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Equipable skills

name desc
HpBonus Unit is granted HP +5.
StrBonus Unit is granted STR +2.
MagBonus Unit is granted MAG +2.
SklBonus Unit is granted SKL +2.
SpdBonus Unit is granted SPD +2.
LckBonus Unit is granted LUCK +2.
DefBonus Unit is granted DEF +2.
ResBonus Unit is granted RES +2.
MovBonus Unit is granted MOV +2.
Resolve When HP < 50%, STR/SKL/SPD +50% bonus.
DefiantStr STR +7 if HP < 25%
DefiantMag MAG +7 if HP < 25%
DefiantSkl SKL +7 if HP < 25%
DefiantSpd SPD +7 if HP < 25%
DefiantLck LUCK +7 if HP < 25%
DefiantDef DEF +7 if HP < 25%
DefiantRes RES +7 if HP < 25%
DefiantCrit Crit Rate +50%, if HP < 25%.
DefiantAvoid Avoid Rate +30%, if HP < 25%.
PushDefense +5 DEF if HP is full.
PushMagic +5 MAG if HP is full.
PushResistance +5 RES when HP is full.
PushSkill +5 SKL if HP is full.
PushSpeed +5 SPD if HP is full.
PushStrength +5 STR if HP is full.
PushLuck +5 LUCK if HP is full.
PushSpectrum +5 to all stats if HP is full.
Fury All stats +3, HP -6 after combat.
FuryPlus All stats +4, HP -8 after combat.
FortressDef STR/MAG -3, DEF +5.
FortressRes STR/MAG -3, RES +5.
LifeAndDeath For both unit and enemy, STR/MAG +5, DEF/RES -5.
Leader Unit grants leadership +2
Resourceful Double bonus effectiveness multipliers.
Nihil Negates enemy's combat-related skills.
CritSword Crit rate +10%, if a Sword is equipped.
CritAxe Crit rate +10%, if an Axe is equipped.
CritLance Crit rate +10%, if a Lance is equipped.
CritBow Crit rate +10%, if a Bow is equipped.
FaireSword Atk +5 if unit equips a Sword.
FaireLance Atk +5 if unit equips a Lance.
FaireAxe Atk +5 if unit equips an Axe.
FaireBow Atk +5 if unit equips a Bow.
FaireBMag Atk +5 if unit equips B.Mag.
FaireAnima ATK +5 if the unit has anima magic equipped.
FaireLight ATK +5 if the unit has light magic equipped.
FaireDark ATK +5 if the unit has dark magic equipped.
Avoid Avoid rate +10%.
RuinedBlade Str/Mag-5, Spd+5, increases real damage by 5 in combat.
HeavyBlade If unit's attack is higher than foe, critical rate +15%.
FlashingBlade If unit's AS is higher than foe, critical rate +15%.
HeavyBladePlus Str+5. If unit's attack is higher than foe, critical rate +25%.
FlashingBladePlus Dmg+3. If unit's AS is higher than foe, critical rate +25%.
LunaAttack Grants real dmg bonus of enemy's DEF / 4.
SorceryBlade Target defense is calculated as lower value of DEF or RES.
Fortune This unit cannot be crit.
Frenzy For every 4 damage taken,+1 to damage dealt.
WonderGuard Cannot be damaged by weapons of the same weapon type as the user's.
Merciless Guaranteed critical hit against poisoned foes.
CriticalPierce Ignore enemy's dodge rate.
KillingMachine Double this unit's total crit rate.
HeavyStrikes Add weapon weight to critical chance.
Technician If the user is holding an E-ranked weapon, boost weapon damage by 50%.
CatchingUp If foe doubles unit, increase their attack by the amount they're above the doubling threshold.
BattleVeteran Gain +1 damage and +5% Hit per 10 levels unit has.
ElbowRoom +3 damage dealt when on open terrain.
ChaosStyle +3 AS when using a physical weapon against a magical foe, or vice versa.
ArcaneBlade When initiating battle at 1 range: Add 3+(MAG/2) to Hit and Crit
QuickDraw +4 Damage when initiating battle.
KeenFighter Unit takes 50% damage if the opponent can double.
Hawkeye User will always hit the enemy.
MagicEye Unit will not lose hit range when attacking from distance
DragonSkin Halve damage taken.
WaterBoost Grants +6 RES if unit's current HP is at least 3 higher than the enemy's.
EarthBoost Grants +6 DEF if unit's current HP is at least 3 higher than the enemy's.
WindBoost Grants +6 SPD if unit's current HP is at least 3 higher than the enemy's.
FireBoost Grants +6 ATK if unit's current HP is at least 3 higher than the enemy's.
StoneBody If the user's CON is greater than the enemy, boost damage by the difference.
CriticalForce Base critical is SKL * 1.5.
Pursuit When under attack, attack speed +2.
Patience When under attack, avoid +10.
StrongRiposte When under attack, damage +3.
Perfectionist +15 Hit and Avoid when user's HP is at maximum.
WindDisciple +10 Hit and Avoid when HP is not at max.
Pragmatic When foe is not at full HP, attack +3 and DEF/RES+1.
Chivalry When foe is at full HP, attack and DEF/RES +2.
Charge +1 damage for every two tiles moved.
ChargePlus Apply brave effect if all movement used this turn.
FieryBlood +4 strength if HP is not at max.
Wrath If current HP is < 50% of max, +20 Crit Rate.
OutdoorFighter +10 Hit and Avoid when fighting outdoors.
KnightAspirant When above 75% health, +2 damage, +15% avoid.
Outrider -1 damage taken and +3% crit per tile moved.
EvenRhythm +10 Hit and Avoid on even numbered turns.
OddRhythm +10 Hit and Avoid on odd numbered turns.
Corrosion Reduce enemy's weapon durability by user's level (Skill % activation).
NoGuard Both sides have a 100% chance of hitting.
Puissance +3 Attack if the unit's attack is greater than the enemy's.
Prescience If initiating at melee range, +15 Hit and Avoid.
SilentPride Gain +2 damage and take -2 damage per 25% below max HP.
RightfulKing Add +10% to the activation rate of this unit's skills.
RightfulGod Add +30% to the activation rate of this unit's skills.
RightfulArch Set activation rate of this unit's skills to 100%.
Hero If unit's HP < 50%, add +30% to unit's activation skill rate.
Guts +5 Attack if afflicted by any status condition.
StrongCon +5 Def/Res if afflicted by any status condition.
SuperLuck Use Luck as crit rate.
Spurn Reduce damage as 4% AS diff (max 40%). Damage +5 for critical atk if unit HP is less than 75%
Counter Reflect physical damage dealt at melee range.
CounterMagic Reflect magical damage dealt at range.
BonusDoubler Grants bonus to unit stats in battle
BloodSurge Consumes 5 HP to boost damage by 20% max HP in each round
SwordBreaker Hit and Avoid +20% if unit battles a Sword with a Lance.
AxeBreaker Hit and Avoid +20% if unit battles an Axe with a Sword.
LanceBreaker Hit and Avoid +20% if unit battles a Lance with an Axe.
BowBreaker Hit and Avoid +20% if unit battles a Bow with B.mag.
BMagBreaker Hit and Avoid +20%.
Vantage When unit is defender while their HP is < 50%, attack first.
Desperation When unit attacks while their HP < 50%, double attack immediately.
QuickRiposte If unit is attacked while their HP > 50%, they attack twice.
WaryFighter Prevents follow up attack if unit's HP > 50%.
DoubleLion If unit attacks with full HP, bestow Brave effect and lose 1 HP.
Adept Allow unit to perform another attack if HP is full.
GaleWings When unit is defender while their HP is 100%, attack first.
Astra Unit attacks 5 times but damage is halved. (SPD % activation).
Aegis Nullify a magic attack. (Skill % activation).
Pavise Nullify a physical attack. (Skill % activation).
Bane Leave the opponent at 1 HP (Skill % activation).
Mercy Leave the opponent at 1 HP if the attack would kill. (Skill % activation).
Aether Negate 80% of enemy defenses and absorb HP. (Skill % activation).
Corona Negate enemy resistance. (Skill % activation).
Luna Negates enemy defense. (Skill % activation).
Flare Halve enemy resistance. (Skill % activation).
Sol Restore damage dealt as HP. (Skill % activation).
DragonFang Damage +50%. (Skill % activation).
Foresight Avoid the damage from enemy Critical Hits and Skill Activations.
Colossus Damage +200%. (Skill % activation).
Ignis Add DEF/2 or RES/2 to attack based on weapon type (Skill % activation).
Impale Damage +300%. (Skill % activation).
Glacies Add unit resistance to damage dealt. (Skill % activation).
Vengeance Add damage taken to attack. (Skill % activation).
Deadeye Doubles hit rate and inflict sleep. (Skill % activation).
AxeFaith When attacking with an Axe, hit + attack%. (Attack % activation).
DivinePulse Turn a missed attack into a hit (30% + Luck % activation).
BlowDarting If unit initiates combat, grants +6 AS during combat.
BlowDeath If unit initiates combat, grants +6 STR during combat.
BlowArmored If unit initiates combat, grants +6 DEF during combat.
BlowFiendish If unit initiates combat, grants +6 MAG during combat.
BlowWarding If unit initiates combat, grants +6 RES during combat.
BlowDuelist If unit initiates combat, grants +20 Avoid during combat.
BlowUncanny If unit initiates combat, grants +30 Hit during combat.
BlowKilling If unit initiates combat, grants +20 Crit during combat.
StanceBracing Grants +4 DEF and RES if attacked.
StanceDarting Grants +6 AS if attacked.
StanceFierce Grants +6 ATK if attacked.
StanceKestrel Grants +4 ATK and AS if attacked.
StanceMirror Grants +4 ATK and RES if attacked.
StanceReady Grants +4 AS and DEF if attacked.
StanceSteady Grants +6 DEF if attacked.
StanceSturdy Grants +4 ATK and DEF if attacked.
StanceSwift Grants +4 AS and RES if attacked.
StanceWarding Grants +6 RES if attacked.
StanceSpectrum Grants +2 ATK, SPD, DEF and RES if attacked.
RangeBonusBMag1 Increases black magic range by 1
RangeBonusBMag2 Increases black magic range by 2
RangeBonusBow1 Increases bow range by 1
RangeBonusBow2 Increases bow range by 2
RunningStart +1 attack range for every two tiles moved.
BattleRange_Todo1 ATK +10 if no ally with 3 tiles.
BattleRange_Todo2 ATK +7 if no ally with 2 tiles.
BattleRange_Todo3 ATK +5 if no ally with 1 tiles.
Canto Unit can move again after combat.
CantoPlus Unit can move again.
Galeforce Move again after attacking and defeating an enemy. (Skill % activation)
AlertStance If unit takes no action except Wait, grants Avoid +15%.
AlertStancePlus If unit takes no action except Wait, grants Avoid +30%.
SavageBlow After attacking, enemies within 2 tiles take 20% damage.
BreathOfLife After attacking, allies in 2 tiles heal for 20% their max HP.
Thunderstorm Call thunder-storm with AOE damage on emey when attacking from distance.
PosReturn If the enemy is defeated, you can return to your starting position.
Lunge Swap positions with the enemy after attacking them.
PowerStaff Gain another action after using a staff.
SoulSap At the end of this unit's action, drain up to 10% HP from each enemy within two tiles for healing.
Renewal Restore 30% of max HP at the start of each turn.
Imbue Recover HP equal to MAG at the start of each turn.
Forager Recover 20% HP each turn if on a Plain, Forest or Mountain.
Relief Restore 20% of max HP at the start of turn, if there are no allies within 2 tiles.
Camaraderie Restore 10% of max HP at the start of turn, if there are allies within 2 tiles.
Anathema -10 Avoid/Dodge to all enemies within 3 tiles.
Bond +10 Hit, +3 damage to all allies within 3 tiles.
Charm Allies within 2 tiles deal +3 attack.
Intimidate -10 Avoid to all enemies within 2 tiles.
Tantivy +10 Hit/Avoid if there are no allies within 3 tiles.
Focus +10 Crit if there are no allies within 3 tiles.
Hex -15 Avoid to all adjacent enemies.
Infiltrator If within 2 spaces of two or more enemies, gain +3 damage and +15% Hit.
Inspiration Allies within 2 tiles deal +2 damage and receive -2 damage.
DivinelyInspiring Adjacent allies deal +3 damage and receive -1 damage.
VoiceOfPeace Enemies within 2 tiles deal -2 damage.
Peacebringer Allies and enemies within 2 tiles deal -2 damage.
BloodTide Grants +5 ATK and Hit to adjacent allies.
WhitePool Grants +5 ATK and AS to adjacent allies.
NightTide Grants +5 DEF and RES to adjacent allies.
DriveStr Allies within 2 tiles receive +4 STR.
DriveMag Allies within 2 tiles receive +4 MAG.
DriveDef Allies within 2 tiles receive +4 DEF.
DriveRes Allies within 2 tiles receive +4 RES.
DriveSpd Allies within 2 tiles receive +4 SPD.
Charisma Grants +10 Hit/Avoid to all allies within three tiles.
Gentilhomme Female allies within 2 tiles receive -2 damage.
Demoiselle Male allies within 2 tiles receive -2 damage.
LilysPoise Adjacent allies deal +1 damage and receive -3 damage.
Daunt -5 Hit and Crit to all enemy units in a 3-tile radius.
SpurStr Adjacent allies gain +4 STR.
SpurMag Adjacent allies gain +4 MAG.
SpurDef Adjacent allies gain +4 DEF.
SpurRes Adjacent allies gain +4 RES.
SpurSpd Adjacent allies gain +4 SPD.
Solidarity +10 Crit and Crit Avoid to adjacent allies.
MaleficAura Enemies within 2 tiles receive +2 magic damage.
ChillPow Enemy with the highest STR get STR-7 until next action
ChillMag Enemy with the highest MAG get MAG-7 until next action
ChillSkl Enemy with the highest SKL get SKL-7 until next action
ChillSpd Enemy with the highest SPD get SPD-7 until next action
ChillLck Enemy with the highest LCK get LCK-7 until next action
ChillDef Enemy with the highest DEF get DEF-7 until next action
ChillRes Enemy with the highest RES get RES-7 until next action
PowHone Grants allies in 2x2 +4 STR for one turn during the start of each turn.
MagHone Grants allies in 2x2 +4 MAG for one turn during the start of each turn.
SklHone Grants allies in 2x2 +4 SKL for one turn during the start of each turn.
SpdHone Grants allies in 2x2 +4 SPD for one turn during the start of each turn.
LckHone Grants allies in 2x2 +4 LUCK for one turn during the start of each turn.
DefHone Grants allies in 2x2 +4 DEF for one turn during the start of each turn.
ResHone Grants allies in 2x2 Res+4 for one turn during the start of each turn.
MovHone Grants allies in 2x2 +4 MOV for one turn during the start of each turn.
Blossom 2x growth rates, but 1/2 EXP gain.
Paragon Experience gained is doubled.
VoidCurse This unit gives no experience when defeated.
Aptitude +20% to all growth rates.
LEGEND_InoriAtk (once per chapter) If attacked to 0 HP, unit will survive and receive +10 ATK, Crit +100%
LEGEND_InoriAvo (once per chapter) If attacked to 0 HP, unit will survive and receive +10 SPD, AVO +100%
LEGEND_InoriDef (once per chapter) If attacked to 0 HP, unit will survive, recover HP and receive +10 DEF/RES.
Assist +5 damage dealt on assistance of allies' combo-attack
Synergism Allies +3 damage dealt on assistance on combo-attack
Pass If HP more than 25% unit can move through foes' spaces.
Obstruct If HP more than 50%, foes cannot move through adjacent to unit. (Null on Pass skill)
Aerobatics Non-flier allies can provides 2 additional movement for the unit
FlierGuidance Provide 3 additional movement for flier allies
HealingFocus Art: Unit recovers 50% HP.
Teleportation Allows unit to teleport before attack if unit have more than 50% HP.
Swarp Swap positions with a distant ally.

Item-boundable skills

name desc
RuinedBladePlus Spd +5, deal real damage +5, battle hit +1 but cannot crit.
COMBAT_Grounder Unit get combat-art: Grounder
COMBAT_BaneOfMonsters Unit get combat-art: B-Monster
COMBAT_Hexblade Unit get combat-art: Hexblade
COMBAT_FoudroyantStrike Unit get combat-art: Foudroyant
COMBAT_TempestLance Unit get combat-art: Tempest
COMBAT_SwiftStrikes Unit get combat-art: Swift Strike
COMBAT_FrozenLance Unit get combat-art: Frozen
COMBAT_Vengeance Unit get combat-art: Vengeance
COMBAT_HelmSplitter Unit get combat-art: HelmSplit
COMBAT_LightningAxe Unit get combat-art: Lightning
COMBAT_WarMasterStrike Unit get combat-art: W-M Strike
COMBAT_CurvedShot Unit get combat-art: Curve Shot
COMBAT_Deadeye Unit get combat-art: Dead Eye
COMBAT_Encloser Unit get combat-art: Encloser
COMBAT_EncloserPlus Unit get combat-art: Encloser+
COMBAT_MonsterBlast Unit get combat-art: M-Blast
COMBAT_SchismShot Unit get combat-art: Schism Shot
COMBAT_BreakShot Unit get combat-art: Break Shot
COMBAT_BreakShotPlus Unit get combat-art: Break Shot+
COMBAT_WaningShot Unit get combat-art: Waning Shot
COMBAT_WaningShotPlus Unit get combat-art: Waning Shot+
COMBAT_HuntersVolley Unit get combat-art: H-Volley

Generic skills

name desc
GreatShield Nullify all attacks. (Skill % activation).
HoneCavalry Grants Cavalry allies in 2x2 +6 ATK/SPD at the start of each turn.
HoneFlier Grants Flier allies in 2x2 +6 ATK/SPD at the start of each turn.
HoneArmor Grants Armor allies in 2x2 +6 ATK/SPD at the start of each turn.
FortifyArmor Grants Armor allies in 2x2 +6 LCK/DEF/RES at the start of each turn.
Skyguard +4 Defense against flying enemies if within 3 spaces of an ally flier.
Horseguard +4 Defense against horseback enemies if within 3 spaces of an ally horse rider.
Armorboost +4 ATK/DEF against armored enemies if within 3 spaces of an armored ally.
Shade Enemies are less likely to target this unit.
ShadePlus Enemies won't target this unit.
Provoke Enemies are more likely to target this unit.
Lethality Unit may instantly kill enemy with a critical attack. (Skill % activation).
Crit Crit rate +15%.
InfinityEdge Critical attacks damage +100%.
SureShot 100% hit rate, damage +50%. (Skill % activation).
WatchfulEye Hit rate +20%.
AversaNight If enemy's HP < unit's HP -3 and have allies in 2x2, inflicts ATK/SPD/DEF/RES -3 and inflict Panic.
Inori Unit may not die if attacked to 0 HP (Luck % activation).
Armsthrift A weapon use is not consumed. (Skill % activation).
Synchronize Copy status of unit to target. Allies only get buffs, and vice-versa.
PoisonPoint Inflict poison on the opponent.
PushMovement +5 MOV if HP is full.
LightWeight If unit has 3 or less items, +3 speed.
Analytic +10 ATK if SPD is less than enemy's by 4 or more. If between 1-3, then +5 ATK.
Lifetaker Restore up to 25% current HP after attacking and defeating an enemy.
Tsuzuku Gain an additional action at the end of this unit's turn (Skill % activation).
MysticBoost Disables foe's skills as "calculate on lower def/res for damage". Restores 6 HP after combat.
GuardBearing During first combat in enemy phase, if attacked, reduces 50 %damage from foe's first attack.
YuneWhispers At start of turn, put ATK/SPD -6 to enemy who's RES is 3 less than unit's
CounterRoar Reduce 30% damage for fist attack from foe, and 70% damage for the next attacks.
Gambit Reduce 50% damage on critical attack from the foe in melee.
MagicGambit Reduce 50% damage on critical attack from the foe at 2+ ranges.
BeastAssault Reduce 40% damage on non-critical attack
LightAndDark Inflicts Atk/Spd/ Def/Res-5 on foe, neutralizes unit's penalties and foe's bonuses in battle
Bushido Reduce damage as 4% AS diff (max 40%). Damage +7
DragonWall Reduce damage as 4% RES diff (max 40%).
DragonWarth Damage -20% of the first attack from the foe and attack+20% on first own attack
BlueLionRule Reduce damage as 4% DEF diff (max 40%).
FaerghusAncestry Weapon damage doubled, weapon consumption doubled
CrusaderWard Reduces damage from foe's second ranged attack onward by 80%
Plus At the start of the turn, +4 to all combat stats for adjacent allies that have the 'Minus' skill.
Minus At the start of the turn, +4 to all combat stats for adjacent allies that have the 'Plus' skill.
VengefulFighter If HP is higher than 50% Always attack twice when under attack.
LuckySeven Apply a fresh +7 stat bonus on each subsequent turn.
EvenFooted +1 MOV on even numbered turns.
OddFooted +1 MOV on odd numbered turns.
Slayer Deal effective damage to monster units.
Skybreaker Deal effective damage to flying units.
Nullify Unit is protected from all effective attacks.
Vigilance Gain +20 Avoid.
AvoidSword Grants avoid rate +20% if unit equips a Sword.
Vanity Gain +2 Damage and +10 Hit when fighting enemy at 2 range.
ShortShield Gain 6 Defense against attacks recieved in melee.
Opportunist +4 damage if the foe cannot counter.
TowerShield Gain 6 Defense against attacks received at range.
StunningSmile If foe is male, inflicts -20 Avoid on that foe during combat.
Trample +5 damage to unmounted units.
Loyalty When within 2 spaces of a Lord, -3 damage taken, +15% Hit.
HolyAura Gain +1 damage, +5% Hit, +5% Avoid, +5% Crit when using Light.
BlueFlame Attack +2 to this unit. When adjacent to an ally with this skill, gain Attack +2.
DancingBlade +4 Attack Speed/-2 Damage when unit's CON. is lower than the enemy.
QuickBurn +15 Hit and Avoid. This bonus decreases each turn.
SlowBurn +1 Hit and Avoid for each passing turn, up to 15.
NaturalCover -3 damage taken when on terrain with effects.
RecklessFighter If HP is higher than 50% Both sides always attack twice.
BoldFighter If HP is higher than 50% Always attack twice when attacking.
Dazzle Enemy cannot counterattack this unit.
BidingBlow Attack twice if the enemy cannot counterattack.
Discipline Weapon experience gains are doubled for this unit.
AdvantageChaser Unit always doubles if they have Weapon Triangle Advantage.
Nonconforming Invert the effect of the weapon triangle for both units in battle.
Moonlight This unit cannot double, but the enemy cannot counterattack.
Multiscale Halve damage taken if the user is at full HP.
PridefulWarrior Unit always attacks last in the round, but always doubles.
MageSlayer +2 damage and +10% crit against magical enemies.
TriangleAdept Doubles weapon triangle effects for this unit.
TriangleAdeptPlus Doubles weapon triangle effects for both units.
TowerShieldPlus Take no damage from attacks received at range.
PoisonStrike If user initiated combat, deal up to 20% of enemy's current HP in damage.
GrislyWound Deal up to 20% of the enemy's current HP in damage, after combat.
Poise +1 MOV. Negates enemy weapon triangle advantage.
Enrage Inflict Berserk on the opponent. (Skill % activation).
Petrify Inflict stone on the opponent. (Skill % activation).
Amaterasu Allies within 2 tiles recover 20% HP each turn.
AirRaidAttack When standing on a tile the enemy cannot enter, ATK + 5.
AirRaidAvoid When standing on a tile the enemy cannot enter, AVO + 15.
AirRaidCrit When standing on a tile the enemy cannot enter, CRT + 5.
AirRaidDefense When standing on a tile the enemy cannot enter, DEF + 5.
AirRaidHit When standing on a tile the enemy cannot enter, HIT + 15.
AirRaidResistance When standing on a tile the enemy cannot enter, RES + 5.
AirRaidSpeed When standing on a tile the enemy cannot enter, SPD + 5.
Pickup Obtain the last item in the enemy's inventory after attacking and killing them. (Luck % activation)
IndoorMarch +2 MOV at the start of the turn, if the unit is on indoor terrain.
NatureRush +2 MOV at the start of the turn, if the unit is on outdoor terrain.
Expertise Halve damage taken from critical hits.
PassionsFlow Unit doubles if currently gaining support bonuses.
LadyBlade If this unit is female, double weapon might.
ShrewdPotential +1 to stat boosters used by this unit.
KeepUp +2 to MOV at the start of the turn, if within 3 tiles of an ally with Canto or Canto+.
CloseCombat +2 damage if at 1 range. Your double attacks occur before countering.
ArmorMarch At the start of the turn, if unit is adjacent to an armor ally, unit and adjacent armor allies +2 MOV.
Eclipse Halve the opponent's current HP. (Skill % activation).
Barricade Damage taken is halved in this combat only, after first being struck.
BarricadePlus Damage taken is halved in this combat only, after every strike against this unit.
LunarBrace Negate 25% of enemy defense.
Pursuer If initiating combat, attack speed +5, attack + 25% of unit speed, double attack immediately.
EffectSpore If attacked, 50% chance of inflicting poison, silence or sleep.
DominantArm If the unit's equipped weapon is the same type as their highest weapon rank, +50% weapon ATK.
SolidRock Halves effective damage against this unit.
Sturdy If the unit has full HP at the start of the fight, they cannot die.
FranticSwing If hit rate is less than or equal to 50%, +50 crit.
SocialButterfly This unit gains support points at twice the usual rate.
MeleeManiac Deal 2x damage at 1 range, take 2x damage otherwise.
CriticalOverload +1% crit for every +3% hit over 100%.
WyvernFlight Debuff the foe based on DEF diff if unit's SPD > foe's SPD-10
YngviAscendant Follow-up attack cannot be nullified and occurs immediately if exists
DragonWrath Exec none-cancellable guaranteed double attack as defender with HP>50%
BrashAssault If foe can counter, follow-up attack is guaranteed
Scendscale Deals 25% of unit's Atk as damage. After combat, if unit attacked, takes 7 damage.
LawsOfSacae If attacked with 2+ allies in 2x2, ATK/SPD/DEF/RES +4
ShieldPulse Reduce 50% damage on foe's critical attack
BestDefense If unit initiates combat Transfer defense to attack
DoOrDie If the enemy's damage exceeds current HP, deal effective damage.
OverKill Unit is healed for surplus damage if enemy defeated.
Momentum Unit is healed for surplus damage if enemy defeated.
FatalTen If unit attacks 10 times during one turn, he wins the Duel.
LionFlame Grants CRIT+15%, ATK+4 in melee, but cause CRIT-100%, ATK-3 in range
LimitBreak After 5 hits, next attack deals double damage with 100% accuracy.
ImmovableObject Unit takes damage -50%, but sets unit and foe's AVO to 0
UnstoppableForce Unit damage +100%, but sets unit and foe's AVO to 0
WeaponHeal 50% chance to restore 1 durability to ally's equipped weapon after healing.
BloodReaver Consumes 5 HP to boost damage by foe's 20% max HP in each round
Saint Unit may not cost HP when using B/W.Magic.
Witch B.Magic might +5
Deal Reduce cost of items bought by this unit by 20%.
Bargain Reduce cost of items bought by this unit by 50%.
DevilsPact Inflict the Devil effect upon the enemy unit.
DevilsWhim Inflict the Devil effect upon both units.
DevilsLuck Give the unit's devil effect to the enemy in battle.
Guidance Provide 2 additional movement for non-flier allies
SoaringGuidance Provide 1 additional movement for allies
FlierFormation Flier allies can provides 3 additional movement for the unit
SoaringWings Allies can provides 1 additional movement for the unit
DetailedReport if HP>50%, ranged foes cannot move throgh 2x2 spaces adjacent.
HighGround +2 range for bows and tomes when unit is atop forts.
PointBlank Set minimum range of bows to 1.
StaffSavant +1 range for staves.
Airlock Set weather to clear at the start of the turn.
Drought Set weather to sunny at the start of the turn.
Drizzle Set weather to rain at the start of the turn.
SnowWarning Set weather to snowing at the start of the turn.
SandStream Set weather to a sandstorm at the start of the turn.
Chlorophyll If it is sunny, double this unit's battle speed.
SlushRush If it is snowing, double this this unit's battle speed.
SandRush If there is a sandstorm, double this unit's battle speed.
SwiftSwim If it is raining, double this unit's battle speed.
SolarPower If the weather is sunny, +25% damage when using magic.
InitStrong +7 STR at the beginning of the turn.
InitClever +7 MAG at the beginning of the turn.
InitDeft +7 SKL at the beginning of the turn.
InitQuick +7 SPD at the beginning of the turn.
InitSturdy +7 DEF at the beginning of the turn.
InitCalm +7 RES at the beginning of the turn.
InitLucky +7 LUCK at the beginning of the turn.
InitNimble +7 MOV at the beginning of the turn.
InitSpectrum +7 to all stats at the beginning of the turn.
OathDefense +4 DEF at the start of the turn if an adjacent ally is present.
OathLuck +4 LUCK at the start of the turn if an adjacent ally is present.
OathMagic +4 MAG at the start of the turn if an adjacent ally is present.
OathMovement +4 MOV at the start of the turn if an adjacent ally is present.
OathResistance +4 RES at the start of the turn if an adjacent ally is present.
OathSkill +4 SKL at the start of the turn if an adjacent ally is present.
OathSpeed +4 SPD at the start of the turn if an adjacent ally is present.
OathStrength +4 STR at the start of the turn if an adjacent ally is present.
RouseDefense +4 DEF at the start of the turn if an adjacent ally isn't present.
RouseLuck +4 LUCK at the start of the turn if an adjacent ally isn't present.
RouseMagic +4 MAG at the start of the turn if an adjacent ally isn't present.
RouseMovement +4 MOV at the start of the turn if an adjacent ally isn't present.
RouseResistance +4 RES at the start of the turn if an adjacent ally isn't present.
RouseSkill +4 SKL at the start of the turn if an adjacent ally isn't present.
RouseSpeed +4 SPD at the start of the turn if an adjacent ally isn't present.
RouseStrength +4 STR at the start of the turn if an adjacent ally isn't present.
DefenseBoost +1 DEF per turn up to a maximum of 6 turns.
LuckBoost +1 LUCK per turn up to a maximum of 6 turns.
MagicBoost +1 MAG per turn up to a maximum of 6 turns.
MoveBoost +1 MOV per turn up to a maximum of 6 turns.
ResistanceBoost +1 RES per turn up to a maximum of 6 turns.
SkillBoost +1 SKL per turn up to a maximum of 6 turns.
SpeedBoost +1 SPD per turn up to a maximum of 6 turns.
StrengthBoost +1 STR per turn up to a maximum of 6 turns.
SpectrumBoost +1 to all stats per turn up to a maximum of 6 turns.
GentleFlower Allies within 2 spaces restore x1.5 as much HP from healing items.
Admiration -2 damage taken if two female allies are adjacent within 2 spaces.
FairyTaleFolk +2 damage dealt if a male ally and a female ally are adjacent within 2 spaces.
RainDish If it is raining, then restore 30% of max HP at the start of each turn.
Boon Heal bad status effects at the beginning of the turn.
FailGale Move again after attacking and failing to harm an enemy.
Clearance Clear own negative status after combat
Despoil Gain a red gem after killing an enemy unit. (Skill % activation)
GoldDigger Gain 100 gold after killing an enemy.
Glorifier If enemy defeated, grants stat+3 until next combat
Dance Art: Unit can use "Dance" command.
LockTouch Art: Unit can use "Pick" command.
Summon Art: Unit summon a monter on assistance
Steal Unit can use "Steal" command.
Supply Unit can use "Supply" command.
LightRune Art: Consumes 20 HP to seal an area
Mine Art: Consumes 20 HP to plant a mine in an area
RallyDefense Art: +4 DEF to all allies in a 2x2 radius of user.
RallyLuck Art: +4 LCK to all allies in a 2x2 radius of user.
RallyMagic Art: +4 MAG to all allies in a 2x2 radius of user.
RallyMovement Art: +4 MOV to all allies in a 2x2 radius of user.
RallyResistance Art: +4 RES to all allies in a 2x2 radius of user.
RallySkill Art: +4 SKL to all allies in a 2x2 radius of user.
RallySpeed Art: +4 SPD to all allies in a 2x2 radius of user.
RallyStrength Art: +4 STR to all allies in a 2x2 radius of user.
RallySpectrum Art: +4 all stats for all allies in a 2x2 radius of user.
GoddessDance Art: Refresh all adjacent allies to the user.
Stride Increase the movement of all allies within 3 tiles by 3.
Blacksmith Pay 1000 gold to restore the user's equipped weapon, if from armory and C rank or less.
Latona Unit can use holly W.Mag: Latona.
COMBAT_Galeforce Art: ATK +3, Move again after defeating enemy.
COMBAT_Gamble Art: A reckless attack with halved hit but doubled crit.
COMBAT_Detonate Art: Strike a powerful pierced blow by sacrificing own weapon
COMBAT_BloodTribute Art: Sacrifice 30% HP to deal more damage as the cost.
COMBAT_CrimsonStrike Art: Sacrifice 50% HP to deal more damage as the cost.
COMBAT_VitalReckoning Art: Sacrifice 80% HP to deal more damage as the cost.