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I have a large map on which I create individual levels for game and if I try to generate navmesh on it, S&box just crashes. In order not to wait until there is support for large maps for navmesh, it would be nice to add either a block for generating navmesh or, conversely, ability to generate a mesh only in a certain zone (second better)
How would you like it to work?
Create block on scene
What have you tried?
Use navmesh on large map
Additional context
right now im bypass this by creating an additional map cropped by 90%
The text was updated successfully, but these errors were encountered:
i found the reason of the bug. very far from the center of the map, I forgot to remove the huge low-poly displacement that did crash s&box, but it would still be nice to be able to specify the desired navmesh generation zone, since there are many situations in which this can be useful in terms of performance, for example, cropping a skybox or, in my case, not load the player with a huge world
What can't you do?
I have a large map on which I create individual levels for game and if I try to generate navmesh on it, S&box just crashes. In order not to wait until there is support for large maps for navmesh, it would be nice to add either a block for generating navmesh or, conversely, ability to generate a mesh only in a certain zone (second better)
How would you like it to work?
Create block on scene
What have you tried?
Use navmesh on large map
Additional context
right now im bypass this by creating an additional map cropped by 90%
The text was updated successfully, but these errors were encountered: