locales/nl-NL/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/nl-NL/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/nl-NL/home.json b/locales/nl-NL/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/nl-NL/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/nl-NL/layout.json b/locales/nl-NL/layout.json new file mode 100644 index 0000000000..cd3e6cbcf7 --- /dev/null +++ b/locales/nl-NL/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Thuis", + "Platforms": "Platformen", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/nl-NL/news.json b/locales/nl-NL/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/nl-NL/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/nl-NL/platforms.json b/locales/nl-NL/platforms.json new file mode 100644 index 0000000000..e707380042 --- /dev/null +++ b/locales/nl-NL/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "door", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/nl-NL/source.json b/locales/nl-NL/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/nl-NL/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/nl-NL/template.json b/locales/nl-NL/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/nl-NL/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/no-NO/branding.json b/locales/no-NO/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/no-NO/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/no-NO/contact.json b/locales/no-NO/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/no-NO/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/no-NO/discord.json b/locales/no-NO/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/no-NO/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/no-NO/downloads.json b/locales/no-NO/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/no-NO/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/no-NO/error404.json b/locales/no-NO/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/no-NO/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/no-NO/faq.json b/locales/no-NO/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/no-NO/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/no-NO/home.json b/locales/no-NO/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/no-NO/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/no-NO/layout.json b/locales/no-NO/layout.json new file mode 100644 index 0000000000..e513a1b2f2 --- /dev/null +++ b/locales/no-NO/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Hjem", + "Platforms": "Plattformer", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/no-NO/news.json b/locales/no-NO/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/no-NO/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/no-NO/platforms.json b/locales/no-NO/platforms.json new file mode 100644 index 0000000000..3258e92209 --- /dev/null +++ b/locales/no-NO/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "av", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/no-NO/source.json b/locales/no-NO/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/no-NO/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/no-NO/template.json b/locales/no-NO/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/no-NO/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/pl-PL/branding.json b/locales/pl-PL/branding.json index 269160b2a7..f34247ee8f 100644 --- a/locales/pl-PL/branding.json +++ b/locales/pl-PL/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "Branding", "Branding_Para1": "Sprowadzone do najprostszej formy, logo Flashpoint to przewrócone inicjały projektu. Puste miejsce tworzy kształt strzałki, który można zinterpretować jako przycisk odtwarzania lub symbol pobierania, przypominający o procesach, do których przyzwyczailiśmy się, gdy uzyskujemy dostęp do naszych ulubionych gier. Sformułowanie zwykle widoczne obok logo wykorzystuje czcionkę Tahoma.", - "Branding_Para2": "Logo Flashpoint podlega licencji {Creative Commons Attribution 4.0}, co oznacza, że ​​może być dowolnie modyfikowane i rozpowszechniane, o ile Seirade (projektant loga) lub Flashpoint BlueMaxima'y otrzymają uznanie.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", "Branding_Para3": "Pakiet zawierający zwektoryzowane logo w różnych stylach można pobrać {here}.", "Wallpapers_Title": "Tapety", "Wallpapers_Desc": "Poniższe tapety zostały udostępnione dzięki uprzejmości Rain:", diff --git a/locales/pl-PL/downloads.json b/locales/pl-PL/downloads.json index a5cc3f6b2d..62cabc4d79 100644 --- a/locales/pl-PL/downloads.json +++ b/locales/pl-PL/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "OSTRZEŻENIE DLA UŻYTKOWNIKÓW AVAST I AVG:", - "Downloads_Avast_Warning": "Plik potrzebny Flashpoint do grania w gry zostanie wykryty jako wirus i poddany kwarantannie; to jest fałszywy alarm! {Follow these instructions}, aby zrobić wyjątek dla Flashpoint. Dokładamy wszelkich starań, aby archiwum i otaczające je technologie były wolne od wirusów. {Learn more}", + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", "Downloads_Title": "Pliki do pobrania", - "Downloads_Para1": "Wszystkie pliki do pobrania Flashpoint są przenośne, bezpłatne i {built with open-source software} (oczywiście z wyłączeniem samych gier i platform). Duża część kodu open-source jest oryginalna dla projektu, który można znaleźć na naszej stronie zespołu GitHub {here}.", - "Downloads_Para2": "Aby dowiedzieć się, co zmieniło się od początku czasu, zobacz {changelog}. Ostrzeżenie: jest duży.", - "Downloads_Para3": "{Supported operating systems:} Windows 7 SP1 i nowsze, MacOS, Linux", - "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, \n{Microsoft .NET Framework 4.7} \n(do wypakowania wersji Ultimate i Core wymagany jest {7-Zip})", - "Downloads_Content_Disclaimer_Title": "ZASTRZEŻENIE DOTYCZĄCE TREŚCI:", - "Downloads_Content_Disclaimer_Warning": "Jako muzeum kultury internetowej Flashpoint zawiera niezwykle szeroki zakres treści, których część może być nielegalna w zależności od Twojej jurysdykcji. Jeśli nie czujesz się z tym komfortowo, {download Flashpoint Infinity}, ponieważ daje Ci kontrolę nad tym, jakie treści są przechowywane na Twoim urządzeniu.", - "Downloads_Size": "Rozmiar", - "Downloads_Size_Download": "do pobrania", - "Downloads_Size_Extracted": "po rozpakowaniu", - "Downloads_Ultimate_Line1": "Cała kolekcja w jednym gigantycznym pakiecie", - "Downloads_Ultimate_Line2": "Każda gra i animacja jest dostępna w trybie offline od samego początku - nie wymaga internetu", - "Downloads_Ultimate_Line3": "Może być zaktualizowany za pomocą {Flashpoint Ultimate Updater}", - "Downloads_Ultimate_Line4": "Dostarczane jako archiwum .7z ({qBittorrent} i {Free Download Manager} są zalecane odpowiednio do pobierania torrentów i bezpośredniego)", - "Downloads_7z_Torrent": "Pobierz 7Z (Torrent)", - "Downloads_7z_Direct": "Pobierz 7Z (Bezpośrednio)", - "Downloads_Hash_Placeholder": "(Hashe już wkrótce)", - "Downloads_Recommended": "Rekomendowane", - "Downloads_Size_Grows": "rozmiar wzrasta wraz z użyciem", - "Downloads_Infinity_Line1": "Lekki pakiet dla zwykłych użytkowników", - "Downloads_Infinity_Line2": "Gry i animacje są pobierane automatycznie, gdy grasz w nie", - "Downloads_Infinity_Line3": "Musi zostać ponownie pobrany, aby zastosować aktualizacje", - "Downloads_Infinity_Line4": "Dostarczany jako samorozpakowujący się plik wykonywalny (po uruchomieniu rozpakuje Flashpoint do określonego katalogu)", - "Downloads_Exe": "Pobierz EXE", - "Downloads_Instructions": "Instrukcje", - "Downloads_Mirror": "Kopia Archive.org (Windows)", - "Downloads_Manual": "Zapoznaj się z {help manual}, aby dowiedzieć się, jak używać/rozwiązywać problemy z Flashpointem!", - "Downloads_Core": "Istnieje również {Flashpoint Core}, miniaturowa kopia Flashpoint, która jest specjalnie dostosowana do współtwórców projektu. Zawiera przykładowe utwory dla każdej platformy, a także pomocne narzędzia do kuracji. Możesz go pobrać {here}. Aby dowiedzieć się, jak wnieść swój wkład do archiwum za pomocą Flashpoint Core, przeczytaj {curation tutorial}." + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." } \ No newline at end of file diff --git a/locales/pl-PL/faq.json b/locales/pl-PL/faq.json index c6fb357b8c..0794cfd85e 100644 --- a/locales/pl-PL/faq.json +++ b/locales/pl-PL/faq.json @@ -1,33 +1,33 @@ { "FAQ_Title": "Najczęściej zadawane pytania", - "FAQ_Question1": "Kto/co to jest BlueMaxima?", - "FAQ_Answer1": "BlueMaxima lub Ben Latimore to Australijczyk, który założył Flashpoint i zajmuje się kopiami wzorcowymi. Żadna firma ani organizacja nie jest zaangażowana w Flashpoint - jest to projekt w całości prowadzony przez społeczność.", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", "FAQ_Question2": "Jakie systemy operacyjne wspieracie?", "FAQ_Answer2": "Flashpoint obsługuje system Windows 7 SP1 i nowsze (z wyjątkiem standardowego systemu Windows 8). Dostępne są również wersje MacOS i Linux; wymagają jednak dodatkowych kroków do zainstalowania i mogą obsługiwać tylko kilka najpopularniejszych technologii przeglądarek.", - "FAQ_Question3": "Czy Flashpoint stwarza jakiekolwiek obawy dotyczące bezpieczeństwa?", - "FAQ_Answer3": "Nie takie, o których wiemy. Cały nasz pakiet aplikacji (bez technologii pobierania gier Infinity) nie może łączyć się z otwartym Internetem; wszelkie zmiany w rejestrze wprowadzone przez Flashpoint Secure Player są usuwane po zamknięciu gry; wszystkie przychodzące kuracje są przekazywane przez komputer z kompetentnym i aktualnym oprogramowaniem antywirusowym; a co najważniejsze, program uruchamiający i wszystkie wewnętrzne funkcje Flashpointa są open-source i można je znaleźć {here}. Dołożyliśmy wszelkich starań, aby kolekcja była tak bezpieczna, jak to tylko możliwe, ale pomimo naszych wysiłków niektóre programy antywirusowe, takie jak Avast i AVG, zwykle wykrywają ważne składniki jako niebezpieczne. Jeśli ten problem dotyczy Ciebie, {read this page}, aby uzyskać instrukcje dotyczące rozwiązywania problemów.", + "FAQ_Question3": "Czy Flashpoint stanowi zagrożenia dla mojego komputera?", + "FAQ_Answer3": "Nie takie, o którym wiemy. Cały nasz pakiet aplikacji (nie licząc technologii pobierania gier w wersji Infinity) nie może łączyć się z otwartym Internetem; wszelkie zmiany w rejestrze wprowadzone przez Flashpoint Secure Player są usuwane po zamknięciu gry; wszystkie przychodzące kuracje są przekazywane przez komputer z kompetentnym i aktualnym oprogramowaniem antywirusowym; a co najważniejsze, program uruchamiający i wszystkie wewnętrzne funkcje Flashpointa są open-source i można je znaleźć {tutaj}. Dołożyliśmy wszelkich starań, aby kolekcja była tak bezpieczna, jak to tylko możliwe, ale pomimo naszych wysiłków niektóre programy antywirusowe, takie jak Avast i AVG, mogą wykrywać ważne komponenty jako niebezpieczne. Jeśli ten problem dotyczy Ciebie, {zajrzyj na tą stronę}, aby uzyskać instrukcje dotyczące rozwiązywania problemów.", "FAQ_Question4": "Ile jest gier/animacji?", - "FAQ_Answer4": "Od Flashpoint 11 mamy ponad 130 000 gier i 20 000 animacji. Możesz przeszukiwać kolekcję bez użycia programu uruchamiającego {here}. Alternatywnie możesz wyświetlić odpowiednie listy {here} i {here}.", - "FAQ_Question5": "Jakie platformy oferuje kolekcja?", - "FAQ_Answer5": "Obsługujemy gry i animacje działające na każdej platformie wymienionej na stronie {Supported Platforms}.", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", "FAQ_Question6": "Gdzie są gry Nitrome?", - "FAQ_Answer6": "Nitrome grzecznie poprosił nas o usunięcie ich zawartości z kolekcji. Jeśli chcesz zagrać w ich gry, zrób to w ich {website}, a jeśli Flash nie wchodzi w grę, śledź ich rosnący {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", - "FAQ_Question7": "Jak mogę zażądać gry/animacji?", - "FAQ_Answer7": "Możesz złożyć wniosek, czytając najpierw {this article} do końca, a następnie korzystając z linków na dole.", + "FAQ_Answer6": "Nitrome grzecznie poprosił nas o usunięcie ich zawartości z kolekcji. Jeśli chcesz zagrać w ich gry, zrób to na ich {stronie}, a jeśli Flash nie wchodzi w grę, sprawdź ich rosnący {katalog gier kompatybilnych z HTML5}. {Flashpoint nie pochwala nękania za decyzję podjętą Nitrome}", + "FAQ_Question7": "Jak mogę wnioskować o dodanie gry/animacji?", + "FAQ_Answer7": "Możesz złożyć wniosek, czytając najpierw {ten artykuł} do końca, a następnie korzystając z linków u jego dołu.", "FAQ_Question8": "Czy mogę sam/a dodać grę/animację?", - "FAQ_Answer8": "Tak. Postępuj zgodnie z instrukcjami podanymi w {curation tutorial}, aby skonfigurować przesłuchanie kuratora. Po zaakceptowaniu możesz przesłać tyle kuracji, ile chcesz.", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", "FAQ_Question9": "Chcę wnieść swój wkład w inny sposób (kodowanie, testowanie itp.). Jak mogę pomóc?", - "FAQ_Answer9": "Dołącz do naszego {Discord server}, ​​aby uzyskać więcej informacji. Tam odbywa się większość naszej pracy i komunikacji.", + "FAQ_Answer9": "Dołącz na nasz {serwer Discord}, ​​aby uzyskać więcej informacji. Tam odbywa się większość naszej pracy i komunikacji.", "FAQ_Question10": "Czy Flashpoint jest oprogramowaniem typu open source?", "FAQ_Answer10": "Tak... jakby. Wszystkie źródła naszej niestandardowej technologii, takiej jak program uruchamiający, są dostępne na naszym {GitHub}. Źródła oprogramowania, które dołączamy do Flashpoint, są dostępne na ich odpowiednich stronach internetowych (nie modyfikujemy źródła żadnego oprogramowania, które dołączamy). Same pliki binarne wtyczek internetowych nie są oprogramowaniem typu open source, ale gdyby były, nie byłoby nas tutaj.", - "FAQ_Question11": "Czy mogę użyć loga/czy jest on dostępny w Creative Commons?", - "FAQ_Answer11": "Tak - logo podlega licencji {CC-BY 4.0}. Jako atrybucję możesz opcjonalnie przypisać Seirade i BlueMaxima's Flashpoint. Pliki źródłowe można znaleźć {here}.", + "FAQ_Question11": "Czy mogę użyć loga/czy jest ono dostępne w Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", "FAQ_Question12": "Gdzie mogę przekazać darowiznę na rzecz projektu?", - "FAQ_Answer12": "Z szacunku do artystów i deweloperów, których prace można znaleźć we Flashpoint, staramy się unikać zabiegania o darowizny. Chociaż wcześniej zorganizowaliśmy {a fundraiser}, aby pokryć koszty serwera, nie planujemy uruchomienia kolejnej w przyszłości.", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", "FAQ_Question13": "Flashpoint nie działa poprawnie!", - "FAQ_Answer13": "Postępuj zgodnie z instrukcjami rozwiązywania problemów wymienionymi w {manual}. Jeśli później nadal będziesz mieć problemy, poproś o pomoc na naszym Discordzie.", + "FAQ_Answer13": "Wykonaj kroki rozwiązywania problemów wymienione w {instrukcji}. Jeżeli po tym dalej będziesz doświadczał problemów, poproś o pomoc na naszym Discordzie.", "FAQ_Question14": "Chcę, aby gra/animacja została usunięta z Flashpoint z tego lub innego powodu.", - "FAQ_Answer14": "Powiadom nas za pośrednictwem naszego Discorda lub {directly by email}. Prawdopodobnie spróbujemy Cię przekonać, abyś pozwolił nam zachować swoją grę ze względu na historię, ale nie jesteśmy nierozsądni.", + "FAQ_Answer14": "Powiadom nas za pośrednictwem naszego Discorda lub {bezpośrednio przez email}. Prawdopodobnie będziemy próbowali Cię przekonać, abyś pozwolił nam zachować swoją grę ze względu na historię, ale jesteśmy racjonalni.", "FAQ_Question15": "Mam inne pytanie.", - "FAQ_Answer15": "Zapoznaj się z naszymi {extended FAQ}. Jeśli nie znajdziesz tam odpowiedzi na Twoje pytanie, dołącz do naszego Discorda." + "FAQ_Answer15": "Zapoznaj się z naszym {rozszerzonym FAQ}. Jeśli nie znajdziesz tam odpowiedzi na twoje pytanie, dołącz do naszego Discorda." } \ No newline at end of file diff --git a/locales/pl-PL/home.json b/locales/pl-PL/home.json index b94085f385..acbf163d26 100644 --- a/locales/pl-PL/home.json +++ b/locales/pl-PL/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "Witaj", - "About_Title": "BlueMaxima's Flashpoint jest projektem zajmującym się archiwizacją gier internetowych.", - "About_Para1": "Historia i kultura Internetu są ważne, a treści tworzone na platformach internetowych, w tym między innymi Adobe Flash, stanowią znaczną część tej kultury. Ten projekt ma na celu zachowanie jak największej liczby doświadczeń z tych platform, aby nie zgubiły się one w czasie. Od początku 2018 roku Flashpoint zachował ponad 100 000 gier i 10 000 animacji uruchamianych na 35 różnych platformach.", - "About_Para2": "Flashpoint został uruchomiony w styczniu 2018 roku przez BlueMaxima w celu uniknięcia zniknięcia treści przed śmiercią Flasha. Od tego czasu przekształcił się w międzynarodowy projekt z udziałem ponad 100 współtwórców społeczności, obejmujący zarówno gry internetowe, jak i animacje stworzone dla wielu wtyczek internetowych, frameworków i standardów.", - "About_Para3": "Flashpoint wykorzystuje duży wybór oprogramowania typu open source. Łącząc moc Apache, niestandardowego programu uruchamiającego i naszej własnej aplikacji o nazwie Flashpoint Secure Player, możemy odtwarzać multimedia internetowe w szybkim, przyjaznym dla użytkownika środowisku bez pozostawiania trwałych zmian lub luk w zabezpieczeniach na komputerze.", - "About_Para4": "Oferujemy dwie wersje oprogramowania; Ultimate, która zawiera każdy element multimedialny w formacie gotowym do pracy w trybie offline, oraz Infinity, mniejszą dystrybucję, która umożliwia pobieranie i odtwarzanie treści do woli. Koniec wsparcia dla Flasha i innych wtyczek nie ma wpływu na obie wersje.", - "About_Para5": "Ten projekt jest i zawsze będzie całkowicie non-profit, aby zachować poczucie wspólnoty i dzielenia się, które pojawiły się wraz z Flashem i jego podobnymi. Aby dowiedzieć się więcej o Flashpoint, zapoznaj się z paskiem bocznym po lewej stronie.", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", "Search_Collection": "Przeszukaj kolekcję", "Request_Archival": "Zażądaj zarchiwizowania treści" } \ No newline at end of file diff --git a/locales/pl-PL/layout.json b/locales/pl-PL/layout.json index 345ffec800..8727acb9ea 100644 --- a/locales/pl-PL/layout.json +++ b/locales/pl-PL/layout.json @@ -5,8 +5,11 @@ "News": "Aktualności", "FAQ": "Najczęściej zadawane pytania", "Downloads": "Pliki do pobrania", + "Source": "Kod źródłowy", "Branding": "Branding", "Contact": "Kontakt", + "Database": "Baza danych", "Manual": "Instrukcja", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "Donate" } \ No newline at end of file diff --git a/locales/pl-PL/news.json b/locales/pl-PL/news.json index 87df41ff57..0ad3f557ff 100644 --- a/locales/pl-PL/news.json +++ b/locales/pl-PL/news.json @@ -1,43 +1,44 @@ { "News_Title": "Aktualności", - "News_Description": "Wszystkie godne uwagi wydarzenia w historii Flashpoint od października 2019 r.", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", "News_Flashpoint_Started": "Flashpoint BlueMaximy został uruchomiony.", "News_Flashpoint_0": "Flashpoint Zero został wydany.", - "News_Flashpoint_1": "Wersja Flashpoint One została wydana.", + "News_Flashpoint_1": "Pierwsza wersja Flashpointa została wydana.", "News_Was_Released": "został wydany", - "News_Flashpoint_3_0": "Klucze do Królestwa", - "News_Flashpoint_3_0_Meta": "Ta wersja wprowadziła Redirectora, który był ostatnim elementem układanki, który sprawił, że konfiguracja serwera działała - pozwalając nam zachować 99,9% gier Flash bez hakowania. Klucze do królestwa zachowania Flasha, że tak powiem.", - "News_Flashpoint_3_1": "Noc Otwarcia", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "Ta wersja wprowadziła Redirector, który był ostatnim elementem układanki, który sprawił, że konfiguracja serwera działała - pozwalając nam zachować 99,9% gier Flash bez hakowania. Klucze do królestwa archiwizacji Flasha, że tak powiem.", + "News_Flashpoint_3_1": "Opening Night", "News_Flashpoint_3_1_Meta": "Ta wersja jako pierwsza miała Flashpoint Theatre (chociaż była to wtedy osobna instancja LaunchBox).", - "News_Flashpoint_3_2": "Szok i Podziw", + "News_Flashpoint_3_2": "Shock and Awe", "News_Flashpoint_3_2_Meta": "Ta wersja jako pierwsza obsługiwała tytuły Shockwave.", "News_Flashpoint_3_3": "Ultra HD", "News_Flashpoint_3_3_Meta": "Nazwany po fakcie, że w tym momencie przekroczyliśmy 4000 gier w kolekcji. Jak ten czas leci.", - "News_Flashpoint_4_0": "Żyjąca Nieskończoność", + "News_Flashpoint_4_0": "The Living Infinite", "News_Flashpoint_4_0_Meta": "Ta wersja wprowadziła Flashpoint Infinity, która pozwala ludziom strumieniować gry z Internetu. Nazwa pochodzi z albumu Soilwork z 2013 roku o tym samym tytule.", - "News_Flashpoint_4_1": "Jawność", - "News_Flashpoint_4_1_Meta": "To była wersja, która wprowadziła obsługę apletów Java. DarkMoe wymyślił nazwę.", - "News_Flashpoint_5_0": "Idź na Premierę", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "To była wersja, która wprowadziła obsługę apletów Java. DarkMoe wymyślił tę nazwę.", + "News_Flashpoint_5_0": "Go For Launch", "News_Flashpoint_5_0_Meta": "Launcher, który wszyscy znamy i kochamy, został wprowadzony w tej wersji.", - "News_Flashpoint_5_1": "Wielki Filtr", - "News_Flashpoint_5_1_Meta": "Tutaj dodano playlisty (filtr, że tak powiem). Nazwa pochodzi od EP Mesarthim, The Great Filter.", - "News_Flashpoint_5_2": "Typ III", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Tutaj dodano playlisty (można powiedzieć, że filtr). Nazwa pochodzi od albumu Mesarthim, The Great Filter.", + "News_Flashpoint_5_2": "Type III", "News_Flashpoint_5_2_Meta": "The Great Filter i Type III to dwie EPki Mesarthima, które często łączy się ze sobą. Nie pojawiła się żadna inna nazwa, kiedy jej potrzebowaliśmy.", - "News_Flashpoint_5_3": "Rewolucja", + "News_Flashpoint_5_3": "Revolution", "News_Flashpoint_5_3_Meta": "Ta wersja została wydana blisko pierwszej rocznicy Flashpoint i czuliśmy, że to prawdziwa rewolucja. (Pierwotnie miał też nosić nazwę „Orbita”, ale to była głupia nazwa koncepcji.)", - "News_Flashpoint_5_4": "Rekombinacja", - "News_Flashpoint_5_4_Meta": "Ta wersja przeniosła animacje do gier, które wcześniej znajdowały się w osobnych folderach z osobnymi klientami. „Rekombinacja” i „74%” to także nazwa dwóch utworów na albumie Mesarthim The Density Parameter.", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "Ta wersja przeniosła animacje do gier, które wcześniej znajdowały się w osobnych folderach z osobnymi klientami. „Recombination” i „74%” to także nazwa dwóch utworów na albumie Mesarthim The Density Parameter.", "News_Flashpoint_5_4_1": "74%", "News_Flashpoint_5_4_1_Meta": "Szybki zestaw poprawek stworzonych wraz z czasem wysyłania 5.4. To nie było tak, że Flashpoint 5.4 był ukończony tylko w 74%, kiedy go wydaliśmy.", - "News_Flashpoint_5_5": "Żelazo i Miedź", + "News_Flashpoint_5_5": "Iron & Copper", "News_Flashpoint_5_5_Meta": "BlueMaxima grał w tym czasie trochę za dużo w Deus Ex.", - "News_Flashpoint_6_0": "Wyrównanie", + "News_Flashpoint_6_0": "Alignment", "News_Flashpoint_6_0_Meta": "Kolejne nawiązanie do Mesarthim!", "News_Flashpoint_6_1": "Preservationware", - "News_Flashpoint_6_1_Meta": "Gra z terminami dotyczącymi oprogramowania powszechnie używanymi w technologii, takimi jak „freeware” i „shareware”.", - "News_Flashpoint_6_2": "Wielka Ucieczka Moe", - "News_Flashpoint_6_2_Meta": "Członek zespołu DarkMoe był kuratorem naprawdę szalonej liczby gier typu escape-the-room w tej wersji.", - "News_Flashpoint_6_3": "Mówimy o Grach Flash, a nie o Abstrakcyjnej Filozofii", + "News_Flashpoint_6_1_Meta": "Gra słowna z terminami dotyczącymi oprogramowania powszechnie używanymi w technologii, takimi jak „freeware” i „shareware”.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "W tej wersji członek zespołu DarkMoe dodał niewiarygodną liczbę gier typu escape-the-room.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", "News_Flashpoint_6_3_Meta": "Nazwany na cześć linii od nosamu, członka personelu.", "News_Old_Releases_Title": "Retroaktywna oś czasu wydań", "News_Old_Releases_Description": "Ponieważ kolumna wiadomości istniała dopiero od grudnia 2019 r., większość wydań do tego momentu nie została skatalogowana. W tej sekcji opisano brakujące wersje.", @@ -45,29 +46,33 @@ "News_Grab_Download": "Zgarnij go z {downloads page}", "News_Flashpoint_Update_October_2019": "Aktualizacja statusu Flashpoint na październik 2019 r. jest już dostępna na Medium. Sprawdź ją {here}.", "News_Flashpoint_Update_November_2019": "Aktualizacja statusu Flashpoint na listopad 2019 r. jest już dostępna na Medium. Sprawdź ją {here}.", - "News_Flashpoint_7_0": "Osiem Tysięcy Godzin", - "News_Flashpoint_7_0_Meta": "Osiem tysięcy godzin to mniej więcej tyle, ile Flash musiał żyć w momencie premiery.", - "News_Flashpoint_7_1": "Trzymaj się Celu", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Osiem tysięcy godzin to mniej więcej tyle, ile Flash przeżył w momencie premiery.", + "News_Flashpoint_7_1": "Stay on Target", "News_Flashpoint_7_1_Meta": "Flashpoint 7.0 według naszych standardów wyszedł na bałagan. Wersja 7.1 była wersją z grubymi poprawkami błędów.", "News_Featured_Kotaku_Link": "Zostaliśmy wyróżnieni na Kotaku!", "News_Featured_Kotaku_Rest": "To ogromny kamień milowy. Dziękuję wszystkim za wsparcie!", - "News_Flashpoint_Update_March_2020": "Aktualizacja statusu Flashpoint na marzec 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", - "News_Flashpoint_Update_April_2020": "Aktualizacja statusu Flashpoint na kwiecień 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", + "News_Flashpoint_Update_March_2020": "Aktualizacja statusu Flashpointa na marzec 2020 r. jest już dostępna na Medium. Sprawdź ją {tutaj}.", + "News_Flashpoint_Update_April_2020": "Aktualizacja statusu Flashpointa na kwiecień 2020 r. jest już dostępna na Medium. Sprawdź ją {tutaj}.", "News_Flashpoint_8_0": "301", - "News_Flashpoint_8_0_Meta": "W tej wersji skończyło się oprogramowanie Redirector, wcześniej używane do działania serwera. Kod HTTP 301 jest „przeniesiony na stałe”, tzn. już nie przekierowuje.", - "News_Flashpoint_Update_June_2020": "Mini-aktualizacja statusu Flashpoint na czerwiec 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", - "News_Flashpoint_8_1": "Duch Przygody", - "News_Flashpoint_8_1_Meta": "Nazwany na cześć wiersza z wówczas nowego albumu Aether Realm, Redneck Vikings from Hell. A konkretnie utworu „One Hollow Word”.", - "News_Flashpoint_Update_August_2020": "Aktualizacja statusu Flashpoint na sierpień 2020 r. jest już dostępna na Medium. Sprawdź ją {here}.", - "News_Flashpoint_8_2": "Zbliżamy się do Dziewiątej Planety", - "News_Flashpoint_8_2_Meta": "(Naciągane, przyznaję) portmanteau „zbliżając się do wersji dziewiątej” i Planet Nine, EP-ki Mesarthim.", - "News_Flashpoint_9_0": "Wspaniały Zachód Słońca", + "News_Flashpoint_8_0_Meta": "Ta wersja widziała koniec oprogramowania Redirector używanego wcześniej do działania serwera. Kod HTTP 301 to \"przeniesiony na stałe\", tzn. już nie przekierowuje.", + "News_Flashpoint_Update_June_2020": "Mini-aktualizacja statusu Flashpointa na czerwiec 2020 r. jest już dostępna na Medium. Sprawdź ją {tutaj}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Nazwany na cześć wersu z wówczas nowego albumu Aether Realm, Redneck Vikings from Hell. A dokładniej z utworu „One Hollow Word”.", + "News_Flashpoint_Update_August_2020": "Aktualizacja statusu Flashpointa na sierpień 2020 r. jest już dostępna na Medium. Sprawdź ją {tutaj}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "(Naciągana, przyznaję) zbitka wyrazowa „zbliżając się do wersji dziewiątej” i Planet Nine, EP-ki Mesarthim.", + "News_Flashpoint_9_0": "Glorious Sunset", "News_Flashpoint_9_0_Meta": "Nazwany na cześć Glorious Morning, piosenki najbardziej znanej z Age of War. Była to ostatnia wersja wydana przed śmiercią Flasha, stąd „zachód słońca”.", "News_Flashpoint_Update_April_2021": "Aktualizacja statusu Flashpoint na kwiecień 2021 została opublikowana dzisiaj. Sprawdź ją {here}.", - "News_Flashpoint_10_0": "Absencja", - "News_Flashpoint_10_0_Meta": "Jest to pierwsza wersja, która została udostępniona w Internecie post-Flash, stąd nazwa „Absencja”. Tak się też złożyło, że była to nazwa ostatniego utworu na EP-ce Mesarthima „Vacuum Solution”.", - "News_Flashpoint_10_1": "Absencja II", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "Jest to pierwsza wersja, która została udostępniona w internecie post-Flash, stąd nazwa „Absence”. Tak się złożyło, że była to też nazwa ostatniego utworu na EP-ce Mesarthima „Vacuum Solution”.", + "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "No dalej, zgadnij.", - "News_Flashpoint_11": "Ups, wszystkie wtyczki!", - "News_Flashpoint_11_Meta": "To mem, bo 11 dodało trzy tuziny nowych wtyczek." + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "To mem, bo 11 dodał trzy tuziny nowych wtyczek.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "Nawiązanie do gry Muv-Luv (idź ją kupić na Steamie).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." } \ No newline at end of file diff --git a/locales/pl-PL/platforms.json b/locales/pl-PL/platforms.json index 1d889c4371..ae7b4d6b77 100644 --- a/locales/pl-PL/platforms.json +++ b/locales/pl-PL/platforms.json @@ -3,8 +3,6 @@ "Platforms_Description1": "Flashpoint obsługuje gry i animacje stworzone dla różnych wtyczek i standardów internetowych - nie tylko Flash. Ta strona zawiera przegląd każdej technologii wraz z liczbą utworów od wersji 11.", "Platforms_Description2": "Służy to jako podsumowanie „Kto? Kiedy? Co?” i punkt wyjściowy do dalszych badań, nie jest to wyczerpująca historia każdej platformy. Dokładamy wszelkich starań, aby przedstawić dokładne fakty, ale nadal możliwe są błędy. Prosimy o kontakt z odpowiednimi informacjami dotyczącymi poprawek.", "Platforms_By": "autorstwa", - "Platforms_Entries": "Utwory", - "Platforms_Entry": "Utwór", "Platforms_3D_Groove_GX_Description": "Założona w 1998 roku firma The Groove Alliance była twórcą 3D Groove SX, silnika gier 3D obsługującego technologię Shockwave. Później, w 2002 roku, silnik odłączył się od Shockwave i przekształcił się w swój własny produkt o nazwie 3D Groove GX. Obie odmiany można wykorzystać do tworzenia gier online i aplikacji komputerowych. Okazało się to sukcesem dla firmy, gromadząc dużą bazę użytkowników korporacyjnych i prowadząc do stworzenia kilku głośnych tytułów dla programów telewizyjnych i innych dużych podmiotów. Po wygaśnięciu szumu, The Groove Alliance został przekształcony w OTOY w 2008 roku, ale strona internetowa 3D Groove pozostała online do 2009 roku. Dokładna przyczyna upadku oryginalnej firmy jest nieznana, ale potwierdzono, że miały miejsce wewnętrzne zmagania.", "Platforms_3DVIA_Player_Description": "3DVIA Player (dawniej 3D Life Player, Virtools Player i NeMo Web Player, nie mylić z 3DVIA Studio/Beta Player lub 3DVIA Composer Player) był wtyczką przeglądarki firmy Dassault Systèmes do odtwarzania doświadczeń 3D wykonanych w Virtools. Przeznaczony był do zaawansowanych, praktycznych zastosowań 3D, takich jak szkolenia komputerowe, wirtualne wycieczki i nieruchomości. 3DVIA Player był również używany w grach internetowych, a jednymi z jego głównych użytkowników do tego celu były studio gier Sarbakan z siedzibą w Quebecu i Little Chicken Game Company z Amsterdamu. Ostatnia aktualizacja, wersja 5.0, została wydana w 2009 roku. Strona pobierania pozostanie aktywna przez najbliższe lata, dopóki nie została usunięta w 2016 roku. Do tego czasu została zainstalowana ponad 30 milionów razy.", "Platforms_AboutPeople_Description": "Brak opisu.", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "Brak opisu.", "Platforms_Ulead_COOL_360_Description": "Brak opisu.", "Platforms_VReam_WIRL_Description": "Brak opisu." -} \ No newline at end of file +} diff --git a/locales/pl-PL/source.json b/locales/pl-PL/source.json new file mode 100644 index 0000000000..f42eabd7c6 --- /dev/null +++ b/locales/pl-PL/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Kod źródłowy", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, elastyczny launcher oparty na frameworku Electron, zainspirowany przez LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, biblioteka pozwalająca na komunikację między przeglądarką/projektorem a symulowanym internetem Flashpointa.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, zaawansowana aplikacja pozwalająca na odtwarzania zawartości opartej na wtyczkach bez wprowadzania trwałych zmian w rejestrze systemu Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, narzędzie uruchamiające aplikacje z symulowaną prędkością zegara procesora.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, serwer HTTP wydany na licencji Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk}, przeglądarka internetowa wydana na licencji MPL-2.0. Flashpoint używa swojego niestandardowego, 32-bitowego wydania z własną marką, które można znaleźć {tutaj}.", + "Source_Chromium_Desc": "{Chromium}, przeglądarka internetowa wydana na podstawie różnych licencji open source.", + "Source_PHP_Desc": "{PHP}, skryptowy język stron internetowych wydany na licencji PHP." +} \ No newline at end of file diff --git a/locales/pt-BR/branding.json b/locales/pt-BR/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/pt-BR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/pt-BR/contact.json b/locales/pt-BR/contact.json new file mode 100644 index 0000000000..d7e92ca51f --- /dev/null +++ b/locales/pt-BR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contato", + "Contact_Para1": "Se você precisa contactar o projeto diretamente, envie um e-mail para {flashpoint (arroba) bluemaxima (ponto) org.}", + "Contact_Disclaimer1": "Flashpoint não oferece serviços para tornar conteúdos Flash disponíveis em navegadores após 2020. Para isso, por favor consulte projetos como o {Ruffle}.", + "Contact_Disclaimer2": "Solicitações de arquivamento não devem ser feitas via e-mail; em vez disso, {follow this guide}. E-mails de resolução de problemas são aceitos, mas por favor leia o {manual} primeiro." +} \ No newline at end of file diff --git a/locales/pt-BR/discord.json b/locales/pt-BR/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/pt-BR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/pt-BR/downloads.json b/locales/pt-BR/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/pt-BR/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/pt-BR/error404.json b/locales/pt-BR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/pt-BR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/pt-BR/faq.json b/locales/pt-BR/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/pt-BR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/pt-BR/home.json b/locales/pt-BR/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/pt-BR/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/pt-BR/layout.json b/locales/pt-BR/layout.json new file mode 100644 index 0000000000..a29bc02c8a --- /dev/null +++ b/locales/pt-BR/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Início", + "Platforms": "Plataformas", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contato", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/pt-BR/news.json b/locales/pt-BR/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/pt-BR/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/pt-BR/platforms.json b/locales/pt-BR/platforms.json new file mode 100644 index 0000000000..2b32b0fc15 --- /dev/null +++ b/locales/pt-BR/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "por", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/pt-BR/source.json b/locales/pt-BR/source.json new file mode 100644 index 0000000000..7cb0cbf57b --- /dev/null +++ b/locales/pt-BR/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, um launcher extensível, baseado em Electron e inspirado no LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, uma biblioteca que permite a comunicação entre um navegador/projetor e a internet simulada do Flashpoint.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, uma aplicação avançada que permite a reprodução de conteúdos baseados em plugins sem fazer mudanças permanentes no registro do Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, uma ferramenta que executa aplicativos com velocidades de clock simuladas.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, um servidor web lançado sob a licença Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk}, um navegador web lançado sob a licença MPL-2.0. O Flashpoint usa uma versão customizada de 32-bits com o seu próprio branding, que pode ser encontrada {aqui}.", + "Source_Chromium_Desc": "{Chromium}, um navegador web lançado sob várias licenças de código aberto.", + "Source_PHP_Desc": "{PHP}, uma linguagem de script web lançada sob a licença PHP." +} \ No newline at end of file diff --git a/locales/pt-BR/template.json b/locales/pt-BR/template.json new file mode 100644 index 0000000000..35ea47c2f5 --- /dev/null +++ b/locales/pt-BR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "Esse texto será enviado para o Crowdin para ser traduzido.", + "Template_Formatted_Testing_Paragraph": "Esse texto será {em negrito}, {itálico}, {sublinhado} ou um {hyperlink}. {Isso é tudo}" +} \ No newline at end of file diff --git a/locales/pt-PT/branding.json b/locales/pt-PT/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/pt-PT/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/pt-PT/contact.json b/locales/pt-PT/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/pt-PT/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/pt-PT/discord.json b/locales/pt-PT/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/pt-PT/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/pt-PT/downloads.json b/locales/pt-PT/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/pt-PT/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/pt-PT/error404.json b/locales/pt-PT/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/pt-PT/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/pt-PT/faq.json b/locales/pt-PT/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/pt-PT/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/pt-PT/home.json b/locales/pt-PT/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/pt-PT/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/pt-PT/layout.json b/locales/pt-PT/layout.json new file mode 100644 index 0000000000..cb0b3d5197 --- /dev/null +++ b/locales/pt-PT/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Página Inicial", + "Platforms": "Plataformas", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/pt-PT/news.json b/locales/pt-PT/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/pt-PT/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/pt-PT/platforms.json b/locales/pt-PT/platforms.json new file mode 100644 index 0000000000..2b32b0fc15 --- /dev/null +++ b/locales/pt-PT/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "por", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/pt-PT/source.json b/locales/pt-PT/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/pt-PT/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/pt-PT/template.json b/locales/pt-PT/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/pt-PT/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/ro-RO/branding.json b/locales/ro-RO/branding.json new file mode 100644 index 0000000000..ef38fbf5f0 --- /dev/null +++ b/locales/ro-RO/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "În forma sa cea mai simplă, logo-ul Flashpoint este reprezentat de inițialele proiectului inversate. Spațiul gol fac o formă de săgeată care poate fi interpretată ca un buton de redare sau de descărcare, amintindu-ne de procesele cu care ne-am obișnuit atunci când accesăm jocurile noastre preferate. Fontul care apare de obicei alături de logo folosește fontul Tahoma.", + "Branding_Para2": "Sigla Flashpoint este protejată sub licența {Creative Commons Attribution 4.0}, ceea ce înseamnă că poate fi modificată după propriul plac, atât timp cât Seirade (autorul) sau Flashpoint sunt menționate.", + "Branding_Para3": "Un pachet care conține logo-ul vectorizat în diverse stiluri poate fi descărcat {here}.", + "Wallpapers_Title": "Imagini de fundal", + "Wallpapers_Desc": "Următoarele imagini de fundal sunt oferite de Rain:", + "Banners_Title": "Bannere Web" +} \ No newline at end of file diff --git a/locales/ro-RO/contact.json b/locales/ro-RO/contact.json new file mode 100644 index 0000000000..13bbacbc2a --- /dev/null +++ b/locales/ro-RO/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "Dacă aveți nevoie să ne contactați direct, trimiteți-ne un e-mail la {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint nu oferă servicii pentru a face disponibil conținut Flash în browsere după 2020. Vă rugăm să consultați proiecte precum {Ruffle} în schimb.", + "Contact_Disclaimer2": "Cererile de arhivare nu ar trebui să fie făcute prin email; {follow this guide} în schimb. E-mailurile de depanare sunt acceptate, dar vă rugăm să citiţi mai întâi {manual}." +} \ No newline at end of file diff --git a/locales/ro-RO/discord.json b/locales/ro-RO/discord.json new file mode 100644 index 0000000000..d0a7636bee --- /dev/null +++ b/locales/ro-RO/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Te rugăm citește regulile înainte să te alături serverului nostru de Discord (ele pot fi văzute și în {#rules-and-faq} odată ce ai intrat):", + "Discord_Rule1": "Urmează regulile Discord-ului, și pe ale noastre: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Fii respectuos față de ceilalți. Nu fi intolerant, nu incita drama, nu acționa în mod deranjant și nu menționa în mod repetat utilizatorii/rolurile sau trimite mesaje private membrilor serverului (inclusiv personalul) fără permisiune.", + "Discord_Rule3": "Păstrează subiectele de discuție pentru canalele lor specifice. Citește întotdeauna descrierea dacă nu ești complet sigur de scopul lor. Dacă un membru al personalului te roagă să schimbi subiectul, te rugăm să faci acest lucru.", + "Discord_Rule4": "Distribuția conținutului care este vândut în prezent sau cerut să fie șters din Flashpoint nu este permisă.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nimeni nu vrea să risipească șansa de a contacta un dezvoltator, tocmai de asta vrem să ne asigurăm că nu o să se întâmple.", + "Discord_Rule6": "Promovarea ta sau altora afiliați prin invitații Discord, link-uri YouTube, proiectele care fac bani sau altele similare sunt interzise, cu excepția cazului în care este în contextul Flashpoint sau al arhivei digitale.", + "Discord_Rule7": "Conținutul pornografic și discuțiile de acest fel trebuie păstrate în {#nsfw-lounge} (existența canalului ar trebui să explice mai mult decât suficient).", + "Discord_Rule8": "Discursul politic nu are loc pe acest server. Luați-l în altă parte sau nu îl discutați deloc.", + "Discord_Curation_Exception": "(Curațiile - discuțiile specifice despre conținutul inclus sunt singurele excepții de la regulile 7 și 8.)", + "Discord_Sanctions": "Membrii echipei au dreptul de a avertiza/silenția/da afară/bloca utilizatorii care sunt considerați că încalcă aceste reguli în funcție de gravitatea regulii încălcate. Încurajăm personalul să dea dovadă de lejeritate la prima încălcare a regulilor sau la cele accidentale, însă încălcarea mai multor reguli va duce la pedepse mai aspre.", + "Discord_Agreed": "Am citit regulile și vreau să mă alătur serverului!" +} \ No newline at end of file diff --git a/locales/ro-RO/downloads.json b/locales/ro-RO/downloads.json new file mode 100644 index 0000000000..c3d96fcabe --- /dev/null +++ b/locales/ro-RO/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Descărcări", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/ro-RO/error404.json b/locales/ro-RO/error404.json new file mode 100644 index 0000000000..fcd4d74495 --- /dev/null +++ b/locales/ro-RO/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 - Pagina nu a fost găsită", + "Error_Para1": "Asigurați-vă că ați introdus corect adresa URL.", + "Error_Para2": "Dacă ați ajuns la această pagină web dând click pe un link undeva pe site-ul nostru, contactați-ne {contact us}." +} \ No newline at end of file diff --git a/locales/ro-RO/faq.json b/locales/ro-RO/faq.json new file mode 100644 index 0000000000..4a4ea0748a --- /dev/null +++ b/locales/ro-RO/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Întrebări frecvente", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "Ce sisteme de operare suportați?", + "FAQ_Answer2": "Flashpoint suportă Windows 7 SP1 și versiuni mai noi (cu excepția versiunii standard a Windows 8). Versiuni pentru MacOS și Linux sunt, de asemenea, disponibile; însă acestea necesită pași suplimentari pentru instalare și pot rula doar câteva dintre cele mai populare tehnologii de browser.", + "FAQ_Question3": "Flashpoint prezintă probleme de securitate?", + "FAQ_Answer3": "Nu din câte știm noi. Întreaga noastră suită de aplicații (mai puțin tehnica de descărcare a jocurilor din varianta Infinity) nu se poate conecta la internetul deschis; orice modificări de registru făcute de Flashpoint Secure Player sunt eliminate odată ce jocul este închis; toate curațiile primite sunt trecute printr-un PC cu un program antivirus competent și actualizat; și, cel mai important, lansatorul și toate mecanismele interne ale Flashpoint {are free and open-source}. Am făcut tot posibilul pentru a ne asigura că această colecție este cât se poate de sigură, dar, în ciuda eforturilor noastre, anumite programe antivirus precum Avast și AVG tind să detecteze componente importante ca fiind periculoase. Dacă ești afectat de această problemă, {read this page} pentru instrucțiuni de depanare.", + "FAQ_Question4": "Câte jocuri/animații sunt în proiect?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Unde sunt jocurile de pe site-ul Nitrome?", + "FAQ_Answer6": "Nitrome ne-a cerut politicos să scoatem conținutul lor din colecția noastră. Dacă vrei să joci jocurile lor, fă acest lucru la {website} lor, și dacă Flash nu este o opțiune, urmărește creșterea {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "Cum pot solicita un joc/animație?", + "FAQ_Answer7": "Poți face o cerere prin citirea {this article} până la capăt, apoi urmând link-urile din partea de jos.", + "FAQ_Question8": "Pot adăuga eu însumi un joc/animație?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "Vreau să contribui într-un alt mod (scriere de cod, testare, etc). Cum pot ajuta?", + "FAQ_Answer9": "Alătură-te {Discord server} pentru mai multe detalii. Majoritatea muncii noastre și a comunicării se întâmplă acolo.", + "FAQ_Question10": "Este Flashpoint open source?", + "FAQ_Answer10": "Da...oarecum. Sursele pentru tehnologia noastră personalizată, cum ar fi lansatorul, sunt toate disponibile la {GitHub} nostru. Sursele software-ului pe care îl includem în Flashpoint sunt disponibile pe site-urile lor respective (noi nu modificăm sursa niciunui software pe care îl includem). Fișierele binare pentru plugin-urile web nu sunt open source, dar dacă ar fi fost, nu am fi aici.", + "FAQ_Question11": "Pot folosi logo-ul/este disponibil sub Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Unde pot dona către proiect?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint nu funcționează cum trebuie!", + "FAQ_Answer13": "Urmărește pașii de depanare enumerați în {manual}. Dacă încă mai ai probleme, cere ajutor pe Discord-ul nostru.", + "FAQ_Question14": "Vreau ca un joc/animație să fie eliminat din Flashpoint dintr-un motiv sau altul.", + "FAQ_Answer14": "Alertează-ne, fie prin Discord-ul nostru sau {directly by email}. Probabil vom încerca să te convingem să ne lași să păstrăm jocul tău de dragul istoriei, dar nu suntem nerezonabili.", + "FAQ_Question15": "Am o altă întrebare.", + "FAQ_Answer15": "Consultă secțiunea {extended FAQ}. Dacă întrebarea ta nu își are răspunsul acolo, alătură-te Discord-ului nostru." +} \ No newline at end of file diff --git a/locales/ro-RO/home.json b/locales/ro-RO/home.json new file mode 100644 index 0000000000..6160a204e5 --- /dev/null +++ b/locales/ro-RO/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Bine ați venit", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Căutare colecție", + "Request_Archival": "Solicitați conținut pentru arhivare" +} \ No newline at end of file diff --git a/locales/ro-RO/layout.json b/locales/ro-RO/layout.json new file mode 100644 index 0000000000..0e46dc8362 --- /dev/null +++ b/locales/ro-RO/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "ro-RO", + "Home": "Pag. principală", + "Platforms": "Platforme", + "News": "Noutăți", + "FAQ": "Întrebări Frecvente", + "Downloads": "Descărcări", + "Source": "Cod Sursă", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Bază de Date", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/ro-RO/news.json b/locales/ro-RO/news.json new file mode 100644 index 0000000000..863d12b520 --- /dev/null +++ b/locales/ro-RO/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "Noutăți", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "Bluemaxima's Flashpoint a început.", + "News_Flashpoint_0": "Flashpoint Zero a fost lansat.", + "News_Flashpoint_1": "Flashpoint versiunea 1 a fost lansată.", + "News_Was_Released": "a fost lansat", + "News_Flashpoint_3_0": "Cheile regatului", + "News_Flashpoint_3_0_Meta": "Această versiune a introdus Redirectorul, care a fost ultima piesă din puzzle în a face serverul să funcționeze - ne permite să păstrăm 99.9% de jocuri Flash fără hacking. Cheile regatulului conservării Flash dacă vreți.", + "News_Flashpoint_3_1": "Noaptea deschiderii", + "News_Flashpoint_3_1_Meta": "Această versiune a fost prima care a avut teatrul Flashpoint (deși era o instanță separată a LaunchBox la momentul respectiv).", + "News_Flashpoint_3_2": "Shock și Awe", + "News_Flashpoint_3_2_Meta": "Această versiune a fost prima care a suportat titluri Shockwave.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Numit după faptul că am trecut de 4.000 de jocuri în colecție în acest moment. Băiatule, cum zboară timpul.", + "News_Flashpoint_4_0": "Infinitul viu", + "News_Flashpoint_4_0_Meta": "Această versiune a introdus Flashpoint Infinity, care permite oamenilor să facă streaming la jocuri de pe internet. Numele este luat din albumul lui Soilwork din 2013 cu același nume.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "Aceasta a fost versiunea care a introdus suport pentru appleturile Java. DarkMoe a venit cu numele.", + "News_Flashpoint_5_0": "Pregătită de Lansare", + "News_Flashpoint_5_0_Meta": "Launcherul pe care îl știm cu toții și pe care îl iubim a fost introdus în această versiune.", + "News_Flashpoint_5_1": "Marele Filtru", + "News_Flashpoint_5_1_Meta": "Listele de redare au fost adăugate aici (un filtru, dacă vreți). Numele este luat din Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter și Type III sunt doua EP-uri ale lui Mesarthim care sunt adesea puse laolaltă. Nici un alt nume nu ne-a venit prin minte atunci când am avut nevoie de unul.", + "News_Flashpoint_5_3": "Revoluția", + "News_Flashpoint_5_3_Meta": "Această versiune a fost lansată aproape de aniversarea de 1 an a Flashpoint și am simțit că a fost cu adevărat o revoluție. (Se voia, de asemenea, și denumirea de \"Orbit”, dar acesta a fost un nume stupid al conceptului.)", + "News_Flashpoint_5_4": "Recombinarea", + "News_Flashpoint_5_4_Meta": "Această versiune a mutat animațiile cu jocurile, care anterior erau în dosare separate cu client separat. De asemenea, „Recombination” și „74%” s-a întâmplat să fie numele a două track-uri din albumul Mesarthim The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "Un set rapid de patch-uri făcut odată cu lansarea versiunii 5.4. Nu a fost ca și cum Flashpoint 5.4 era numai 74% complet când a fost lansată.", + "News_Flashpoint_5_5": "Fier & Cupru", + "News_Flashpoint_5_5_Meta": "BlueMaxima se juca un pic prea mult Deus Ex la momentul respectiv.", + "News_Flashpoint_6_0": "Aliniere", + "News_Flashpoint_6_0_Meta": "O altă referință la Mesarthim!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "Un joc de cuvinte bazat pe termeni software adesea folosiți în tehnologie precum freeware și shareware.", + "News_Flashpoint_6_2": "Marea evadare a lui Moe", + "News_Flashpoint_6_2_Meta": "Membrul staff DarkMoe a organizat o cantitate enormă de jocuri escape-the-room în această versiune.", + "News_Flashpoint_6_3": "Noi vorbim despre jocuri Flash, nu filosofie abstractă", + "News_Flashpoint_6_3_Meta": "Numit după o replică spontană a lui nosamu, membru al staff-ului Flashpoint.", + "News_Old_Releases_Title": "Cronologia retroactivă a lansărilor", + "News_Old_Releases_Description": "Din cauza unei coloane de știri care a existat doar din decembrie 2019, majoritatea lansărilor până în acel moment au fost necatalogate. Această secțiune prezintă versiunile care lipsesc.", + "News_Is_Available": "este acum disponibil!", + "News_Grab_Download": "Luați-l de pe {downloads page}", + "News_Flashpoint_Update_October_2019": "Actualizarea stării Flashpoint pentru octombrie 2019 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_Update_November_2019": "Actualizarea stării Flashpoint pentru noiembrie 2019 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_7_0": "Opt mii de ore", + "News_Flashpoint_7_0_Meta": "Opt mii de ore era cam cât de mult a trebuit să trăiască Flash la momentul lansării.", + "News_Flashpoint_7_1": "Rămâneți pe țintă", + "News_Flashpoint_7_1_Meta": "După standardele noastre, Flashpoint 7.0 a fost un dezastru. 7.1 a fost o lansare plină de bugfixuri.", + "News_Featured_Kotaku_Link": "Am fost prezentați pe Kotaku!", + "News_Featured_Kotaku_Rest": "Aceasta este o realizare masivă. Vă mulțumesc tuturor pentru sprijinul arătat!", + "News_Flashpoint_Update_March_2020": "Actualizarea stării Flashpoint pentru martie 2020 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_Update_April_2020": "Actualizarea stării Flashpoint pentru aprilie 2020 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "Această versiune a văzut sfârșitul software-ului Redirector, utilizat până acum pentru a face serverul să funcționeze. HTTP Code 301 este mutat permanent în sensul că nu mai redirecționează.", + "News_Flashpoint_Update_June_2020": "Mini actualizarea stării Flashpoint pentru iunie 2020 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_8_1": "Spirit de aventură", + "News_Flashpoint_8_1_Meta": "Denumit după un vers din atunci recentul album al Aether Realm numit Redneck Vikings from Hell. Să fiu specific, melodia 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "Actualizarea stării Flashpoint pentru august 2020 este acum disponibilă pe Medium. Verificați {here}.", + "News_Flashpoint_8_2": "Ne apropiem de planeta nouă", + "News_Flashpoint_8_2_Meta": "Un portmanteau (întins, vă garantez) format din \"apropierea de versiunea nouă\" și Planet Nine, EP-ul lui Mesarthim.", + "News_Flashpoint_9_0": "Apus glorios", + "News_Flashpoint_9_0_Meta": "Denumit după Glorious Morning, cântecul foarte cunoscut pentru prezența sa în Age of War. Aceasta a fost ultima versiune care a fost lansată înainte de moartea Flash, astfel denumirea de \"apus”.", + "News_Flashpoint_Update_April_2021": "Actualizarea stadiului Flashpoint pentru aprilie 2021 a fost lansată astăzi. Verifică-l {here}.", + "News_Flashpoint_10_0": "Absența", + "News_Flashpoint_10_0_Meta": "Aceasta este prima versiune lansată pe un internet post-Flash, de aici vine numele 'Absența'. S-a întâmplat, de asemenea, ca acest nume să fie numele ultimei piese de pe Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absența II", + "News_Flashpoint_10_1_Meta": "Haide, ghicește.", + "News_Flashpoint_11": "Hopa, toate plugin-urile!", + "News_Flashpoint_11_Meta": "Este un meme, deoarece versiunea 11 a adăugat trei duzini de plugin-uri noi.", + "News_Flashpoint_11_1": "Operațiunea Cherry Blossom", + "News_Flashpoint_11_1_Meta": "O referință la jocul Muv-Luv (mergeți și cumpărați-l de pe Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/ro-RO/platforms.json b/locales/ro-RO/platforms.json new file mode 100644 index 0000000000..107ccb0735 --- /dev/null +++ b/locales/ro-RO/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Platforme Suportate", + "Platforms_Description1": "Flashpoint suportă jocuri și animații create pentru o varietate de plugin-uri și standarde web - nu doar Flash. Această pagină conține o imagine de ansamblu a istoricului fiecărei tehnologii începând cu versiunea 11. Statisticile actualizate pentru numărul de jocuri/animații al fiecărei platforme pot fi vizualizate la {Flashpoint Database}.", + "Platforms_Description2": "Această pagină servește ca un \"Cine? Când? Care??\" al fiecărei platforme. Rezumatul și punctul de plecare pentru cercetările ulterioare, nu este o istorie cuprinzătoare a fiecărei platforme. Încercăm pe cât posibil să prezentăm date exacte, dar erori încă se pot întâmpla. Vă rugăm să ne contactați cu informații relevante pentru corecții.", + "Platforms_By": "de", + "Platforms_3D_Groove_GX_Description": "Înființată în 1998, Alianța Groove a fost dezvoltatorul 3D Groove SX, un motor de jocuri 3D ce era compatibil cu Shockwave. Mai târziu în 2002, motorul nu mai folosea Shockwave şi a devenit propriul lucru numit 3D Groove GX. Ambele variații puteau fi utilizate pentru dezvoltarea jocurilor online și a aplicațiilor desktop. Aceasta s-a dovedit a fi un succes pentru companie, colectând o bază mare de utilizatori din corporații și crearea mai multor titluri importante pentru emisiunile TV și alte proprietăți importante. După ce entuziasmul s-a stins, Alianța Groove a fost reorganizată în OTOY în 2008, dar site-ul 3D Groove a rămas online până în 2009. Cauza exactă a căderii companiei în cauză este necunoscută, dar s-a confirmat existența unor lupte interne.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (fostul 3D Life Player, Virtools Player şi NeMo Web Player, a nu fi confundat cu 3DVIA Studio/Beta Player sau 3DVIA Composer Player) a fost un plugin de browser de la Dassault Systèmes pentru redarea de experiențe 3D realizate în Virtools. Acesta a fost conceput pentru aplicaţii 3D avansate, practice precum antrenarea pe calculator, tururi virtuale şi imobiliare. 3DVIA Player a fost, de asemenea, utilizat pentru jocuri web, cu câţiva dintre utilizatorii principali în acest scop fiind studioul de jocuri din Quebec, Sarbakan, şi compania de jocuri Little Chicken din Amsterdam. Ultima actualizare, versiunea 5.0, a fost publicată în 2009. Pagina de descărcare va fi menținută în următorii ani până la închiderea ei în 2016. Până atunci, acest plugin fusese instalat de mai mult de 30 de milioane de ori.", + "Platforms_AboutPeople_Description": "Nici o descriere momentan.", + "Platforms_AboutTime_Description": "Nici o descriere momentan.", + "Platforms_ActiveX_Controls_Description": "Lansat în 1996 de Microsoft, ActiveX a fost un framework software care a servit ca un standard ce permitea încapsularea programelor drept containere pentru utilizarea acestora în alte programe fără vreo legătură cu acestea, denumite ActiveX Controls. Ele pot fi încorporate în conținut HTML, și puteau fi create Controls cu un singur scop pentru a fi utilizate în Internet Explorer, cu scopul de a juca jocuri web. După lansarea browserului Edge în 2015, programul d a devenit învechit, iar utilizarea sa pentru aplicațiile web a încetat, aparent, fiind retrogradat la Internet Explorer 11 pentru suport de software vechi.", + "Platforms_Adobe_Atmosphere_Player_Description": "Pornind dezvoltarea în 1996 ca V3O fiind realizat de Rocket Science Games, a fost ulterior transferat în Attitude Software fiind redenumit 3D Anarchy, şi apoi vândut la Adobe în 2000 şi rebranduit în 2001, Atmosphere Player este un plugin web realizat pentru a vizualiza lumile 3D interactive, similar standardului VRML, creat în Atmosphere Builder. Era destinat în principal galeriilor media virtuale, care prezentau imagini/audio/video și modelele 3D însele. Când a început ca 3D Anarchy, software-ul era încă în Beta când Adobe a achiziționat tehnologia pentru dezvoltarea ulterioară. unde a petrecut următorii 3 ani în testare beta. Ultima versiune, versiunea 1.0 a player-ului a fost lansată în februarie 2004. În decembrie 2004 s-a anunţat întreruperea plugin-ului şi tăierea suportului în ianuarie 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (de asemenea doar Flash, fost Macromedia Shockwave Flash Player) este un jucător pentru animaţiile vector şi grafice, adesea cu interactivitate adăugată. Acesta a fost utilizat ca un mediu pentru jocurile web, datorită compresiei sale efective, prețului scăzut, facilității de utilizare și bazei mari de instalare. Dezvoltat în 1995 şi introdus prima dată de FutureWave în 1996, acesta era capabil de puţin mai mult decât animaţiile de bază şi butoanele de control al acestora. Pe măsură ce a câştigat popularitate, au fost adăugate caracteristici mai avansate la player, cum ar fi limbajul de programare ActionScript. Cu toate acestea, pe măsură ce oamenii încep să aibă preocupări legate de securitate, și HTML5 a crescut în popularitate în rândul dezvoltatorilor de pe web, Adobe a anunțat data de încheiere a vieții Flash, data de 31 decembrie 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (de asemenea Shockwave, anterior Macromedia Shockwave Player sau Shockwave Director Player) este un jucător pentru conținut interactiv lansat în 1995. Construit pe tehnologie care a fost în dezvoltare cu 10 ani mai devreme de către MacroMind, a devenit un plugin web doar după achiziționarea sa de către Macromedia. Spre deosebire de Flash, Shockwave a folosit limba de scriere Lingo și suport C++ prin utilizarea Xtras, oferind jucătorului o gamă largă de capacități, inclusiv 3D. Acesta a fost utilizat pe scară largă pe internetul de la vremea aceea şi în jocurile CD-ROM şi a câştigat popularitat în rândul maselor. Platforma a înregistrat o scădere semnificativă a popularității ca urmare a achiziționării de către Adobe a Macromedia în favoarea Flash, care s-a extins rapid din punct de vedere a capabilităților și era deținut acum tot de Adobe. În final, în februarie 2019, Adobe a anunţat întreruperea sa şi a renunțat la suportul pentru acest plugin după două luni.", + "Platforms_Alambik_Plugin_Description": "Plugin-ul Alambik este un web player pentru conţinutul realizat cu Alambik, o platformă de dezvoltare. Lansat în 2001, era capabil de grafică 2D şi 3D, vectori şi multe alte aplicaţii. În 2002, Alambik a organizat un concurs cu premii pentru a sărbători lansarea Alambk Script. În 2004, Alambik a creat un nou site dedicat demo-urilor, dar după aceea compania a tăcut și nu a mai lansat niciodată ceva nou pentru platformă sau nu a mai actualizat pluginul.", + "Platforms_Ambulant_Description": "Ambulant este un player pentru fişierele SMIL, făcute de numeroşi indivizi coordonatori la CWI în Amsterdam, Olanda. Numele pare să facă referire la „ambulație”, un alt cuvânt pentru a merge pe jos; acest lucru este susținut în continuare de logo-ul care pare să fie o persoană care merge pe jos. SMIL a fost o specificaţie făcută de W3C, consorţiul internaţional de web, dar nu a reuşit să câştige multă popularitate. Ambulant a încercat să fie un player open source care suportă toate fișierele SMIL. Cu toate acestea, dorința de a face toate părțile cu sursă deschisă îi împiedică să sprijine anumite formate media brevetate. Dezvoltarea a început în aprilie 2003, iar prima versiune, „AMBULANT/G” a fost publicată în luna iulie a acelui an. Ultima versiune stabilă, 2.6, a fost publicată în februarie 2015, însă dezvoltare unei versiuni instabile a Ambulant 2.7 a continuat până în iulie 2016, când ultima dezvoltare de pe repo-ul lor Github a fost făcută. Dezvoltatorii Ambulant sunt încă activi pe alte proiecte.", + "Platforms_AnimaFlex_Description": "AnimaFlex a fost un plugin de redare grafică care putea juca animaţii cu o dimensiune mică a fişierelor, făcute în RubberWeb Composer, care putea întinde şi distorsiona imaginile. Putea începe să ruleze animații înainte ca întregul fișier să fie descărcat și să se adapteze la viteze mai slabe de internet. În ciuda promisiunilor sale, RubberFlex în sine deţinea câteva alte produse, toate exportatoarele de gif-uri, concurează cu opțiunea lor proprietară, și chiar a lansat FlexToGif pentru a converti fișiere Plugin în gifuri la 2 zile după plugin. La începutul anului 1998, RubberWeb Composer a încetat distribuția, lăsând animaFlex fără un program de creație.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics a fost un program de prezentări creat în 1986 de Software Publishing Corporation (SPC) pentru PC-uri MS-DOS. După trecerea la Windows în 1991, aceasta nu a reușit să recâștige cota de piață pe care o deținea și a pierdut-o în favoarea PowerPoint. În 1996, Allegro New Media (redenumit în Vizacom mai târziu în acel an) a cumpărat SPC şi Serif. SPC a creat ASAP WordPower, un program pentru a crea cu uşurinţă slideshow-uri, care ar putea fi publicate pe web folosind plugin-ul ASAP WebShow. SPC a fuzionat cu Serif în 1997. În 1998 marca Harvard a fost revitalizată odată cu programul de creație Harvard Graphics 98, iar plugin-ul a fost înlocuit cu unul nou, numit Harvard Graphics WebShow. În 2000 Advanced Presentations, noua versiune a software-ului de creație, exporta în formatul Flash în locul formatului proprietar al plugin-ului. Vizacom a vândut Serif înapoi la managementul iniţial în 2001, care a retrogradat gama Harvard în programe învechite, fiind suportate și vândute până la întreruperea lor în 2017.", + "Platforms_Authorware_Web_Player_Description": "Authorware Web Player a fost creat de Macromedia în 1996 ca una dintre noile caracteristici ale Authorware 3.5. Acesta a fost conceput ca un mod de a rula programe interactive dezvoltate cu Macromedia Authorware pe web. Spre deosebire de majoritatea plugin-urilor web, scopul principal al Autorware-ului a fost să ajute e-learning, utilizarea sa în întreprinderi și în domeniul academic ca modalitate de a creea materiale de învățare multimedia fără a avea nevoie de experiență în programare. Versiunea finală a plugin-ului a fost lansată în 2004, înainte de achiziţionarea Macromedia de către Adobe în 2005, după care dezvoltarea a stagnat până la anunțarea întreruperii sale în 2007.", + "Platforms_Autodesk_MapGuide_Description": "Nici o descriere momentan.", + "Platforms_AXEL_Player_Description": "AXEL Player a fost un plugin de conținut 3D interactiv creat de MindAvenue în 2002. A fost o modalitate pentru modele și animații în programul AXELedge de creție web, și AXELpublisher, care convertea fișiere din alte programe 3D precum 3ds Max. Software-ul a fost bine primit de critici, în ciuda câtorva limitări, una dintre acestea fiind lipsa multor utilizatori pentru Plugin. În 2005, MindAvenue a fost achiziţionat de 20-20 Technologies care era specializat în design interior şi software de dezvoltare a mobilei, iar în 2006 site-ul lor a devenit o pagină care redirecţiona către 20-20. Toate produsele AXEL, inclusiv pluginul, au fost întrerupte.", + "Platforms_BitPlayer_Description": "BitPlayer a fost o aplicație pentru desktop bazată pe tehnologia Flash and Shockwave creată în 1999 de compania olandeză BitMagic. Aceasta a oferit scurtmetraje zilnice, produse în casă şi de clienţi, care au fost însoţite de reclame şi chestionare. Evaluată iniţial la 6 milioane de dolari, aceasta a fost victima colapsului dot-com ca urmare a publicităţii sale şi şi-a încetat producţia în ianuarie 2001. O mare parte din conţinutul său a supravieţuit de atunci sub formă de fişiere SWF convertite, în ciuda pierderii funcţionalităţii suplimentare pe care playerul personalizat le oferea.", + "Platforms_Blender_Description": "Blender este un software 3D creat în 1994 de studioul olandez de animaţie NeoGeo. Prima sa versiune a fost publicată în 1995. Compania a fost dizolvată în 1998, dar coproprietarul Ton Roosendaal a creat Not a Number Technologies (NaN) pentru dezvoltarea ulterioară a Blender. Versiunea 2.0, cunoscută și sub numele de GameBlender, a fost lansată în 2000 și a fost o schimbare către interactivitate și dezvoltare a jocurilor. Din această cauză, un plugin de browser a fost lansat în 2001, începând ca un beta deschis, cu o a doua versiune beta lansată în ianuarie 2002. În ciuda succesului iniţial, au existat probleme financiare, iar NaN a fost închis la începutul anului 2002. Roosendaal a decis apoi să facă din Blender un program cu sursă deschisă și a reușit ca după multifinanțare să răscumpere acțiunile de la investitori. Au fost făcute încercări de a continua dezvoltarea plugin-urilor, dar mutarea către open source a dus la lipsa componentelor pentru motorul de joc; restaurarea sa a fost prioritară și plugin-ul a fost pus pe pauză. Ultima versiune a fost păstrată pentru câțiva ani — declarând că nu exista sprijin pentru ea sau planuri pentru o nouă lansare la momentul respectiv — înainte de a fi eliminată în 2005.", + "Platforms_Burster_Description": "Burster a fost o implementare în 2010 a motorului de joc Blender din 2000. Proiectul a reprezentat o încercare de a reînvia un plugin oficial lansat cu Blender, care a fost întrerupt din motive de securitate. A îmbunătățit originalul, profitând de versiunile mai noi ale motorului de joc pentru o performanță și o grafică mai bună. Ultima versiune a fost lansată în 2013 și, după 3 ani de absență a actualizărilor, Burster a fost întrerupt oficial în 2016. Motorul grafic în sine a fost eliminat din Blender în 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin este un instrument de productivitate realizat de Logic Pulse în 1996. A fost o nouă caracteristică adăugată la versiunea 3.2 a Calendar Quick, o aplicație de calendar și programare desktop. Permite utilizatorilor să le publice utilizând funcția de export în pagini de internet care puteau fi conectate la alte persoane și vizualizate cu plugin-ul. După ce a reparat o eroare Y2K în 1999, site-ul web a fost abandonat fără actualizări suplimentare şi a fost închis în 2001.", + "Platforms_Cult3D_Description": "Cult3D a fost un vizualizator web pentru conținut 3D realizat folosind programul de creație Cult3D Designer. Acesta s-a bucurat de un succes moderat, cu 6 milioane de utilizatori până în 2001 şi cu câţiva clienţi remarcabili care l-au folosit, și mai multe opțiuni de import pentru modele 3D din alte programe adăugate. 5.3 A fost ultima versiune publicată în 2002, ultima actualizare la plugin fiind în 2004, când tehnologia a fost vândută către Mental Images GmbH. Nvidia a cumpărat ulterior Mental Images în 2007, devenind filiala Nvidia Advanced Rendering Center. În ciuda actualizării website-ului, plugin-ul nu a primit actualizări și începând din 2011, acesta a încetat să mai fie prezentat ca o opțiune viabilă, iar pagina de descărcări a fost ținută la curent din cauza utilizatorilor care aveau încă o licență de creație, fiind apoi închis în 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion a fost o linie de programe AR (augmented reality) care au început dezvoltarea în 1999 de Immersion Total, care a folosit camere video pentru a afișa obiecte 3D în timp real. Unul dintre aceste programe a fost D'Fusion @Home, lansat în 2008, cu un plugin mai târziu în 2009. Cererile pentru acesta au fost create folosind programul de autor, D'Fusion Studio, iar principalul său obiectiv a fost marketingul şi experienţele scurte. Până în 2011, tehnologia s-a străduit să ajungă la o adoptare pe scară largă. Chiar și cu o implementare mai accesibilă a programului Flash și cu un program de creație gratuit, adoptarea acestuia era încă foarte limitată. Ca urmare a dezvoltării telefoanelor inteligente, TryLive a fost dezvoltat ca o altă soluție bazată pe AR pentru a previzualiza cu ușurință produse precum mobilă și ochelari, care a avut succes, spre deosebire de linia D'Fusion care nu a mai primit actualizări după 2013. În 2015, compania a fost vândută către ACEP, o companie de ochelari.", + "Platforms_DeltaPoint_WebAnimator_Description": "Nici o descriere momentan.", + "Platforms_DPGraph_Description": "Creat în 1999 de David Parker, DPGraph (Dynamic PhotorealGraphing) este un program executabil dedicat afișării graficelor de pe paginile web. Poate anima şi prezenta până la 8 dimensiuni, cu controlul variabilelor. A funcționat prin descărcarea unui fișier într-o pagină web care i-ar spune browserului să ruleze programul și să redea graficele. O versiune completă a fost licențiată către mai multe instituții de învățare pentru a fi utilizată în sălile de clasă și pentru a studia crearea de grafice, precum și un player gratuit pentru a le vedea. A fost actualizat ultima dată în 2016, iar în 2019 versiunea completă a DPGraph a devenit liberă pentru utilizare de către oricine.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) a fost un plugin de animație lansat de Sharp în 2001. Conceput pentru dispozitive mobile precum telefoane și PDA-uri, a fost lansat pentru anumite modele de telefon exclusiv în Japonia, precum și un plugin de browser. S-a lăudat cu dimensiunea mică a fișierului și cu grafica vectorială care se potrivea cu orice ecran mobil. Tehnologia a fost pusă la dispoziţia publicului american în 2002 sub numele de SharpMotionART. Niciuna nu a durat mult, deoarece e-animatorul a lansat ultima actualizare în 2003, iar SharpMotionART a fost întrerupt în 2004.", + "Platforms_Envoy_Description": "Envoy a fost un format de documente dezvoltat în 1993 de Tumbleweed Software, creat prin tipărirea lor virtuală în WordPerfect. Acesta a fost un concurent la Adobe Acrobat și la formatul său PDF. WordPerfect Corporation a fost vândut lui Novell în 1994, printre care şi Envoy, dar Tumbleweweed a continuat să lucreze cu Novell, creând un plugin web în 1995 pentru a vizualiza fișierele online. Novell a vândut WordPerfect către Corel în 1996, dar a păstrat dreptul de proprietate asupra Envoy. Până în 1999, Novell încetase dezvoltarea Envoy, iar Corel a renunţat la sprijinul Envoy din WordPerfect 2000. Acest lucru a pus capăt colaborării Tumbleweed cu Novell după achiziția Envoy din 1994, iar suportul pentru plugin a fost abandonat.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) este un plugin de animaţie uşor dezvoltat de Sharp în 1997. Acesta avea mai multe versiuni ale software-ului de creație, fiind inclus cu calculatoarele Sharp şi pentru diferite targete demografice, principala versiune fiind „EVA Animator”. În 2000 a fost lansat un site web mai prietenos cu copii numit EVA Kids Club. Acestea au fost întrerupte în 2007 şi înlocuite cu un nivel intermediar „EVA Animator School II”. Ultima actualizare majoră a plugin-ului a venit în 2002 cu o reparație minoră în 2008, Dar, în ciuda acestui fapt, a menținut o comunitate mică de utilizatori, până când Sharp a închis site-ul web principal în 2016.", + "Platforms_Flatland_Rover_Description": "Rover este un plugin 3D bazat pe limbajul 3DML dezvoltat în 1997 de Flatland. Utilizatorii puteau crea „Spots” cu programul de creație Spotnik, alcătuit din „Niveluri” conținând „Blocuri” pentru ușurința dezvoltării, și să le ruleze cu Rover, disponibil ca un plugin pentru browsere și ca un program de sine stătător. Dezvoltarea a fost aprinsă până la prăbușirea dot-com, când cea mai mare parte a echipei s-a desființat, ultima actualizare fiind publicată în 2005, iar site-ul web a fost abandonat înainte de a fi închis în 2012. Unul dintre foștii dezvoltatori, Michael Powers, a decis în 2014 să relanseze site-ul web, creând o arhivă software şi actualizând-o pentru a rula pe sisteme moderne. Aplicația Rover de sine stătătoare a fost revizuită în 2017, dar plugin-ul nu a mai revenit.", + "Platforms_Formula_One_Description": "Nici o descriere momentan.", + "Platforms_Fractal_Viewer_Description": "Nici o descriere momentan.", + "Platforms_FreeHand_Description": "FreeHand a fost o suită creativă de grafică vectorială din 1988 creată de Altsys Corporation. Macromedia a cumpărat FreeHand în 1994 şi a continuat dezvoltarea ei. În octombrie 1996, FreeHand 7.0 a fost lansat cu un plugin pentru web, numit Shockwave for FreeHand. Plugin-ul a permis ca imaginile vectoriale create de program să fie integrate şi vizualizate într-o pagină web. În noiembrie 1996, Macromedia a cumpărat FutureSplash, un alt plugin web pentru grafica vectorială, redenumit ulterior Flash. FreeHand 8.0 a fost lansat în 1998 şi acum exporta în Flash, în loc de plugin-ul FreeHand. Ultima nouă versiune a programului, FreeHand MX, a fost lansată în 2003.", + "Platforms_GoBit_Games_Plugin_Description": "Plugin-ul GoBit Games a fost creat în 2008 de GoBit, un mic studio independent compus din foşti angajaţi PopCap. Primul lor joc, Burger Shop, a fost lansat în octombrie 2007, iar datorită cererii populare a primit un demo web 4 luni mai târziu, utilizând noul lor plugin de la acea dată. A trecut un an şi demo-ul a fost relucrat ca un advergame pentru Eggo, publicat de Shockwave.com la 1 februarie 2009. Plugin-ul a fost abandonat la scurt timp după aceea cu lansarea Burger Shop 2 - demo-ul său web folosind Flash în schimb - lăsând Burger Shop şi reskinul său să fie singurele jocuri create vreodată pentru el.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) a fost un format de structurare a metadatelor dezvoltat de Apple Computer's Advanced Technology Group începând din 1995, iar în 1996 Project X va deveni un plugin experimental creat pentru a le vizualiza pe internet, Mai târziu numit HotSauce, care a prezentat sitemaps într-un spațiu 3D. La sfârșitul anului 1996, 200 de site-uri au folosit HotSauce, crescând ulterior la 300+, și s-a ajuns la un acord cu NetCarta pentru a crea o bibliotecă de peste 30.000 site-uri web pentru navigare folosind pluginul. Deși standardul MCF a obținut unele laude, majoritatea utilizatorilor nu au văzut un avantaj la această metodă de navigare 3D, iar proiectul a fost în cele din urmă unul dintre multele proiecte anulate când Steve Jobs s-a întors la Apple în 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage este un standard pentru afișarea documentelor prin intermediul unui browser web. Dezvoltat inițial de Tim Berners-Lee la începutul anilor 1990 (cu rădăcini care datează încă din 1980), HTML a devenit principala metodă de partajare a informațiilor pe internet, capacitățile sale fiind extinse de alte limbaje, cum ar fi CSS și JavaScript. A fost lansat pentru prima dată în 1993 și a fost actualizat ulterior cu HTML2 în 1995 și cu HTML3 și HTML4 în 1997. Ultima actualizare a HTML4 a avut loc în anul 2000, iar în anii care au urmat, limbajele sale conlocuitoare au fost în mare parte ignorate ca o platformă pentru jocuri, animații și alte tipuri de conținut web, dezvoltatorii optând în schimb pentru tehnologia bazată pe plugin-uri, însă, pe măsură ce tehnologia și internetul au evoluat, plugin-urile au început să devină depășite, astfel că s-a făcut un efort pentru a actualiza standardul, iar în 2008 a fost lansat HTML5. Pe măsură ce Flash și alte plugin-uri s-au demodat, iar HTML5 a devenit standardul recomandat, mulți și-au mutat proiectele în familia HTML - sau au renunțat complet la plugin-urile proprietare - încărcând în schimb conținutul lor pe site-uri precum YouTube. {Notă: Din motive de concizie, Flashpoint etichetează drept \"HTML\" orice intrare care nu conține frameworkuri sau conținut activat de plugin-uri.}", + "Platforms_HyperG_Description": "Hyper-G a fost un sistem Gopher de management al conţinutului web (WCMS), dezvoltat de Institutul pentru Prelucrarea Informaţiilor şi Informatică cu suport de presă (IICM) de la Universitatea de Tehnologie din Graz, Austria, în 1995. A fost o alternativă la Hyperlink-urile de pe World Wide Web, folosind Browser-uri pregătite Hyper-G, care putea afișa modele 3D de directoare și fișiere, precum și alte modele, cu un vizualizator integrat. Datorită faptului că se bazează pe Gopher-ul din ce în ce mai învechit, predecesorul WWW, a evoluat mai târziu în Hyperwave în 1996, fără capacitățiile suplimentare browsere oferite de browsere Hyper-G, cum ar fi funcțiile 3D. Marea majoritate a conținutului său este pierdut acum din cauza modului în care au fost stocate fișierele cu Gopher.", + "Platforms_Hypercosm_Player_Description": "Bazat pe tehnologia în dezvoltare din 1989, Hypercosm este un player de web cu conținut 3D, care a fost lansat în 1999. Compania a făcut o investiţie consistentă care nu a avut rezultate financiare favorabile, fiind una din numeroasele victime ale accidentului dot-com, dispărând în 2001. Cu toate acestea, compania a fost cumpărată de ORBITEC, iar datorită unui contract încheiat cu NASA, compania a reușit să ricoșeze cumva, și a continuat să lucreze la noi proiecte până la o restructurare în 2012; când a fost suspendată de ORBITEC până când un nou partener de afaceri era interesat să lucreze cu această tehnologie. Acest lucru nu s-a întâmplat niciodată, ducând la închiderea Hypercosm în 2016.", + "Platforms_Illuminatus_Description": "Nici o descriere momentan.", + "Platforms_iPix_Description": "Nici o descriere momentan.", + "Platforms_Java_Plugin_Description": "Lansate alături de limbajul de programare Java ca una dintre funcțiile sale, Applet-urile Java au fost aplicații mici în ferestre încorporate pe pagini pentru funcții interactive extra. Acestea au fost făcute să fie compatibile cu diferite sisteme de operare și browsere, precum și să fie mai puternice decât HTML-ul standard. A rămas o opțiune capabilă timp de peste 10 ani, dar începând din 2013 tehnologia de bază pentru Applets a început să nu mai fie suportată pe browserele mari; multe dintre acestea au devenit inutilizabile, ceea ce a dus la deprecierea lor în 2017 și la eliminarea din Java SE 11 în 2018.", + "Platforms_JCAMPDX_Description": "Nici o descriere momentan.", + "Platforms_Lightning_Strike_Description": "Nici o descriere momentan.", + "Platforms_LiveMath_Plugin_Description": "Plugin-ul LiveMath este o aplicație pentru matematică interactivă, creând o fereastră care poate conține notițe, formule, grafice și alte funcții matematice, pentru a fi încorporate pe o pagină web. Lansat inițial ca Teorist în 1989 de Prescience Corporation, cu plugin-ul web lansat în 1994, a fost apoi redenumită la MathView în 1997, după ce a fost cumpărată de Waterloo Maple, înainte de a fi cumpărată de MathMonkeys şi redenumită în LiveMath în 1999. În 2014, odată cu creșterea problemelor și a incompatibilității cu cele mai recente browsere, plugin-ul a fost retras, fiind înlocuit de un vizualizator independent numit LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "Nici o descriere momentan.", + "Platforms_MHSV_Description": "Lansat ca o versiune alfa numită VSV ({V}irtual {S}irtual {S}pace {V}iewer) și redenumit ulterior MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), a fost un plugin dezvoltat de ParaGraph care permitea crearea de lumi 3D interactive cu ajutorul programului de creare VHSB ({V}irtual {H}ome {S}pace {B}uilder), care putea crea atât lumi interactive MHSV, cât și lumi VRML statice standard. În 1996, dezvoltarea standardului VRML 2.0 a adăugat interactivitate, iar ParaGraph a actualizat VHSB pentru a permite crearea de lumi VRML 2.0, dar ParaGraph a decis să lucreze cu Silicon Graphics și cu playerul lor de vizualizare Cosmo VRML 2.0, adaptând VHSB pentru a funcționa mai bine cu acesta, abandonând MHSV în acest proces. Silicon Graphics a achiziționat ParaGraph în 1997 pentru a crea Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Dezvoltat de Microsoft ca răspuns la Flash și Java, și lansat în 2007, Silverlight este un instrument multimedia care se concentrează pe streaming video, notabil pentru că a fost utilizat de Netflix. Versiunile ulterioare au adăugat mai multe capabilități pentru alte aplicații. S-a bucurat de o popularitate decentă, cu o rată de adoptare de 64.7% în 2011. Cu toate acestea, în 2012, odată cu anunţarea încheierii suportului pentru NPAPI, a lansării Windows 8 şi a începerii adoptării HTML5, Microsoft a renunțat la software și, în 2015, odată cu lansarea sistemului de operare Windows 10, acesta a intrat în „End-of-Life”, suportul fiind întrerupt în octombrie 2021.", + "Platforms_NoteWorthy_Composer_Description": "Nici o descriere momentan.", + "Platforms_O2C_Player_Description": "Parte a liniei o2c (obiecte de văzut), o2c Player a fost un plugin web 3D din 1999 pentru prezentarea obiectelor şi scenelor, dezvoltat de compania germană mb Software AG. Compania a vândut tehnologia o2c la ELECO plc în 2003, care a dezvoltat şi lansat în 2005 Versiunea 2.0 a player-ului o2c care a adus o performanță mult mai bună cu accelerare 3D, și a fost catalogat mai mult ca o unealtă CAD pentru Arhitecți. Suport pentru mai multe browsere a fost adăugat, dar nu au mai fost făcute actualizări majore, constând în mare parte în remedierea erorilor. Începând din 2021, plugin-ul este încă disponibil pentru descărcare, dar Elcosoft s-a îndreptat spre implementarea tehnologiei Unity WebGL.", + "Platforms_Octree_View_Description": "Începând cu un plugin mai vechi numit PicTree Viewer sau PicView, apoi redezvoltat ca noul plugin Fastview înainte de a fi redenumit în 1999, Octree View este un vizualizator de obiecte 3D bazat pe tehnologia Voxel în dezvoltare încă din 1980, care utilizează scanere cu laser și camere speciale pentru a crea imagini. Compania a continuat să utilizeze tehnologia și pluginul, dar în 2007, site-ul lor web a încetat să mai fie actualizat, lăsându-l fără activitate suplimentară.", + "Platforms_Pixound_Description": "Pixound a fost un plugin de muzică artistică, lansat în 1996 ca o societate mixtă de către Hologramophone Research şi Frankfurt Balkind Partners. A acţionat ca o tastatură MIDI care a folosit valorile culorilor imaginilor pentru a produce note şi înălțimi diferite. În 2003, Hologramophone şi-a schimbat numele în Techné Media. Până în 2005, plugin-ul a fost abandonat în favoarea unei aplicații de sine stătătoare exclusiv pentru Mac OS X. Mai târziu a devenit o aplicație iOS în 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D a fost un plugin 3D lansat în 1996 de către Heads Off, doar pentru a fi redenumit și relansat în anul următor ca DeepV. În afară de câteva exemple, plugin-ul a văzut puțină utilizare de-a lungul întregii vieți a acestui plugin. Site-ul dezvoltatorului a fost închis în 2001.", + "Platforms_PointPlus_Description": "PointPlus a fost un plugin pentru încorporarea prezentărilor PowerPoint pe web, dezvoltat de Net-Scene și lansat în mai 1996 pentru Windows NT și 95. Acesta s-a poziționat ca o alternativă la mai complexa Macromedia Shockwave, pentru ca utilizatorii începători să poată utiliza standardul PowerPoint. Până în noiembrie, a fost creat un viewer Java compatibil cu multiple platforme și care nu necesita niciun plugin. Acesta a fost menţinut ca o opţiune pentru cazurile specializate, dar linia de produs a încetat să mai primească actualizări în 1997. Site-ul a fost închis la începutul anului 2001.", + "Platforms_PopCap_Plugin_Description": "PopCap Plugin a fost un plugin pentru prezentarea de demo-uri a jocurilor create de dezvoltatorul PopCap. La început, compania a folosit Java pentru demo-urile sale online datorită accesibilității sale. Mai târziu, totuși, dezvoltarea a fost transferată la un plugin intern care a fost disponibil ca un control ActiveX și un plugin tradițional pentru Firefox. Acest lucru a oferit PopCap avantajul de a avea propria platformă brevetată pentru distribuția de demo-uri. Cu toate acestea, subutilizarea sa atât de către clienţi, cât şi de către PopCap i-a determinat pe dezvoltatori să treacă la mai popularul Flash până în 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay a fost un plugin destinat prezentării prototipurilor pentru interacţiunea dintre consumator şi produse şi o simulare a caracteristicilor acestora. Publicat în 1996, a folosit programul de creație Altia Design pentru a crea aplicaţii, constând din personaje 2D cu elemente interactive. Plugin-ul a fost mai utilitar în natură, şi nu a fost promovat activ la sfârşitul anului 2003, existâmd mai mult ca o caracteristică care să fie disponibilă dacă este necesară. Altia Design și plugin-ul au continuat să primească actualizări pentru a îmbunătăți funcționalitatea, și în 2007 a fost lansată o nouă unealtă care a permis programului Photoshop să creeze aplicații pentru plugin numite PhotoProto. În 2009, Altia Inc. și-a mutat accentul pe proiectarea interfețelor pentru utilizatori, lăsând în urmă aspectul prototipizării software-ului și ProtoPlay odată cu el.", + "Platforms_Pulse_Player_Description": "Începând dezvoltarea în 1997 sub numele de 3rd Degree, Pulse Player a fost un plugin 3D cu accent pe animaţie. Acesta a fost lansat pentru prima dată în 1999 cu finanţare şi sprijin din partea câtorva membri cu experienţă în domeniul presei prin internet, şi a fost folosit de mai mulţi clienţi notabili. Plugin-ul a fost comercializat ca o platformă media distractivă și creativă și a părut să aibă succes, dar la începutul anului 2001 a avut loc o schimbare în ceea ce priveşte direcția companiei, astfel s-a ajuns la redenumirea playerului ca un instrument mai serios de afaceri și educație. În 2003, a fost lansată ultima versiune 5.2 şi la scurt timp după aceea s-a renunţat la suport.", + "Platforms_REBOL_Plugin_Description": "REBOL este un limbaj de programare conceput de mai mult de 20 de ani și publicat în 1997, iar în 2004 a fost creat un prototip experimental pentru un plugin web REBOL, alături de o pagină care conține mai multe exemple. Plugin-ul a început ca ActiveX doar pentru Internet Explorer, dar mai târziu în 2006 a fost lansată o versiune de plugin pentru alte browsere. Cu toate acestea, la scurt timp după aceasta a fost făcută ultima actualizare, lăsând-o în beta drept un prototip nesigur.", + "Platforms_ShiVa_Web_Player_Description": "Creat de Stonetrip și numit Ston3D Web Player înainte de 2007, ShiVa Web Player a fost un plugin 3D de conţinut web care rula software-ul realizat în ShiVa 3D Engine. A permis scene 3D complexe cu iluminat şi fizică în timp ce avea cerinţe de procesare scăzute. Stonetrip ulterior s-a redenumit în 2013 în ShiVa Technologies SAS și s-a concentrat exclusiv pe motorul grafic. Cu eliminarea NPAPI din majoritatea browserelor, suportul pentru plugin s-a diminuat, ducând ca adresele URL ale mai multor fișiere de bază să fie șterse în 2018 și stricând majoritatea jocurilor, iar în 2019 descărcarea sa a fost eliminată de pe site-ul ShiVa.", + "Platforms_Show_It_Description": "Show It! a fost un plugin introdus în 1997 odată cu WordPerfect Suite 8 ca una dintre caracteristicile Corel Presentations 8, un competitor PowerPoint. Atunci când se exportă cu opțiunea Internet Publisher, ei pot exporta prezentările fie ca slideshow, fie ca imagine statică, sau ca un proiector încorporat folosind un fișier proprietar care a funcționat exact ca aplicația desktop originală, păstrând toate caracteristicile, care au avut nevoie de plugin. Aceasta a continuat să fie sprijinită în WordPerfect Office 2000 cu Presentations 9, dar până în 2001, suportul pentru opțiunea plugin a fost abandonat din Presentations 10 în WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "Nici o descriere momentan.", + "Platforms_Squeak_Etoys_Description": "Squeak a fost o platformă open source, lansată în 2001, pentru a crea divertisment și conținut educațional. Utilizatorii puteau crea aplicații mici pentru copii de diferite grupe de vârstă, de la cei mai mici, numite \"Etoys\", la \"Omniuser\" și \"Expert\". Acesta a fost redenumit în Etoys în 2008 și a fost transferat mai mult către copii mai mici. Etoys 5 a fost ultima versiune a plugin-ului, lansată în 2012. Dezvoltarea unei versiuni JavaScript a programului a început în 2013 după probleme de securitate, lăsând plugin-ul abandonat și înlocuit cu aceasta.", + "Platforms_Superscape_Viscape_Description": "Lansat în 1996 de pionerul în 3D, Superscape, cu suport de la Intel, şi iniţial numit VisNet, Viscape a fost un plugin 3D care a avut avantajul distinct al interactivităţii cu lumile, spre deosebire de modelele statice ale VRML 1.0. Acesta s-a bucurat de o scurtă perioadă de popularitate și, la început, nu au existat planuri de sprijinire a VRML ci de punere în aplicare a interactivității VRML97, o actualizare numită Viscape Universal a fost lansată în 1998, adăugând sprijinul VRML pentru a rămâne relevant. Acest lucru s-a dovedit a fi insuficient, cu probleme financiare şi parteneriate eşuate; și evaluatorii numesc plugin-ul datat și greoi în ciuda eforturilor lor de revigorare. Deşi ultima actualizare a fost publicată în 2000, tehnologia sa a continuat să fie utilizată în seria Superscape's Lego Creator, pentru anul următor. S-a încercat actualizarea prin încorporarea plugin-ului în interiorul Applet-urilor Java numit Vislite, însă, în cele din urmă, compania s-a reorientat către dezvoltarea de jocuri mobile și a obținut un succes moderat înainte de a fi achiziționată de Glu Mobile în 2008.", + "Platforms_Surround_Video_Description": "Nici o descriere momentan.", + "Platforms_SVF_Viewer_Description": "Nici o descriere momentan.", + "Platforms_Tcl_Plugin_Description": "Dezvoltat de o echipă mică și lansat în 1988, Tool Command Language (Tcl, pronunțat „tickle”) este un limbaj de programare dinamică cu sursă deschisă. În 1994, Sun Microsystems a adus echipa pentru dezvoltarea ulterioară a tehnologiei. Unul dintre rezultatele acestui proiect a fost un plugin în 1996 care a putut rula applet-uri Tcl („Tclets”) încorporate în pagini. La sfârşitul anului 1997, dezvoltarea lui Tcl a fost transferată către o companie independentă numită Scriptics, şi reluată în Tcl Core Team în 2000. În timp ce dezvoltarea limbii de programare rămâne aprinsă până în această zi, lucrul la plugin-ul a încetinit foarte mult în ciuda faptului că nu a fost întrerupt oficial. Ultima versiune, 3.1.0, a fost publicată în 2006.", + "Platforms_ThingViewer_Description": "ThingViewer a fost un plugin multimedia din 1997 realizat de Parable Corporation, care și-a schimbat ulterior numele în ThingWorld în 1998. Acest plugin făcea „obiecte”, obiecte care puteau fi protejate în mod opțional împotriva furtului sau manipulării frauduloase și care au un ID unic cu creditare pentru a distribui pe site-uri web, utilizând programări modulare simple, pentru a crea lucruri cum ar fi imagini, animaţii şi chiar jocuri interactive, făcute folosind programul ThingMaker pentru creație sau de conversie a fişierelor Shockwave Director folosind ThingConverter. A fost relativ popular, chiar în 1999 au fost încheiate acorduri cu Microsoft şi cu alte câteva companii, dar la finalul anului 2000 compania a redus personalul şi a purtat discuţii cu un o companie necunoscuă pentru o fuziune în vederea vânzării tehnologiei. Site-ul web s-a închis în 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine este un motor de jocuri cross-platform, al cărui scop este de a face dezvoltarea jocurilor mai accesibilă, și este cel mai popular software terț de dezvoltare a jocurilor printre dezvoltatori din întreaga lume. Creat împreună cu Unity însuşi şi şi implementat în primul patch în 2005, Unity Web Player a fost un instrument pentru a juca jocuri Unity pe web. A rămas o platformă populară pentru jocurile 3D, dar odată cu eliminarea suportului NPAPI în 2016, plugin-ul a fost abandonat în favoarea Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap a fost un instrument de vizualizare a hărţilor interactive integrate într-o pagină web. A fost compatibil cu mai multe fișiere de hartă din diferite programe de creație, a putut afișa informații detaliate despre sectoare și permitea să faceți măsurători. După lansarea sa în 1997, nu au mai fost realizate alte progrese cu această tehnologie, rămânând la fel până când pagina s-a închis în 2004.", + "Platforms_Vitalize_Description": "Creat în 1997 de Corel pentru afișarea conținutului făcut cu programul de creație Click&Create multimedia, Vitalize! a fost un plugin cu lățime de bandă scăzută dedicat jocurilor web simple, cu accent pe jocuri, marketing și reclame. Distribuit cu ajutorul Europress, acesta s-a lăudat că este „ușor de învățat și de utilizat, spre deosebire de Java sau Shockwave. Cândva în 1999, foştii angajaţi ai Corel au plecat să creeze Clickteam, care apoi a preluat dezvoltarea în 2000 cu versiunea 2. Cea mai recentă versiune 4.0 a fost publicată în 2007/2008 și a fost disponibilă pe site-ul acestora până în 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage este un standard 3D deschis și chiar primul creat pentru web. Când a fost specificat inițial în noiembrie 1994, formatul a putut reprezenta doar modele statice fără interactivitate. Această problemă a fost rezolvată în 1997, când versiunea 2.0, cunoscută sub numele de VRML97, a fost publicată. În ciuda faptului că nu a fost foarte popular, va deveni cea mai populară opțiune pentru 3D bazat pe internet la lansarea sa, înainte de a fi înlocuită în 2001 de X3D (care era compatibil cu lumile VRML). Deoarece a fost un format de fișier și nu un plugin în sine, au fost efectuate numeroase implementări diferite ale VRML, adăugând adesea propriile lor caracteristici nestandardizate.", + "Platforms_X3D_Description": "Nici o descriere momentan.", + "Platforms_Xara_Plugin_Description": "Plugin-ul Xara a fost un vizualizator de grafică vectorială, folosind un format proprietar cu lățime mică de bandă. A lansată o versiune beta și ulterior una completă în 1996, fiind capabil să vizualizeze fișierele Flare făcute cu CORELXara pe web. Ulterior, în 1997, Xara Webster a fost lansat pentru a realiza grafica web a plugin-ului. În 1999, 2.08a a fost ultima versiune lansată. În 2000, Xara Webster a fost înlocuit cu XaraX care putea exporta în Flash, un alt plugin vectorial, astfel încât a fost abandonat sprijinul pentru propria opţiune de brevetare şi a fost retrogradată în arhiva de software istorică.", + "Platforms_Coming_Soon": "În curând", + "Platforms_Coming_Soon_Description": "Jocurile și animațiile create pe aceste platforme vor fi disponibile în următoarea actualizare.", + "Platforms_Common_Ground_Description": "Nici o descriere momentan.", + "Platforms_DjVu_Description": "Nici o descriere momentan.", + "Platforms_Jamagic_Description": "Nici o descriere momentan.", + "Platforms_Jutvision_Description": "Nici o descriere momentan.", + "Platforms_mBed_Description": "Nici o descriere momentan.", + "Platforms_MrSID_Description": "Nici o descriere momentan.", + "Platforms_PanoramIX_Description": "Nici o descriere momentan.", + "Platforms_Petz_Player_Description": "Nici o descriere momentan.", + "Platforms_Sibelius_Scorch_Description": "Nici o descriere momentan.", + "Platforms_Sizzler_Description": "Nici o descriere momentan.", + "Platforms_Ulead_COOL_360_Description": "Nici o descriere momentan.", + "Platforms_VReam_WIRL_Description": "Nici o descriere momentan." +} diff --git a/locales/ro-RO/source.json b/locales/ro-RO/source.json new file mode 100644 index 0000000000..f65ab7d14e --- /dev/null +++ b/locales/ro-RO/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Cod Sursă", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, un launcher extensibil bazat pe Electron și inspirat de LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, un program ce permite comunicarea dintre un browser/projector și internetul simulat al Flashpoint.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, o aplicație avansată ce permite redarea conținutului bazat pe plugin-uri fără a face modificări permanente în registrul Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, o unealtă care rulează aplicații cu viteze de ceas simulate.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, un server web lansat sub licența Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk}, un browser web lansat sub licența MPL-2.0. Flashpoint utilizează o versiune modificată pe 32 de biți cu propriul său branding, care poate fi găsit {here}.", + "Source_Chromium_Desc": "{Chromium}, un browser web lansat sub diverse licențe open-source.", + "Source_PHP_Desc": "{PHP}, un limbaj de programare lansat sub licența PHP." +} \ No newline at end of file diff --git a/locales/ro-RO/template.json b/locales/ro-RO/template.json new file mode 100644 index 0000000000..29d20b8688 --- /dev/null +++ b/locales/ro-RO/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "Acest text va fi trimis la Crowdin pentru a fi tradus.", + "Template_Formatted_Testing_Paragraph": "Acest text va fi {bold}, {italic}, {underlined} sau un {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/ru-RU/branding.json b/locales/ru-RU/branding.json new file mode 100644 index 0000000000..1f1cf50546 --- /dev/null +++ b/locales/ru-RU/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Оформление", + "Branding_Para1": "В самом простом виде логотип Flashpoint представляет собой инициалы проекта, наложенные друг на друга. Пустое пространство образует стрелку, которую можно интерпретировать как кнопку воспроизведения или символ загрузки — напоминание о процессах, к которым мы привыкли при доступе к любимым играм. В надписи, обычно встречающейся рядом с логотипом, используется шрифт Tahoma.", + "Branding_Para2": "Логотип Flashpoint находится под лицензией {Creative Commons Attribution 4.0}, что означает, что его можно свободно изменять и распространять при условии, что вы укажете авторство Seirade (дизайнера логотипа) или Flashpoint.", + "Branding_Para3": "Пакет с векторным логотипом в различных стилях можно загрузить {здесь}.", + "Wallpapers_Title": "Обои", + "Wallpapers_Desc": "Следующие обои любезно предоставлены Rain:", + "Banners_Title": "Веб-баннеры" +} \ No newline at end of file diff --git a/locales/ru-RU/contact.json b/locales/ru-RU/contact.json new file mode 100644 index 0000000000..5c6b87d4ba --- /dev/null +++ b/locales/ru-RU/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Обратная связь", + "Contact_Para1": "Если вам нужно связаться с нами напрямую, отправьте письмо на {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint не предоставляет сервисы для доступа к Flash-контенту в браузерах после 2020 года. Пожалуйста, воспользуйтесь для этого проектами вроде {Ruffle}.", + "Contact_Disclaimer2": "Запросы на архивацию не следует отправлять по электронной почте; вместо этого воспользуйтесь {данным руководством}. Письма с просьбами об устранении неполадок принимаются, но сперва прочтите {инструкцию}." +} \ No newline at end of file diff --git a/locales/ru-RU/discord.json b/locales/ru-RU/discord.json new file mode 100644 index 0000000000..777b9fd85c --- /dev/null +++ b/locales/ru-RU/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Пожалуйста, ознакомьтесь с правилами перед тем, как присоединиться к нашему Discord-серверу (их также можно просмотреть в разделе {#rules-and-faq} после того, как вы вошли):", + "Discord_Rule1": "Соблюдайте правила Discord и наши: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Будьте уважительны по отношению к другим людям. Уважайте чужое мнение, не разжигайте конфликты, не упоминайте пользователей и роли много раз и не отправляйте пользователям (в том числе и персоналу) много сообщений без разрешения.", + "Discord_Rule3": "Придерживайтесь тематики каналов. Всегда читайте описание, если вы не уверены в его назначении. Если член персонала попросит вас переместиться в другой канал для разговора, последуйте его просьбе.", + "Discord_Rule4": "Распространение контента, который в настоящее время продаётся или запрашивается для удаления из Flashpoint, не допускается.", + "Discord_Rule5": "{Никогда не рассылайте письма, связанные с Flashpoint, без разрешения модерации, какими бы хорошими они вам ни казались.} Никто не хочет, чтобы наш шанс связаться с разработчиком пропал даром, поэтому мы хотим убедиться, что этого не произойдет.", + "Discord_Rule6": "Продвижение себя или аффилированных лиц с помощью приглашений в Discord, ссылок на YouTube, заработка денег и т.п. запрещено, за исключением случаев, когда это связано с Flashpoint или цифровым архивом.", + "Discord_Rule7": "NSFW-контент и его обсуждение должны вестись в {#nsfw-lounge} (название канала говорит само за себя).", + "Discord_Rule8": "Политическим разговорам не место на этом сервере. Обсудите их в другом месте или не обсуждайте вообще.", + "Discord_Curation_Exception": "(обсуждение кураций и включение контента являются единственным исключением из правил 7 и 8)", + "Discord_Sanctions": "Члены команды могут, в зависимости от степени тяжести нарушения, предупреждать/замалчивать/кикать/банить пользователей, которые, по их мнению, нарушают правила. Мы рекомендуем персоналу относиться снисходительно к первым или случайным нарушениям правил, однако многократное их нарушение приведёт к более суровому наказанию.", + "Discord_Agreed": "Я прочёл правила и хочу присоединиться к серверу!" +} \ No newline at end of file diff --git a/locales/ru-RU/downloads.json b/locales/ru-RU/downloads.json new file mode 100644 index 0000000000..bf5ce6f1ec --- /dev/null +++ b/locales/ru-RU/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "ПОЛЬЗОВАТЕЛИ AVAST, ПОЖАЛУЙСТА, ПРОЧИТАЙТЕ {ЭТО} ПЕРЕД ЗАГРУЗКОЙ!", + "Downloads_Title": "Загрузки", + "Downloads_Description": "Загружаемые файлы Flashpoint бесплатны, портативны и {{работают на открытом программном обеспечении}} (за исключением самих плагинов, которые в большинстве своём являются заброшенным ПО). Если у вас возникли вопросы, задайте их в {Discord} или обратитесь к {FAQ}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Размер:} {} будет загружено, {} станет после установки", + "Downloads_Infinity_Para1": "Материалы загружаются с наших серверов, когда вы в них играете. Идеально для обычных пользователей.", + "Downloads_Infinity_Para2": "Общий размер зависит от выбранных компонентов и возрастёт по мере загрузки материалов.", + "Downloads_Infinity_Link": "Скачать установщик", + "Downloads_Infinity_Link2": "Архив с файлами программы (если установщик не работает)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Размер:} {} будет загружено, {} станет после распаковки", + "Downloads_Ultimate_Para1": "Все материалы доступны оффлайн \"из коробки\". Идеально для архивистов и хранителей данных.", + "Downloads_Ultimate_Para2": "Для загрузки необходим торрент-клиент, такой как {qBittorrent}, а для извлечения файлов подойдёт {7-Zip}.", + "Downloads_Ultimate_Link": "Загрузить торрентом", + "Downloads_Ultimate_Link2": "Прямая загрузка (archive.org)", + "Downloads_Requirements": "{Системные требования:} Windows 7 SP1 или выше (также доступна ограниченная поддержка {Mac} и {Linux})", + "Downloads_Prerequisites": "{Требования:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} или выше", + "Downloads_Footer": "Информацию и журналы изменений, относящиеся к более ранним версиям, можно найти на странице {«Новости»}." +} \ No newline at end of file diff --git a/locales/ru-RU/error404.json b/locales/ru-RU/error404.json new file mode 100644 index 0000000000..f9a9ea5e23 --- /dev/null +++ b/locales/ru-RU/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Страница не найдена", + "Error_Para1": "Убедитесь, что вы правильно ввели URL-адрес.", + "Error_Para2": "Если вы попали на эту страницу, перейдя по ссылке c нашего сайта, пожалуйста, {свяжитесь с нами}." +} \ No newline at end of file diff --git a/locales/ru-RU/faq.json b/locales/ru-RU/faq.json new file mode 100644 index 0000000000..e69d73334b --- /dev/null +++ b/locales/ru-RU/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Часто задаваемые вопросы", + "FAQ_Question1": "А разве раньше этот проект не назывался BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Да, проект существовал с \"BlueMaxima\" в названии до его ухода из проекта в январе 2023 года.", + "FAQ_Question2": "Какие операционные системы поддерживаются?", + "FAQ_Answer2": "Flashpoint поддерживает Windows 7 SP1 и более новые версии (за исключением стоковой Windows 8). Доступны также версии для MacOS и Linux, однако они требуют дополнительных шагов для установки и могут работать только с некоторыми из наиболее популярных браузерных технологий.", + "FAQ_Question3": "Есть ли у Flashpoint проблемы с безопасностью?", + "FAQ_Answer3": "Насколько нам известно, нет. Весь наш набор приложений (за исключением технологии загрузки игр Infinity) не может подключаться к открытому Интернету; все изменения в реестре, внесённые Flashpoint Secure Player, удаляются после закрытия игры; все входящие файлы проходят через компьютер с надёжным и актуальным антивирусным ПО; и, самое главное, программа запуска и всё внутреннее устройство Flashpoint {свободны и имеют открытый исходный код}. Мы сделали всё возможное, чтобы коллекция была максимально безопасной, но, несмотря на наши усилия, некоторые антивирусы, такие как Avast и AVG, определяют важные компоненты как опасные. Если вы столкнулись с этой проблемой, ознакомьтесь с инструкциями по устранению неполадок на {этой странице}.", + "FAQ_Question4": "Сколько всего игр и анимаций вы собрали?", + "FAQ_Answer4": "В настоящее время Flashpoint предлагает более {} игр и {} анимаций. Поиск по коллекции можно осуществлять без загрузки Flashpoint на {этой странице}.", + "FAQ_Question5": "Какие браузерные платформы может предложить Flashpoint?", + "FAQ_Answer5": "Мы сохраняем игры и анимации, работающие на всех платформах, перечисленных на {статистической странице} базы данных Flashpoint.", + "FAQ_Question6": "Где игры Nitrome?", + "FAQ_Answer6": "Компания Nitrome вежливо попросила нас удалить её материалы из коллекции. Если вы хотите поиграть в их игры, сделайте это на их {веб-сайте}, а если Flash — не вариант, то следите за их растущим {HTML5-совместимым каталогом}. {Flashpoint не одобряет травлю и преследования в связи с решением Nitrome}.", + "FAQ_Question7": "Как мне запросить игру/анимацию?", + "FAQ_Answer7": "Вы можете сделать запрос, прочитав сначала до конца {эту статью}, а затем перейдя по ссылкам внизу.", + "FAQ_Question8": "Могу ли я самостоятельно добавить игру/анимацию?", + "FAQ_Answer8": "Да! Следуйте инструкциям, приведённым в {руководстве по кураторству}, чтобы пройти кураторское прослушивание. После того, как вы будете приняты, вы сможете отправить столько игр/анимаций (кураций, одним словом), сколько пожелаете.", + "FAQ_Question9": "Я хочу внести свой вклад другим способом (программирование, тестирование и т.д.). Как я могу помочь?", + "FAQ_Answer9": "Присоединяйтесь к нашему {Discord-серверу} для получения более подробной информации. Большая часть нашей работы и общения проходит там.", + "FAQ_Question10": "Открыт ли исходный код Flashpoint?", + "FAQ_Answer10": "Да... почти. Исходники наших собственных технологий, таких как лаунчер, доступны на нашем {GitHub}. Исходные коды программ, которые мы включаем в Flashpoint, доступны на соответствующих сайтах (мы не изменяем исходники включённых в Flashpoint программ). Бинарники самих веб-плагинов не являются открытыми, но если б они были открыты, нас бы здесь не было.", + "FAQ_Question11": "Могу ли я использовать ваш логотип? Доступен ли он под лицензией Creative Commons?", + "FAQ_Answer11": "Да, логотип распространяется под лицензией {CC-BY 4.0}. При указании авторства вы можете по желанию указать Seirade и Flashpoint. Исходные файлы можно найти {здесь}.", + "FAQ_Question12": "Где можно сделать пожертвование проекту?", + "FAQ_Answer12": "Flashpoint Archive существует как некоммерческий проект. Более подробную информацию о том, как сделать пожертвование и куда пойдут ваши деньги, вы можете найти на нашей {странице Open Collective}.", + "FAQ_Question13": "Flashpoint работает неправильно!", + "FAQ_Answer13": "Выполните действия по устранению неполадок, перечисленные в {руководстве}. Если после этого у вас остались проблемы, обратитесь за помощью в наш Discord.", + "FAQ_Question14": "Я хочу, чтобы игра/анимация была удалена из Flashpoint по тем или иным причинам.", + "FAQ_Answer14": "Сообщите нам об этом либо через Discord, либо {прямо по электронной почте}. Мы, вероятно, попытаемся убедить вас разрешить нам сохранить вашу игру в исторических целях, но мы небезосновательны.", + "FAQ_Question15": "У меня другой вопрос.", + "FAQ_Answer15": "Обратитесь к нашему {расширенному FAQ}. Если на ваш вопрос там нет ответа, присоединяйтесь к нашему серверу в Discord." +} \ No newline at end of file diff --git a/locales/ru-RU/home.json b/locales/ru-RU/home.json new file mode 100644 index 0000000000..dae55e9727 --- /dev/null +++ b/locales/ru-RU/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Добро пожаловать", + "About_Title": "Flashpoint Archive — это сообщество, занимающееся сохранением игр и анимаций из Интернета.", + "About_Para1": "История и культура Интернета очень важны, а сам Интернет развивается столь стремительно, что то, что сегодня кажется обыденным, завтра может оказаться устаревшим. Этот проект призван сохранить как можно больше впечатлений от этих платформ, чтобы они не были потеряны со временем. С декабря 2017 года было сохранено {более {} игр и анимаций} с помощью более чем сотни браузерных плагинов и веб-технологий.", + "About_Para2": "Кроме того, мы предоставляем гибкий программный пакет для надежной навигации и воспроизведения сохранённого контента. Среди программных средств, с помощью которых работает Flashpoint, — {лаунчер}, выполняющий роль фронтенда для коллекции; {прокси}, заставляющий игры думать, что они работают в реальном Интернете; {песочница}, обеспечивающая безопасное воспроизведение контента, поддерживающего плагины, — все они являются программным обеспечением с {открытым исходным кодом}.", + "About_Para3": "Проект был начат BlueMaxima в попытке опередить исчезновение веб-игр перед смертью Flash. С тех пор он превратился в масштабную идею, в которой участвуют сотни участников со всего мира и которая охватывает как игры, так и анимацию, созданную для многочисленных плагинов, фреймворков и стандартов Интернета.", + "About_Para4": "Flashpoint Archive работает как некоммерческая организация, целью которой является содействие сохранению и обеспечению доступности игр, анимаций и других цифровых интерактивных материалов Интернета. Если вы хотите поддержать нас или узнать больше о том, как мы финансируемся и куда расходуются наши средства, воспользуйтесь кнопкой «Пожертвовать» в левой боковой панели или посетите нашу {страницу на Open Collective}.", + "Search_Collection": "Поиск в коллекции", + "Request_Archival": "Запросить архивацию контента" +} \ No newline at end of file diff --git a/locales/ru-RU/layout.json b/locales/ru-RU/layout.json new file mode 100644 index 0000000000..fe1b41c363 --- /dev/null +++ b/locales/ru-RU/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Главная", + "Platforms": "Платформы", + "News": "Новости", + "FAQ": "Частые вопросы", + "Downloads": "Загрузки", + "Source": "Исходный код", + "Branding": "Оформление", + "Contact": "Обратная связь", + "Database": "База данных", + "Manual": "Руководство", + "Wiki": "Вики", + "Donate": "Пожертвовать" +} \ No newline at end of file diff --git a/locales/ru-RU/news.json b/locales/ru-RU/news.json new file mode 100644 index 0000000000..d331384127 --- /dev/null +++ b/locales/ru-RU/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "Новости", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Аксолотль", + "News_Flashpoint_12_meta": "Они милые и вообще классные." +} \ No newline at end of file diff --git a/locales/ru-RU/platforms.json b/locales/ru-RU/platforms.json new file mode 100644 index 0000000000..f263de0785 --- /dev/null +++ b/locales/ru-RU/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "по", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/ru-RU/source.json b/locales/ru-RU/source.json new file mode 100644 index 0000000000..b3cebe4fc0 --- /dev/null +++ b/locales/ru-RU/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Исходный код", + "Source_Desc": "Программное обеспечение, с помощью которого работает Flashpoint, является свободным и открытым, что, разумеется, исключает большинство поддерживаемых браузером плагинов/технологий (мы ничего не можем поделать с этим). Приложения и утилиты, разработанные участниками проекта, можно найти на нашей {странице GitHub}.", + "Source_Developed_Projects_Title": "Программное обеспечение, разработанное участниками Flashpoint", + "Source_Developed_Projects_Desc": "Данное программное обеспечение доступно под лицензией MIT:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher} — расширяемая программа запуска (лаунчер) на базе Electron, вдохновлённая LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy} — библиотека, обеспечивающая связь между браузером/проектором и симулированным Интернетом Flashpoint'а.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player} — продвинутое приложение, позволяющее воспроизводить плагинный контент без внесения необратимых изменений в реестр Windows.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools} — набор приложений, позволяющих пользователю загружать, управлять и удалять компоненты.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator} — инструмент с имитацией тактовых частот для запуска приложений.", + "Source_Utilized_Projects_Title": "Стороннее ПО, используемое Flashpoint", + "Source_Utilized_Projects_Desc": "Следующее программное обеспечение с открытым исходным кодом не разработано нами, но входит в состав программного комплекта Flashpoint:", + "Source_Apache_Desc": "{Apache HTTP Server} — веб-сервер, распространяемый под лицензией Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk} — веб-браузер, распространяемый под лицензией MPL-2.0. Flashpoint использует собственную 32-битную сборку с фирменным оформлением, которую можно найти {здесь}.", + "Source_Chromium_Desc": "{Chromium} — веб-браузер, распространяемый под различными открытыми лицензиями.", + "Source_PHP_Desc": "{PHP} — язык для веб-программирования, распространяемый под лицензией PHP." +} \ No newline at end of file diff --git a/locales/ru-RU/template.json b/locales/ru-RU/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/ru-RU/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/sq-AL/branding.json b/locales/sq-AL/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/sq-AL/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/sq-AL/contact.json b/locales/sq-AL/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/sq-AL/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/sq-AL/discord.json b/locales/sq-AL/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/sq-AL/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/sq-AL/downloads.json b/locales/sq-AL/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/sq-AL/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/sq-AL/error404.json b/locales/sq-AL/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/sq-AL/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/sq-AL/faq.json b/locales/sq-AL/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/sq-AL/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/sq-AL/home.json b/locales/sq-AL/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/sq-AL/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/sq-AL/layout.json b/locales/sq-AL/layout.json new file mode 100644 index 0000000000..864a9e9e52 --- /dev/null +++ b/locales/sq-AL/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Kryesore", + "Platforms": "Platformat", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/sq-AL/news.json b/locales/sq-AL/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/sq-AL/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/sq-AL/platforms.json b/locales/sq-AL/platforms.json new file mode 100644 index 0000000000..44b0cef39a --- /dev/null +++ b/locales/sq-AL/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "nga", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/sq-AL/source.json b/locales/sq-AL/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/sq-AL/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/sq-AL/template.json b/locales/sq-AL/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/sq-AL/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/sr-CS/branding.json b/locales/sr-CS/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/sr-CS/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/sr-CS/contact.json b/locales/sr-CS/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/sr-CS/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/sr-CS/discord.json b/locales/sr-CS/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/sr-CS/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/sr-CS/downloads.json b/locales/sr-CS/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/sr-CS/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/sr-CS/error404.json b/locales/sr-CS/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/sr-CS/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/sr-CS/faq.json b/locales/sr-CS/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/sr-CS/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/sr-CS/home.json b/locales/sr-CS/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/sr-CS/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/sr-CS/layout.json b/locales/sr-CS/layout.json new file mode 100644 index 0000000000..8a9b36ea5b --- /dev/null +++ b/locales/sr-CS/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Početak", + "Platforms": "Platforme", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/sr-CS/news.json b/locales/sr-CS/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/sr-CS/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/sr-CS/platforms.json b/locales/sr-CS/platforms.json new file mode 100644 index 0000000000..39333855a4 --- /dev/null +++ b/locales/sr-CS/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "od", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/sr-CS/source.json b/locales/sr-CS/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/sr-CS/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/sr-CS/template.json b/locales/sr-CS/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/sr-CS/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/sr-SP/branding.json b/locales/sr-SP/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/sr-SP/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/sr-SP/contact.json b/locales/sr-SP/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/sr-SP/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/sr-SP/discord.json b/locales/sr-SP/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/sr-SP/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/sr-SP/downloads.json b/locales/sr-SP/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/sr-SP/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/sr-SP/error404.json b/locales/sr-SP/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/sr-SP/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/sr-SP/faq.json b/locales/sr-SP/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/sr-SP/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/sr-SP/home.json b/locales/sr-SP/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/sr-SP/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/sr-SP/layout.json b/locales/sr-SP/layout.json new file mode 100644 index 0000000000..3f68728587 --- /dev/null +++ b/locales/sr-SP/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Почетак", + "Platforms": "Платформе", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/sr-SP/news.json b/locales/sr-SP/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/sr-SP/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/sr-SP/platforms.json b/locales/sr-SP/platforms.json new file mode 100644 index 0000000000..30ac2ee977 --- /dev/null +++ b/locales/sr-SP/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "од", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/sr-SP/source.json b/locales/sr-SP/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/sr-SP/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/sr-SP/template.json b/locales/sr-SP/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/sr-SP/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/sv-SE/branding.json b/locales/sv-SE/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/sv-SE/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/sv-SE/contact.json b/locales/sv-SE/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/sv-SE/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/sv-SE/discord.json b/locales/sv-SE/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/sv-SE/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/sv-SE/downloads.json b/locales/sv-SE/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/sv-SE/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/sv-SE/error404.json b/locales/sv-SE/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/sv-SE/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/sv-SE/faq.json b/locales/sv-SE/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/sv-SE/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/sv-SE/home.json b/locales/sv-SE/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/sv-SE/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/sv-SE/layout.json b/locales/sv-SE/layout.json new file mode 100644 index 0000000000..dc44625716 --- /dev/null +++ b/locales/sv-SE/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Start", + "Platforms": "Plattformar", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/sv-SE/news.json b/locales/sv-SE/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/sv-SE/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/sv-SE/platforms.json b/locales/sv-SE/platforms.json new file mode 100644 index 0000000000..3258e92209 --- /dev/null +++ b/locales/sv-SE/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "av", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/sv-SE/source.json b/locales/sv-SE/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/sv-SE/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/sv-SE/template.json b/locales/sv-SE/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/sv-SE/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/th-TH/branding.json b/locales/th-TH/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/th-TH/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/th-TH/contact.json b/locales/th-TH/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/th-TH/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/th-TH/discord.json b/locales/th-TH/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/th-TH/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/th-TH/downloads.json b/locales/th-TH/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/th-TH/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/th-TH/error404.json b/locales/th-TH/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/th-TH/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/th-TH/faq.json b/locales/th-TH/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/th-TH/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/th-TH/home.json b/locales/th-TH/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/th-TH/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/th-TH/layout.json b/locales/th-TH/layout.json new file mode 100644 index 0000000000..a4aff6dc33 --- /dev/null +++ b/locales/th-TH/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "หน้าหลัก", + "Platforms": "แพลตฟอร์ม", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/th-TH/news.json b/locales/th-TH/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/th-TH/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/th-TH/platforms.json b/locales/th-TH/platforms.json new file mode 100644 index 0000000000..7d8851a0c3 --- /dev/null +++ b/locales/th-TH/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "ตาม", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/th-TH/source.json b/locales/th-TH/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/th-TH/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/th-TH/template.json b/locales/th-TH/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/th-TH/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/tr-TR/branding.json b/locales/tr-TR/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/tr-TR/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/tr-TR/contact.json b/locales/tr-TR/contact.json new file mode 100644 index 0000000000..84eaa6d0e0 --- /dev/null +++ b/locales/tr-TR/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "İletişim", + "Contact_Para1": "Eğer proje ile direk iletişime geçmen gerekiyorsa, {flashpoint (et) bluemaxima (nokta) org} adresine bir e-mail gönder.", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/tr-TR/discord.json b/locales/tr-TR/discord.json new file mode 100644 index 0000000000..28b8ca93d0 --- /dev/null +++ b/locales/tr-TR/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Lütfen Discord sunucumuza katılmadan önce kuralları okuyun", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/tr-TR/downloads.json b/locales/tr-TR/downloads.json new file mode 100644 index 0000000000..83a1434e76 --- /dev/null +++ b/locales/tr-TR/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "İndir", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/tr-TR/error404.json b/locales/tr-TR/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/tr-TR/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/tr-TR/faq.json b/locales/tr-TR/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/tr-TR/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/tr-TR/home.json b/locales/tr-TR/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/tr-TR/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/tr-TR/layout.json b/locales/tr-TR/layout.json new file mode 100644 index 0000000000..e6924ee162 --- /dev/null +++ b/locales/tr-TR/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Ana Sayfa", + "Platforms": "Platformlar", + "News": "News", + "FAQ": "FAQ", + "Downloads": "İndir", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "İletişim", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/tr-TR/news.json b/locales/tr-TR/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/tr-TR/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/tr-TR/platforms.json b/locales/tr-TR/platforms.json new file mode 100644 index 0000000000..69395a5833 --- /dev/null +++ b/locales/tr-TR/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "tarafından", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/tr-TR/source.json b/locales/tr-TR/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/tr-TR/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/tr-TR/template.json b/locales/tr-TR/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/tr-TR/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/uk-UA/branding.json b/locales/uk-UA/branding.json new file mode 100644 index 0000000000..b41fc6a9cc --- /dev/null +++ b/locales/uk-UA/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Branding", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "Wallpapers", + "Wallpapers_Desc": "The following wallpapers are courtesy of Rain:", + "Banners_Title": "Web Banners" +} \ No newline at end of file diff --git a/locales/uk-UA/contact.json b/locales/uk-UA/contact.json new file mode 100644 index 0000000000..45cd0c501f --- /dev/null +++ b/locales/uk-UA/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Contact", + "Contact_Para1": "If you need to contact the project directly, send an e-mail to {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "Flashpoint does not offer services for making Flash-enabled content available in the browser after 2020. Please refer to projects such as {Ruffle} instead.", + "Contact_Disclaimer2": "Archival requests should not be done via email; {follow this guide} instead. Troubleshooting emails are accepted, but please read the {manual} first." +} \ No newline at end of file diff --git a/locales/uk-UA/discord.json b/locales/uk-UA/discord.json new file mode 100644 index 0000000000..6117853574 --- /dev/null +++ b/locales/uk-UA/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Please read the rules before joining our Discord server (they can also be viewed in {#rules-and-faq} once you're in):", + "Discord_Rule1": "Abide by Discord’s rules, and ours: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Be respectful towards others. Don't be a bigot, incite drama, act obnoxiously, mention users/roles repeatedly, or send DMs to server members (including staff) without permission.", + "Discord_Rule3": "Keep topics to their designated channels. Always read the description if you aren't fully sure of its purpose. If a staff member asks you to move the conversation, please do so.", + "Discord_Rule4": "Distribution of content that is currently being sold or requested to be removed from Flashpoint is not allowed.", + "Discord_Rule5": "{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} Nobody wants their chance of contacting a developer to go to waste, that's why we want to make sure it doesn't happen.", + "Discord_Rule6": "Promotion of yourself or affiliated parties through Discord invites, YouTube links, money-making ventures or the like is prohibited unless it's in the context of Flashpoint or digital archival.", + "Discord_Rule7": "NSFW content and discussion must be kept in {#nsfw-lounge} (the channel's existence alone should explain more than enough).", + "Discord_Rule8": "Political talk has no place in this server. Take it somewhere else or don't discuss it at all.", + "Discord_Curation_Exception": "(Curations - specific discussion of, and included content - are the only exception to rules 7 and 8.)", + "Discord_Sanctions": "Team members are allowed to warn/silence/kick/ban users they feel are breaking these rules based on the severity of the rule broken. We encourage staff to show levity to first time or accidental rule breaks, but multiple broken rules will result in harsher punishments.", + "Discord_Agreed": "I've read the rules and I want to join the server!" +} \ No newline at end of file diff --git a/locales/uk-UA/downloads.json b/locales/uk-UA/downloads.json new file mode 100644 index 0000000000..b645db8973 --- /dev/null +++ b/locales/uk-UA/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Downloads", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/uk-UA/error404.json b/locales/uk-UA/error404.json new file mode 100644 index 0000000000..1a49dea8fb --- /dev/null +++ b/locales/uk-UA/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Page not found", + "Error_Para1": "Make sure you typed the URL address correctly.", + "Error_Para2": "If you got to this webpage by clicking a link somewhere on our website, {contact us} please." +} \ No newline at end of file diff --git a/locales/uk-UA/faq.json b/locales/uk-UA/faq.json new file mode 100644 index 0000000000..67639406bd --- /dev/null +++ b/locales/uk-UA/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Frequently Asked Questions", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "Not that we know of. The entirety of our application suite (minus Infinity's game-downloading tech) can't connect to the open internet; any registry changes made by Flashpoint Secure Player are removed once the game is closed; all incoming curations are passed through a PC with competent and up-to-date antivirus software; and most importantly, the launcher and all of Flashpoint's inner workings {are free and open-source}. We've done our best to ensure the collection is as safe as it can be, but despite our efforts, certain antiviruses such as Avast and AVG tend to detect important components as being dangerous. If you're affected by this issue, {read this page} for troubleshooting instructions.", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Where are the Nitrome games?", + "FAQ_Answer6": "Nitrome politely asked us to remove their content from the collection. If you're looking to play their games, do so at their {website}, and if Flash isn't an option, follow their growing {HTML5-compatible catalog}. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "How can I request a game/animation?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Is Flashpoint open source?", + "FAQ_Answer10": "Yes...ish. The sources for our custom-made tech such as the launcher are all available at our {GitHub}. The sources for the software we include in Flashpoint are available from their respective websites (we don't modify the source of any of the software we include). The binaries for the web plugins themselves aren't open source, but if they were, we wouldn't be here to begin with.", + "FAQ_Question11": "Can I use the logo/is it available under Creative Commons?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Where can I donate to the project?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint isn't working correctly!", + "FAQ_Answer13": "Follow the troubleshooting steps listed in the {manual}. If you're still having problems afterwards, ask for help in our Discord.", + "FAQ_Question14": "I want a game/animation removed from Flashpoint for one reason or another.", + "FAQ_Answer14": "Alert us, either via our Discord or {directly by email}. We'll probably try to convince you to let us keep your game in for historical sake, but we aren't unreasonable.", + "FAQ_Question15": "I have another question.", + "FAQ_Answer15": "Consult our {extended FAQ}. If your question isn't answered there, join our Discord." +} \ No newline at end of file diff --git a/locales/uk-UA/home.json b/locales/uk-UA/home.json new file mode 100644 index 0000000000..5d71f5eed6 --- /dev/null +++ b/locales/uk-UA/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Welcome", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Search the Collection", + "Request_Archival": "Request Content for Archival" +} \ No newline at end of file diff --git a/locales/uk-UA/layout.json b/locales/uk-UA/layout.json new file mode 100644 index 0000000000..32b4b6ce7a --- /dev/null +++ b/locales/uk-UA/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "Домашній екран", + "Platforms": "Платформи", + "News": "News", + "FAQ": "FAQ", + "Downloads": "Downloads", + "Source": "Source Code", + "Branding": "Branding", + "Contact": "Contact", + "Database": "Database", + "Manual": "Manual", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/uk-UA/news.json b/locales/uk-UA/news.json new file mode 100644 index 0000000000..ffb844517c --- /dev/null +++ b/locales/uk-UA/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "News", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/uk-UA/platforms.json b/locales/uk-UA/platforms.json new file mode 100644 index 0000000000..e29ebacdde --- /dev/null +++ b/locales/uk-UA/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Supported Platforms", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "за", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Coming Soon", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/uk-UA/source.json b/locales/uk-UA/source.json new file mode 100644 index 0000000000..0844305046 --- /dev/null +++ b/locales/uk-UA/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Source Code", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/uk-UA/template.json b/locales/uk-UA/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/uk-UA/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/vi-VN/branding.json b/locales/vi-VN/branding.json new file mode 100644 index 0000000000..f0cae59f3e --- /dev/null +++ b/locales/vi-VN/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "Thương hiệu", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "Bạn có thể tải một gói chứa logo dạng ảnh vector với nhiều phong cách khác nhau {ngay tại đây}.", + "Wallpapers_Title": "Hình nền", + "Wallpapers_Desc": "Các hình nền sau đây do Rain thiết kế:", + "Banners_Title": "Biểu ngữ" +} \ No newline at end of file diff --git a/locales/vi-VN/contact.json b/locales/vi-VN/contact.json new file mode 100644 index 0000000000..f12c565fec --- /dev/null +++ b/locales/vi-VN/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "Liên hệ", + "Contact_Para1": "Nếu bạn cần liên hệ trực tiếp với dự án, hãy gửi thư đến {flashpoint (a còng) bluemaxima (chấm) org.}", + "Contact_Disclaimer1": "Flashpoint không cung cấp dịch vụ hỗ trợ khởi chạy nội dung Flash trong trình duyệt sau năm 2020. Nếu cần, bạn hãy liên hệ với các dự án như {Ruffle}.", + "Contact_Disclaimer2": "Bạn không nên gửi thư nhờ lưu trữ nội dung mà hãy {làm theo hướng dẫn này} nhé. Chúng tôi vẫn nhận thư nhờ sửa lỗi nhưng bạn hãy đọc {hướng dẫn} trước." +} \ No newline at end of file diff --git a/locales/vi-VN/discord.json b/locales/vi-VN/discord.json new file mode 100644 index 0000000000..d0e80ceaf9 --- /dev/null +++ b/locales/vi-VN/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "Xin đọc các nội quy trước khi gia nhập máy chủ Discord của chúng tôi (bạn cũng có thể xem qua chúng trong kênh {#rules-and-faq} khi đã vào):", + "Discord_Rule1": "Hãy tuân thủ các nội quy của chúng tôi và của Discord: {https://discordapp.com/terms} / {https://discordapp.com/guidelines}.", + "Discord_Rule2": "Hãy tôn trọng người khác. Không được gây thù ghét, xung đột, liên tục nhắc (mention/ping) người dùng/vai trò hoặc gửi tin nhắn cá nhân (DM/PM) đến các thành viên khác trong máy chủ (kể cả nhân viên) mà không có sự cho phép.", + "Discord_Rule3": "Hãy nói cho đúng chủ đề với các kênh tương ứng. Hãy đọc phần mô tả nếu bạn không biết mục đích của kênh này là gì. Nếu một nhân viên yêu cầu bạn chuyển đến một kênh khác để nói chuyện thì bạn phải làm theo yêu cầu đó.", + "Discord_Rule4": "Không được phân phối các nội dung hiện đang được bán hoặc được yêu cầu gỡ khỏi Flashpoint.", + "Discord_Rule5": "{Không được gửi e-mail liên quan đến Flashpoint mà không có sự cho phép của nhân viên.} Không ai muốn lãng phí cơ hội liên hệ một nhà phát triển đâu. Do đó chúng ta không muốn để những chuyện đó xảy ra lần nữa.", + "Discord_Rule6": "Người dùng không được tự quảng cáo bản thân mình hoặc quảng cáo các bên liên quan của mình thông qua các lời mời Discord, các đường dẫn YouTube, các bên đầu cơ kiếm tiền và những việc khác nếu không liên quan đến Flashpoint hoặc lưu trữ kỹ thuật số.", + "Discord_Rule7": "Bạn chỉ được đăng và bàn về nội dung phản cảm trên kênh {#nsfw-lounge} (cũng có lí do mà chúng tôi dành hẳn một kênh cho những nội dung này).", + "Discord_Rule8": "Không bàn chuyện chính trị trên máy chủ này. Bạn nên đem chuyện này ra chỗ khác hoặc đừng nói.", + "Discord_Curation_Exception": "(Các thẩm định - nhất là các cuộc thảo luận liên quan đến nội dung - không được tính là vi phạm các nội quy 7 và 8)", + "Discord_Sanctions": "Các nhân viên dự án có quyền cảnh cáo/tắt âm/đuổi/cấm thành viên mà họ cho là vi phạm nội quy dựa trên mức độ nghiêm trọng của hành vi vi phạm đó. Chúng tôi khuyến khích các nhân viên hãy khoan hồng đối với những thành viên vi phạm lần đầu hoặc vô tình vi phạm, nhưng các nhân viên phải xử lý nghiêm những trường hợp cố tình vi phạm nhiều nội quy.", + "Discord_Agreed": "Tôi đã đọc các nội quy và đã sẵn sàng gia nhập máy chủ!" +} \ No newline at end of file diff --git a/locales/vi-VN/downloads.json b/locales/vi-VN/downloads.json new file mode 100644 index 0000000000..e0a7b387d4 --- /dev/null +++ b/locales/vi-VN/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "Tải về", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/vi-VN/error404.json b/locales/vi-VN/error404.json new file mode 100644 index 0000000000..9f1f85f9d2 --- /dev/null +++ b/locales/vi-VN/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – Không tìm thấy trang", + "Error_Para1": "Hãy chắc chắn là bạn đã gõ đúng địa chỉ URL nhé.", + "Error_Para2": "Nếu bạn lạc vào đây sau khi nhấn vào đường dẫn nào đó trên trang web của chúng tôi, vui lòng {contact us}." +} \ No newline at end of file diff --git a/locales/vi-VN/faq.json b/locales/vi-VN/faq.json new file mode 100644 index 0000000000..23323f8927 --- /dev/null +++ b/locales/vi-VN/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "Câu hỏi thường gặp", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "Dự án hỗ trợ những hệ điều hành nào?", + "FAQ_Answer2": "Flashpoint hỗ trợ Windows 7 SP1 trở lên (trừ Windows 8 gốc). Cũng có phiên bản dành cho MacOS và Linux, nhưng các phiên bản này chỉ chạy được một số công nghệ web phổ biến nhất và bạn sẽ cần tốn thêm chút công sức khi cài đặt.", + "FAQ_Question3": "Flashpoint có gây nên nguy cơ bảo mật không?", + "FAQ_Answer3": "Chúng tôi tin là không. Toàn bộ gói phần mềm (trừ công nghệ tải nội dung của bản Infinity) không thể kết nối internet; bất cứ thay đổi nào liên quan đến Registry do Flashpoint Secure Player thực hiện đều bị gỡ bỏ một khi bạn đóng trò chơi; mọi bản đóng góp đều được kiểm duyệt trên một máy vi tính có phần mềm diệt virus mạnh và đã cập nhật; hơn hết, trình khởi chạy và mã nguồn của Flashpoint {are free and open-source}. Chúng tôi đã cố hết sức để giữ Flashpoint an toàn nhất có thể, nhưng dù vậy thì một số phần mềm diệt virus như Avast hay AVG vẫn sẽ đánh dấu một số thành phần quan trọng của phần mềm là nguy hiểm. Nếu bạn đang gặp vấn đề như trên, {read this page} để biết cách xử lí.", + "FAQ_Question4": "Có bao nhiêu trò chơi/hoạt hình trong dự án này?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "Các trò chơi của Nitrome đâu hết rồi?", + "FAQ_Answer6": "Nitrome đã gửi yêu cầu rất lịch sự để nhờ chúng tôi xóa nội dung của họ khỏi Flashpoint. Nếu bạn muốn chơi game của Nitrome, hãy ghé thăm {website} của họ. Nếu trò chơi bạn cần không có bản Flash, hãy theo dõi {HTML5-compatible catalog} của họ. {Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "Làm thế nào để nhờ lưu trữ một trò chơi/hoạt hình?", + "FAQ_Answer7": "You can make a request by first reading {this article} all the way through, then following the links at the bottom.", + "FAQ_Question8": "Tôi có thể tự đóng góp trò chơi/hoạt hình được không?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "Tôi muốn đóng góp cho dự án bằng cách khác (lập trình, chạy thử nội dung...). Tôi có thể giúp được gì?", + "FAQ_Answer9": "Mời bạn gia nhập {Discord server} để biết thêm thông tin. Chúng ta hầu như liên lạc và làm việc với nhau trên này.", + "FAQ_Question10": "Flashpoint có phải một dự án mã nguồn mở không?", + "FAQ_Answer10": "Có...và không. Mã nguồn cho các công nghệ nhà làm như trình khởi chạy của chúng tôi có trên {GitHub}. Mã nguồn của những phần mềm chúng tôi bỏ vào Flashpoint có trên những trang web của các phần mềm ấy (mà, chúng tôi không sửa mã nguồn của bất cứ phần mềm nào trong số này đâu). Các phần mềm mở rộng của trình duyệt tuy không phải phần mềm mã nguồn mở (vì nếu chúng là phần mềm mã nguồn mở sẵn thì chúng tôi đã không tồn tại rồi).", + "FAQ_Question11": "Tôi có được dùng biểu trưng (logo) không? Biểu trưng có giấy phép Creative Commons không?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "Tôi có thể quyên góp cho dự án này ở đâu?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint có lỗi!", + "FAQ_Answer13": "Hãy làm theo các bước sửa lỗi trong {manual}. Nếu vẫn gặp trục trặc, hãy nhờ mọi người trong Discord giúp.", + "FAQ_Question14": "Tôi muốn xóa một trò chơi/hoạt hình khỏi Flashpoint vì một lý do nào đó.", + "FAQ_Answer14": "Hãy cho chúng tôi biết qua Discord hay {directly by email}. Có lẽ chúng tôi sẽ cố thuyết phục bạn cho phép giữ trò chơi để bảo tồn, nhưng chúng tôi sẽ cố gắng giải quyết hợp lí.", + "FAQ_Question15": "Tôi còn câu hỏi khác.", + "FAQ_Answer15": "Bạn nên đọc qua {extended FAQ}. Nếu vẫn chưa tìm thấy câu trả lời, hãy vào máy chủ Discord của chúng tôi." +} \ No newline at end of file diff --git a/locales/vi-VN/home.json b/locales/vi-VN/home.json new file mode 100644 index 0000000000..6c73b2b5cb --- /dev/null +++ b/locales/vi-VN/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "Chào bạn", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "Duyệt cơ sở dữ liệu", + "Request_Archival": "Gửi yêu cầu lưu trữ nội dung" +} \ No newline at end of file diff --git a/locales/vi-VN/layout.json b/locales/vi-VN/layout.json new file mode 100644 index 0000000000..71ecc0f63b --- /dev/null +++ b/locales/vi-VN/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "vi-VN", + "Home": "Trang chủ", + "Platforms": "Nền tảng", + "News": "Tin tức", + "FAQ": "Câu hỏi thường gặp", + "Downloads": "Tải về", + "Source": "Mã nguồn", + "Branding": "Thương hiệu", + "Contact": "Liên hệ", + "Database": "Cơ sở dữ liệu", + "Manual": "Hướng dẫn", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/vi-VN/news.json b/locales/vi-VN/news.json new file mode 100644 index 0000000000..3f6d874edd --- /dev/null +++ b/locales/vi-VN/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "Tin tức", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint ra đời.", + "News_Flashpoint_0": "Flashpoint Zero ra mắt.", + "News_Flashpoint_1": "Flashpoint Version One ra mắt.", + "News_Was_Released": "ra mắt", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "Từ phiên bản này, chúng tôi cho ra mắt Redirector, ẩn số cuối cùng của bài toán đảm bảo cấu hình máy chủ hoạt động được. Nhờ vậy, chúng tôi có thể lưu trữ 99.9% trò chơi Flash mà không cần can thiệp vào mã nguồn của chúng. Có thể nói đó chính là chiếc chìa mở khóa mở ra vương quốc Flash.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "Đây là phiên bản đầu tiên có sự hiện diện của Rạp phim Flashpoint (dù thuở ấy nó chạy trong một cửa sổ LaunchBox riêng).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "Đây là phiên bản đầu tiên hỗ trợ trò chơi Shockwave.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Chúng tôi đặt tên này vì hồi ấy cán mốc 4000 trò chơi trong CSDL. Chà, thời gian trôi như chó chạy ngoài đồng.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "Từ phiên bản này, Flashpoint Infinity ra đời. Bản Infinity cho bạn tải trò chơi từ máy chủ. Tên phiên bản này được đặt theo album cùng tên của Soilwork năm 2013.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "Từ phiên bản này, Flashpoint bắt đầu hỗ trợ applet Java. DarkMoe nghĩ ra cái tên này đấy.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "Trình khởi chạy mà chúng ta quá quen thuộc và yêu mến xuất hiện từ phiên bản này.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Từ phiên bản này, chúng tôi đã thêm danh sách (có thể coi như một \"bộ lọc nội dung\" vậy). Cái tên này lấy theo EP của Mesarthim, \"The Great Filter\".", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima khi đó đã chơi trò chơi Deus Ex đến mức ghiền rồi.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Một điển cố nữa từ Mesarthim!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "hiện đã có mặt!", + "News_Grab_Download": "Tải xuống từ {trang tải về}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "Kotaku nhắc đến chúng tôi!", + "News_Featured_Kotaku_Rest": "Đây là một cột mốc lớn. Cảm ơn các bạn đã ủng hộ!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Tiếp tục đi, hãy đoán xem.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "Đây là một câu trào lưu, vì bản 11 đã thêm vào 36 tiện ích mới.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "Một điển cố dựa trên trò chơi Muv-Luv (bạn có thể mua trên Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/vi-VN/platforms.json b/locales/vi-VN/platforms.json new file mode 100644 index 0000000000..148b142a9a --- /dev/null +++ b/locales/vi-VN/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "Các Nền Tảng Được Hỗ Trợ", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "của", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) là một phần mở rộng cho hoạt hình do Sharp phát hành năm 2001. Phần mở rộng này được thiết kế cho điện thoại và thiết bị kỹ thuật số hỗ trợ cá nhân (PDA). Chỉ một số mẫu điện thoại độc quyền tại Nhật Bản mới có. Phần mở rộng này còn có phiên bản cho trình duyệt. Điểm mạnh của nó nằm ở kích cỡ tập tin nhỏ và đồ họa vector phù hợp với mọi kích thước màn hình di động. Công nghệ này ra mắt tại Mỹ với cái tên SharpMotionART vào năm 2002. Cả hai có tuổi đời không dài: e-animator phát hành bản cập nhật cuối vào 2003, còn SharpMotionART thì bị ngừng hỗ trợ từ 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "Sắp có", + "Platforms_Coming_Soon_Description": "Các trò chơi và hoạt hình thuộc các nền tảng này sẽ xuất hiện trong bản cập nhật tiếp theo.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/vi-VN/source.json b/locales/vi-VN/source.json new file mode 100644 index 0000000000..285430dc90 --- /dev/null +++ b/locales/vi-VN/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "Mã nguồn", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, một máy chủ mạng được phát hành với giấy phép Apache-2.0.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/vi-VN/template.json b/locales/vi-VN/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/vi-VN/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file diff --git a/locales/zh-CN/branding.json b/locales/zh-CN/branding.json index 5dfff9482f..41f5c61081 100644 --- a/locales/zh-CN/branding.json +++ b/locales/zh-CN/branding.json @@ -1,7 +1,7 @@ { "Branding_Title": "品牌", "Branding_Para1": "回归到最简单的形式来看,Flashpoint 的图标是项目名称缩写的两个字母 FP,其中 F 被反转,与 P 相背。中间空白处形成箭头形状,可以被解释为播放按钮或下载符号,代表我们在玩喜欢的游戏时曾经习惯的操作过程。图标旁边的文本通常使用 Tahoma 字体。", - "Branding_Para2": "Flashpoint 的图标以 {Creative Commons Attribution 4.0} 许可证发布,这意味着只要说明他们来自 Seirade(图标设计师)或 BlueMaxima 的 Flashpoint 项目,就可以自由修改和分发。", + "Branding_Para2": "Flashpoint 的图标以 {Creative Commons Attribution 4.0} 许可证发布,这意味着只要说明他们来自 Seirade(图标设计师)或 Flashpoint 项目,就可以自由修改和分发。", "Branding_Para3": "各种风格的矢量图标资源包可以在{此处}下载。", "Wallpapers_Title": "壁纸", "Wallpapers_Desc": "以下壁纸由 Rain 提供:", diff --git a/locales/zh-CN/downloads.json b/locales/zh-CN/downloads.json index fb26f6d285..d3c232ac80 100644 --- a/locales/zh-CN/downloads.json +++ b/locales/zh-CN/downloads.json @@ -1,32 +1,20 @@ { - "Downloads_Avast_Title": "给 Avast 和 AVG 用户的警告:", - "Downloads_Avast_Warning": "Flashpoint 玩游戏所需的文件会被检测为病毒并被隔离,这是一个误报!请{按照此步骤}为 Flashpoint 设置例外。我们会尽力保证档案及相关技术不含病毒。{了解更多}", + "Downloads_Avast": "致 Avast 用户:请在下载前阅读{此说明}!", "Downloads_Title": "下载", - "Downloads_Para1": "所有 Flashpoint 的下载都是可移植的、免费的并且{以开源软件构建}(显然这不包括游戏及其平台)。大多数开源代码是此项目原创,您可以在{这里}的 GitHub 团队页面查看。", - "Downloads_Para2": "要了解自开始到现在发生了什么变更,请查看{更新记录}。注意:记录很长。", - "Downloads_Para3": "{支持的操作系统:}Windows 7 SP1 及更高、MacOS、Linux", - "Downloads_Prerequisites": "{前置依赖:} {Visual C++ 2015 Redistributable (x86)},\n{Microsoft .NET Framework 4.7}\n(终极版与核心版需要 {7-Zip} 来解压)", - "Downloads_Content_Disclaimer_Title": "内容免责声明:", - "Downloads_Content_Disclaimer_Warning": "作为互联网文化博物馆,Flashpoint 含有范围极为广泛的内容——根据您所属的管辖权范围,部分内容可能是非法的。如果您对此感到不适,{请下载 Flashpoint 无限版},因为它使您能够控制您设备上存储的内容。", - "Downloads_Size": "大小", - "Downloads_Size_Download": "下载", - "Downloads_Size_Extracted": "解压后", - "Downloads_Ultimate_Line1": "包含完整藏品的巨大压缩包", - "Downloads_Ultimate_Line2": "每款游戏和动画都可以直接离线游玩——无需网络连接", - "Downloads_Ultimate_Line3": "可以使用 {Flashpoint 终极版更新器}更新", - "Downloads_Ultimate_Line4": "以 .7z 压缩包提供(推荐使用 {qBittorrent} 下载 Torrent 文件,使用 {Free Download Manager} 下载直接链接)", - "Downloads_7z_Torrent": "下载 7Z(Torrent)", - "Downloads_7z_Direct": "下载 7Z(直接链接)", - "Downloads_Hash_Placeholder": "(稍后更新哈希值)", - "Downloads_Recommended": "推荐", - "Downloads_Size_Grows": "文件大小随使用而增加", - "Downloads_Infinity_Line1": "适合一般用户的轻量包", - "Downloads_Infinity_Line2": "游戏和动画会在您游玩和播放时自动下载", - "Downloads_Infinity_Line3": "必须重新下载才能更新", - "Downloads_Infinity_Line4": "以自解压程序提供(运行时将 Flashpoint 解压到指定文件夹)", - "Downloads_Exe": "下载 EXE", - "Downloads_Instructions": "下载说明", - "Downloads_Mirror": "Archive.org 镜像(Windows)", - "Downloads_Manual": "如果使用 Flashpoint 有问题或者遇到故障,请阅读{帮助手册}!", - "Downloads_Core": "还有 {Flashpoint 核心版},是 Flashpoint 的微型副本,专门提供给项目贡献者。它包含每种平台的示例条目,以及一系列制作展品所需的工具。您可以在{这里}下载。要了解如何使用 Flashpoint 核心版为存档作出贡献,请阅读{展品教程}。" + "Downloads_Description": "Flashpoint 的下载是免费且便携的,并且{{由开放源代码软件驱动}}(不包括浏览器插件本身,它们基本上都已废弃)。如果您有任何问题或顾虑,请查阅{常见问题}或在 {Discord} 中询问。", + "Downloads_Infinity_Title": "Flashpoint {} 无限版", + "Downloads_Infinity_Size": "{大小:}下载 {},安装后 {}", + "Downloads_Infinity_Para1": "在您游玩相应项目时,自动从我们的服务器下载。适合一般用户。", + "Downloads_Infinity_Para2": "总大小取决于您选择的组件,并随着您下载项目而增加。", + "Downloads_Infinity_Link": "下载安装程序", + "Downloads_Infinity_Link2": "压缩包版本(如果安装程序有问题)", + "Downloads_Ultimate_Title": "Flashpoint {} 终极版", + "Downloads_Ultimate_Size": "{大小:}下载 {},解压后 {}", + "Downloads_Ultimate_Para1": "所有项目都可直接离线使用。适合收藏家和数据囤积者。", + "Downloads_Ultimate_Para2": "需要 {qBittorrent} 这类 Torrent 客户端来下载,以及 {7-Zip} 来解压。", + "Downloads_Ultimate_Link": "下载种子(Torrent)", + "Downloads_Ultimate_Link2": "直接下载(Archive.org)", + "Downloads_Requirements": "{系统需求:}Windows 7 SP1 或更高版本(同时提供有限的 {Mac} 与 {Linux} 支持)", + "Downloads_Prerequisites": "{前置依赖:}{Visual C++ 2015 Redistributable (x86)}、{Microsoft .NET Framework 4.7} 或更高版本", + "Downloads_Footer": "要查看旧版本的信息和更新记录,请查看{新闻}页面。" } \ No newline at end of file diff --git a/locales/zh-CN/faq.json b/locales/zh-CN/faq.json index 452758ce45..c57707bf8a 100644 --- a/locales/zh-CN/faq.json +++ b/locales/zh-CN/faq.json @@ -1,29 +1,29 @@ { "FAQ_Title": "常见问题", - "FAQ_Question1": "谁/什么是 BlueMaxima?", - "FAQ_Answer1": "BlueMaxima,或叫 Ben Latimore,是一名澳大利亚人,他发起了 Flashpoint 项目并处理原始版本。没有任何企业或组织参与 Flashpoint 项目——这个项目完全由社区管理。", + "FAQ_Question1": "这原来不是叫做 BlueMaxima 的 Flashpoint 吗?", + "FAQ_Answer1": "是的——在 2023 年 1 月从该项目隐退之前,此项目一直以 BlueMaxima 的名义运作。", "FAQ_Question2": "你们支持什么操作系统?", "FAQ_Answer2": "Flashpoint 支持 Windows SP1 和更新的版本(不包括原始的 Windows 8)。MacOS 和 Linux 版本也可用,但需要额外的安装步骤,并且只能运行少数最流行的浏览器技术。", "FAQ_Question3": "Flashpoint 是否会暴露安全漏洞?", - "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 得所有内部组件都是开源的,可以在{这里}获取。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", + "FAQ_Answer3": "目前不存在已知问题。我们整个应用套件(除了无限版中下载游戏的技术)都无法连接到公共互联网。任何 Flashpoint 安全播放器造成的注册表更改都会在游戏关闭后立即清除。所有加入的展品都需要通过有足够防御能力并安装最新杀毒软件的计算机传递。最重要的是,启动器和 Flashpoint 的所有内部组件都是{自由且开源的}。我们尽全力确保藏品是安全的,但即使我们作出足够的努力,仍然有杀毒软件,例如 Avast 和 AVG,会经常认为我们的重要组件是危险的。如果您受到此问题影响,请{阅读此页面}排除故障。", "FAQ_Question4": "目前有多少部游戏/动画?", - "FAQ_Answer4": "截至 Flashpoint 11,我们拥有超过 13 万部游戏和超过 2 万部动画。无需下载启动器,您可以在{这里}搜索藏品。或者,您也可以在{这里}和{这里}分别查看内容列表。", - "FAQ_Question5": "藏品提供哪些平台的支持?", - "FAQ_Answer5": "我们支持运行任何{支持的平台}页面中列出的平台上的游戏和动画。", + "FAQ_Answer4": "Flashpoint 目前提供超过 {} 部游戏与 {} 部动画。无需下载启动器,您可以在{这里}搜索藏品。", + "FAQ_Question5": "Flashpoint 会存档哪些浏览器平台?", + "FAQ_Answer5": "我们会保存 Flashpoint 数据库的{统计页面}中列出的所有平台下的游戏与动画。", "FAQ_Question6": "Nitrome 的游戏在哪里?", - "FAQ_Answer6": "Nitrome 请求我们在藏品中删除他们的内容。如果您要玩他们的游戏,请前往他们的{网站},如果您无法使用 Flash,请参考他们正在扩展的{HTM5 兼容目录}。{Flashpoint 不容忍任何人因为这个决定而骚扰 Nitrome。}", + "FAQ_Answer6": "Nitrome 请求我们在藏品中删除他们的内容。如果您要玩他们的游戏,请前往他们的{网站},如果您无法使用 Flash,请参考他们正在扩展的 {HTML5 兼容目录}。{Flashpoint 不容忍任何人因为这个决定而骚扰 Nitrome。}", "FAQ_Question7": "我怎样请求添加一部游戏或动画?", "FAQ_Answer7": "您可以先完整阅读{这篇文章},然后按照底部的链接提出请求。", "FAQ_Question8": "我可以自己添加游戏或动画吗?", - "FAQ_Answer8": "是的。按照{展品教程}中列出的说明操作来制作您的展品管理员试作。一旦被接受,您可以按自己的需要提交任意多的展品。", + "FAQ_Answer8": "是的!按照{展品教程}中列出的说明操作来制作您的展品管理员试作。一旦被接受,您可以按自己的需要提交任意多的展品。", "FAQ_Question9": "我希望以其他方式作出贡献(编程、测试等)。我应该怎么做?", "FAQ_Answer9": "加入我们的 {Discord 服务器}了解详情。我们大部分工作和沟通都在那里完成。", "FAQ_Question10": "Flashpoint 是开源的吗?", "FAQ_Answer10": "是的……基本上。我们自制的技术,例如启动器的源码,都可以在 {GitHub} 上获取。我们在 Flashpoint 中包含的软件的源代码可以在它们相应的网站上获取(我们不修改任何上述软件的源代码)。Web 插件的二进制文件本身则不是开源的,但如果它们是开源的,我们本来就不必发起这个项目了。", "FAQ_Question11": "我可以使用项目的图标吗/它们是以 Creative Commons 许可发布的吗?", - "FAQ_Answer11": "是的——图标以 {CC-BY 4.0} 许可证发布。至于所有权,您可以选择标明来自于 Seirade 以及 BlueMaxima 的 Flashpoint 项目。源代码可以在{这里}获取。", + "FAQ_Answer11": "是的——图标以 {CC-BY 4.0} 许可证发布。至于所有权,您可以选择标明来自于 Seirade 以及 Flashpoint 项目。源代码可以在{这里}获取。", "FAQ_Question12": "我可以在哪里为项目捐款?", - "FAQ_Answer12": "出于对参与 Flashpoint 的艺术家和开发人员的尊重,我们尽量避免索要捐款。虽然我们以前曾举办过{一次募捐活动}来支付服务器的费用,但我们没有计划在未来再次举办。", + "FAQ_Answer12": "Flashpoint 档案馆是一个非营利团体。您可以在我们的 {Open Collective 页面}上了解如何为我们捐赠以及您捐款的去向。", "FAQ_Question13": "Flashpoint 不能正常工作!", "FAQ_Answer13": "请按照{手册}中列出的步骤排除故障。如果您操作后仍然遇到问题,请在我们的 Discord 寻求帮助。", "FAQ_Question14": "出于某些原因,我希望在 Flashpoint 中删除一部游戏或动画。", diff --git a/locales/zh-CN/home.json b/locales/zh-CN/home.json index cf30bfdca8..f0625ade6f 100644 --- a/locales/zh-CN/home.json +++ b/locales/zh-CN/home.json @@ -1,11 +1,10 @@ { "About_Welcome": "欢迎", - "About_Title": "BlueMaxima 的 Flashpoint 是一个 Web 游戏保存工程。", - "About_Para1": "互联网的历史与文化是至关重要的,Web 平台上的内容,包括但不限于 Adobe Flash,构成了这种文化的关键部分。这个项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2018 年初以来,Flashpoint 已经保存了运行在 35 个不同平台上的超过十万款游戏与上万篇动画。", - "About_Para2": "Flashpoint 由 BlueMaxima 在 2018 年 1 月启动,试图在 Flash 寿终正寝之前阻止内容的消失。自此以后,它已经发展成为一个由超过 100 名社区贡献者参与的国际项目 ,包罗了为各种互联网插件、框架与标准创作的游戏与动画。", - "About_Para3": "Flashpoint 使用了大量开放源代码软件。通过结合 Apache、一个自制启动器以及我们自己的应用 Flashpoint Secure Player 之力,我们可以在快速、用户友好的环境中游玩 Web 游戏,而无需在您的计算机上留下永久的改变或安全漏洞。", - "About_Para4": "我们提供两个版本的软件:终极版以离线格式提供每一份媒体文件,而无限版则更轻量,允许您按需下载并游玩内容。两个版本都不会受到 Flash 或其他插件终止支持的影响。", - "About_Para5": "这个项目现在是,将来也永远是非营利性的,目的是保留 Flash 及其同类产品带来的社区与分享氛围。要了解更多关于 Flashpoint 的信息,您可以查看页面的左侧边栏。", + "About_Title": "Flashpoint 档案馆是由社区组织的保存 Web 游戏和动画的行动。", + "About_Para1": "互联网的历史与文化是至关重要的,Web 技术的发展日新月异,今天还司空见惯的技术可能在明天就会被淘汰。本项目致力于尽可能地保存这些平台的体验,以免它们随时间消逝。自 2017 年 12 月以来,我们已经保存了上百个浏览器插件和 Web 技术下的{超过 {} 份游戏和动画}。", + "About_Para2": "除了保存行动之外,我们还提供了一组非常灵活的软件包,用于可靠地浏览和播放已保存的内容。驱动 Flashpoint 的软件包括所有藏品的前端{全功能启动器}、使游戏认为它们仍在真实互联网中运行的{代理服务器}以及安全播放插件内容的{沙箱系统}——所有一切都是{开放源代码软件}。", + "About_Para3": "此项目由 BlueMaxima {最早发起},试图在 Flash 寿终正寝之前阻止网页游戏的消失。自此以后,它已经发展成为一个由来自全世界的上百名社区贡献者参与的重大项目,包罗为各种互联网插件、框架与标准创作的游戏与动画。", + "About_Para4": "Flashpoint 档案馆作为非营利项目,目标为进一步努力保留游戏、动画和其他基于 Web 技术的数字交互内容,并使它们能正常运行。如果您愿意支持我们,或想了解我们的资金来源和去向,请点击左侧边栏的捐赠按钮或访问我们的 {Open Collective 页面}。", "Search_Collection": "搜索藏品", "Request_Archival": "请求存档内容" } \ No newline at end of file diff --git a/locales/zh-CN/layout.json b/locales/zh-CN/layout.json index 61ca7770e8..27966362ae 100644 --- a/locales/zh-CN/layout.json +++ b/locales/zh-CN/layout.json @@ -5,8 +5,11 @@ "News": "新闻", "FAQ": "常见问题", "Downloads": "下载", + "Source": "源代码", "Branding": "品牌", "Contact": "联系我们", + "Database": "数据库", "Manual": "手册", - "Wiki": "Wiki" + "Wiki": "Wiki", + "Donate": "捐赠" } \ No newline at end of file diff --git a/locales/zh-CN/news.json b/locales/zh-CN/news.json index d82b890c66..063a56d76b 100644 --- a/locales/zh-CN/news.json +++ b/locales/zh-CN/news.json @@ -1,6 +1,7 @@ { "News_Title": "新闻", - "News_Description": "自 2019 年 10 月以来,Flashpoint 所有值得记录的历史事件。", + "News_Para1": "截至 2019 年 10 月,Flashpoint 历史上的所有重大事件。指向版本代号查看来自项目创始人 BlueMaxima 的说明。", + "News_Para2": "可以在{这里}查看所有在切换到基于组件的系统之前发布版本的更新记录。要直接下载旧版 Flashpoint 终极版,可以在{这里}和{这里}查看 BlueMaxima 和 Dri0m 的互联网档案馆账号。", "News_Flashpoint_Started": "BlueMaxima 的 Flashpoint 项目启动。", "News_Flashpoint_0": "Flashpoint Zero 发布。", "News_Flashpoint_1": "Flashpoint Version One 发布。", @@ -69,5 +70,9 @@ "News_Flashpoint_10_1": "Absence II", "News_Flashpoint_10_1_Meta": "猜猜这是什么意思。", "News_Flashpoint_11": "Oops, All Plugins!", - "News_Flashpoint_11_Meta": "这是在玩梗,因为 11 添加了 30 多个新插件。" + "News_Flashpoint_11_Meta": "这是在玩梗,因为 11 添加了 30 多个新插件。", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "引自游戏 Muv-Luv(可以在 Steam 上购买)。", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "美西螈又可爱又酷炫。" } \ No newline at end of file diff --git a/locales/zh-CN/platforms.json b/locales/zh-CN/platforms.json index 5a8579a56e..818ab19eda 100644 --- a/locales/zh-CN/platforms.json +++ b/locales/zh-CN/platforms.json @@ -1,10 +1,8 @@ { "Platforms_Title": "支持的平台", - "Platforms_Description1": "Flashpoint 支持为各种 Web 插件和标准创建的游戏和动画——而不仅有 Flash。本页展示了每种技术的概况,以及它们在 11 版本中的条目数。", + "Platforms_Description1": "Flashpoint 支持为各种 Web 插件和标准创建的游戏和动画——而不仅有 Flash。本页展示了在版本 11 时每种技术的历史概况。每种平台的最新条目数统计可以在 {Flashpoint 数据库}中查看。", "Platforms_Description2": "这里仅仅提供了简单的总结,包括“什么人?什么时间?什么内容?”,并以此作为进一步研究的起点,而非每个平台的完整历史。我们尽力提供准确的事实,但仍然可能有错漏。请联系我们更正相关信息。", "Platforms_By": "来自", - "Platforms_Entries": "条目", - "Platforms_Entry": "条目", "Platforms_3D_Groove_GX_Description": "The Groove Alliance 创立于 1998 年,他们开发了 3D Groove SX,这是一款支持 Shockwave 的 3D 游戏引擎。之后在 2002 年,该引擎从 Shockwave 中独立出来,称为 3D Groove GX。两个版本都可以用来开发线上游戏和桌面应用程序。后来它被证明是该公司的成功产品,积累了大量的企业用户群,之后还为电视节目和其他大型实体创作了一些高知名度的作品。在热度消失后,The Groove Alliance 在 2008 年被重组为 OTOY,但 3D Groove 网站一直保持在线到 2009 年。原有公司消亡的确切原因不明,但已证实发生了内部斗争。", "Platforms_3DVIA_Player_Description": "3DVIA Player(原 3D Life Player、Virtools Player 和 NeMo Web Player,不要与 3DVIA Studio/Beta Player 或 3DVIA Composer Player 混淆)是 Dassault Systèmes 开发的一款浏览器插件,用于播放 Virtools 制作的 3D 体验。它是为高级、实用的 3D 应用而设计的,如基于计算机的培训、虚拟旅游和房地产。3DVIA Player 也被用于网页游戏,这方面的主要用户有魁北克的 Sarbakan 游戏工作室和阿姆斯特丹的 Little Chicken Game Company。最后一次更新,即 5.0 版,是在 2009 年发布的。该下载页面在之后几年一直保留着,直到在 2016 年被撤下。那时,它已经被安装了超过 3000 万次。", "Platforms_AboutPeople_Description": "暂无描述。", @@ -16,12 +14,12 @@ "Platforms_Alambik_Plugin_Description": "Alambik 插件是一个网络播放器,用于播放在 Alambik 开发平台上制作的内容。它在 2001 年发布,能够处理 2D 和 3D 图形、矢量和许多其他应用。2002 年,Alambik 举办了一次有奖竞赛,以庆祝 Alambik Script 的发布。2004 年,Alambik 创建了一个新的演示网站,但在那之后,该公司就沉默了,没有再为该平台发布任何新的东西,也没有更新插件。", "Platforms_Ambulant_Description": "Ambulant 是一个 SMIL 文件播放器,由许多人在荷兰阿姆斯特丹的 CWI 协调制作。这个名字似乎是引自“ambulation”,表示“步行”,其图标看起来像是一个人在行走,也进一步证明了这一点。SMIL 是由国际万维网联盟(W3C)制定的规范,但未能获得广泛普及。Ambulant 试图成为支持所有 SMIL 文件的开源播放器。然而,开放所有源代码的愿望使他们无法支持一些专有媒体格式。开发开始于 2003 年 4 月,第一个版本“AMBULANT/G”于当年 7 月发布。最后一个稳定版本 2.6 于 2015 年 2 月发布,但 Ambulant 不稳定版 2.7 的工作一直持续到 2016 年 7 月,当时他们向 Github 仓库发布了最后一次提交。Ambulant 的开发者仍然活跃在其他项目上。", "Platforms_AnimaFlex_Description": "AnimaFlex 是一个图形播放插件,可以播放用 RubberWeb Composer 制作的小文件尺寸的动画,可以拉伸和扭曲图像。它可以在整个文件被下载之前开始播放动画,并适应较慢的网速。然而,RubberFlex 本身还有其他几个产品,都可以导出 GIF,与它们的专有选项竞争,甚至在该插件推出 2 天后推出了 FlexToGif,将插件文件转换成 GIF。1998 年初,RubberWeb Composer 停止发行,使 AnimaFlex 不再有创作程序。", - "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics 是 Software Publishing Corporation(SPC)于 1986 年为 MS-DOS 个人电脑创建的一个演示文稿程序。在他们于 1991 年过渡到 Windows 之后,再未能重新获得曾经拥有的市场份额,败给了 PowerPoint。1996 年,Allegro New Media(同年晚些时候改名为 Vizacom)收购了 SPC 和 Serif。SPC 推出了 ASAP WordPower,一个可以轻松创建幻灯片的程序,能够利用 ASAP WebShow 插件发布到 Web 上。SPC 在 1997 年与 Serif 合并。1998 年,Harvard 品牌通过 Harvard Graphics 98 创作程序重新焕发活力,旧插件也被名为 Harvard Graphics WebShow 的新插件所取代。2000 年,新版本的创作软件 Advanced Presentations 开始导出到 Flash 标准,而不是专有的插件格式。2001 年,Vizacom 将 Serif 卖回给他们原来的管理层,这使得 Harvard 系列沦为遗留软件,在 2017 年被终止之前仍在支持和出售。", "Platforms_Authorware_Web_Player_Description": "Authorware Web Player 是由 Macromedia 在 1996 年作为 Authorware 3.5 的新功能之一创作的。它用于在网页上运行由 Macromedia Authorware 开发的交互式程序。与大多数 Web 插件不同,Authorware 的主要目的是帮助电子教学,因而它主要在企业和学术领域发挥作用,用户不需要编程经验,即可组合多媒体学习材料。该插件的最终版本于 2004 年发布,2005 年 Adobe 收购 Macromedia 后开发进度停滞,直到 2007 年宣告停止开发。", "Platforms_Autodesk_MapGuide_Description": "暂无描述。", "Platforms_AXEL_Player_Description": "AXEL Player 是 MindAvenue 在 2002 年发布的一个互动 3D 内容插件。它用于展示 AXELedge Web 创作程序和 AXELpublisher(从 3ds Max 这样的 3D 软件中导出文件)上的模型和动画。该软件受到了业界好评,尽管有一些限制,例如插件用户量不足。2005 年,MindAvenue 被 20-20 Technologies 收购,该公司专门从事室内设计和家具开发软件,2006 年,他们的网站成为指向 20-20 的跳转页面。所有 AXEL 品牌的产品,包括该插件都被终止了。", "Platforms_BitPlayer_Description": "BitPlayer 是一个基于 Flash 和 Shockwave 技术的桌面应用程序,由荷兰公司 BitMagic 于 1999 年发布。它提供自制和客户制作的每日短剧,其中含有广告和小测验。它最初的价值为 600 万美元,但它的广告商和公司本身都成为了互联网泡沫崩溃的受害者,最终在 2001 年 1 月终止了该产品。尽管失去了自定义播放器提供的额外功能,但它的大部分内容仍以转换后的 SWF 文件形式存在。", - "Platforms_Blender_Description": "暂无描述。", + "Platforms_Blender_Description": "Blender 是由荷兰 NeoGeo 动画工作室在 1994 年开发的 3D 软件工具。它的首个版本发布于 1995 年。其公司于 1998 年解体,但共同所有人 Ton Roosendaal 创立了 Not a Number Technologies(NaN)继续开发 Blender。其 2.0 版本于 2000 年发布,也被称为 GameBlender,转向交互式和游戏开发。因此,一款浏览器插件于 2001 年以开放测试版本发布,2002 年 1 月发布第二个测试版。尽管初期取得了成功,但 NaN 仍然因为财务困境于 2002 年初关闭。随后,Roosendaal 决定使 Blender 开源,并在集资后成功从投资者手中回购股票。尽管有过继续开发插件的尝试,但转向开源导致游戏引擎缺少一些组件,解决这个问题成了当时的首要事项,因此插件的开发被搁置。在 2005 年被移除之前,插件的最终版本在几年中仍然可用——这表明当时没有人为其提供支持或计划发布新版本。", "Platforms_Burster_Description": "Burster 是 2000 年 Blender Game Engine 在 2010 年的一个实现。该项目的目标是恢复由于安全问题被终止的一个 Blender 官方插件。Burster 在原有的基础上进行了改进,利用新版本的引擎来提高性能和图像质量。最后一个版本是在 2013 年推出的,在 3 年没有更新之后,Burster 在 2016 年正式终止。游戏引擎本身也在 2018 年从 Blender 中移除。", "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin 是 Logic Pulse 在 1996 年制作的一个生产力工具。它是添加到 Calendar Quick 3.2 版本中的一项新功能,Calendar Quick 是一个日历和日程安排的桌面应用程序。它允许用户使用导出功能将其发布到网页上,可以与其他人链接并通过插件查看。在 1999 年修复了千年虫问题后,该网站被遗弃,没有进一步的更新,并在 2001 年关闭。", "Platforms_Cult3D_Description": "Cult3D 是一款 Web 查看器,用来查看使用 Cult3D Designer 创作程序制作的 3D 内容。它获得了一定程度的成功,到 2001 年有 600 万用户,还有几个著名的客户在使用,并且增加了更多从其他程序导入 3D 模型的选项。5.3 是最后一个版本,发布于 2002 年,该插件的最后一次更新是在 2004 年,当时该技术被出售给 Mental Images GmbH。后来 Nvidia 在 2007 年收购了 Mental Images,作为子公司 Nvidia Advanced Rendering Center。尽管更新了网站,但该插件没有得到任何更新,从 2011 年开始,它不再作为一个可选择项展示,但仍有用户拥有创作许可证,下载页面因而被保留,直到 2013 年被删除。", @@ -88,4 +86,4 @@ "Platforms_Sizzler_Description": "暂无描述。", "Platforms_Ulead_COOL_360_Description": "暂无描述。", "Platforms_VReam_WIRL_Description": "暂无描述。" -} \ No newline at end of file +} diff --git a/locales/zh-CN/source.json b/locales/zh-CN/source.json new file mode 100644 index 0000000000..dd2ec26fad --- /dev/null +++ b/locales/zh-CN/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "源代码", + "Source_Desc": "支撑 Flashpoint 运作的软件是自由且开源的,但显然不包括我们支持的大多数浏览器插件/技术(我们对此无能为力)。由项目贡献者开发的应用和工具可以在我们的 {Github 团队页面}找到。", + "Source_Developed_Projects_Title": "由 Flashpoint 贡献者开发的软件", + "Source_Developed_Projects_Desc": "以下软件基于 MIT 许可证提供:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint 启动器},受 LaunchBox 启发、可扩展的、基于 Electron 的启动器。", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint 代理},支持浏览器/放映器与 Flashpoint 模拟互联网之间通信的程序库。", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint 安全播放器},由先进技术驱动的应用程序,允许在不永久修改 Windows 注册表的情况下,播放基于插件的内容。", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint 组件工具},一组允许用户下载、管理和删除组件的应用集。", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator},以模拟时钟速度运行应用程序的工具。", + "Source_Utilized_Projects_Title": "由 Flashpoint 使用的第三方软件", + "Source_Utilized_Projects_Desc": "以下开放源代码软件不是由我们开发,但也被包含在 Flashpoint 软件套件中:", + "Source_Apache_Desc": "{Apache HTTP 服务器},以 Apache-2.0 许可证发布的 Web 服务器程序。", + "Source_Basilisk_Desc": "{Basilisk},以 MPL-2.0 许可证发布的 Web 浏览器。Flashpoint 使用的是一个自定义的、自有品牌的 32 位构建,可以在{这里}查看。", + "Source_Chromium_Desc": "{Chromium},以各种开源许可证发布的 Web 浏览器。", + "Source_PHP_Desc": "{PHP},以 PHP 许可证发布的 Web 脚本语言。" +} \ No newline at end of file diff --git a/locales/zh-TW/branding.json b/locales/zh-TW/branding.json new file mode 100644 index 0000000000..df84626971 --- /dev/null +++ b/locales/zh-TW/branding.json @@ -0,0 +1,9 @@ +{ + "Branding_Title": "品牌形象", + "Branding_Para1": "Boiled down to its simplest form, the Flashpoint logo is the project's initials flipped against each other. The blank space forms an arrow shape that can be interpreted as a play button or download symbol, a reminder of the processes we've grown accustomed to when accessing our favorite games. The wording typically seen alongside the logo uses the Tahoma font.", + "Branding_Para2": "Flashpoint's logo falls under the {Creative Commons Attribution 4.0} license, which means it can be freely modified and redistributed so long as Seirade (the logo's designer) or Flashpoint receive credit.", + "Branding_Para3": "A package containing the vectorized logo in various styles may be downloaded {here}.", + "Wallpapers_Title": "桌布", + "Wallpapers_Desc": "以下桌布由 Rain 友情提供:", + "Banners_Title": "網頁橫幅" +} \ No newline at end of file diff --git a/locales/zh-TW/contact.json b/locales/zh-TW/contact.json new file mode 100644 index 0000000000..d1d9a1dbbd --- /dev/null +++ b/locales/zh-TW/contact.json @@ -0,0 +1,6 @@ +{ + "Contact_Title": "聯絡我們", + "Contact_Para1": "如果您需要直接聯繫本專案,請寄電子郵件到 {flashpoint (at) bluemaxima (dot) org.}", + "Contact_Disclaimer1": "自 2020 年起,Flashpoint 不提供從瀏覽器執行 Flash 內容的服務。請參考其他專案,例如 {Ruffle}。", + "Contact_Disclaimer2": "請勿透過電子郵件送出檔案保存請求;請依照本指南 {follow this guide} 進行。我們接受以電子郵件進行疑難排解,但請您先閱讀 {manual} 手冊。" +} \ No newline at end of file diff --git a/locales/zh-TW/discord.json b/locales/zh-TW/discord.json new file mode 100644 index 0000000000..172a6fda36 --- /dev/null +++ b/locales/zh-TW/discord.json @@ -0,0 +1,15 @@ +{ + "Discord_Title": "Discord", + "Discord_Intro": "在您加入我們的 Discord 伺服器之前,請先閱讀使用規範 (您也可以於加入後在 {#rules-and-faq} 頻道閱讀):", + "Discord_Rule1": "請遵守 Discord 及我們的使用規範:{https://discordapp.com/terms} / {https://discordapp.com/guidelines}。", + "Discord_Rule2": "對他人保持尊重。請不要過於固執、挑起紛爭、做出粗魯無禮的行為、反覆提及使用者或身分組,或在未經允許的情況下對伺服器成員 (包含管理者) 發送私人訊息。", + "Discord_Rule3": "請在適當的頻道進行討論。如果您不確定該頻道的用途,請先閱讀頻道描述。如果管理成員請您移動至指定頻道進行討論,請遵照其指示。", + "Discord_Rule4": "我們嚴格禁止散佈任何目前仍在販賣中或已請求 Flashpoint 移除的創作內容。", + "Discord_Rule5": "不論您的文筆多好,請永遠不要未經管理成員同意就發送有關 Flashpoint 的電子郵件。{Never send emails relating to Flashpoint without the consent of staff, no matter how good you think it is.} 沒有人希望白白浪費聯繫開發者的大好機會,這也是為什麼我們盡力避免造成這種遺憾。", + "Discord_Rule6": "除了專為 Flashpoint 或數位典藏之目的,我們嚴格禁止任何透過 Discord 邀請、YouTube 連結或營利活動等方式,進行自我宣傳及推廣相關團體。", + "Discord_Rule7": "兒少不宜 (NSFW) 之內容必須且只能存在於 NSFW 頻道 {#nsfw-lounge} (單憑該頻道的存在應該就能解釋一切了)。", + "Discord_Rule8": "本伺服器不歡迎任何政治討論。請完全避免此類討論,或請您移駕至他處進行討論。", + "Discord_Curation_Exception": "(典藏 — Curations:針對典藏作品及其內容的討論,是規則 7、8 的唯一例外。)", + "Discord_Sanctions": "團隊成員有權基於違規的嚴重程度來警告、禁言、剔除、封鎖使用者。我們鼓勵管理成員寬貸初犯或誤觸法網的行為,但多次違反規則將導致更嚴厲的處罰。", + "Discord_Agreed": "我已經閱讀所有規則,我想要加入這個伺服器!" +} \ No newline at end of file diff --git a/locales/zh-TW/downloads.json b/locales/zh-TW/downloads.json new file mode 100644 index 0000000000..84ed689d6d --- /dev/null +++ b/locales/zh-TW/downloads.json @@ -0,0 +1,20 @@ +{ + "Downloads_Avast": "AVAST USERS: PLEASE READ {THIS} BEFORE DOWNLOADING!", + "Downloads_Title": "下載", + "Downloads_Description": "Flashpoint's downloads are free, portable, and {{powered by open-source software}} (excluding the plugins themselves, which are mostly abandonware). If you have any questions or concerns, consult the {FAQ} or ask in the {Discord}.", + "Downloads_Infinity_Title": "Flashpoint {} Infinity", + "Downloads_Infinity_Size": "{Size:} {} download, {} when installed", + "Downloads_Infinity_Para1": "Entries are downloaded from our servers when you play them. Ideal for casual users.", + "Downloads_Infinity_Para2": "Total size depends on chosen components, and increases as you download entries.", + "Downloads_Infinity_Link": "Download Installer", + "Downloads_Infinity_Link2": "Zipped Copy (if installer doesn't work)", + "Downloads_Ultimate_Title": "Flashpoint {} Ultimate", + "Downloads_Ultimate_Size": "{Size:} {} download, {} when extracted", + "Downloads_Ultimate_Para1": "All entries are available offline from the get-go. Ideal for archivists and data hoarders.", + "Downloads_Ultimate_Para2": "Requires a torrent client such as {qBittorrent} to download and {7-Zip} to extract.", + "Downloads_Ultimate_Link": "Download Torrent", + "Downloads_Ultimate_Link2": "Direct Download (Archive.org)", + "Downloads_Requirements": "{System Requirements:} Windows 7 SP1 or higher (limited {Mac} and {Linux} support is also available)", + "Downloads_Prerequisites": "{Prerequisites:} {Visual C++ 2015 Redistributable (x86)}, {Microsoft .NET Framework 4.7} or higher", + "Downloads_Footer": "For information and changelogs pertaining to older releases, please visit the {News} page." +} \ No newline at end of file diff --git a/locales/zh-TW/error404.json b/locales/zh-TW/error404.json new file mode 100644 index 0000000000..ed9ef02672 --- /dev/null +++ b/locales/zh-TW/error404.json @@ -0,0 +1,5 @@ +{ + "Error_Title": "404 – 找不到頁面", + "Error_Para1": "請確認您輸入了正確的網址。", + "Error_Para2": "如果您在我們的網站上點選了某個連結卻跑到這裡,請通知我們 {contact us}。" +} \ No newline at end of file diff --git a/locales/zh-TW/faq.json b/locales/zh-TW/faq.json new file mode 100644 index 0000000000..5df3f1f242 --- /dev/null +++ b/locales/zh-TW/faq.json @@ -0,0 +1,33 @@ +{ + "FAQ_Title": "常見問題", + "FAQ_Question1": "Didn't this used to be called BlueMaxima's Flashpoint?", + "FAQ_Answer1": "Yes - the project used to operate with BlueMaxima in the name until his retirement from the project in January 2023.", + "FAQ_Question2": "What operating systems do you support?", + "FAQ_Answer2": "Flashpoint supports Windows 7 SP1 and newer (excluding stock Windows 8). MacOS and Linux versions are also available; however, they require extra steps to install and can only run a handful of the most popular browser technologies.", + "FAQ_Question3": "Does Flashpoint pose any security concerns?", + "FAQ_Answer3": "就我們所知,沒有。整套軟體 (除了 Infinity 版本的遊戲下載功能) 都無法連接到網際網路;任何對登錄檔的變更都由 Flashpoint Secure Player 執行,並於遊戲關閉時復原;所有已上傳的展品都會透過有效且最新版的防毒軟體掃描;最重要的是,啟動器及所有 Flashpoint 的內部運作機制都是自由且開源的 {are free and open-source}。我們致力確保收藏庫的安全無虞,但儘管我們已做出最大努力,某些防毒軟體 (像是 Avast 及 AVG) 往往會誤判重要的程式元件為危險。若您遇到此問題,請閱讀此頁 {read this page} 來執行疑難排解。", + "FAQ_Question4": "How many games/animations are there?", + "FAQ_Answer4": "Flashpoint currently offers over {} games and {} animations. You can search the collection without downloading Flashpoint {here}.", + "FAQ_Question5": "What browser platforms does Flashpoint preserve?", + "FAQ_Answer5": "We preserve games and animations running on every platform listed at the Flashpoint Database's {statistics page}.", + "FAQ_Question6": "在哪裡能找到 Nitrome 遊戲?", + "FAQ_Answer6": "Nitrome 友善請求我們將其內容自收藏庫中移除。如果您想要遊玩他們的遊戲,請前往他們的網站 {website},若無法執行 Flash 內容,您也可以檢視他們與日俱增的 HTML5-相容遊戲目錄 {HTML5-compatible catalog}。Flashpoint 不會容忍任何對 Nitrome 的騷擾行為。{Flashpoint does not condone harassment over Nitrome's decision.}", + "FAQ_Question7": "我要如何請求將遊戲或動畫加入收藏庫?", + "FAQ_Answer7": "您可以在閱讀完這篇文章 {this article} 後提出請求,並遵循頁面下方連結的指引。", + "FAQ_Question8": "Can I add a game/animation myself?", + "FAQ_Answer8": "Yes! Follow the instructions listed in the {curation tutorial} to set up your curator audition. Once it's accepted, you can submit as many more curations as you desire.", + "FAQ_Question9": "I want to contribute in some other way (coding, testing, etc). How can I help?", + "FAQ_Answer9": "Join our {Discord server} for more details. The majority of our work & communication happens there.", + "FAQ_Question10": "Flashpoint 是開源軟體嗎?", + "FAQ_Answer10": "沒錯...某種程度上。我們自行研發的技術,像是啟動器的原始碼都能在 {GitHub} 取得。Flashpoint 內附軟體的原始碼,則可於個別來源網站取得 (我們不會修改任何內附軟體的原始碼)。網頁附加元件的二進位檔案本身並無開源,但若他們是開源軟體,我們一開始就不必這麼做了。", + "FAQ_Question11": "我可以使用標誌嗎?標誌是否為 Creative Commons 授權?", + "FAQ_Answer11": "Yes - the logo falls under the {CC-BY 4.0} license. For attribution, you may optionally credit Seirade and Flashpoint. Source files can be found {here}.", + "FAQ_Question12": "我要如何捐款給這項計畫?", + "FAQ_Answer12": "Flashpoint Archive operates as a non-profit collective. You can find more details about how to donate and where your money goes on our {Open Collective page}.", + "FAQ_Question13": "Flashpoint 無法正常運作!", + "FAQ_Answer13": "請遵照手冊 {manual} 中的步驟進行疑難排解。如果您仍遭遇問題,請到我們的 Discord 發問。", + "FAQ_Question14": "基於某些原因,我希望將某個遊戲或動畫從 Flashpoint 上移除。", + "FAQ_Answer14": "請從 Discord 或以電子郵件 {directly by email} 通知我們。我們可能會試著說服您,為了記錄歷史,請讓我們保存您的遊戲,但我們並非不可理喻。", + "FAQ_Question15": "我還有其他問題。", + "FAQ_Answer15": "請參考我們的延伸常見問題 {extended FAQ}。如果您的問題找不到解答,請加入我們的 Discord。" +} \ No newline at end of file diff --git a/locales/zh-TW/home.json b/locales/zh-TW/home.json new file mode 100644 index 0000000000..dccc1536ee --- /dev/null +++ b/locales/zh-TW/home.json @@ -0,0 +1,10 @@ +{ + "About_Welcome": "歡迎", + "About_Title": "Flashpoint Archive is a community effort to preserve games and animations from the web.", + "About_Para1": "Internet history and culture is important, and the web is evolving at such a rapid pace that what might be commonplace today could be obsolete tomorrow. This project is dedicated to preserving as many experiences from these platforms as possible, so that they aren't lost to time. Since December 2017, {over {} games and animations} have been preserved across more than a hundred browser plugins and web technologies.", + "About_Para2": "In addition to our preservation efforts, we also provide a highly flexible software package for reliable navigation and playback of preserved content. Among the software that powers Flashpoint is {a fully-featured launcher} that acts as a frontend for the collection, {a proxy} that tricks games into thinking they're running on the live web, and {a sandbox} that allows for secure playback of plugin-enabled content - all of which are {open-source software}.", + "About_Para3": "The project {was originally started} by BlueMaxima in an attempt to outrun the disappearance of webgames prior to the death of Flash. It has since evolved into a major undertaking involving hundreds of community contributors from around the world, encompassing both games and animations created for numerous internet plugins, frameworks, and standards.", + "About_Para4": "Flashpoint Archive operates as non-profit with the goal of furthering efforts in the preservation and accessibility of games, animations and other digital interactive experiences from the web. If you wish to support us or find out more about how we're funded and where these funds are spent, please use the Donate button in the left sidebar or visit our {Open Collective page}.", + "Search_Collection": "搜尋收藏庫", + "Request_Archival": "請求想加入收藏庫的內容" +} \ No newline at end of file diff --git a/locales/zh-TW/layout.json b/locales/zh-TW/layout.json new file mode 100644 index 0000000000..e5ca9b3f00 --- /dev/null +++ b/locales/zh-TW/layout.json @@ -0,0 +1,15 @@ +{ + "Lang_Code": "en-US", + "Home": "首頁", + "Platforms": "平台", + "News": "新聞", + "FAQ": "常見問題", + "Downloads": "下載", + "Source": "原始碼", + "Branding": "品牌形象", + "Contact": "聯絡我們", + "Database": "資料庫", + "Manual": "使用手冊", + "Wiki": "Wiki", + "Donate": "Donate" +} \ No newline at end of file diff --git a/locales/zh-TW/news.json b/locales/zh-TW/news.json new file mode 100644 index 0000000000..1121294b87 --- /dev/null +++ b/locales/zh-TW/news.json @@ -0,0 +1,78 @@ +{ + "News_Title": "新聞", + "News_Para1": "All notable events in Flashpoint history as of October 2019. Hover over a version's codename for an explanation from BlueMaxima, the project's founder.", + "News_Para2": "A changelog encompassing every version released before the switch to the component-based system can be found {here}. For direct downloads to older versions of Flashpoint Ultimate, see BlueMaxima's and Dri0m's Internet Archive accounts {here} and {here}, respectively.", + "News_Flashpoint_Started": "BlueMaxima's Flashpoint was started.", + "News_Flashpoint_0": "Flashpoint Zero was released.", + "News_Flashpoint_1": "Flashpoint Version One was released.", + "News_Was_Released": "was released", + "News_Flashpoint_3_0": "Keys to the Kingdom", + "News_Flashpoint_3_0_Meta": "This version introduced the Redirector, which was the last piece of the puzzle in making the server setup work - letting us preserve 99.9% of Flash games without hacking. The keys to the kingdom of Flash preservation, if you will.", + "News_Flashpoint_3_1": "Opening Night", + "News_Flashpoint_3_1_Meta": "This version was the first to have Flashpoint Theatre (although it was a seperate instance of LaunchBox at the time).", + "News_Flashpoint_3_2": "Shock and Awe", + "News_Flashpoint_3_2_Meta": "This version was the first to support Shockwave titles.", + "News_Flashpoint_3_3": "Ultra HD", + "News_Flashpoint_3_3_Meta": "Named after the fact that we had passed 4,000 games in the collection at this point. Boy, how time flies.", + "News_Flashpoint_4_0": "The Living Infinite", + "News_Flashpoint_4_0_Meta": "This version introduced Flashpoint Infinity, which let people stream games from the internet. The name is taken from Soilwork's 2013 album of the same name.", + "News_Flashpoint_4_1": "Javality", + "News_Flashpoint_4_1_Meta": "This was the version that introduced support for Java applets. DarkMoe came up with the name.", + "News_Flashpoint_5_0": "Go For Launch", + "News_Flashpoint_5_0_Meta": "The Launcher that we all know and love was introduced in this version.", + "News_Flashpoint_5_1": "The Great Filter", + "News_Flashpoint_5_1_Meta": "Playlists were added here (a filter, if you will). The name is taken from the Mesarthim EP, The Great Filter.", + "News_Flashpoint_5_2": "Type III", + "News_Flashpoint_5_2_Meta": "The Great Filter and Type III are two Mesarthim EPs that are often put together. No other name came up when we needed it.", + "News_Flashpoint_5_3": "Revolution", + "News_Flashpoint_5_3_Meta": "This version was released close to the 1-year anniversary of Flashpoint, and we felt it was truly a revolution. (It was also originally going to be named 'Orbit', but that was a stupid name for the concept.)", + "News_Flashpoint_5_4": "Recombination", + "News_Flashpoint_5_4_Meta": "This version moved animations in with games, which were previously in seperate folders with seperate clients. 'Recombination' and '74%' also happened to be the name of two tracks in the Mesarthim album The Density Parameter.", + "News_Flashpoint_5_4_1": "74%", + "News_Flashpoint_5_4_1_Meta": "A quick set of patches made alongside 5.4's upload time. It wasn't like Flashpoint 5.4 was only 74% completed when we put it out.", + "News_Flashpoint_5_5": "Iron & Copper", + "News_Flashpoint_5_5_Meta": "BlueMaxima was playing a bit too much Deus Ex at the time.", + "News_Flashpoint_6_0": "Alignment", + "News_Flashpoint_6_0_Meta": "Another Mesarthim reference!", + "News_Flashpoint_6_1": "Preservationware", + "News_Flashpoint_6_1_Meta": "A play on software terms commonly used in tech, such as 'freeware' and 'shareware'.", + "News_Flashpoint_6_2": "Moe's Great Escape", + "News_Flashpoint_6_2_Meta": "The staff member DarkMoe curated a truly insane amount of escape-the-room games this version.", + "News_Flashpoint_6_3": "We're Talking About Flash Games, Not Abstract Philosophy", + "News_Flashpoint_6_3_Meta": "Named after an offhand line from nosamu, a staff member.", + "News_Old_Releases_Title": "Retroactive Timeline of Releases", + "News_Old_Releases_Description": "Due to a news column only having existed since December 2019, the majority of releases up to that point have went uncatalogued. This section accounts for those missing versions.", + "News_Is_Available": "is now available!", + "News_Grab_Download": "Grab it from the {downloads page}", + "News_Flashpoint_Update_October_2019": "The Flashpoint status update for October 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_November_2019": "The Flashpoint status update for November 2019 is now available on Medium. Check it out {here}.", + "News_Flashpoint_7_0": "Eight Thousand Hours", + "News_Flashpoint_7_0_Meta": "Eight thousand hours was roughly how long Flash had to live at the time of release.", + "News_Flashpoint_7_1": "Stay on Target", + "News_Flashpoint_7_1_Meta": "Flashpoint 7.0, by our standards, came out a mess. 7.1 was a heavy bugfix release.", + "News_Featured_Kotaku_Link": "We've been featured on Kotaku!", + "News_Featured_Kotaku_Rest": "This is a massive milestone. Thank you all for the support!", + "News_Flashpoint_Update_March_2020": "The Flashpoint status update for March 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_Update_April_2020": "The Flashpoint status update for April 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_0": "301", + "News_Flashpoint_8_0_Meta": "This version saw the end of the Redirector software, previously used to make the server work. HTTP Code 301 is 'moved permanently', as in, no longer redirecting.", + "News_Flashpoint_Update_June_2020": "The Flashpoint mini status update for June 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_1": "Spirit of Adventure", + "News_Flashpoint_8_1_Meta": "Named after a line from the then-recent Aether Realm album, Redneck Vikings from Hell. To be specific, the track 'One Hollow Word'.", + "News_Flashpoint_Update_August_2020": "The Flashpoint status update for August 2020 is now available on Medium. Check it out {here}.", + "News_Flashpoint_8_2": "Approaching Planet Nine", + "News_Flashpoint_8_2_Meta": "A (stretched, I'll grant you) portmanteau of 'approaching version nine', and Planet Nine, the Mesarthim EP.", + "News_Flashpoint_9_0": "Glorious Sunset", + "News_Flashpoint_9_0_Meta": "Named after Glorious Morning, the song most known for being in Age of War. This was the last version to release before Flash's death, hence 'sunset'.", + "News_Flashpoint_Update_April_2021": "The Flashpoint status update for April 2021 was released today. Check it out {here}.", + "News_Flashpoint_10_0": "Absence", + "News_Flashpoint_10_0_Meta": "This is the first version to release to a post-Flash internet, hence the name 'Absence'. It also happened to be the name of the last track on the Mesarthim EP 'Vacuum Solution'.", + "News_Flashpoint_10_1": "Absence II", + "News_Flashpoint_10_1_Meta": "Go on, guess.", + "News_Flashpoint_11": "Oops, All Plugins!", + "News_Flashpoint_11_Meta": "It's a meme, because 11 added three dozen new plugins.", + "News_Flashpoint_11_1": "Operation Cherry Blossom", + "News_Flashpoint_11_1_Meta": "A reference to the game Muv-Luv (go buy it on Steam).", + "News_Flashpoint_12": "Axolotl", + "News_Flashpoint_12_meta": "They're cute and they're cool." +} \ No newline at end of file diff --git a/locales/zh-TW/platforms.json b/locales/zh-TW/platforms.json new file mode 100644 index 0000000000..62c7cda7fb --- /dev/null +++ b/locales/zh-TW/platforms.json @@ -0,0 +1,89 @@ +{ + "Platforms_Title": "支援平台", + "Platforms_Description1": "Flashpoint supports games and animations created for a variety of web plugins and standards - not just Flash. This page contains an overview of each technology's history as of version 11. Up-to-date statistics on each platform's entry count can be viewed at the {Flashpoint Database}.", + "Platforms_Description2": "This serves as a \"Who? When? What?\" summary & starting point for further research, it is not a comprehensive history of each platform. We try our best to present accurate facts, but errors are still possible. Please contact us with relevant information for corrections.", + "Platforms_By": "作者︰", + "Platforms_3D_Groove_GX_Description": "Founded in 1998, The Groove Alliance was the developer of 3D Groove SX, a Shockwave-enabled 3D game engine. Later on in 2002, the engine would branch out from Shockwave and into its own thing called 3D Groove GX. Both variations could be used for the development of online games and desktop applications. This proved to be a success for the company, amassing a large corporate user base and leading to the creation of several high-profile titles for TV shows and other big properties. After the hype fizzled out, The Groove Alliance was reshaped into OTOY in 2008, but the 3D Groove website stayed online until 2009. The exact cause of the original company’s demise is unknown, but internal struggles were confirmed to have taken place.", + "Platforms_3DVIA_Player_Description": "3DVIA Player (formerly 3D Life Player, Virtools Player, and NeMo Web Player, not to be confused with 3DVIA Studio/Beta Player or 3DVIA Composer Player) was a browser plugin by Dassault Systèmes for the playback of 3D experiences made in Virtools. It was meant for advanced, practical applications of 3D such as computer based training, virtual tours and real estate. 3DVIA Player was also used for webgames, with some of its primary users for this purpose being Quebec-based game studio Sarbakan and the Amsterdam-based Little Chicken Game Company. The last update, version 5.0, was released in 2009. The download page would stay up for the coming years until it was taken down in 2016. By then, it had been installed more than 30 million times.", + "Platforms_AboutPeople_Description": "No description yet.", + "Platforms_AboutTime_Description": "No description yet.", + "Platforms_ActiveX_Controls_Description": "Released in 1996 by Microsoft, ActiveX was a software framework which served as a standard that allowed encapsulating programs as containers for use in other unrelated programs, called ActiveX Controls. They could be embedded into HTML content, and single purpose Controls could be created specifically for use in Internet Explorer, for the purpose of webgame playback. After the launch of Edge in 2015, the software was deprecated, and its use for web applications has seemingly ceased, being relegated to Internet Explorer 11 for legacy software support.", + "Platforms_Adobe_Atmosphere_Player_Description": "Starting development in 1996 as V3O by Rocket Science Games, later transferred to Attitude Software being renamed 3D Anarchy, and then sold to Adobe in 2000 and rebranded in 2001, Atmosphere Player is a web plugin made for viewing interactive 3D worlds, similar to the VRML standard, created in Atmosphere Builder. It was mostly intended for virtual media galleries, which could present images/audio/video and the 3D models themselves. When it first started as 3D Anarchy, the software was still in Beta when Adobe acquired the tech for further development, where it spent the next 3 years in beta testing, and the last release version 1.0 of the Player was released in February 2004. In December 2004 it was announced that Atmosphere would be discontinued, with support being cut in January 2005.", + "Platforms_Adobe_Flash_Player_Description": "Adobe Flash Player (also just Flash, formerly Macromedia Shockwave Flash Player) is a player for vector animations and graphics, often with added interactivity. It was used as a medium for webgames due to its effective compression, low price, ease of use and large install base. Developed in 1995 and first introduced by FutureWave in 1996, it was capable of little more than basic animations and buttons to control them. As it gained popularity, more advanced features were added to the player, such as the ActionScript programming language. However, as people grew wary of its potential security concerns, and HTML5 spiked in popularity among web developers, Adobe announced Flash’s End-of-Life date to be December 31st, 2020.", + "Platforms_Adobe_Shockwave_Player_Description": "Adobe Shockwave Player (also Shockwave, formerly Macromedia Shockwave Player or Shockwave Director Player) is a player for interactive media released in 1995. Built on technology that had been in development 10 years earlier by MacroMind, it became a web plugin only after its acquisition by Macromedia. Unlike Flash, Shockwave featured the Lingo scripting language and C++ support through the use of Xtras, giving the player a wide range of capabilities including 3D. It saw widespread use on the early internet and on CD-ROM games, and gained mainstream popularity. The platform saw a significant decrease in popularity following Adobe's acquisition of Macromedia in favor of Flash, which was rapidly expanding feature-wise and was now owned by Adobe as well. Finally in February 2019, Adobe announced its discontinuation and cut support two months later.", + "Platforms_Alambik_Plugin_Description": "The Alambik Plugin is a web player for content made with Alambik, a development platform. Released in 2001, it was capable of 2D and 3D graphics, vectors and many other applications. In 2002, Alambik held a contest with prizes to celebrate the release of Alambik Script. In 2004, Alambik created a new demos website, but after that the company went silent and never released anything new for the platform or updated the plugin.", + "Platforms_Ambulant_Description": "Ambulant is a player for SMIL files, made by numerous individuals coordinating at CWI in Amsterdam, Netherlands. The name appears to reference “ambulation”, another word for walking; this is further supported by the logo appearing to be someone walking. SMIL was a specification made by W3C, the international web consortium, but failed to gain much popularity. Ambulant attempted to be an open source player that supports all SMIL files. However, the desire to make all parts open source prevented them from supporting some proprietary media formats. Development began in April 2003 and the first version, “AMBULANT/G” was released in July of that year. The last stable version, 2.6, was released in February 2015, however work on an unstable build of Ambulant 2.7 continued until July 2016, when the last commit to their Github repo was made. The developers of Ambulant are still active on other projects.", + "Platforms_AnimaFlex_Description": "AnimaFlex was a graphics playback plugin that could play animations with a small file size, made with RubberWeb Composer, that could stretch and distort images. It could start playing animations before the whole file was downloaded and adjust to slower internet speeds. Despite its promises, RubberFlex itself had several other products, all exporting gifs, competing with their proprietary option, and even launched FlexToGif to convert Plugin files to gifs 2 days after the plugin. By the start of 1998, RubberWeb Composer ceased distribution, leaving AnimaFlex without an authoring program.", + "Platforms_ASAP_Webshow_Harvard_Graphics_WebShow_Description": "Harvard Graphics was a presentations program created in 1986 by Software Publishing Corporation (SPC) for MS-DOS PCs. After their transition to Windows in 1991, it failed to regain the market share it had and lost to PowerPoint. In 1996 Allegro New Media (renamed to Vizacom later that year) bought SPC and Serif. SPC created ASAP WordPower, a program to easily create slideshows, that could be published on the web using the ASAP WebShow plugin. SPC merged with Serif in 1997. 1998 saw the Harvard brand revitalised with the Harvard Graphics 98 authoring program, and the plugin was replaced with a new one called Harvard Graphics WebShow. In 2000 Advanced Presentations, the new version of the authoring software, exported to the Flash standard instead of the proprietary plugin format. Vizacom sold Serif back to their original management in 2001, which relegated the Harvard range to legacy software, being supported and sold until being discontinued in 2017.", + "Platforms_Authorware_Web_Player_Description": "The Authorware Web Player was created by Macromedia in 1996 as one of the new features of Authorware 3.5. It was made as a way to run interactive programs developed with Macromedia Authorware on the web. Unlike most web plugins, Authorware’s primary purpose was to aid e-learning, leading to its use in businesses and in the academic field as a way to assemble multimedia learning material without the need of programming experience. The final version of the plugin was released in 2004, prior to the acquisition of Macromedia by Adobe in 2005, after which development stalled until the announcement of its discontinuation in 2007.", + "Platforms_Autodesk_MapGuide_Description": "No description yet.", + "Platforms_AXEL_Player_Description": "AXEL Player was an interactive 3D content plugin created by MindAvenue in 2002. It was a way for models and animations on the AXELedge web authoring program, and AXELpublisher, which converted files from other 3D software like 3ds Max. The software was well received by critics, despite a couple of limitations, one being the lack of many users for the Plugin. In 2005, MindAvenue was acquired by 20-20 Technologies, who specialized in interior design and furniture development software, and in 2006 their website became a page directing to 20-20. All AXEL branded products including the plugin were discontinued.", + "Platforms_BitPlayer_Description": "BitPlayer was a desktop application based on Flash and Shockwave technology, created in 1999 by Dutch company BitMagic. It offered daily shorts, produced in-house and by clients, that were accompanied by advertisements and quizzes. Initially valued at $6 million, it was taken victim to the dot-com crash following its advertisers and ceased production in January 2001. Much of its content has since survived as converted SWF files despite losing the extra functionality the custom player offered.", + "Platforms_Blender_Description": "Blender is a 3D software tool created in 1994 by Dutch animation studio NeoGeo. Its first version was released in 1995. The company was dissolved in 1998, but co-owner Ton Roosendaal created Not a Number Technologies (NaN) to further develop Blender. Version 2.0, also known as GameBlender, released in 2000 and was a shift towards interactivity and game development. Because of that, a browser plugin was released in 2001, starting as an open beta, with a second beta launched in January 2002. Despite early success, there was financial trouble and NaN shut down in early 2002. Roosendaal then decided to make Blender open source and succeeded after crowdfunding to buy back the shares from investors. Attempts to continue plugin development were made, but the move to open source resulted in missing components for the game engine; its restoration was top priority and the plugin was put on hold. The last version was kept available for a few years—stating there was no support for it or plans for a new release at the time—before being removed in 2005.", + "Platforms_Burster_Description": "Burster was a 2010 implementation of the Blender Game Engine from 2000. The project was an attempt at reviving an official plugin launched with Blender, which was discontinued due to security concerns. It improved upon the original, taking advantage of newer versions of the engine for better performance and graphics. The last version was launched in 2013, and after 3 years of no updates, Burster was officially discontinued in 2016. The game engine itself was removed from Blender in 2018.", + "Platforms_Calendar_Quick_Plugin_Description": "Calendar Quick Plugin is a productivity tool made by Logic Pulse in 1996. It was a new feature added to version 3.2 of Calendar Quick, a calendar & scheduling desktop application. It let users publish them using the export function into internet pages that could be linked to other people and viewed with the plugin. After fixing a Y2K bug in 1999, the website was left abandoned with no further updates, and went down in 2001.", + "Platforms_Cult3D_Description": "Cult3D was a web viewer for 3D content made using the Cult3D Designer authoring program. It enjoyed moderate success, with 6 million users by 2001 and several notable clients using it, and more importing options for 3D models from other programs being added. 5.3 was the last version released in 2002, with the last update to the plugin being in 2004, when the technology was sold to Mental Images GmbH. Nvidia later bought Mental Images in 2007, becoming the subsidiary Nvidia Advanced Rendering Center. Despite updating the website, the plugin received no updates and starting 2011, it stopped being showcased as a viable option, and the downloads page was kept up because of users that still had an authoring licence, later being taken down in 2013.", + "Platforms_DFusion_Home_Web_PlugIn_Description": "D'Fusion was a line of AR (augmented reality) programs that started development in 1999 by Total Immersion that made use of video cameras to display 3D objects in real time. One of those programs was D'Fusion @Home, released in 2008, with a plugin later in 2009. Applications for it were created using the authoring program, D'Fusion Studio, and its main focus was on marketing and short experiences. By 2011, the tech struggled to reach widespread adoption. Even with more accessible Flash implementation and the authoring software becoming free, its adoption was still very limited. Following the rise of smartphones, TryLive was developed as another AR-based solution to easily preview products such as furniture and eyewear, which became successful unlike the D'Fusion line which received no further updates after 2013. In 2015, the company was sold to ACEP, an eyewear company.", + "Platforms_DeltaPoint_WebAnimator_Description": "No description yet.", + "Platforms_DPGraph_Description": "Created in 1999 by David Parker, DPGraph (Dynamic Photorealistic Graphing) is an executable program dedicated to displaying graphs from web pages. They can animate and show up to 8 dimensions, with control of variables. It worked by downloading a file in a webpage that would tell the browser to run the program and render the graphs. A full version was licenced to several learning institutions for use in classrooms and study to create graphs, as well as a free player to view them. It was last updated in 2016, and in 2019 the full version of DPGraph became free to use by anyone.", + "Platforms_E_Animator_SharpMotionART_Description": "E-アニメータ (e-animator) was an animation plugin released by Sharp in 2001. Designed with mobile devices such as phones and PDAs in mind, it released for select phone models exclusively in Japan as well as a browser plugin. It took pride in its small file size and vector graphics that fit any mobile screen. The technology was released to US audiences in 2002 under the name SharpMotionART. Neither lasted long, as e-animator released its last update in 2003 and SharpMotionART was discontinued in 2004.", + "Platforms_Envoy_Description": "Envoy was a document format developed in 1993 by Tumbleweed Software, created by virtually printing them in WordPerfect. It was a competitor to Adobe Acrobat and its PDF format. WordPerfect Corporation was sold to Novell in 1994, which included Envoy, but Tumbleweed continued working with Novell, creating a web plugin in 1995 to view files online. Novell sold WordPerfect to Corel in 1996, but retained ownership of Envoy. By 1999, Novell had stopped developing Envoy, and Corel dropped support for Envoy from WordPerfect 2000. This ended the collaboration Tumbleweed had with Novell after the 1994 acquisition of Envoy, and support for the plugin was dropped.", + "Platforms_EVA_Description": "EVA ({E}xtended {V}ector {A}nimation) is a lightweight animation plugin developed by Sharp in 1997. It had several versions of the authoring software bundled with Sharp computers and for different demographics, the main one being “EVA Animator”. A more kid friendly “EVA Animator Kids”, with a エバキッズクラブ (EVA Kids Club) website was launched in 2000. These were discontinued in 2007 and replaced with an intermediate level “EVA Animator School II”. The last major update to the plugin came in 2002 with one minor fix in 2008, but despite this it maintained a small community of users, until Sharp shut down the main website in 2016.", + "Platforms_Flatland_Rover_Description": "Rover is a 3D plugin based on the 3DML language developed in 1997 by Flatland. Users could create “Spots” with the Spotnik authoring program, made of “Levels” containing “Blocks” for ease of development, and run them with Rover, available as a browser plugin and a standalone program. Development was lively until the dot-com crash, when most of the team disbanded, with the last update released in 2005, and the website being abandoned before going down in 2012. One of the former developers, Michael Powers, decided in 2014 to revive the website, create an archive of the software, and to update it to run on modern systems. The standalone Rover app was revised in 2017, but the plugin didn’t return.", + "Platforms_Formula_One_Description": "No description yet.", + "Platforms_Fractal_Viewer_Description": "No description yet.", + "Platforms_FreeHand_Description": "FreeHand was a vector graphics creative suite from 1988 created by Altsys Corporation. Macromedia bought FreeHand in 1994, and continued developing it. In October 1996, FreeHand 7.0 was launched with a plugin for the web, called Shockwave for FreeHand. The plugin allowed vector images created by the program to be embedded and viewed in a web page. In November 1996, Macromedia bought FutureSplash, another vector graphics web plugin, which was renamed to Flash. FreeHand 8.0 was released in 1998, and now exported to Flash, instead of the FreeHand plugin. The last new version of the program, FreeHand MX, was released in 2003.", + "Platforms_GoBit_Games_Plugin_Description": "The GoBit Games Plugin was created in 2008 by GoBit, a small independent studio composed of former PopCap employees. Their first game, Burger Shop, was released in October 2007 and by popular demand received a web demo 4 months later using their then-new Games Plugin. A year passed and the demo was reworked as an advergame for Eggo, published by Shockwave.com on February 1, 2009. The plugin was abandoned shortly afterwards with the release of Burger Shop 2 - its respective web demo using Flash instead - leaving Burger Shop and its reskin to be the only games ever created for it.", + "Platforms_HotSauce_Description": "A Meta Content Framework (MCF) was a metadata structuring format developed by Apple Computer's Advanced Technology Group starting in 1995, and in 1996 Project X would become an experimental plugin created to view them on the internet, later called HotSauce, which showcased sitemaps in a 3D space. At the end of 1996, 200+ websites used HotSauce, later growing to 300+, and a deal with NetCarta was reached to create a library of over 30.000 websites to navigate using the plugin. Although the MCF standard gained some praise, most users didn’t see an advantage to this 3D navigation method, and the project ended up as one of the many canceled when Steve Jobs came back to Apple in 1997.", + "Platforms_HTML_HTML5_Description": "{H}yper{T}ext {M}arkup {L}anguage is a standard for the displaying of documents through a web browser. Originally developed by Tim Berners-Lee throughout the early 1990s (with roots going as far back as 1980,) HTML became the premier method of sharing information through the Internet, its capabilities being expanded upon by other languages such as CSS and JavaScript. It first launched in 1993, and received subsequent updates with HTML2 in 1995, and both HTML3 and HTML4 in 1997. The last update to HTML4 was in 2000, and in the years after its conjoined languages were largely ignored as a platform for games, animations and other web content, with developers opting for plugin-based technology instead, but as technology and the internet evolved, plugins started becoming outdated, so an effort was made to update the standard, and in 2008 HTML5 was launched. As Flash and other plugins fell out of style, HTML5 became the recommended standard, many have shifted their projects to the HTML family - or abandoned proprietary plugins altogether - instead uploading their content to websites such as YouTube. {Note: For brevity reasons, Flashpoint labels any entry that doesn't contain frameworks or plugin-enabled content as \"HTML\".}", + "Platforms_HyperG_Description": "Hyper-G was a Gopher based Web Content Management System (WCMS), developed by the Institute for Information Processing and Computer Supported New Media (IICM) from Graz University of Technology, Austria in 1995. It was an alternative to the Hyperlinks of the World Wide Web, making use of Hyper-G enabled Browsers, which could display 3D models of directories and files, as well as other models, with a built-in viewer. Due to it being based on the increasingly obsolete Gopher, the predecessor to the WWW, it later evolved into Hyperwave in 1996, without the extra capabilities Hyper-G browsers offered, such as the 3D functions. The vast majority of its content is now lost due to how the files were stored with Gopher.", + "Platforms_Hypercosm_Player_Description": "Based on technology in development since 1989, Hypercosm is a 3D-content web player which launched in 1999. The company made a hefty investment that didn’t pay back, being one of the many victims of the dot-com crash, folding in 2001. However, the company was bought by ORBITEC, and thanks to a contract with NASA, the company managed to bounce back somewhat, and continued working on new projects until a restructuring in 2012, when it was put on hold by ORBITEC until a new business partner was interested in working with the tech. Such never happened, leading to Hypercosm shutting down in 2016.", + "Platforms_Illuminatus_Description": "No description yet.", + "Platforms_iPix_Description": "No description yet.", + "Platforms_Java_Plugin_Description": "Released alongside the Java programming language as one of its functions, Java Applets were small application windows embedded onto pages for extra interactive features. They were made to be cross compatible on different operating systems and browsers, as well as be more powerful than standard HTML. It remained a capable option for more than 10 years, but beginning in 2013 the technology underlying the Applets started becoming unsupported on major browsers, with many becoming unusable, leading to them being deprecated in 2017 and being removed from Java SE 11 in 2018.", + "Platforms_JCAMPDX_Description": "No description yet.", + "Platforms_Lightning_Strike_Description": "No description yet.", + "Platforms_LiveMath_Plugin_Description": "The LiveMath plugin is an application for interactive math, creating a window that could contain notes, formulas, graphs and other mathematical functions, to embed on a web page. Originally launched as Theorist in 1989 by Prescience Corporation, with the web plugin being launched in 1994, it was then renamed to MathView in 1997 after being bought by Waterloo Maple, before being bought by MathMonkeys and renamed to LiveMath in 1999. In 2014, with increasing problems and incompatibility with the latest browsers, the plugin was retired, being replaced by a standalone viewer called LiveMath Viewer.", + "Platforms_Live_Picture_Viewer_Description": "No description yet.", + "Platforms_MHSV_Description": "Launching as an alpha called VSV ({V}irtual {S}pace {V}iewer) and later renamed to MHSV ({M}ultimedia {H}ome {S}pace {V}iewer), it was a plugin developed by ParaGraph that allowed for interactive 3D worlds made using the VHSB ({V}irtual {H}ome {S}pace {B}uilder) authoring program, which could create both interactive MHSV and standard static VRML worlds. In 1996, the development of the VRML 2.0 standard added interactivity, and ParaGraph updated VHSB to allow creation of VRML 2.0 worlds, but ParaGraph decided to work with Silicon Graphics and their viewer Cosmo VRML 2.0 player, adapting VHSB to work better with it, abandoning MHSV in the process. Silicon Graphics acquired ParaGraph in 1997 to create Cosmo Software.", + "Platforms_Microsoft_Silverlight_Description": "Developed by Microsoft as a response to Flash and Java, and launched in 2007, Silverlight is a multimedia tool that focused on video streaming, notable for being used by Netflix. Later versions added more capabilities for other applications. It enjoyed a decent amount of popularity, with an adoption rate of 64.7% in 2011. However, in 2012 with the announcement of the end of NPAPI, the release of Windows 8, and the beginning of HTML5 adoption, Microsoft deprecated the software, and in 2015 with the release of Windows 10, it entered End-of-Life, being discontinued in October 2021.", + "Platforms_NoteWorthy_Composer_Description": "No description yet.", + "Platforms_O2C_Player_Description": "Part of the o2c (objects to see) line, the o2c Player was a 1999 web 3D plugin for showcasing objects and scenes, developed by German company mb Software AG. The company sold the o2c technology to ELECO plc in 2003, who developed and launched in 2005 Version 2.0 of the o2c player, bringing much better performance with 3D acceleration, and was branded more as a CAD tool for Architects. Support for more browsers was added, but no major updates were made to it, consisting mostly of bug fixes. As of 2021 the plugin is still available for download, but Elcosoft has moved onto a Unity WebGL implementation of the tech.", + "Platforms_Octree_View_Description": "Starting as an older plugin called PicTree Viewer or PicView, then redeveloped as the new Fastview plugin before being renamed in 1999, Octree View is a 3D object viewer based on Voxel technology in development since at least 1980, which makes use of special cameras and laser scanners to create images. The company continued making use of their technology and of the plugin, but in 2007, their website stopped being updated, leaving it up without further activity.", + "Platforms_Pixound_Description": "Pixound was an artistic music plugin, launched in 1996 as a joint venture by Hologramophone Research and Frankfurt Balkind Partners. It acted as a MIDI keyboard that used the color values of images to produce different notes and pitches. In 2003 Hologramophone changed its name to Techné Media. By 2005, the plugin was dropped in favor of a standalone application for Mac OS X exclusively. It later became an iOS app in 2011.", + "Platforms_Play3D_DeepV_Description": "Play3D was a 3D plugin released in 1996 by Heads Off, only to be rebranded and rereleased within the following year as DeepV. Besides a handful of examples, the plugin saw little use throughout its lifetime. The developer website went down in 2001.", + "Platforms_PointPlus_Description": "PointPlus was a plugin for embedding PowerPoint presentations on the web, developed by Net-Scene it released in May of 1996 for Windows NT and 95. It positioned itself as an alternative to the more complex Macromedia Shockwave, for entry level users to use the PowerPoint standard. By November, a Java viewer had been developed that was cross platform compatible and didn’t require any plugins. It was kept as an option for specialised cases, but the product line stopped receiving updates in 1997. The website shut down in early 2001.", + "Platforms_PopCap_Plugin_Description": "The PopCap Plugin was a plugin to showcase the game demos created by developer PopCap. In its early days, the company used Java for its online game demos due to its accessibility. Later on, however, development was shifted to an in-house plugin that was available as an ActiveX control and a traditional Firefox plugin. This gave PopCap the benefit of having their own proprietary platform for demo distribution. However, its underutilization both by customers and PopCap themselves led the developer to switch to the more popular Flash by 2007.", + "Platforms_ProtoPlay_Description": "ProtoPlay was a plugin intended to showcase prototypes for consumer interaction with products and a simulation of their features. Released in 1996, it made use of the Altia Design authoring program to create applications, consisting of 2D sprites with interactive elements. The plugin was more utilitarian in nature, and it wasn’t actively advertised starting in late 2003, existing more as a feature that was available if needed. Altia Design and the plugin kept getting updates to improve functionality, and in 2007 a new tool that allowed Photoshop to create plugin apps called PhotoProto was released. In 2009, Altia Inc. shifted its focus to designing user interfaces, leaving behind the prototyping aspect of the software, and ProtoPlay along with it.", + "Platforms_Pulse_Player_Description": "Starting development in 1997 under the name 3rd Degree, Pulse Player was a 3D plugin with a focus on animation. It was first released in 1999 with funding and backing from several experienced members in the field of internet media, and was used by several notable clients. The plugin was marketed as a fun and creative media platform, and appeared to be successful, but at the start of 2001 there was a shift in what the company wanted to pursue, rebranding the Player as a more serious business and educational tool. In 2003, 5.2 was the last version launched, and shortly after support was cut.", + "Platforms_REBOL_Plugin_Description": "REBOL is a programming language designed over 20 years and released in 1997, and in 2004 an experimental prototype for a REBOL web plugin was created, alongside a page containing several examples. The plugin started out as ActiveX for Internet Explorer only, but later in 2006 a plugin version for other browsers was released. Shortly after this however, the last update was made, leaving it in a beta as an unsecure prototype.", + "Platforms_ShiVa_Web_Player_Description": "Created by Stonetrip, and named Ston3D Web Player before 2007, ShiVa Web Player was a 3D web content plugin for running software made in the ShiVa 3D Engine. It allowed complex 3D scenes with lighting and physics while having low processing requirements. Stonetrip later renamed themselves in 2013 to ShiVa Technologies SAS and focused exclusively on the engine. With the removal of NPAPI from most browsers, support for the plugin diminished, leading to the URLs of several core files going down in 2018 and breaking most games, and in 2019 its download was removed from ShiVa’s website.", + "Platforms_Show_It_Description": "Show It! was a plugin introduced in 1997 with WordPerfect Suite 8 as one of the features of Corel Presentations 8, a PowerPoint competitor. When exporting with the Internet Publisher option, they could export the presentations as either a static image slideshow, or as an embedded projector using a proprietary file that functioned just like the original desktop app, preserving all features, which needed the plugin. It continued to be supported in WordPerfect Office 2000 with Presentations 9, but by 2001, support for the plugin option was dropped from Presentations 10 in WordPerfect Office 2002.", + "Platforms_SmoothMove_Panorama_Description": "No description yet.", + "Platforms_Squeak_Etoys_Description": "Squeak was an open source platform, launched in 2001, for creating entertainment and educational content. Users could create small applications meant for children of different age groups, from the youngest, called \"Etoys\", to \"Omniuser\", and \"Expert\". It was renamed to Etoys in 2008 and shifted more towards younger children. Etoys 5 was the last version of the plugin, released in 2012. Development on a JavaScript version of the program started in 2013 after security concerns, leaving the plugin abandoned and replaced by it.", + "Platforms_Superscape_Viscape_Description": "Launched in 1996 by early 3D pioneer Superscape with support from Intel, and originally called VisNet, Viscape was a 3D plugin that had the distinct advantage of interactivity with worlds, unlike the static models of VRML 1.0. It enjoyed a brief period of popularity, and at first there were no plans to support VRML, but with VRML97 implementing interactivity, an update named Viscape Universal was released in 1998, adding VRML support to remain relevant. This proved to not be enough, with financial trouble and failed partnerships, and reviewers calling the plugin dated and cumbersome despite their efforts at a revival. Although the last update was released in 2000, its tech continued to be utilized in Superscape's Lego Creator series for the following year. An attempt was made to update it by embedding the plugin inside Java Applets, called Vislite, but in the end the company then refocused on mobile game development and achieved moderate success before being purchased by Glu Mobile in 2008.", + "Platforms_Surround_Video_Description": "No description yet.", + "Platforms_SVF_Viewer_Description": "No description yet.", + "Platforms_Tcl_Plugin_Description": "Developed by a small team and launched in 1988, Tool Command Language (Tcl, pronounced “tickle”) is an open source dynamic programming language. In 1994, Sun Microsystems brought the team in to develop the tech further. One of the outcomes of this venture was a 1996 plugin that could run Tcl applets (“Tclets”) embedded in pages. In late 1997, Tcl’s development was spun off to an independent company called Scriptics, and spun off once again into Tcl Core Team in 2000. While development of the language remains lively to this day, work on the plugin has slowed to a crawl despite not being officially discontinued. The latest version, 3.1.0, was released in 2006.", + "Platforms_ThingViewer_Description": "ThingViewer was a 1997 multimedia plugin made by Parable Corporation, who later changed names to ThingWorld in 1998. It made “Things”, assets that could optionally be protected against stealing or tampering and have a unique ID with credit to share around websites, using simple modular programming, to create things such as images, animations and even interactive games, made using the ThingMaker authoring program or converting Shockwave Director files using ThingConverter. It was relatively popular, even getting deals with Microsoft in and several others in 1999, but at the end of 2000, the company reduced staff and was in talks with an unknown party for a merger to sell the tech. The website shut down in 2002.", + "Platforms_Unity_Web_Player_Description": "Unity Engine is a cross-platform game engine that aimed to make game development more accessible, and is the most popular third-party game development software amongst developers worldwide. Created alongside Unity itself and implemented in the first patch in 2005, Unity Web Player was a tool to play Unity games on the web. It remained a popular platform for 3D games, but with the removal of NPAPI support in 2016, the plugin was dropped in favor of Unity WebGL.", + "Platforms_Visual_WebMap_Description": "Visual WebMap was a tool to visualise interactive maps embedded in a web page. It was compatible with several map files from different authoring programs, could display detailed information about sectors and it let you do measurements. After its launch in 1997, no more developments were made with the technology, staying the same until the page went down in 2004.", + "Platforms_Vitalize_Description": "Created in 1997 by Corel for displaying content made with their Click&Create multimedia authoring program, Vitalize! was a low bandwidth plugin dedicated to simple web games with an emphasis on gaming, marketing and advertising. Distributed with the help of Europress, it took pride in being “easy to learn and use unlike Java or Shockwave.” Sometime in 1999 the former Corel employees left to create Clickteam, which then took over development in 2000 with version 2.0. The latest version 4.0 was released in 2007/2008, and was available on their website until 2012.", + "Platforms_VRML_Description": "{V}irtual {R}eality {M}odeling {L}anguage is an open 3D standard and the very first created for the web. When it was initially specified in November 1994, the format could only represent static models with no interactivity. This problem was solved in 1997 when version 2.0, better known as VRML97, was published. Despite never seeing mainstream use, it would become the most popular option for internet-based 3D upon its launch before being superseded in 2001 by X3D (which was backwards compatible with VRML worlds). As it was a file format and not a plugin in itself, many different implementations have been made of VRML, often adding their own non-standard features.", + "Platforms_X3D_Description": "No description yet.", + "Platforms_Xara_Plugin_Description": "The Xara Plugin was a vector graphics viewer, using a proprietary low bandwidth format. It launched a beta and later full release in 1996, being able to view Flare files made with CORELXara on the web. Later in 1997 Xara Webster was launched to specifically make the web graphics for the plugin. In 1999, 2.08a was the last version released. In 2000, Xara Webster was replaced by XaraX which could export to Flash, another vector plugin, so support for their own proprietary option was dropped, and it was relegated to the legacy software archive.", + "Platforms_Coming_Soon": "敬請期待", + "Platforms_Coming_Soon_Description": "Games and animations created on these platforms will be available in the next update.", + "Platforms_Common_Ground_Description": "No description yet.", + "Platforms_DjVu_Description": "No description yet.", + "Platforms_Jamagic_Description": "No description yet.", + "Platforms_Jutvision_Description": "No description yet.", + "Platforms_mBed_Description": "No description yet.", + "Platforms_MrSID_Description": "No description yet.", + "Platforms_PanoramIX_Description": "No description yet.", + "Platforms_Petz_Player_Description": "No description yet.", + "Platforms_Sibelius_Scorch_Description": "No description yet.", + "Platforms_Sizzler_Description": "No description yet.", + "Platforms_Ulead_COOL_360_Description": "No description yet.", + "Platforms_VReam_WIRL_Description": "No description yet." +} diff --git a/locales/zh-TW/source.json b/locales/zh-TW/source.json new file mode 100644 index 0000000000..9368338593 --- /dev/null +++ b/locales/zh-TW/source.json @@ -0,0 +1,17 @@ +{ + "Source_Title": "原始碼", + "Source_Desc": "The software that powers Flashpoint is free and open-source, obviously excluding most of the supported browser plugins/technologies (we can't do much about that). Applications and utilities developed by project contributors can be found at our {GitHub team page}.", + "Source_Developed_Projects_Title": "Software Developed by Flashpoint Contributors", + "Source_Developed_Projects_Desc": "The following software is available under the MIT license:", + "Source_Flashpoint_Launcher_Desc": "{Flashpoint Launcher}, an extensible, Electron-based launcher inspired by LaunchBox.", + "Source_Flashpoint_Proxy_Desc": "{Flashpoint Proxy}, a library that enables communication between a browser/projector and Flashpoint's simulated internet.", + "Source_Flashpoint_Secure_Player_Desc": "{Flashpoint Secure Player}, an advanced application that allows for playback of plugin-based content without making permanent changes to the Windows registry.", + "Source_Flashpoint_Component_Tools_Desc": "{Flashpoint Component Tools}, a set of applications that allow the user to download, manage, and remove components.", + "Source_Flashpoint_OldCPUSimulator_Desc": "{OldCPUSimulator}, a tool that runs applications with simulated clock speeds.", + "Source_Utilized_Projects_Title": "Third-Party Software Utilized by Flashpoint", + "Source_Utilized_Projects_Desc": "The following open-source software is not developed by us, but is included within Flashpoint's software suite:", + "Source_Apache_Desc": "{Apache HTTP Server}, a web server released under the Apache-2.0 license.", + "Source_Basilisk_Desc": "{Basilisk}, a web browser released under the MPL-2.0 license. Flashpoint uses a custom 32-bit build with its own branding, which can be found {here}.", + "Source_Chromium_Desc": "{Chromium}, a web browser released under various open-source licenses.", + "Source_PHP_Desc": "{PHP}, a web scripting language released under the PHP license." +} \ No newline at end of file diff --git a/locales/zh-TW/template.json b/locales/zh-TW/template.json new file mode 100644 index 0000000000..8596aa6b79 --- /dev/null +++ b/locales/zh-TW/template.json @@ -0,0 +1,4 @@ +{ + "Template_Testing_Paragraph": "This text will be sent to Crowdin to be translated.", + "Template_Formatted_Testing_Paragraph": "This text will be {bold}, {italic}, {underlined} or a {hyperlink}. {This will be all}" +} \ No newline at end of file