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Implement a "sub-scene" system, inspired by the prefab system of s&box. This system may also include a "bucket" concept to manage player visibility between different buckets.
Bucket:
Integration of a "bucket" system for each "sub-scene."
Assignment of a specific "bucket" to each player upon entering a "sub-scene."
Each "sub-scene" must have its own "buckets."
Bucket Description:
A bucket is a kind of instance that separates players within the same server. Multiple buckets can be created in a server, and each player can join a different bucket at any time. Players in bucket A cannot see or interact with players in bucket B, and vice versa.
Sub-scene:
Implementation of a "sub-scene" system to divide the environment into distinct subsets.
Each "sub-scene" must be autonomous and independent of others.
Each "sub-scene" can have its own bucket.
Details
I need to create this system for my gamemode. If you find the idea interesting, I could submit a pull request once the system is completed.
The text was updated successfully, but these errors were encountered:
I think "sub-scene" might be a bit confusing, I think it's best if something like this was handled like unity where you can just have multiple scenes loaded at once (with one being the DontDestroyOnLoad)
I think "sub-scene" might be a bit confusing, I think it's best if something like this was handled like unity where you can just have multiple scenes loaded at once (with one being the DontDestroyOnLoad)
This is globaly what i suggest
A sub scene is like a scene, but presented as prefab like. You can load/unload it at any time
Objective
Implement a "sub-scene" system, inspired by the prefab system of s&box. This system may also include a "bucket" concept to manage player visibility between different buckets.
Bucket:
Bucket Description:
A bucket is a kind of instance that separates players within the same server. Multiple buckets can be created in a server, and each player can join a different bucket at any time. Players in bucket A cannot see or interact with players in bucket B, and vice versa.
Sub-scene:
Details
I need to create this system for my gamemode. If you find the idea interesting, I could submit a pull request once the system is completed.
The text was updated successfully, but these errors were encountered: