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thank you so much for these fixes for Manhunt! I'm currently working on a mod utilizing RTX Remix to relight the game with path tracing and was wondering if you could potentially help me out. Relighting in RTX Remix works by attaching lights to meshes and loading those lights in whenever another instance of that mesh is present in the level. Sadly Manhunt culls these objects (things like street lanterns, light fixtures, light bulbs etc) very heavily, meaning all the light disappears when the player looks away, often leaving you in darkness making the game unplayable.
From what I could tell, it's a fairly simple culling of objects outside the view frustum. Have you ever looked at this culling behavior and know if it's possible to disable it? Or at least extend the radius so it doesn't affect the area immediately around the player?
Any help would be much appreciated. Thanks again!
The text was updated successfully, but these errors were encountered:
Hi Fire-Head,
thank you so much for these fixes for Manhunt! I'm currently working on a mod utilizing RTX Remix to relight the game with path tracing and was wondering if you could potentially help me out. Relighting in RTX Remix works by attaching lights to meshes and loading those lights in whenever another instance of that mesh is present in the level. Sadly Manhunt culls these objects (things like street lanterns, light fixtures, light bulbs etc) very heavily, meaning all the light disappears when the player looks away, often leaving you in darkness making the game unplayable.
Here's an example of what I mean: https://youtu.be/iGTj-0Wzy0Q?t=33
From what I could tell, it's a fairly simple culling of objects outside the view frustum. Have you ever looked at this culling behavior and know if it's possible to disable it? Or at least extend the radius so it doesn't affect the area immediately around the player?
Any help would be much appreciated. Thanks again!
The text was updated successfully, but these errors were encountered: