Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature/Assistance request: Disabling geometry culling #4

Open
gebdag opened this issue Jan 31, 2024 · 0 comments
Open

Feature/Assistance request: Disabling geometry culling #4

gebdag opened this issue Jan 31, 2024 · 0 comments

Comments

@gebdag
Copy link

gebdag commented Jan 31, 2024

Hi Fire-Head,

thank you so much for these fixes for Manhunt! I'm currently working on a mod utilizing RTX Remix to relight the game with path tracing and was wondering if you could potentially help me out. Relighting in RTX Remix works by attaching lights to meshes and loading those lights in whenever another instance of that mesh is present in the level. Sadly Manhunt culls these objects (things like street lanterns, light fixtures, light bulbs etc) very heavily, meaning all the light disappears when the player looks away, often leaving you in darkness making the game unplayable.

Here's an example of what I mean: https://youtu.be/iGTj-0Wzy0Q?t=33

From what I could tell, it's a fairly simple culling of objects outside the view frustum. Have you ever looked at this culling behavior and know if it's possible to disable it? Or at least extend the radius so it doesn't affect the area immediately around the player?

Any help would be much appreciated. Thanks again!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant