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ROM Buildfile.event
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ROM Buildfile.event
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#ifdef _FE8_
#include "eastdlib.event"
#include "Custom Definitions.event"
// Definitions Passed from the base buildfile
#include "_Base Definitions.event"
#define __DEBUG__ //allow seizes at start of chapters
ORG FreeSpace_Hack
// Text was already built in base, we only need the definitions here
#include "Text/Text Definitions.event"
// #include "Text/Install Text Data.event"
// MESSAGE Used text space ends at currentOffset
//CSV tables
#include "Tables/Table Installer.event"
#include "Tables/External Tables.event"
MasterSealClasses:
BYTE $0F $10 $13 $14 $3F $42 $41 $05 $06 $09 $0A $19 $1A $48 $1F $20 $45 $4A $25 $26 $2D $2E $4B $0D $3D $3E $47 $7E $7F $37 $44 Soldier 0
ALIGN 4
KnightCrestClasses:
BYTE $05 $06 $09 $0A $37 Soldier 00
ALIGN 4
SuperBlitzEffectiveness:
BYTE $52 $53 $54 $55 $56 $57 $58 $59 $5A $5B $5C $5D $5E $5F $60 $61 $62 $63 $64 $65 $66 $3B $7C $7D $51 Necromancer 00
ALIGN 4
SuperBlitzStatBoosts:
// hp st sk sp df rs lk mv cn
BYTE 00 10 10 00 10 20 00 00 00 00
ALIGN 4
PUSH
ORG $2fec6 //vulnerary heal amount
BYTE 20
ORG $99e64
POIN NewPrepScreenShopList
//fix ballista anims
//archer f
ORG $8af172
BYTE 0x9f
ORG $8af176
BYTE 0x9f
ORG $8af17a
BYTE 0x9f
//sniper
ORG $8af18a
BYTE 0x9f
ORG $8af18e
BYTE 0x9f
ORG $8af192
BYTE 0x9f
//sniper f
ORG $8af1a2
BYTE 0x9f
ORG $8af1a6
BYTE 0x9f
ORG $8af1aa
BYTE 0x9f
POP
NewPrepScreenShopList:
SHLI $01 $14 $1F $2D $38 $45 $3F $4B AngelicRobe EnergyRing SecretBook Speedwings GoddessIcon Dragonshield Talisman
MESSAGE Used table space ends at currentOffset
//Engine Hacks
#include "Engine Hacks/_MasterHackInstaller.event"
MESSAGE Used hax space ends at currentOffset
//Events
#include "Events/Master Events Installer.event"
#include "Events/World Map Events Installer.event"
//Maps
#include "Maps/Master Map Installer.event"
//Palettes
#include "Palettes/Palette Setup.event"
MESSAGE Used free space ends at currentOffset
// PUSH
// //DEBUG MENU STUFF
// ORG 0x000AD8 // ORG somewhere in the startup routine (where the call to the GAMECTRL constructor was)
// BL(0x01C090) // Call the debug startup menu
// ORG 0x59CEC0 // ORG to guide routines
// POIN (0x04F448+1) // Always usable
// WORD 0 // No Fancy draw
// POIN (0x01BB1C+1) // Debug Map Menu
// POP
PUSH
ORG (TextTable+(4*$d4b))
WORD 0x8202bd10
POP //tactician name
#else
ERROR You are not assembling FE8 events!
#endif