Replies: 1 comment
-
We can do this |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Working on a portal-style rendering experiment - being able to grab raw camera data like the projection or view matrices would help ensure the player view lines up 1:1 with the rendertarget view after camera modifiers (like screen shake) have been applied, or if I wanted to transform the portal verts into screenspace to use a scissor region
Would also be neat if we could specify a custom proj matrix in Render.DrawScene if we want to do orthographic stuff
Beta Was this translation helpful? Give feedback.
All reactions