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Many of our prefabs don't have MotionEnabled serialized, which has always worked because it defaults to true, so I guess it never needed to in the first place.
But as of recently, if MotionEnabled isn't serialized it defaults to false.
To Reproduce
Here's an example of a prefab missing the MotionEnabled property: split_wooden_log.json
(Rename the type from .json to .prefab, it doesn't let me upload those)
When opening it in the editor, you'll see that MotionEnabled is false.
Expected behavior
MotionEnabled is true by default, it should be true when missing while deserializing.
Media/Files
Example of bug found recently because of the change.
sbox.2024.12.18.23.06.18.mp4
Additional context
The fix on our part is easy, just reenable and save. But who knows what else it broke.
The text was updated successfully, but these errors were encountered:
Describe the bug
Many of our prefabs don't have MotionEnabled serialized, which has always worked because it defaults to true, so I guess it never needed to in the first place.
But as of recently, if MotionEnabled isn't serialized it defaults to false.
To Reproduce
Here's an example of a prefab missing the MotionEnabled property:
split_wooden_log.json
(Rename the type from .json to .prefab, it doesn't let me upload those)
When opening it in the editor, you'll see that MotionEnabled is false.
Expected behavior
MotionEnabled is true by default, it should be true when missing while deserializing.
Media/Files
Example of bug found recently because of the change.
sbox.2024.12.18.23.06.18.mp4
Additional context
The fix on our part is easy, just reenable and save. But who knows what else it broke.
The text was updated successfully, but these errors were encountered: