From 5d22b3853dde5acd017c77f53d83ed7d660b09aa Mon Sep 17 00:00:00 2001 From: Feddas Date: Sun, 21 May 2023 23:04:46 -0700 Subject: [PATCH] Fields added to enter an IP address and port of the host. 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MonoBehaviour { + private static string PrefIpAddress = "PrefIpAddress"; + private static string PrefPort = "PrefIpPort"; + [SerializeField] private Animator m_menuAnimator; @@ -43,6 +45,7 @@ private IEnumerator Start() // Wait for the network Scene Manager to start yield return new WaitUntil(() => NetworkManager.Singleton.SceneManager != null); + TryPlayerPrefs(); // Set the events on the loading manager // Doing this because every time the network session ends the loading manager stops @@ -105,6 +108,28 @@ private IEnumerator Join() yield return new WaitUntil(() => LoadingFadeEffect.s_canLoad); - NetworkManager.Singleton.StartClient(); + if (NetworkManager.Singleton.StartClient()) + { + // On successful connection, save connection data for next time the game is played + var unityTransport = NetworkManager.Singleton.NetworkConfig.NetworkTransport as Unity.Netcode.Transports.UTP.UnityTransport; + PlayerPrefs.SetString(PrefIpAddress, unityTransport.ConnectionData.Address); + PlayerPrefs.SetInt(PrefPort, unityTransport.ConnectionData.Port); + } + } + + /// Loads connection data that has been stored in PlayerPrefs. + private void TryPlayerPrefs() + { + // Return if there is no connection data to load + if (false == PlayerPrefs.HasKey(PrefIpAddress) && false == PlayerPrefs.HasKey(PrefPort)) + { + return; + } + + // Load players last successful connection data + var unityTransport = NetworkManager.Singleton.NetworkConfig.NetworkTransport as Unity.Netcode.Transports.UTP.UnityTransport; + string ipAddress = PlayerPrefs.GetString(PrefIpAddress, unityTransport.ConnectionData.Address); + ushort port = (ushort)PlayerPrefs.GetInt(PrefPort, unityTransport.ConnectionData.Port); + unityTransport.SetConnectionData(ipAddress, port); } } \ No newline at end of file diff --git a/Assets/Scripts/Utility/BindToConnectionData.cs b/Assets/Scripts/Utility/BindToConnectionData.cs new file mode 100644 index 0000000..488ced4 --- /dev/null +++ b/Assets/Scripts/Utility/BindToConnectionData.cs @@ -0,0 +1,80 @@ +using System.Collections; +using System.Collections.Generic; +using System.Net; +using TMPro; +using Unity.Netcode; +using UnityEngine; + +[RequireComponent(typeof(TMP_InputField))] +public class BindToConnectionData : MonoBehaviour +{ + public enum ConnectionDataEnum + { + IpAddress, + Port, + } + + [Tooltip("Which ConnectionData property this input field will read from and write to.")] + public ConnectionDataEnum BindTo; + + private Unity.Netcode.Transports.UTP.UnityTransport unityTransport; + + private TMP_InputField inputField + { + get + { + if (_inputField == null) + { + _inputField = this.GetComponent(); + } + return _inputField; + } + } + private TMP_InputField _inputField; + + IEnumerator Start() + { + // ConnectionData existing is required for this data binding to function. + inputField.interactable = false; + + // wait until ConnectionData is in a valid state. + yield return new WaitUntil(() => NetworkManager.Singleton.NetworkConfig.NetworkTransport as Unity.Netcode.Transports.UTP.UnityTransport != null); + unityTransport = NetworkManager.Singleton.NetworkConfig.NetworkTransport as Unity.Netcode.Transports.UTP.UnityTransport; + + // load values from ConnectionData. + switch (BindTo) + { + case ConnectionDataEnum.IpAddress: + inputField.text = unityTransport.ConnectionData.Address; + inputField.onEndEdit.AddListener(NewIpAddress); + break; + case ConnectionDataEnum.Port: + inputField.text = unityTransport.ConnectionData.Port.ToString(); + inputField.onEndEdit.AddListener(NewPort); + break; + default: + Debug.LogException(new System.NotImplementedException(BindTo + " is not implmented")); + break; + } + + // allow ConnectionData to be modified. + inputField.interactable = true; + } + + public void NewIpAddress(string ipAddress) + { + unityTransport.SetConnectionData(ipAddress, unityTransport.ConnectionData.Port); + } + + public void NewPort(string portAsString) + { + if 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