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Issues with tongue texture being skin colored in Unity Blendshape #630

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PcWingman opened this issue Nov 12, 2024 · 0 comments
Open

Issues with tongue texture being skin colored in Unity Blendshape #630

PcWingman opened this issue Nov 12, 2024 · 0 comments
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importer bug Something isn't working with the Blender importer

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@PcWingman
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PcWingman commented Nov 12, 2024

Hello, I am going through the process of using the Unity Blendshapes imported from the Blender Shapekeys and noticed the tongue is skin colored for some reason. This happens on multiple cards and regardless of whether I squash the materials on the body object or not before exporting the FBX.

In blender the texture looks fine on the body object using a shapekey:
Without atlas:
{B47A3876-679B-4E71-8FFA-7B50B7A2674C}
With atlas (quality goes down quite a bit):
{53B36782-4D9A-4CC4-9120-E7EF31CDAB65}

This is what it looks in Unity as a blendshape:
image

The texture looks more similar to the one without the atlas, but it comes out skin colored for some reason?

Looking at the body atlas file the tongue I believe is in this region and looks correct...?
{49B73136-1281-4632-BD0C-BD1C2CE2A36B}

Is there something I am missing related to this texture? I have even tried keeping the tongue material around on the body object and exporting the FBX then using the KK Tongue atlas on it, with no changes...

@PcWingman PcWingman added the importer bug Something isn't working with the Blender importer label Nov 12, 2024
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importer bug Something isn't working with the Blender importer
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